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-rw-r--r--docs/RELNOTES-5.127
-rw-r--r--docs/VERSIONS1
2 files changed, 28 insertions, 0 deletions
diff --git a/docs/RELNOTES-5.1 b/docs/RELNOTES-5.1
index 3c7451c275..d720ba8ded 100644
--- a/docs/RELNOTES-5.1
+++ b/docs/RELNOTES-5.1
@@ -66,6 +66,14 @@ GL_ARB_occlusion_query
GL_ARB_texture_non_power_of_two
Removes the restriction that texture dimensions must be powers of two.
+GL_IBM_multimode_draw_arrays
+ Allows multiple vertex arrays to be drawn with one call, including arrays
+ of different types of primitives.
+
+GL_SUN_multi_draw_arrays
+ An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
+
+
Build System Changes
--------------------
@@ -78,6 +86,25 @@ The "old style" makefile system has been updated:
Improvements/contributes are greatly appreciated.
3. The Makefile.X11 files have been cleaned up in various ways
+The GNU automake/autoconf support has been removed. As it was, it seldom
+worked on anything but Linux. The Mesa developers aren't big fans of
+automake/autoconf and didn't have the time to maintain it. If someone
+wants to contribute new automake/autoconf support (and is willing to
+maintain it), it may be re-incorporated into Mesa.
+
+
+
+Directory tree reorganization
+-----------------------------
+
+The directory structure for Mesa has been overhauled to improve its layout.
+All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
+in appropriate subdirectories.
+
+The Mesa source code and drivers has been reorganized under src/mesa/.
+
+All demonstration programs and test are now in subdirectories under progs/.
+
Source File Changes
diff --git a/docs/VERSIONS b/docs/VERSIONS
index d7c3f2a403..ca5e40a491 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1128,6 +1128,7 @@ Mesa Version History
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query
- GL_ARB_texture_non_power_of_two
+ - GL_IBM_multimode_draw_arrays extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)