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-rw-r--r--docs/shading.html7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/shading.html b/docs/shading.html
index fd96a41e85..0e1a5e1a7b 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -44,6 +44,10 @@ in Mesa:
<li>Comparison of user-defined structs
<li>Linking of multiple shaders is not supported
<li>gl_ClipVertex
+<li>The derivative functions such as dFdx() are not implemented
+<li>The inverse trig functions asin(), acos(), and atan() are not implemented
+<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
+ without perspective correction
</ul>
<p>
@@ -66,7 +70,6 @@ All other major features of the shading language should function.
<li>The quality of generated code is pretty good, register usage is fair.
<li>Shader error detection and reporting of errors (InfoLog) is not
very good yet.
-<li>There are known memory leaks in the compiler.
<li>The ftransform() function doesn't necessarily match the results of
fixed-function transformation.
</ul>
@@ -294,7 +297,7 @@ A new <a href="http://glean.sf.net" target="_parent">Glean</a> test has
been create to exercise the GLSL compiler.
</p>
<p>
-The <em>glsl1</em> test runs over 130 sub-tests to check that the language
+The <em>glsl1</em> test runs over 150 sub-tests to check that the language
features and built-in functions work properly.
This test should be run frequently while working on the compiler to catch
regressions.