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Diffstat (limited to 'docs/shading.html')
| -rw-r--r-- | docs/shading.html | 9 | 
1 files changed, 8 insertions, 1 deletions
| diff --git a/docs/shading.html b/docs/shading.html index 77c86be3aa..bd02335a80 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -39,7 +39,8 @@ Contents  <p>  The <b>MESA_GLSL</b> environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler: +list of keywords to control some aspects of the GLSL compiler and shader +execution.  These are generally used for debugging.  </p>  <ul>  <li>dump - print GLSL shader code to stdout at link time @@ -49,6 +50,12 @@ list of keywords to control some aspects of the GLSL compiler:  <li>nopt - disable compiler optimizations  <li>opt - force compiler optimizations  <li>uniform - print message to stdout when glUniform is called +<li>nopvert - force vertex shaders to be a simple shader that just transforms +    the vertex position with ftransform() and passes through the color and +    texcoord[0] attributes. +<li>nopfrag - force fragment shader to be a simple shader that passes +    through the color attribute. +<li>useprog - log glUseProgram calls to stderr  </ul>  <p>  Example:  export MESA_GLSL=dump,nopt | 
