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Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 1 | ||||
-rw-r--r-- | docs/install.html | 4 | ||||
-rw-r--r-- | docs/libGL.txt | 197 | ||||
-rw-r--r-- | docs/relnotes-7.7.html | 62 | ||||
-rw-r--r-- | docs/relnotes.html | 1 | ||||
-rw-r--r-- | docs/shading.html | 9 |
6 files changed, 271 insertions, 3 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 6d7a321da9..b2c0e01ee3 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -28,6 +28,7 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well. <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. +<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a> </ul> <p> diff --git a/docs/install.html b/docs/install.html index 953d2094d5..8c24cee7a3 100644 --- a/docs/install.html +++ b/docs/install.html @@ -35,14 +35,14 @@ <h3>1.1 Prerequisites for DRI and hardware acceleration</h3> <p> -The following are required for DRI-based hardware acceleration with Mesa 7.3: +The following are required for DRI-based hardware acceleration with Mesa: </p> <ul> <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later <li>Linux 2.6.28 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> -version 2.4.3 or later +version 2.4.15 or later <li>Xorg server version 1.5 or later </ul> </p> diff --git a/docs/libGL.txt b/docs/libGL.txt new file mode 100644 index 0000000000..cb98840437 --- /dev/null +++ b/docs/libGL.txt @@ -0,0 +1,197 @@ + + + +Introduction +------------ + +This document describes the implementation of the XFree86 4.0 libGL.so +library defined by the Linux/OpenGL Base specification found at +http://reality.sgi.com/opengl/linux/linuxbase.html. + +The documentation is divided into two sections: + User's Guide + Driver Developer's Guide + +Author: Brian Paul (brian@precisioninsight.com) +Date: February 2000 + + + +User's Guide +------------ + +Using libGL.so + +The libGL.so library defines the gl- and glX-prefixed functions needed to +run OpenGL programs. OpenGL client applications should link with the +-lGL option to use it. + +libGL.so serves two primary functions: GLX protocol generation for indirect +rendering and loading/management of hardware drivers for direct rendering. + +When libGL.so initializes itself it uses the DRI to determine the +appropriate hardware driver for each screen on the local X display. +The hardware drivers are expected to be in the /usr/X11R6/lib/modules/dri/ +directory. Drivers are named with the convention <name>_dri.so where +<name> is a driver such as "tdfx", "i810", "gamma", etc. + +The LIBGL_DRIVERS_DIR environment variable may be used to specify a +different DRI modules directory, overriding /usr/X11R6/lib/modules/dri/. +This environment variable is ignored in setuid programs for security +reasons. + +When libGL.so is unable to locate appropriate hardware drivers it will +fall back to using indirect GLX rendering. + +To aid in solving problems, libGL.so will print diagnostic messages to +stderr if the LIBGL_DEBUG environment variable is defined. + +libGL.so is thread safe. The overhead of thread safety for common, +single-thread clients is negligible. However, the overhead of thread +safety for multi-threaded clients is significant. Each GL API call +requires two calls to pthread_get_specific() which can noticably +impact performance. Warning: libGL.so is thread safe but individual +DRI drivers may not be. Please consult the documentation for a driver +to learn if it is thread safe. + + + +Indirect Rendering + +You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT +environment variable. Hardware acceleration will not be used. + + + +libGL.so Extensibility + +libGL.so is designed to be extended without upgrading. That is, +drivers may install new OpenGL extension functions into libGL.so +without requiring libGL.so to be replaced. Clients of libGL.so should +use the glXGetProcAddressEXT() function to obtain the address of +functions by name. For more details of GLX_ARB_get_proc_address see +http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.spec + +libGL.so is also designed with flexibility such that it may be used +with many generations of hardware drivers to come. + + + + +Driver Developer's Guide +------------------------ + +This section describes the requirements to make an XFree86 4.0 +libGL.so-compatible hardware driver. It is not intended for end +users of libGL.so. + + +XFree86 source files + +libGL.so is built inside XFree86 with sources found in xc/lib/GL/. +Specifically, libGL.so is built from: + + xc/lib/GL/glx/*.c + xc/lib/dri/XF86dri.c + xc/lib/dri/dri_glx.c + xc/lib/GL/mesa/src/glapi.c + xc/lib/GL/mesa/src/glapitemp.h + xc/lib/GL/mesa/src/glapitable.h + xc/lib/GL/mesa/src/glapioffsets.h + xc/lib/GL/mesa/src/glapinoop.c + xc/lib/GL/mesa/src/glheader.h + xc/lib/GL/mesa/src/glthread.c + xc/lib/GL/mesa/src/glthread.h + xc/lib/GL/mesa/src/X86/glapi_x86.S + xc/lib/GL/mesa/src/X86/assyntax.h + +Understand that the mesa/src/gl*.[ch] files are not tied to Mesa. They +have no dependencies on the rest of Mesa and are designed to be reusable +in a number of projects. + +The glapi_x86.X and assyntax.h files implement x86-optimized dispatch +of GL functions. They are not required; C-based dispatch can be used +instead, with a slight performance penalty. + + + +Driver loading and binding + +When libGL.so initializes itself (via the __glXInitialize function) a +call is made to driCreateDisplay(). This function uses DRI facilities +to determine the driver file appropriate for each screen on the local +display. Each screen's driver is then opened with dlopen() and asked +for its __driCreateScreen() function. The pointers to the __driCreateScreen() +functions are kept in an array, indexed by screen number, in the +__DRIdisplayRec struct. + +When a driver's __driCreateScreen() function is called, it must initialize +a __DRIscreenRec struct. This struct acts as the root of a tree of +function pointers which are called to create and destroy contexts and +drawables and perform all the operations needed by the GLX interface. +See the xc/lib/GL/glx/glxclient.h file for details. + + + +Dynamic Extension Function Registration + +In order to provide forward compatibility with future drivers, libGL.so +allows drivers to register new OpenGL extension functions which weren't +known when libGL.so was built. + +The register_extensions() function in xc/lib/GL/dri/dri_glx.c is called +as soon as libGL.so is loaded. This is done with gcc's constructor +attribute. This mechanism will likely have to be changed for other compilers. + +register_extensions() loops over all local displays and screens, determines +the DRI driver for each, and calls the driver's __driRegisterExtensions() +function, if present. + +The __driRegisterExtensions() function can add new entrypoints to libGL +by calling: + + GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset) + +The parameters are the name of the function (such as "glFoobarEXT") and the +offset of the dispatch slot in the API dispatch table. The return value +indicates success (GL_TRUE) or failure (GL_FALSE). + +_glapi_add_entrypoint() will synthesize entrypoint code in assembly +language. Assembly languages is required since parameter passing +can't be handled correctly using a C-based solution. + +The address of the new entrypoint is obtained by calling the +glXGetProcAddressARB() function. + +The dispatch offset number MUST be a number allocated by SGI in the same +manner in which new GL_* constants are allocated. Using an arbitrary +offset number will result in many problems. + + + +Dispatch Management + +When a GL context is made current, the driver must install its dispatch +table as the current dispatch table. This is done by calling + + void _glapi_set_dispatch(struct _glapi_table *dispatch); + +This will install the named dispatch table for the calling thread. +The current dispatch table for a thread can be obtained by calling + + struct _glapi_table *_glapi_get_dispatch(void); + +For higher performance in the common single-thread case, the global +variable _glapi_Dispatch will point to the current dispatch table. +This variable will be NULL when in multi-thread mode. + + + +Context Management + +libGL.so uses the XFree86 xthreads package to manage a thread-specific +current context pointer. See __glXGet/SetCurrentContext() in glext.c + +Drivers may use the _glapi_set/get_context() functions to maintain +a private thread-specific context pointer. + diff --git a/docs/relnotes-7.7.html b/docs/relnotes-7.7.html new file mode 100644 index 0000000000..8c8f763b6f --- /dev/null +++ b/docs/relnotes-7.7.html @@ -0,0 +1,62 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.7 Release Notes / date TBD</H1> + +<p> +Mesa 7.7 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.7.1. +</p> +<p> +Mesa 7.7 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +<li>VMware "SVGA" Gallium driver. This is a Gallium3D driver which targets the + VMware virtual graphics device. It allows Linux OpenGL guest applications + to utilize the 3D graphics hardware of the host operating system. +<li>GL_ARB_draw_elements_base_vertex (supported in Intel i965 and software drivers)</li> +<li>GL_ARB_depth_clamp (supported in Intel i965 DRI and software drivers)</li> +<li>GL_NV_depth_clamp (supported in Intel i965 DRI and software drivers)</li> +<li>GL_ARB_provoking_vertex (same as GL_EXT_provoking_vertex)</li> +<li>Wavefront .obj file loader/viewer demo (progs/demos/objviewer) +</ul> + + +<h2>Bug fixes</h2> +<ul> +<li>Many assorted i965 driver fixes. +<li>Many r300-gallium driver fixes; this driver is now considered unstable-quality instead of experimental-quality. +</ul> + + +<h2>Changes</h2> +<ul> +<li>New Mesa texture/surface format infrastructure +<li>Removed some unused Mesa device driver hooks +</ul> + +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index d8cbc791eb..b301ee046a 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<LI><A HREF="relnotes-7.7.html">7.7 release notes</A> <LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A> <LI><A HREF="relnotes-7.6.html">7.6 release notes</A> <LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A> diff --git a/docs/shading.html b/docs/shading.html index 77c86be3aa..bd02335a80 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -39,7 +39,8 @@ Contents <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler: +list of keywords to control some aspects of the GLSL compiler and shader +execution. These are generally used for debugging. </p> <ul> <li>dump - print GLSL shader code to stdout at link time @@ -49,6 +50,12 @@ list of keywords to control some aspects of the GLSL compiler: <li>nopt - disable compiler optimizations <li>opt - force compiler optimizations <li>uniform - print message to stdout when glUniform is called +<li>nopvert - force vertex shaders to be a simple shader that just transforms + the vertex position with ftransform() and passes through the color and + texcoord[0] attributes. +<li>nopfrag - force fragment shader to be a simple shader that passes + through the color attribute. +<li>useprog - log glUseProgram calls to stderr </ul> <p> Example: export MESA_GLSL=dump,nopt |