diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 25 | ||||
-rw-r--r-- | docs/MESA_multithread_makecurrent.spec | 158 | ||||
-rw-r--r-- | docs/README.WIN32 | 16 | ||||
-rw-r--r-- | docs/WL_bind_wayland_display.spec | 92 | ||||
-rw-r--r-- | docs/egl.html | 59 | ||||
-rw-r--r-- | docs/envvars.html | 103 | ||||
-rw-r--r-- | docs/news.html | 9 | ||||
-rw-r--r-- | docs/opengles.html | 4 | ||||
-rw-r--r-- | docs/relnotes-7.10.1.html | 380 | ||||
-rw-r--r-- | docs/relnotes-7.10.html | 2753 | ||||
-rw-r--r-- | docs/relnotes-7.11.html | 62 | ||||
-rw-r--r-- | docs/relnotes-7.9.1.html | 406 | ||||
-rw-r--r-- | docs/relnotes-7.9.2.html | 336 | ||||
-rw-r--r-- | docs/relnotes.html | 5 | ||||
-rw-r--r-- | docs/shading.html | 2 | ||||
-rw-r--r-- | docs/sourcetree.html | 1 |
16 files changed, 4349 insertions, 62 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index fb22739b6c..ca265af54d 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -15,40 +15,45 @@ GL 3.0: GLSL changes (GL_EXT_gpu_shader4, etc) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_ARB_map_buffer_range) DONE -Float textures, renderbuffers some infrastructure done - (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) +Clamping controls (GL_ARB_color_buffer_float) BRANCH ~mareko/mesa floating2 +Float textures, renderbuffers (GL_ARB_texture_float) BRANCH ~mareko/mesa floating2 +GL_EXT_packed_float not started +GL_EXT_texture_shared_exponent not started +Float depth buffers (GL_ARB_depth_buffer_float) not started Framebuffer objects (GL_EXT_framebuffer_object) DONE -Half-float some infrastructure done +Half-float DONE Multisample blit DONE Non-normalized Integer texture/framebuffer formats ~50% done 1D/2D Texture arrays core Mesa, swrast done Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE -GL_EXT_texture_compression_rgtc not started +GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600) Red and red/green texture formats DONE (swrast, i965, gallium) Transform feedback (GL_EXT_transform_feedback) ~50% done glBindFragDataLocation, glGetFragDataLocation, glBindBufferRange, glBindBufferBase commands Vertex array objects (GL_APPLE_vertex_array_object) DONE -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo glClearBuffer commands DONE glGetStringi command DONE glTexParameterI, glGetTexParameterI commands DONE glVertexAttribI commands DONE (but converts int values to floats) +Depth format cube textures 0% done + GL 3.1: GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) ~50% done +Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast) Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) DONE (gallium) 16 vertex texture image units not started Texture buffer objs (GL_ARB_texture_buffer_object) not started Rectangular textures (GL_ARB_texture_rectangle) DONE Uniform buffer objs (GL_ARB_uniform_buffer_object) not started -Signed normalized texture formats ~50% done +Signed normalized textures (GL_EXT_texture_snorm) ~50% done GL 3.2: @@ -71,12 +76,12 @@ GL 3.3: GLSL 3.30 not started GL_ARB_blend_func_extended not started GL_ARB_explicit_attrib_location DONE (swrast, i915, i965) -GL_ARB_occlusion_query2 not started +GL_ARB_occlusion_query2 DONE (swrast, gallium) GL_ARB_sampler_objects not started GL_ARB_texture_rgb10_a2ui not started GL_ARB_texture_swizzle DONE (same as EXT version) GL_ARB_timer_query DONE (only Xlib sw driver) -GL_ARB_instanced_arrays not started +GL_ARB_instanced_arrays DONE (gallium) GL_ARB_vertex_type_2_10_10_10_rev not started @@ -84,7 +89,7 @@ GL 4.0: GLSL 4.0 not started GL_ARB_texture_query_lod not started -GL_ARB_draw_buffers_blend not started +GL_ARB_draw_buffers_blend DONE (gallium softpipe) GL_ARB_draw_indirect not started GL_ARB_gpu_shader_fp64 not started GL_ARB_sample_shading not started diff --git a/docs/MESA_multithread_makecurrent.spec b/docs/MESA_multithread_makecurrent.spec new file mode 100644 index 0000000000..5065c2fc0a --- /dev/null +++ b/docs/MESA_multithread_makecurrent.spec @@ -0,0 +1,158 @@ +Name + + MESA_multithread_makecurrent + +Name Strings + + GLX_MESA_multithread_makecurrent + +Contact + + Eric Anholt (eric@anholt.net) + +Status + + Not shipping. + +Version + + Last Modified Date: 21 February 2011 + +Number + + TBD + +Dependencies + + OpenGL 1.0 or later is required. + GLX 1.3 or later is required. + +Overview + + The GLX context setup encourages multithreaded applications to + create a context per thread which each operate on their own + objects in parallel, and leaves synchronization for write access + to shared objects up to the application. + + For some applications, maintaining per-thread contexts and + ensuring that the glFlush happens in one thread before another + thread starts working on that object is difficult. For them, + using the same context across multiple threads and protecting its + usage with a mutex is both higher performance and easier to + implement. This extension gives those applications that option by + relaxing the context binding requirements. + + This new behavior matches the requirements of AGL, while providing + a feature not specified in WGL. + +IP Status + + Open-source; freely implementable. + +Issues + + None. + +New Procedures and Functions + + None. + +New Tokens + + None. + +Changes to Chapter 2 of the GLX 1.3 Specification (Functions and Errors) + + Replace the following sentence from section 2.2 Rendering Contexts: + In addition, a rendering context can be current for only one + thread at a time. + with: + In addition, an indirect rendering context can be current for + only one thread at a time. A direct rendering context may be + current to multiple threads, with synchronization of access to + the context thruogh the GL managed by the application through + mutexes. + +Changes to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) + + Replace the following sentence from section 3.3.7 Rendering Contexts: + If ctx is current to some other thread, then + glXMakeContextCurrent will generate a BadAccess error. + with: + If ctx is an indirect context current to some other thread, + then glXMakeContextCurrent will generate a BadAccess error. + + Replace the following sentence from section 3.5 Rendering Contexts: + If ctx is current to some other thread, then + glXMakeCurrent will generate a BadAccess error. + with: + If ctx is an indirect context current to some other thread, + then glXMakeCurrent will generate a BadAccess error. + +GLX Protocol + + None. The GLX extension only extends to direct rendering contexts. + +Errors + + None. + +New State + + None. + +Issues + + (1) What happens if the app binds a context/drawable in multiple + threads, then binds a different context/thread in one of them? + + As with binding a new context from the current thread, the old + context's refcount is reduced and the new context's refcount is + increased. + + (2) What happens if the app binds a context/drawable in multiple + threads, then binds None/None in one of them? + + The GLX context is unreferenced from that thread, and the other + threads retain their GLX context binding. + + (3) What happens if the app binds a context/drawable in 7 threads, + then destroys the context in one of them? + + As with GLX context destruction previously, the XID is destroyed + but the context remains usable by threads that have the context + current. + + (4) What happens if the app binds a new drawable/readable with + glXMakeCurrent() when it is already bound to another thread? + + The context becomes bound to the new drawable/readable, and + further rendering in either thread will use the new + drawable/readable. + + (5) What requirements should be placed on the user managing contexts + from multiple threads? + + The intention is to allow multithreaded access to the GL at the + minimal performance cost, so requiring that the GL do general + synchronization (beyond that already required by context sharing) + is not an option, and synchronizing of GL's access to the GL + context between multiple threads is left to the application to do + across GL calls. However, it would be unfortunate for a library + doing multithread_makecurrent to require that other libraries + share in synchronization for binding of their own contexts, so the + refcounting of the contexts is required to be threadsafe. + + (6) Does this apply to indirect contexts? + + This was ignored in the initial revision of the spec. Behavior + for indirect contexts is left as-is. + +Revision History + + 20 November 2009 Eric Anholt - initial specification + 22 November 2009 Eric Anholt - added issues from Ian Romanick. + 3 February 2011 Eric Anholt - updated with resolution to issues 1-3 + 3 February 2011 Eric Anholt - added issue 4, 5 + 21 February 2011 Eric Anholt - Include glXMakeCurrent() sentence + along with glXMakeContextCurrent() for removal. diff --git a/docs/README.WIN32 b/docs/README.WIN32 index 204b8e6604..986b5994f2 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,6 +1,10 @@ File: docs/README.WIN32 -Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net +Last updated: Apr 25, 2007 + +NOTE: This information only applies to Mesa 7.8 and older. Nowadays +it's probably better to use Scons to build for Windows. + Quick Start ----- ----- @@ -130,11 +134,5 @@ change all the gl* symbols to mgl*. Because this is easy to do with a global replace operation in a text editor, no additional mangled version of mesa.def is maintained or shipped. -If you have a Windows-related build problem or question, it is -probably better to direct it to me (kschultz@users.sourceforge.net), -rather than directly to the other Mesa developers. I will help you as -much as I can. I also monitor the Mesa mailing lists and will answer -questions in this area there as well. - - -Karl Schultz +If you have a Windows-related build problem or question, please post +to the mesa-dev or mesa-users list. diff --git a/docs/WL_bind_wayland_display.spec b/docs/WL_bind_wayland_display.spec new file mode 100644 index 0000000000..0ff49d6a76 --- /dev/null +++ b/docs/WL_bind_wayland_display.spec @@ -0,0 +1,92 @@ +Name + + WL_bind_wayland_display + +Name Strings + + EGL_WL_bind_wayland_display + +Contact + + Kristian Høgsberg <krh@bitplanet.net> + Benjamin Franzke <benjaminfranzke@googlemail.com> + +Status + + Proposal + +Version + + Version 1, March 1, 2011 + +Number + + EGL Extension #not assigned + +Dependencies + + Reguires EGL 1.4 or later. This extension is written against the + wording of the EGL 1.4 specification. + + EGL_KHR_base_image is required. + +Overview + + This extension provides entry points for binding and unbinding the + wl_display of a Wayland compositor to an EGLDisplay. Binding a + wl_display means that the EGL implementation should provide one or + more interfaces in the Wayland protocol to allow clients to create + wl_buffer objects. On the server side, this extension also + provides a new target for eglCreateImageKHR, to create an EGLImage + from a wl_buffer + + Adding a implementation specific wayland interface, allows the + EGL implementation to define specific wayland requests and events, + needed for buffer sharing in a EGL wayland platform. + +IP Status + + Open-source; freely implementable. + +New Procedures and Functions + + EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + +New Tokens + + Accepted as <target> in eglCreateImageKHR + + EGL_WAYLAND_BUFFER_WL 0x31D5 + +Additions to the EGL 1.4 Specification: + + To bind a server side wl_display to an EGLDisplay, call + + EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + To unbind a server side wl_display from an EGLDisplay, call + + EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy, + struct wl_display *display); + + eglBindWaylandDisplayWL returns EGL_FALSE when there is already a + wl_display bound to EGLDisplay otherwise EGL_TRUE. + + eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no + wl_display bound to the EGLDisplay currently otherwise EGL_TRUE. + + Import a wl_buffer by calling eglCreateImageKHR with + wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, + and an empty attribute_list. + +Issues + +Revision History + + Version 1, March 1, 2011 + Initial draft (Benjamin Franzke) diff --git a/docs/egl.html b/docs/egl.html index ee9bf355d7..fb15086679 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -19,10 +19,7 @@ API entry points and helper functions for use by the drivers. Drivers are dynamically loaded by the main library and most of the EGL API calls are directly dispatched to the drivers.</p> -<p>The driver in use decides the window system to support. For drivers that -support hardware rendering, there are usually multiple drivers supporting the -same window system. Each one of of them supports a certain range of graphics -cards.</p> +<p>The driver in use decides the window system to support.</p> <h2>Build EGL</h2> @@ -86,16 +83,8 @@ select the right platforms automatically.</p> <li><code>--enable-gles1</code> and <code>--enable-gles2</code> -<p>These options enable OpenGL ES support in OpenGL. The result is -one big library that supports multiple APIs.</p> - -</li> - -<li><code>--enable-gles-overlay</code> - -<p>This option enables OpenGL ES as separate libraries. This is an alternative -approach to enable OpenGL ES. It is only supported by -<code>egl_gallium</code>.</p> +<p>These options enable OpenGL ES support in OpenGL. The result is one big +internal library that supports multiple APIs.</p> </li> @@ -134,13 +123,24 @@ colon-separated directories where the main library will look for drivers, in addition to the default directory. This variable is ignored for setuid/setgid binaries.</p> +<p>This variable is usually set to test an uninstalled build. For example, one +may set</p> + +<pre> + $ export LD_LIBRARY_PATH=$mesa/lib + $ export EGL_DRIVERS_PATH=$mesa/lib/egl +</pre> + +<p>to test a build without installation</p> + </li> <li><code>EGL_DRIVER</code> -<p>This variable specifies a full path to an EGL driver and it forces the -specified EGL driver to be loaded. It comes in handy when one wants to test a -specific driver. This variable is ignored for setuid/setgid binaries.</p> +<p>This variable specifies a full path to or the name of an EGL driver. It +forces the specified EGL driver to be loaded. It comes in handy when one wants +to test a specific driver. This variable is ignored for setuid/setgid +binaries.</p> </li> @@ -180,8 +180,10 @@ variable to true forces the use of software rendering.</p> <li><code>egl_dri2</code> <p>This driver supports both <code>x11</code> and <code>drm</code> platforms. -It functions as a DRI2 driver loader. For <code>x11</code> support, it talks -to the X server directly using (XCB-)DRI2 protocol.</p> +It functions as a DRI driver loader. For <code>x11</code> support, it talks to +the X server directly using (XCB-)DRI2 protocol.</p> + +<p>This driver can share DRI drivers with <code>libGL</code>.</p> </li> @@ -191,6 +193,10 @@ to the X server directly using (XCB-)DRI2 protocol.</p> hardwares supported by Gallium3D. It is the only driver that supports OpenVG. The supported platforms are X11, DRM, FBDEV, and GDI.</p> +<p>This driver comes with its own hardware drivers +(<code>pipe_<hw></code>) and client API modules +(<code>st_<api></code>).</p> + </li> <li><code>egl_glx</code> @@ -202,6 +208,21 @@ is not available in GLX or GLX extensions.</p> </li> </ul> +<h2>Packaging</h2> + +<p>The ABI between the main library and its drivers are not stable. Nor is +there a plan to stabilize it at the moment. Of the EGL drivers, +<code>egl_gallium</code> has its own hardware drivers and client API modules. +They are considered internal to <code>egl_gallium</code> and there is also no +stable ABI between them. These should be kept in mind when packaging for +distribution.</p> + +<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code> +when the system already has DRI drivers. As <code>egl_gallium</code> is loaded +before <code>egl_dri2</code> when both are available, <code>egl_gallium</code> +may either be disabled with <code>--disable-gallium-egl</code> or packaged +separately.</p> + <h2>Developers</h2> <p>The sources of the main library and the classic drivers can be found at diff --git a/docs/envvars.html b/docs/envvars.html index fd1700a02f..c8be843717 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -9,17 +9,38 @@ <H1>Environment Variables</H1> <p> -Mesa supports the following environment variables: +Normally, no environment variables need to be set. Most of the environment +variables used by Mesa/Gallium are for debugging purposes, but they can +sometimes be useful for debugging end-user issues. </p> + + +<H2>LibGL environment variables</H2> + +<ul> +<li>LIBGL_DEBUG - If defined debug information will be printed to stderr. + If set to 'verbose' additional information will be printed. +<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers +<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection. +<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering +<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging) +</ul> + + + +<H2>Core Mesa environment variables</H2> + <ul> <li>MESA_NO_ASM - if set, disables all assembly language optimizations <li>MESA_NO_MMX - if set, disables Intel MMX optimizations <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations <li>MESA_NO_SSE - if set, disables Intel SSE optimizations -<li>MESA_DEBUG - if set, error messages are printed to stderr. -If the value of MESA_DEBUG is "FP" floating point arithmetic errors will -generate exceptions. -<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER) +<li>MESA_DEBUG - if set, error messages are printed to stderr. For example, + if the application generates a GL_INVALID_ENUM error, a corresponding error + message indicating where the error occured, and possibly why, will be + printed to stderr.<br> + If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will + generate exceptions. <li>MESA_TEX_PROG - if set, implement conventional texture env modes with fragment programs (intended for developers only) <li>MESA_TNL_PROG - if set, implement conventional vertex transformation @@ -28,11 +49,14 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well. <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. -<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a> +<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a> </ul> + +<H2>Mesa Xlib driver environment variables</H2> + <p> -The following are only applicable to the Xlib software driver. +The following are only applicable to the Mesa Xlib software driver. See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details. </p> <ul> @@ -51,9 +75,8 @@ See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details. </ul> -<p> -These environment variables are for the Intel i945/i965 drivers: -</p> +<h2>i945/i965 driver environment variables (non-Gallium)</h2> + <ul> <li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve OpenGL conformance. If set to 2, always use software rendering. @@ -62,17 +85,71 @@ These environment variables are for the Intel i945/i965 drivers: </ul> -<p> -These environment variables are for the Radeon R300 driver: -</p> +<h2>Radeon R300 driver environment variables (non-Gallium)</h2> + <ul> <li>R300_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting. </ul> + +<h2>EGL environment variables</h2> + <p> Mesa EGL supports different sets of environment variables. See the <a href="egl.html">Mesa EGL</a> page for the details. </p> + +<h2>Gallium environment variables</h2> + +<ul> +<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment + variables which are used, and their current values. +<li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for + shader execution +<li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for + shader execution +<li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up +<li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and + print any errors to stderr. +<LI>DRAW_FSE - ??? +<LI>DRAW_NO_FSE - ??? +<li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute + shaders, vertex fetch, etc. +</ul> + +<h3>Softpipe driver environment variables</h3> +<ul> +<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders + to stderr +<li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders + to stderr +<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes. +</ul> + + +<h3>LLVMpipe driver environment variables</h3> +<ul> +<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization +<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the + source code for details. +<li>LP_PERF - a comma-separated list of options to selectively no-op various + parts of the driver. See the source code for details. +<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering. + Zero turns of threading completely. The default value is the number of CPU + cores present. +</ul> + + +<p> +Other Gallium drivers have their own environment variables. These may change +frequently so the source code should be consulted for details. +</p> + + +<br> +<br> + + </BODY> </HTML> diff --git a/docs/news.html b/docs/news.html index 72d38ee3f8..6a706ab3c5 100644 --- a/docs/news.html +++ b/docs/news.html @@ -11,6 +11,15 @@ <H1>News</H1> +<h2>March 2, 2011</h2> + +<p> +<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and +<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are +stable releases containing bug fixes since the 7.9.1 and 7.10 releases. +</p> + + <h2>October 4, 2010</h2> <p> diff --git a/docs/opengles.html b/docs/opengles.html index 63cc1146a2..742182e76a 100644 --- a/docs/opengles.html +++ b/docs/opengles.html @@ -17,7 +17,7 @@ target="_parent"> http://www.khronos.org/opengles/</a>.</p> <h2>Build the Libraries</h2> <ol> -<li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li> +<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li> <li>Build and install Mesa as usual.</li> </ol> @@ -53,8 +53,6 @@ your build. For example,</p> <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr> <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr> - <tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr> - <tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr> </table> <h3>Dispatch Table</h3> diff --git a/docs/relnotes-7.10.1.html b/docs/relnotes-7.10.1.html new file mode 100644 index 0000000000..ea605d966c --- /dev/null +++ b/docs/relnotes-7.10.1.html @@ -0,0 +1,380 @@ +<HTML> + +<head> +<TITLE>Mesa Release Notes</TITLE> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.10.1 Release Notes / TBD</H1> + +<p> +Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release. +</p> +<p> +Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz +efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2 +0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip +42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz +637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2 +bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip +</pre> + + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> +<p>This list is likely incomplete.</p> +<ul> +<li>Fix an off-by-one bug in a vsplit assertion.</li> +<li>Fix incorrect handling of <tt>layout</tt> qualifier +with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> + +<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li> + +<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li> + +<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li> + +<li>Assorted Gallium llvmpipe driver bug fixes</li> + +<li>Assorted Mesa/Gallium state tracker bug fixes</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li> + +<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li> + +<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li> + +<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> + +</ul> + + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-7.10..mesa-7.10.1 +</pre> + +<p>Alberto Milone (1): +<ul> + <li>r600c: add evergreen ARL support.</li> +</ul></p> + +<p>Brian Paul (21): +<ul> + <li>draw: Fix an off-by-one bug in a vsplit assertion.</li> + <li>docs: add links to 7.9.1 and 7.10 release notes</li> + <li>docs: added news item for 7.9.1 and 7.10 release</li> + <li>gallivm: work around LLVM 2.6 bug when calling C functions</li> + <li>gallivm: fix copy&paste error from previous commit</li> + <li>mesa: fix a few format table mistakes, assertions</li> + <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li> + <li>mesa: don't assert in GetIntegerIndexed, etc</li> + <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li> + <li>llvmpipe: make sure binning is active when we begin/end a query</li> + <li>st/mesa: fix incorrect fragcoord.x translation</li> + <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li> + <li>cso: fix loop bound in cso_set_vertex_samplers()</li> + <li>st/mesa: fix incorrect glCopyPixels position on fallback path</li> + <li>st/mesa: set renderbuffer _BaseFormat in a few places</li> + <li>st/mesa: fix the default case in st_format_datatype()</li> + <li>st/mesa: need to translate clear color according to surface's base format</li> + <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li> + <li>docs: add link to 7.10.1 release notes</li> + <li>mesa: implement glGetShaderPrecisionFormat()</li> + <li>docs: updated environment variable list</li> +</ul></p> + +<p>Bryce Harrington (1): +<ul> + <li>r300g: Null pointer check for buffer deref in gallium winsys</li> +</ul></p> + +<p>Chad Versace (20): +<ul> + <li>glsl: At link-time, check that globals have matching centroid qualifiers</li> + <li>glcpp: Fix segfault when validating macro redefinitions</li> + <li>glsl: Fix parser rule for type_specifier</li> + <li>glsl: Change default value of ast_type_specifier::precision</li> + <li>glsl: Add semantic checks for precision qualifiers</li> + <li>glsl: Add support for default precision statements</li> + <li>glsl: Remove redundant semantic check in parser</li> + <li>glsl: Fix semantic checks on precision qualifiers</li> + <li>glsl: Fix segfault due to missing printf argument</li> + <li>glsl: Mark 'in' variables at global scope as read-only</li> + <li>mesa: Refactor handling of extension strings</li> + <li>mesa: Add/remove extensions in extension string</li> + <li>mesa: Change dependencies of some OES extension strings</li> + <li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li> + <li>mesa: Change OES_standard_derivatives to be stand-alone extension</li> + <li>i915: Disable extension OES_standard_derivatives</li> + <li>glcpp: Raise error when modulus is zero</li> + <li>glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30</li> + <li>glsl: Reinstate constant-folding for division by zero</li> + <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li> +</ul></p> + +<p>Chia-I Wu (1): +<ul> + <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li> +</ul></p> + +<p>Christoph Bumiller (1): +<ul> + <li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li> +</ul></p> + +<p>Cyril Brulebois (1): +<ul> + <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li> +</ul></p> + +<p>Dave Airlie (3): +<ul> + <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li> + <li>radeon: calculate complete texture state inside TFP function</li> + <li>radeon: avoid segfault on 3D textures.</li> +</ul></p> + +<p>Dimitry Andric (4): +<ul> + <li>mesa: s/movzx/movzbl/</li> + <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li> + <li>glapi: adding @ char before type specifier in glapi_x86.S</li> + <li>glapi: add @GOTPCREL relocation type</li> +</ul></p> + +<p>Eric Anholt (16): +<ul> + <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li> + <li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li> + <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li> + <li>i965/fs: Do flat shading when appropriate.</li> + <li>i965: Avoid double-negation of immediate values in the VS.</li> + <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li> + <li>i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.</li> + <li>docs: Add a relnote for the Civ IV on i965.</li> + <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li> + <li>mesa: Add support for glDepthRangef and glClearDepthf.</li> + <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li> + <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li> + <li>i965: Fix a bug in i965 compute-to-MRF.</li> + <li>i965/fs: Add a helper function for detecting math opcodes.</li> +</ul></p> + +<p>Fredrik Höglund (1): +<ul> + <li>st/mesa: fix a regression from cae2bb76</li> +</ul></p> + +<p>Ian Romanick (42): +<ul> + <li>docs: Add 7.10 md5sums</li> + <li>glsl: Support the 'invariant(all)' pragma</li> + <li>glcpp: Generate an error for division by zero</li> + <li>glsl: Add version_string containing properly formatted GLSL version</li> + <li>glsl & glcpp: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li> + <li>glsl: Track variable usage, use that to enforce semantics</li> + <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li> + <li>docs: Initial bits of 7.10.1 release notes</li> + <li>mesa: bump version to 7.10.1-devel</li> + <li>doc: Update 7.10.1 release notes</li> + <li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li> + <li>docs: Update 7.10.1 release notes</li> + <li>glsl: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Don't assert when the value returned by a function has no rvalue</li> + <li>linker: Set sizes for non-global arrays as well</li> + <li>linker: Propagate max_array_access while linking functions</li> + <li>docs: Update 7.10.1 release notes</li> + <li>mesa: glGetUniform only returns a single element of an array</li> + <li>linker: Generate link errors when ES shaders are missing stages</li> + <li>mesa: Fix error checks in GetVertexAttrib functions</li> + <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li> + <li>docs: Update 7.10.1 release notes</li> + <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li> + <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li> + <li>i965: Set correct values for range/precision of fragment shader types</li> + <li>i915: Set correct values for range/precision of fragment shader types</li> + <li>intel: Fix typeos from 3d028024 and 790ff232</li> + <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li> + <li>glsl: Reject shader versions not supported by the implementation</li> + <li>mesa: Initial size for secondary color array is 3</li> + <li>glsl: Finish out the reduce/reduce error fixes</li> + <li>glsl: Regenerate compiler and glcpp files from cherry picks</li> + <li>linker: Fix off-by-one error implicit array sizing</li> + <li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li> + <li>i915: Only mark a register as available if all components are written</li> + <li>i915: Calculate partial result to temp register first</li> + <li>i915: Force lowering of all types of indirect array accesses in the FS</li> + <li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li> + <li>docs: Clean up bug fixes list</li> + <li>intel: Remove driver date and related bits from renderer string</li> + <li>mesa: set version string to 7.10.1 (final)</li> +</ul></p> + +<p>Jian Zhao (1): +<ul> + <li>mesa: fix an error in uniform arrays in row calculating.</li> +</ul></p> + +<p>Julien Cristau (3): +<ul> + <li>glx: fix request lengths</li> + <li>glx: fix GLXChangeDrawableAttributesSGIX request</li> + <li>glx: fix length of GLXGetFBConfigsSGIX</li> +</ul></p> + +<p>Keith Packard (1): +<ul> + <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li> +</ul></p> + +<p>Kenneth Graunke (20): +<ul> + <li>glsl: Expose a public glsl_type::void_type const pointer.</li> + <li>glsl: Don't bother unsetting a destructor that was never set.</li> + <li>glsl, i965: Remove unnecessary talloc includes.</li> + <li>glcpp: Remove use of talloc reference counting.</li> + <li>ralloc: Add a fake implementation of ralloc based on talloc.</li> + <li>Convert everything from the talloc API to the ralloc API.</li> + <li>ralloc: a new MIT-licensed recursive memory allocator.</li> + <li>Remove talloc from the make and automake build systems.</li> + <li>Remove talloc from the SCons build system.</li> + <li>Remove the talloc sources from the Mesa repository.</li> + <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li> + <li>i965/fs: Apply source modifier workarounds to POW as well.</li> + <li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li> + <li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li> + <li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li> + <li>i965: Increase Sandybridge point size clamp.</li> + <li>i965/fs: Refactor control flow stack handling.</li> + <li>i965: Increase Sandybridge point size clamp in the clip state.</li> + <li>glsl: Use reralloc instead of plain realloc.</li> + <li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li> +</ul></p> + +<p>Marek Olšák (4): +<ul> + <li>docs: fix messed up names with special characters in relnotes-7.10</li> + <li>docs: fix messed up names with special characters in relnotes-7.9.1</li> + <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li> + <li>st/dri: Track drawable context bindings</li> +</ul></p> + +<p>Paulo Zanoni (1): +<ul> + <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li> +</ul></p> + +<p>Sam Hocevar (2): +<ul> + <li>docs: add glsl info</li> + <li>docs: fix glsl_compiler name</li> +</ul></p> + +<p>Tom Fogal (1): +<ul> + <li>Regenerate gl_mangle.h.</li> +</ul></p> + +<p>Tom Stellard (2): +<ul> + <li>r300/compiler: Disable register rename pass on r500</li> + <li>r300/compiler: Don't erase sources when converting RGB->Alpha</li> +</ul></p> + +<p>Vinson Lee (3): +<ul> + <li>ralloc: Add missing va_end following va_copy.</li> + <li>mesa: Move declaration before code in extensions.c.</li> + <li>mesa: Move loop variable declarations outside for loop in extensions.c.</li> +</ul></p> + +<p>nobled (1): +<ul> + <li>glx: Put null check before use</li> +</ul></p> + +</p> + +</body> +</html> diff --git a/docs/relnotes-7.10.html b/docs/relnotes-7.10.html index 1f5570d71d..3f4f229b05 100644 --- a/docs/relnotes-7.10.html +++ b/docs/relnotes-7.10.html @@ -1,14 +1,16 @@ <HTML> +<head> <TITLE>Mesa Release Notes</TITLE> - -<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> <BODY> <body bgcolor="#eeeeee"> -<H1>Mesa 7.10 Release Notes / tbd</H1> +<H1>Mesa 7.10 Release Notes / January 7, 2011</H1> <p> Mesa 7.10 is a new development release. @@ -28,7 +30,12 @@ for DRI hardware acceleration. <h2>MD5 checksums</h2> <pre> -tbd +0a70c15c135561824bdcae92bf232e43 MesaLib-7.10.tar.gz +33fb94eccc02cbb4d8d1365615e38e46 MesaLib-7.10.tar.bz2 +5cafdc0eda0f9bf370b95c98df3338fa MesaLib-7.10.zip +bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz +5c2677a155672352d62b177e4f0f92e8 MesaGLUT-7.10.tar.bz2 +2ce5001f74496d1ba719ef74d910a5cf MesaGLUT-7.10.zip </pre> @@ -38,19 +45,2751 @@ tbd <li>GL_ARB_texture_rg (Intel, software drivers, gallium drivers). <li>GL_EXT_separate_shader_objects extension (Intel and software drivers). <li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe). +<li>New fragment shader back-end for i965-class hardware. +<li>Support for Sandybridge chipset in i965 DRI driver. </ul> <h2>Bug fixes</h2> +<p>This list is likely incomplete.</p> <ul> -<li>tbd</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb && stfb->iface == stfbi' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30771">Bug 30771</a> - [r600g] vert-tex glsl demo</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30974">Bug 30974</a> - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr->operands[i]->type->is_scalar()' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> + </ul> <h2>Changes</h2> +<p>Adam Jackson (2): <ul> -<li>Upgraded glext.h to version 66</li> -</ul> + <li>i965: Update renderer strings for sandybridge</li> + <li>drivers/x11: unifdef XFree86Server</li> +</ul></p> + +<p>Alex Deucher (30): +<ul> + <li>r600c: fix mipmap stride on evergreen</li> + <li>r600c: add reloc for CB_COLOR0_ATTRIB</li> + <li>r600c: pull over 6xx/7xx vertex fixes for evergreen</li> + <li>r600c: fix segfault in evergreen stencil code</li> + <li>r100: revalidate after radeon_update_renderbuffers</li> + <li>r600c: add missing radeon_prepare_render() call on evergreen</li> + <li>r600c: properly align mipmaps to group size</li> + <li>egl_dri2: Add radeon chip ids</li> + <li>r600c/evergreen: texture align is group_bytes just like 6xx/7xx</li> + <li>r600g: fix buffer alignment</li> + <li>r600g: All EVENT_WRITE packets need the EVENT_INDEX field</li> + <li>r600g: translate ARR instruction for evergreen</li> + <li>r600g: use meaningful defines for chiprev</li> + <li>r600g: use full range of VS resources for vertex samplers</li> + <li>r600g: fix additional EVENT_WRITE packet</li> + <li>r600g: fix some winsys functions to deal properly with evergreen</li> + <li>r600c: add Ontario Fusion APU support</li> + <li>r600g: add support for ontario APUs</li> + <li>r600c: fix VC flush on cedar and palm</li> + <li>gallium/egl: fix r300 vs r600 loading</li> + <li>r600c: fix some opcodes on evergreen</li> + <li>r600c: bump texture limits to hw limits</li> + <li>r600g: bump texture/cb limits appropriately for evergreen</li> + <li>radeon: bump mip tree levels to 15</li> + <li>r600g: fix rendering with a vertex attrib having a zero stride</li> + <li>r600g: remove useless switch statements</li> + <li>r600g: add support for NI (northern islands) asics</li> + <li>r600c: add support for NI asics</li> + <li>r600g: support up to 64 shader constants</li> + <li>r600c: fix up SQ setup in blit code for Ontario/NI</li> +</ul></p> + +<p>Andre Maasikas (3): +<ul> + <li>r600c: fix buffer height setting in dri2 case</li> + <li>r600g: break alu clause earlier</li> + <li>r600g: fix evergreen interpolation setup</li> +</ul></p> + +<p>Andrew Randrianasulu (2): +<ul> + <li>dri/nv04: Don't expose ARB_texture_env_combine/dot3.</li> + <li>dri/nv04: Enable eng3dm for A8/L8 textures.</li> +</ul></p> + +<p>Aras Pranckevicius (2): +<ul> + <li>glsl: fix crash in loop analysis when some controls can't be determined</li> + <li>glsl: fix matrix type check in ir_algebraic</li> +</ul></p> + +<p>Bas Nieuwenhuizen (3): +<ul> + <li>r600g: set ENABLE_KILL in the shader state in the new design</li> + <li>r600g: set ENABLE_KILL on evergreen too</li> + <li>r600g: use dirty list to track dirty blocks</li> +</ul></p> + +<p>Ben Skeggs (3): +<ul> + <li>nv50: DST</li> + <li>nv50: DPH</li> + <li>nv50: silence some unknown get_param warnings</li> +</ul></p> + +<p>Benjamin Franzke (2): +<ul> + <li>st/egl image: multiply drm buf-stride with blocksize</li> + <li>r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)</li> +</ul></p> + +<p>Brian Paul (296): +<ul> + <li>glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()</li> + <li>glsl2: fix signed/unsigned comparison warning</li> + <li>llvmpipe: cast to silence warning</li> + <li>llvmpipe: s/boolean/unsigned/ in bitfield to silence warning</li> + <li>nv50: use unsigned int for bitfields to silence warnings</li> + <li>tgsi: fix incorrect usage_mask for shadow tex instructions</li> + <li>gallivm: expand AoS sampling to cover all filtering modes</li> + <li>gallivm: fix incorrect vector shuffle datatype</li> + <li>gallivm: move i32_vec_type inside the #ifdef</li> + <li>mesa: include mfeatures.h in formats.c</li> + <li>gallivm: fix wrong return value in bitwise functions</li> + <li>tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0</li> + <li>gallivm: added missing case for PIPE_TEXTURE_RECT</li> + <li>gallium: better docs for pipe_rasterizer_state::sprite_coord_enable</li> + <li>gallium: rework handling of sprite_coord_enable state</li> + <li>gallium/docs: added new pipeline.txt diagram</li> + <li>mesa: don't call valid_texture_object() in non-debug builds</li> + <li>glsl2: silence compiler warnings in printf() calls</li> + <li>docs: remove old broken link</li> + <li>docs: mark as obsolete, remove dead links</li> + <li>llvmpipe: fix query bug when no there's no scene</li> + <li>gallivm: remove debug code</li> + <li>llvmpipe: maintain fragment shader state for draw module</li> + <li>llvmpipe: indentation fix</li> + <li>llvmpipe: reformatting, remove trailing whitespace, etc</li> + <li>llvmpipe: clean-up, comments in setup_point_coefficient()</li> + <li>llvmpipe: rename sprite field, add sprite_coord_origin</li> + <li>llvmpipe: implement sprite coord origin modes</li> + <li>draw: fix test for using the wide-point stage</li> + <li>llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS</li> + <li>draw: check bitshift against PIPE_MAX_SHADER_OUTPUS</li> + <li>Merge branch 'sprite-coord'</li> + <li>draw: new draw_fs.[ch] files</li> + <li>glsl2: fix typo in error msg</li> + <li>gallivm: fix lp_build_sample_compare()</li> + <li>softpipe: add missing calls to set draw vertex samplers/views</li> + <li>mesa: don't advertise bogus GL_ARB_shading_language_120 extension</li> + <li>configs: remove egl-swrast target from linux-dri config</li> + <li>llvmpipe: fix sprite texcoord setup for non-projective texturing</li> + <li>mesa: fix assertions to handle srgb formats</li> + <li>st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()</li> + <li>st/mesa: use the wrapped renderbuffer in CopyPixels()</li> + <li>llvmpipe: make min/max lod and lod bias dynamic state</li> + <li>llvmpipe: make texture border_color dynamic state</li> + <li>softpipe: fix repeat() function for NPOT textures</li> + <li>gallivm: fix repeat() function for NPOT textures</li> + <li>swrast: update comments for REMAINDER() macro</li> + <li>softpipe: rename sp_state_fs.c -> sp_state_shader.c</li> + <li>softpipe: make shader-related functions static</li> + <li>softpipe: make blend/stencil/depth functions static</li> + <li>softpipe: make sampler state functions static</li> + <li>softpipe: make vertex state functions static</li> + <li>softpipe: make rasterizer state functions static</li> + <li>softpipe: make stream out state functions static</li> + <li>softpipe: make clip state functions static</li> + <li>softpipe: minor asst. clean-ups</li> + <li>softpipe: allocate tile data on demand</li> + <li>llvmpipe: fix swizzling of texture border color</li> + <li>softpipe: fix swizzling of texture border color</li> + <li>draw: pass sampler state down to llvm jit state</li> + <li>gallivm: check for level=0 case in lp_build_minify()</li> + <li>gallivm: added some comments</li> + <li>draw: check for null sampler pointers</li> + <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li> + <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li> + <li>glsl2: fix signed/unsigned comparison warning</li> + <li>st/xlib: add some comments</li> + <li>ir_to_mesa: assorted clean-ups, const qualifiers, new comments</li> + <li>mesa: remove assertion w/ undeclared variable texelBytes</li> + <li>gallivm: remove newlines</li> + <li>draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS</li> + <li>mesa: reformatting, comments, code movement</li> + <li>x11: fix breakage from gl_config::visualType removal</li> + <li>gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8</li> + <li>mesa: remove post-convolution width/height vars</li> + <li>gallivm: add compile-time option to emit inst addrs and/or line numbers</li> + <li>llvmpipe: code to dump bytecode to file (disabled)</li> + <li>gallivm: added lp_build_print_vec4()</li> + <li>gallivm: added lp_build_load_volatile()</li> + <li>glsl: add ir_unop_round_even case to silence unhandled enum warning</li> + <li>st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)</li> + <li>st/mesa: reformatting in st_cb_drawpixels.c</li> + <li>st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32</li> + <li>st/mesa: update function name, comments</li> + <li>gallivm: use util_snprintf()</li> + <li>llvmpipe: remove lp_setup_coef*.c files from Makefile</li> + <li>mesa: fix mesa version string construction</li> + <li>gallivm: fix incorrect type for zero vector in emit_kilp()</li> + <li>llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()</li> + <li>draw: use float version of LLVM Mul/Add instructions</li> + <li>draw: fix typo in comment</li> + <li>mesa: add GL_RG case to _mesa_source_buffer_exists()</li> + <li>mesa: add missing cases for packing red/green images</li> + <li>st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()</li> + <li>docs: update texture red/green support in GL3.txt</li> + <li>docs: add GL_ARB_texture_rg to release notes</li> + <li>mesa: driver hook for primitive restart</li> + <li>mesa: set/get primitive restart state</li> + <li>mesa: API spec for primitive restart</li> + <li>mesa: regenerated files with primitive restart</li> + <li>mesa: plug in primitive restart function</li> + <li>vbo: support for primitive restart</li> + <li>gallium: new CAP, state for primitive restart</li> + <li>st/mesa: support for primitive restart</li> + <li>draw: implement primitive splitting for primitive restart</li> + <li>softpipe: enable primitive restart</li> + <li>llvmpipe: enable primitive restart</li> + <li>docs: added GL_NV_primitive_restart extension</li> + <li>Merge branch 'primitive-restart-cleanup'</li> + <li>winsys/xlib: formatting fixes</li> + <li>winsys/xlib: use Bool type for shm field</li> + <li>winsys/xlib: fix up allocation/dealloction of XImage</li> + <li>winsys/xlib: rename xm->xlib</li> + <li>galahad: silence warnings</li> + <li>mesa: move declaration before code</li> + <li>docs: updated GL3 status for primitive restart</li> + <li>mesa: 80-column wrapping</li> + <li>mesa: simplify fbo format checking code</li> + <li>mesa: split up the image.c file</li> + <li>mesa: add pixel packing for unscaled integer types</li> + <li>mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()</li> + <li>mesa: _mesa_is_format_integer() function</li> + <li>mesa: minor reformatting, clean-ups</li> + <li>mesa: added _mesa_is_fragment_shader_active() helper</li> + <li>mesa: new glDrawPixels error check for integer formats</li> + <li>softpipe: added some texture sample debug code (disabled)</li> + <li>mesa: added new gl_extensions::EXT_gpu_shader4 field</li> + <li>mesa: added new gl_framebuffer::_IntegerColor field</li> + <li>mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT</li> + <li>mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()</li> + <li>mesa: added cases for GL_EXT_texture_integer formats</li> + <li>mesa: added cases for GL_EXT_texture_integer</li> + <li>st/mesa: add format selection for signed/unsigned integer formats</li> + <li>mesa: simplify target_can_be_compressed() function</li> + <li>glapi: GL_EXT_texture_integer API</li> + <li>glapi: include/build EXT_texture_integer.xml</li> + <li>mesa: regenerated API files for GL_EXT_texture_integer</li> + <li>mesa: plug in GL_EXT_texture_integer functions</li> + <li>mesa: display list support for GL_EXT_texture_integer</li> + <li>st/mesa: be smarter choosing texture format for glDrawPixels()</li> + <li>softpipe: remove >32bpp color restriction</li> + <li>mesa: silence enum comparison warning</li> + <li>mesa: fix uninitialized var warning</li> + <li>xlib: silence unused var warning</li> + <li>util: use pointer_to_func() to silence warning</li> + <li>rtasm: use pointer_to_func() to silence warning</li> + <li>translate: use function typedefs, casts to silence warnings</li> + <li>translate: remove unused prototypes</li> + <li>mesa: additional glReadPixels error checks for GL_EXT_texture_integer</li> + <li>mesa: additional switch cases for GL_EXT_texture_integer</li> + <li>mesa: additional teximage error checks for GL_EXT_texture_integer</li> + <li>mesa: do integer FB / shader validation check in _mesa_valid_to_render()</li> + <li>mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap</li> + <li>mesa: remove the unused _mesa_is_fragment_shader_active() function</li> + <li>mesa: fix bug in _mesa_is_format_integer()</li> + <li>mesa: rename function to _mesa_is_format_integer_color()</li> + <li>mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()</li> + <li>vbo: re-indent file</li> + <li>glapi: xml spec file for GL_EXT_gpu_shader4</li> + <li>glapi: include EXT_gpu_shader4.xml</li> + <li>glapi: regenerated API files</li> + <li>mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()</li> + <li>mesa: add glGetUniformuiv(), plug in uint glUniform funcs</li> + <li>mesa: plug in more GL_EXT_gpu_shader4 functions</li> + <li>mesa: add new GLvertexformat entries for integer-valued attributes</li> + <li>mesa: implement integer-valued vertex attribute functions</li> + <li>mesa: add gl_client_array::Integer field and related vertex array state code</li> + <li>mesa: consolidate glVertex/Color/etcPointer() code</li> + <li>mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT</li> + <li>mesa: glArrayElement support for integer-valued arrays</li> + <li>mesa: clean-up array element code</li> + <li>mesa: add extension table entry for GL_EXT_gpu_shader4</li> + <li>mesa: remove obsolete comment</li> + <li>mesa: fix incorrect type in _mesa_texstore_rgba_int16()</li> + <li>mesa: fix integer cases in _mesa_is_legal_format_and_type()</li> + <li>mesa: add const qualifier to _mesa_is_legal_format_and_type()</li> + <li>mesa: additional integer formats in _mesa_bytes_per_pixel()</li> + <li>mesa: pixel transfer ops do not apply to integer-valued textures</li> + <li>mesa: remove dead code</li> + <li>osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()</li> + <li>mesa: use GLubyte for edge flag arrays</li> + <li>mesa: move the gl_config struct declaration</li> + <li>dri/util: add a bunch of comments</li> + <li>mesa: remove always-false conditional in check_compatible()</li> + <li>mesa: fix aux/accum comment and error message mixups</li> + <li>llvmpipe: assign context's frag shader pointer before using it</li> + <li>llvmpipe: add a cast</li> + <li>mesa: silence new warnings in texobj.c</li> + <li>egl/gdi: fix typo: xsurf->gsurf</li> + <li>mesa: code to unpack RGBA as uints</li> + <li>gallivm: implement scatter stores into temp register file</li> + <li>gallivm: add some LLVM var labels</li> + <li>gallivm: added debug code to dump temp registers</li> + <li>gallivm: add pixel offsets in scatter stores</li> + <li>gallivm: added lp_elem_type()</li> + <li>gallivm: implement execution mask for scatter stores</li> + <li>tgsi: remove unused function</li> + <li>llvmpipe: added some debug assertions, but disabled</li> + <li>gallivm: alloca() was called too often for temporary arrays</li> + <li>gallivm: add const qualifiers, fix comment string</li> + <li>softpipe: disable vertex texturing with draw/llvm</li> + <li>mesa: consolidate pixel packing/unpacking code</li> + <li>mesa: rename vars in pixel pack/unpack code</li> + <li>mesa: implement uint texstore code</li> + <li>mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()</li> + <li>mesa: make fixed-pt and byte-valued arrays a runtime feature</li> + <li>softpipe: can't no-op depth test stage when occlusion query is enabled</li> + <li>mesa: no-op glBufferSubData() on size==0</li> + <li>mesa: #include mfeatures.h in enums.h</li> + <li>mesa: improve error message</li> + <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li> + <li>mesa: handle more pixel types in mipmap generation code</li> + <li>mesa: make glIsBuffer() return false for never bound buffers</li> + <li>mesa: fix glDeleteBuffers() regression</li> + <li>tdfx: s/Format/_BaseFormat/</li> + <li>mesa: consolidate assertions in teximage code</li> + <li>radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()</li> + <li>r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()</li> + <li>r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()</li> + <li>r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()</li> + <li>evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()</li> + <li>st/mesa: fix glDrawPixels(depth/stencil) bugs</li> + <li>glsl: fix assorted MSVC warnings</li> + <li>mesa: add more work-arounds for acoshf(), asinhf(), atahf()</li> + <li>glsl: remove opt_constant_expression.cpp from SConscript</li> + <li>mesa: fix error messages and minor reindenting</li> + <li>mesa: whitespace cleanups</li> + <li>mesa: 80-column wrapping</li> + <li>mesa: reorder texture_error_check() params</li> + <li>mesa: minor clean-ups in context code</li> + <li>mesa: upgrade to glext.h version 66</li> + <li>mesa: pass gl_format to _mesa_init_teximage_fields()</li> + <li>mesa: fix error msg typo</li> + <li>glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions</li> + <li>mesa: hook up GL 3.x entrypoints</li> + <li>docs: update some GL 3.0 status</li> + <li>mesa: fix get_texture_dimensions() for texture array targets</li> + <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li> + <li>glsl: fix off by one in register index assertion</li> + <li>glsl: use gl_register_file in a few places</li> + <li>mesa: rename, make _mesa_register_file_name() non-static</li> + <li>mesa: _mesa_valid_register_index() to validate register indexes</li> + <li>mesa: replace #defines with new gl_shader_type enum</li> + <li>mesa: use gl_shader_type enum</li> + <li>glsl: better handling of linker failures</li> + <li>glsl: start restoring some geometry shader code</li> + <li>mesa: add assertion and update comment in _mesa_format_image_size()</li> + <li>mesa: added _mesa_format_image_size64()</li> + <li>x11: remove test_proxy_teximage() function</li> + <li>st/mesa: fix mapping of zero-sized buffer objects</li> + <li>gallivm/llvmpipe: squash merge of the llvm-context branch</li> + <li>mesa: raise max texture sizes to 16K</li> + <li>softpipe: increase max texture size to 16K</li> + <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> + <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> + <li>swrast: avoid large stack allocations in blend code</li> + <li>swrast: avoid large stack allocations in tex combine code</li> + <li>st/mesa: avoid large stack allocations in readpixels code</li> + <li>mesa: replace more MAX_WIDTH stack allocations with heap allocations</li> + <li>gallivm/llvmpipe: remove lp_build_context::builder</li> + <li>gallivm: fix null builder pointers</li> + <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li> + <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li> + <li>llvmpipe: fix broken stencil writemask</li> + <li>mesa: consolidate some compiler -D flags</li> + <li>swrast: allow GL_RG format in glDrawPixels()</li> + <li>swrast: fix indentation</li> + <li>swrast: accept GL_RG in glReadPixels()</li> + <li>swrast: restructure some glReadPixels() code</li> + <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li> + <li>mesa: remove unneeded cast</li> + <li>mesa: update comments, remove dead code</li> + <li>st/mesa: new comment about updating state vars</li> + <li>mesa: add error margin to clip mask debug/check code</li> + <li>gallium/util: minor formatting fixes</li> + <li>mesa/llvm: use llvm-config --cppflags</li> + <li>st/mesa: fix mipmap generation bug</li> + <li>mesa: test for cube map completeness in glGenerateMipmap()</li> + <li>mesa: set gl_texture_object::_Complete=FALSE in incomplete()</li> + <li>mesa: consolidate glTexImage1/2/3D() code</li> + <li>mesa: simplify proxy texture code in texture_error_check()</li> + <li>mesa: consolidate the glTexSubImage1/2/3D() functions</li> + <li>mesa: consolidate glCopyTexImage1/2D() code</li> + <li>mesa: consolidate glCopyTexSubImage1/2/3D() functions</li> + <li>mesa: consolidate glCompressedTexImage1/2/3D() functions</li> + <li>mesa: make _mesa_test_proxy_teximage() easier to read</li> + <li>configure: use llvm-config --cppflags instead of --cflags</li> + <li>mesa: revamp error checking for compressed texture images</li> + <li>mesa: simplify target checking for TexImage functions</li> + <li>draw/llvm: don't flush in vs_llvm_delete()</li> + <li>tnl: Initialize gl_program_machine memory in run_vp.</li> + <li>tnl: a better way to initialize the gl_program_machine memory</li> + <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li> + <li>mesa/meta: fix broken assertion, rename stack depth var</li> + <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li> + <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li> +</ul></p> + +<p>Brian Rogers (1): +<ul> + <li>mesa: Add missing else in do_row_3D</li> +</ul></p> + +<p>Chad Versace (25): +<ul> + <li>intel_extensions: Add ability to set GLSL version via environment</li> + <li>glsl: Add glsl_type::uvecN_type for N=2,3</li> + <li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li> + <li>glsl: Changes in generated file glsl_lexer.cpp</li> + <li>glsl: Add lexer rules for << and >> in GLSL 1.30</li> + <li>glsl: Change generated file glsl_lexer.cpp</li> + <li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li> + <li>glsl: Implement constant expr evaluation for bitwise-not</li> + <li>glsl: Implement constant expr evaluation for bit-shift ops</li> + <li>glsl: Implement constant expr evaluation for bitwise logic ops</li> + <li>glsl: Fix ir validation for bit logic ops</li> + <li>glsl: Define shift_result_type() in ast_to_hir.cpp</li> + <li>glsl: Implement ast-to-hir for bit-shift-assignment</li> + <li>glsl: Define bit_logic_result_type() in ast_to_hir.cpp</li> + <li>glsl: Implement ast-to-hir for bit-logic ops</li> + <li>glsl: Fix lexer rule for ^=</li> + <li>glsl: Commit generated file glsl_lexer.cpp</li> + <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li> + <li>mesa: Fix C++ includes in sampler.cpp</li> + <li>glsl: Fix ir_expression::constant_expression_value()</li> + <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li> + <li>glsl: Fix Doxygen tag file in recently renamed files</li> + <li>glsl: Improve usage message for glsl_compiler</li> + <li>glsl: Fix linker bug in cross_validate_globals()</li> + <li>glsl: In ast_to_hir, check sampler array indexing</li> +</ul></p> + +<p>Chia-I Wu (149): +<ul> + <li>glapi: Fix build errors for ES.</li> + <li>glapi: Fix ES build errors again.</li> + <li>mesa: Update ES APIspec.xml.</li> + <li>st/xlib: Notify the context when the front/back buffers are swapped.</li> + <li>targets/egl: Use C++ compiler to link GL/ES state trackers.</li> + <li>libgl-xlib: Remove unused st_api_create_OpenGL.</li> + <li>st/egl: Split modeset code support to modeset.c.</li> + <li>st/egl: Rename kms backend to drm.</li> + <li>st/egl: s/kms/drm/ on the drm backend.</li> + <li>egl: Enable drm platform by default.</li> + <li>egl: Check extensions.</li> + <li>st/egl: Skip single-buffered configs in EGL.</li> + <li>mapi: Fix compiler warnings.</li> + <li>st/egl: Drop context argument from egl_g3d_get_egl_image.</li> + <li>targets/egl: Fix linking with libdrm.</li> + <li>st/vega: Fix version check in context creation.</li> + <li>egl: Use attribute names as the _EGLConfig member names.</li> + <li>egl: Access config attributes directly.</li> + <li>st/egl: Access _EGLConfig directly.</li> + <li>st/egl: Do not finish a fence that is NULL.</li> + <li>mesa: Remove unused vtxfmt_tmp.h.</li> + <li>egl_dri2: Drop the use of _egl[SG]etConfigKey.</li> + <li>egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.</li> + <li>egl_glx: Fix borken driver.</li> + <li>egl: Move attributes in _EGLImage to _EGLImageAttribs.</li> + <li>egl: Parse image attributes with _eglParseImageAttribList.</li> + <li>egl: Move fallback routines to eglfallbacks.c.</li> + <li>egl: Drop dpy argument from the link functions.</li> + <li>egl: Minor changes to the _EGLConfig interface.</li> + <li>egl: Minor changes to the _EGLScreen interface.</li> + <li>egl: Fix _eglModeLookup.</li> + <li>st/egl: Fix native_mode refresh mode.</li> + <li>egl: Add reference count for resources.</li> + <li>egl: Use reference counting to replace IsLinked or IsBound.</li> + <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li> + <li>st/egl: Use resource reference count for egl_g3d_sync.</li> + <li>egl_dri2: Fix a typo that make glFlush be called at wrong time.</li> + <li>glapi: Do not use glapidispatch.h.</li> + <li>glapi: Move glapidispatch.h to core mesa.</li> + <li>glapi: Do not use glapioffsets.h.</li> + <li>glapi: Merge glapioffsets.h into glapidispath.h.</li> + <li>vbo: Use CALL_* macros.</li> + <li>mesa: Remove unnecessary glapitable.h includes.</li> + <li>autoconf: Better client API selection.</li> + <li>docs: Update egl and openvg docs.</li> + <li>autoconf: Update configuration info.</li> + <li>Merge branch 'glapi-reorg'</li> + <li>targets: Add missing quotes to Makefile.xorg.</li> + <li>autoconf: st/vega requires --enable-openvg.</li> + <li>st/mesa: Unreference the sampler view in st_bind_surface.</li> + <li>autoconf: Tidy configure output for EGL.</li> + <li>targets/egl: Fix a warning with --disable-opengl build.</li> + <li>egl: Rework _eglGetSearchPath.</li> + <li>mesa: Select FEATURE_remap_table when multiple APIs are enabled.</li> + <li>mesa: Allow contexts of different APIs to coexist.</li> + <li>egl: Set up the pthread key even TLS is used.</li> + <li>st/egl: Add native_surface::present callback.</li> + <li>st/egl: Use native_surface::present callback.</li> + <li>d3d1x: Use native_surface::present.</li> + <li>st/egl: Remove flush_frontbuffer and swap_buffers.</li> + <li>st/egl: Add support for swap interval and swap behavior.</li> + <li>st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.</li> + <li>st/egl: Add extern "C" wrapper to native.h.</li> + <li>st/egl: Add native_display_buffer interface.</li> + <li>st/egl: Use native_display_buffer for EGL_MESA_drm_image.</li> + <li>autoconf: Add --enable-gallium-egl.</li> + <li>docs: Update egl docs.</li> + <li>st/dri: Add support for surfaceless current contexts.</li> + <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li> + <li>st/vega: Do not wait NULL fences.</li> + <li>gallium: Add st_api::name.</li> + <li>gallium: Add st_context_iface::share to st_api.</li> + <li>st/wgl: Use st_context_iface::share for DrvShareLists.</li> + <li>st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.</li> + <li>mesa: Clean up core.h.</li> + <li>scons: Define IN_DRI_DRIVER.</li> + <li>tgsi: Add STENCIL to text parser.</li> + <li>st/vega: vegaLookupSingle should validate the state.</li> + <li>st/vega: Set wrap_r for mask and blend samplers.</li> + <li>st/vega: Fix vgReadPixels with a subrectangle.</li> + <li>egl_dri2: Fix one context, multiple surfaces.</li> + <li>auxiliary: util_blit_pixels_tex should restore the viewport.</li> + <li>st/vega: Fix a crash with empty paths.</li> + <li>st/vega: Masks and surfaces should share orientation.</li> + <li>st/vega: No flipping in vg_prepare_blend_surface.</li> + <li>st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.</li> + <li>llvmpipe: Fix build errors on x86.</li> + <li>st/vega: Overhaul renderer with renderer states.</li> + <li>st/vega: Add DRAWTEX renderer state.</li> + <li>st/vega: Add SCISSOR renderer state.</li> + <li>st/vega: Add CLEAR renderer state for vgClear.</li> + <li>st/vega: Add FILTER renderer state for image filtering.</li> + <li>st/vega: Use the renderer for vgMask.</li> + <li>st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.</li> + <li>st/vega: Delay fb state update to vg_validate_state.</li> + <li>st/vega: Use st_framebuffer for fb width/height.</li> + <li>st/vega: Move g3d states to renderer.</li> + <li>st/vega: Make shader_bind call into the renderer.</li> + <li>st/vega: vg_manager should care about only the color buffer.</li> + <li>st/vega: Clean up vg_context fields and functions.</li> + <li>st/vega: Clean up renderer fields and functions.</li> + <li>st/vega: vg_copy_texture and vg_copy_surface should share code.</li> + <li>st/vega: Get rid of renderer_copy_texture.</li> + <li>st/vega: Update to latest headers.</li> + <li>st/vega: Fix image sampler views for alpha-only formats.</li> + <li>st/vega: Make path_render and path_stroke take a matrix.</li> + <li>st/vega: Make image_draw take a matrix.</li> + <li>st/vega: Add primitive text support.</li> + <li>st/vega: Revive mask layer support.</li> + <li>st/vega: More flexible shader selection.</li> + <li>st/vega: Add color transformation support.</li> + <li>st/vega: Bump version to 1.1.</li> + <li>st/vega: Fix paint coordinates transformations.</li> + <li>st/vega: Fix negated logic in image_draw.</li> + <li>st/vega: Fix degenerate paints.</li> + <li>st/vega: Simplify radial gradient.</li> + <li>st/vega: Remove st_inlines.h.</li> + <li>st/vega: Delay blend texture creation until needed.</li> + <li>st/vega: Create drawing surface mask as needed.</li> + <li>st/vega: Initialize pipe states with renderer.</li> + <li>st/vega: Avoid unnecessary constant bufer upload.</li> + <li>st/vega: Destroy the pipe context with vg_context.</li> + <li>st/vega: polygon_array requires a deep free.</li> + <li>st/egl: Set pipe_resource::array_size to 1.</li> + <li>st/vega: Set pipe_resource::array_size to 1.</li> + <li>st/vega: Move vertex transformation to shader.</li> + <li>st/vega: Add a missing break.</li> + <li>st/vega: Add some comments to pipeline shaders.</li> + <li>st/vega: Refactor blend shaders.</li> + <li>st/vega: Move masking after blending.</li> + <li>st/vega: Add support for per-channel alpha.</li> + <li>st/vega: Blending should use premultiplied alpha.</li> + <li>st/vega: Fix VG_BLEND_MULTIPLY.</li> + <li>st/vega: Add blend shaders for all blend modes.</li> + <li>st/vega: Fix pipe blend state for various blend modes.</li> + <li>egl: _eglFilterArray should not allocate.</li> + <li>mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.</li> + <li>vbo: Drop second ATTR macro.</li> + <li>vbo: Fix GLES2 glVertexAttrib.</li> + <li>mesa: Do not advertise GL_OES_texture_3D.</li> + <li>mesa: Fix GL_FIXED arrays.</li> + <li>mesa: Fix glTexCoordPointer with type GL_FIXED.</li> + <li>st/egl: Plug pbuffer leaks.</li> + <li>st/egl: Fix eglCopyBuffers.</li> + <li>st/egl: Assorted fixes for dri2_display_get_configs.</li> + <li>docs/egl: Update egl.html.</li> + <li>st/egl: Fix eglChooseConfig when configs is NULL.</li> + <li>docs: Add an example for EGL_DRIVERS_PATH.</li> + <li>autoconf: Fix --with-driver=xlib --enable-openvg.</li> +</ul></p> + +<p>Chris Wilson (2): +<ul> + <li>i915g: Fix closure of full batch buffers</li> + <li>intel: Check for unsupported texture when finishing using as a render target</li> +</ul></p> + +<p>Christoph Bumiller (80): +<ul> + <li>nv50: import new compiler</li> + <li>nouveau: update nouveau_class.h</li> + <li>nv50: introduce the big formats table</li> + <li>nv50: don't produce MOV immediate to output reg in store opt</li> + <li>nv50: change back accidentally swapped UNORM,SNORM vertex type</li> + <li>nv50: add/fix some license headers</li> + <li>nv50: simple reload elimination and local CSE</li> + <li>nv50: fix constant_operand opt mul by 2 case</li> + <li>nv50: permit usage of undefined TGSI TEMPs</li> + <li>nv50: add missing 2nd source for POW multiplication</li> + <li>nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs</li> + <li>nv50: fix for empty BBs</li> + <li>nv50: insert MOVs also for PHI sources from dominating block</li> + <li>nv50: explicitly set src type for SET ops</li> + <li>nv50: fixes for nested IFs</li> + <li>nv50: don't eliminate loads to dedicated values</li> + <li>nv50: fix constbuf validation</li> + <li>nv50: build proper phi functions in the first place</li> + <li>nv50: fix reg count</li> + <li>nv50: begin implementing loops</li> + <li>nv50: more constant folding</li> + <li>nv50: loops part 2</li> + <li>nv50: flatten simple IF/ELSE/ENDIF constructs</li> + <li>nv50: fix thinko in store to output reg possible check</li> + <li>nv50: generate JOINs for outermost IF clauses</li> + <li>nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)</li> + <li>nv50: fix PSIZ and PRIMID mapping</li> + <li>nv50: check dst compatibility in CSE</li> + <li>nv50: initialize edgeflag input index</li> + <li>nv50: emit predicate for interp</li> + <li>Merge remote branch 'origin/master' into nv50-compiler</li> + <li>nv50: DP2, fix ARL</li> + <li>nv50: yet another case we need a nop.exit</li> + <li>nv50: fix check for sprite/point coord enable</li> + <li>nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps</li> + <li>nv50: set the FragDepth output index</li> + <li>nv50: turn off verbose debug output by default</li> + <li>nv50: attempt at making more complicated loops work</li> + <li>nv50: SSG</li> + <li>nv50: make FrontFacing -1 or +1</li> + <li>nv50: re-add proper TEXBIAS sequence</li> + <li>nv50: make use of TGSI immediate type</li> + <li>nv50: must join SELECT inputs before MOV inputs</li> + <li>nv50: fix XPD, was negated</li> + <li>nv50: fix find_dom_frontier</li> + <li>nv50: fix build-predicate function</li> + <li>Merge remote branch 'origin/master' into nv50-compiler</li> + <li>nv50: load address register before using it, not after</li> + <li>nv50: save tgsi instructions</li> + <li>nv50: prepare for having multiple functions</li> + <li>nv50: don't parse again in tgsi_2_nc</li> + <li>nv50: use actual loads/stores if TEMPs are accessed indirectly</li> + <li>nv50: create value references with the right type</li> + <li>nv50: duplicate interps in load_proj_tex_coords</li> + <li>nv50: address regs are 16 bit</li> + <li>nv50: fix can_load check for 3rd source</li> + <li>nv50: reduce bb_reachable_by runtime from pot to linear</li> + <li>nv50: minor compiler fixes and cleanups</li> + <li>nv50: cannot move from local mem to output reg directly</li> + <li>nv50: newlines in shader bincode printing</li> + <li>nv50: match TEMP limit with nv50 ir builder</li> + <li>nv50: handle TGSI EXP and LOG again</li> + <li>nv50: check for immediates when turning MUL ADD into MAD</li> + <li>nv50: interp cannot write flags reg</li> + <li>nv50: MOV TEMP[0], -CONST[0] must be float32 negation</li> + <li>nv50: fix indirect CONST access with large or negative offsets</li> + <li>nv50: fix TXP depth comparison value</li> + <li>nv50: consider address register in reload elimination</li> + <li>nv50: improve and fix modifier folding optimization</li> + <li>nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT</li> + <li>Merge remote branch 'origin/nv50-compiler'</li> + <li>nv50: don't segfault on shaders with 0 instructions</li> + <li>nv50: get shader fixups/relocations into working state</li> + <li>nv50: add relocs for stack and local mem buffers</li> + <li>nv50: emit constbuf relocs before uploading constants</li> + <li>nv50: fix typo in fifo packet length limit</li> + <li>nv50: use formats table in nv50_surface.c</li> + <li>nv50: use CLEAR_BUFFERS for surface fills</li> + <li>nv50: fix/handle a few more PIPE_CAPs</li> + <li>nv50: fix GP state bind and validate</li> +</ul></p> + +<p>Corbin Simpson (8): +<ul> + <li>r600g: Use align() instead of handrolled code.</li> + <li>r600g: Trivially deobfuscate r600_hw_states.</li> + <li>r600g: Deobfuscate and comment a few more functions in r600_hw_states.</li> + <li>r600g: Clean up some indentation and |= vs. | usage.</li> + <li>r600g: Fix false and true.</li> + <li>r600g: "tmp" is such a bad name for a texture.</li> + <li>r600g: Clean up PS setup.</li> + <li>r600g: Cleanup viewport floats.</li> +</ul></p> + +<p>Daniel Lichtenberger (1): +<ul> + <li>radeon: fix potential segfault in renderbuffer update</li> +</ul></p> + +<p>Daniel Vetter (21): +<ul> + <li>r200: revalidate after radeon_update_renderbuffers</li> + <li>i915g: rip out ->sw_tiled</li> + <li>i915g: s/hw_tiled/tiling</li> + <li>i915g: add pineview pci ids</li> + <li>i915g: kill RGBA/X formats</li> + <li>i915g: kill buf->map_gtt</li> + <li>i915g: kill idws->pool</li> + <li>i915g: drop alignment parameter from iws->buffer_create</li> + <li>i915g: add winsys function to create tiled buffers</li> + <li>i915g: switch to tiled allocations, kill set_fence</li> + <li>i915g: prepare winsys/batchbuffer for execbuf2</li> + <li>i915g: return tiling in iws->buffer_from_handle</li> + <li>i915g: implement unfenced color&depth buffer using tiling bits</li> + <li>i915g: implement unfenced relocs for textures using tiling bits</li> + <li>i915g: postpone mipmap/face offset calculation</li> + <li>i915g: don't pot-align stride for tiled buffers</li> + <li>i915g: enable X-tiling for textures</li> + <li>i915g: switch rendering to mipmapped textures to (x,y) offsets</li> + <li>i915g: enable x-tiling for render targets</li> + <li>i915g: assert(depth_surface->offset == 0)</li> + <li>i915g: track TODO items</li> +</ul></p> + +<p>Dave Airlie (182): +<ul> + <li>r300g: fix buffer reuse issue caused by previous commit</li> + <li>r600g: pull r600_draw struct out into header</li> + <li>r600g: use index min/max + index buffer offset.</li> + <li>r600g: add vgt dma src defines</li> + <li>r600g: fixup texture state on evergreen.</li> + <li>r600g: fix texture bos and avoid doing depth blit on evergreen</li> + <li>r600g: hide radeon_ctx inside winsys.</li> + <li>r600g: attempt to abstract kernel bos from pipe driver.</li> + <li>r600g: move constant buffer creation behind winsys abstraction.</li> + <li>r600g: use malloc bufmgr for constant buffers</li> + <li>r600g: add support for kernel bo</li> + <li>r600g: add winsys bo caching.</li> + <li>r600g: add upload manager support.</li> + <li>r600g: fixup map flushing.</li> + <li>r600g: use calloc for ctx bo allocations</li> + <li>r600g: oops got the use_mem_constant the wrong way around.</li> + <li>r600g; add uses waterfall to asm cf for r6xx.</li> + <li>r600g: only emit uses waterfall on r6xx hw.</li> + <li>util/r300g: split the r300 index buffer modifier functions out to util</li> + <li>r600g: modify index buffers for sizes the hw can't deal with.</li> + <li>r600g: send correct surface base update for multi-cbufs</li> + <li>r600g: fix fbo-drawbuffers-maxtargets</li> + <li>r600g: clean up valgrind issues on maxtargets test.</li> + <li>r600g: drop debugging that snuck in</li> + <li>r600g: fix tiling support for ddx supplied buffers</li> + <li>r600g: add z16 to color setup</li> + <li>r600g: add color/texture support for more depth formats.</li> + <li>r600g: fix r700 cube map sizing.</li> + <li>r600g: fixup r700 CB_SHADER_CONTROL register.</li> + <li>r600g: add missing BC_INST wrapper for evergreen</li> + <li>r600g: only flush for the correct colorbuffer, not all of them.</li> + <li>r600g: deal with overflow of VTX/TEX CF clauses.</li> + <li>r600g: set back to correct codepaths.</li> + <li>r600g: fixup evergreen miptree setup.</li> + <li>r600g: fix eg texture borders.</li> + <li>r600g: fix typo in struct member name</li> + <li>r600g: cleanup some of the DB blit code</li> + <li>r600g: make stencil readback work</li> + <li>r600g: disable dirty handling on texture from depth code.</li> + <li>r600g: use floats instead of hex for blit vbo</li> + <li>r600g: fix depth readback on rv610 and other quirky variants.</li> + <li>r600g: fix typo in evergreen register list</li> + <li>u_blitter: add a custom blitter call passing a dsa cso</li> + <li>r600g: use blitter to do db->cb flushing.</li> + <li>r600g: fix warnings since last commit.</li> + <li>egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e</li> + <li>r300g: fix point sprite coord.</li> + <li>r600g: add vert support for 16/16 and 16/16/16 floats.</li> + <li>r600g: add some more vertex format support.</li> + <li>r600g: some more vertex formats</li> + <li>r600g: fix draw-elements and draw-elements-base-vertex</li> + <li>r600g: drop index_offset parameter to index buffer translate.</li> + <li>r600g: fixup tex wrapping.</li> + <li>r600g: fixup VP->FP output->input routing.</li> + <li>r600g: fix typo in r700 alu emit</li> + <li>r600g: fixup sprite coord enable.</li> + <li>r600g: fix polygon mode</li> + <li>mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0</li> + <li>r600g: add eg poly mode code.</li> + <li>r600g: make index bias fix for evergreen</li> + <li>r600g: add eg db count control register.</li> + <li>r300g: fix glsl-fs-pointcoord</li> + <li>r600g: add evergreen texture resource properly.</li> + <li>r600g: fix db flush breaking config state</li> + <li>r600g: on evergreen the centroid isn't set in this register.</li> + <li>r600g: add back evergreen name.</li> + <li>r600g: add evergreen texture border support to new path</li> + <li>r600g: move radeon.h members around to add back map flushing.</li> + <li>r600g: add initial vertex translate support.</li> + <li>r600g: remove old assert from new codepath</li> + <li>Revert "r600g: add initial vertex translate support."</li> + <li>r600g: port r300g fix for X* formats in texformat code</li> + <li>r600g: add L8A8 unorm.</li> + <li>r600g: clean up some code from move to new paths.</li> + <li>r600g: return string for chip family</li> + <li>r600g: use Elements macro instead of manual sizeofs</li> + <li>r600g: fix evergreen depth flushing.</li> + <li>r600g: add winsys support for CTL constants.</li> + <li>r600g: drop depth quirk on evergreen</li> + <li>r600g: add reloc for evergreen color attrib</li> + <li>r600g: realign evergreen code with r600 code.</li> + <li>r600g: add assembler support for other vtx fetch fields.</li> + <li>r600g: fixup vertex format picking.</li> + <li>r600g: sync vertex/texture cache on resources on evergreen</li> + <li>r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen</li> + <li>r600g: fix evergreen draw-buffers</li> + <li>r600g: flush SH cache on constant change on evergreen</li> + <li>r600g: only set the Z export if shader exports it.</li> + <li>r600g: setup basic loop consts on r600 + evergreen.</li> + <li>mesa/st: initial attempt at RG support for gallium drivers</li> + <li>r600g: break out of search for reloc bo after finding it.</li> + <li>r600g: the code to check whether a new vertex shader is needed was wrong</li> + <li>r600g: fix wwarning in bo_map function</li> + <li>r600g: TODO domain management</li> + <li>r600g: add bo fenced list.</li> + <li>pb: don't keep checking buffers after first busy</li> + <li>r600g: add bo busy backoff.</li> + <li>r600g: drop mman allocator</li> + <li>r600g: drop use_mem_constant.</li> + <li>r600g: avoid unneeded bo wait</li> + <li>pb: fix numDelayed accounting</li> + <li>r600g: add evergreen stencil support.</li> + <li>r600g: use format from the sampler view not from the texture.</li> + <li>r600g: fix Z export enable bits.</li> + <li>r600g: add some RG texture format support.</li> + <li>r600g: drop width/height per level storage.</li> + <li>r600g: fix input/output Z export mixup for evergreen.</li> + <li>r600g: evergreen has no request size bit in texture word4</li> + <li>r600g: enable vertex samplers.</li> + <li>r600g: add TXL opcode support.</li> + <li>r600g: don't run with scissors.</li> + <li>r600g: fix typo in vertex sampling on r600</li> + <li>gallium/tgsi: add support for stencil writes.</li> + <li>gallium/format: add support for X24S8 and S8X24 formats.</li> + <li>gallium/format: add X32_S8X24_USCALED format.</li> + <li>gallium/util: add S8 tile sampling support.</li> + <li>mesa: add support for FRAG_RESULT_STENCIL.</li> + <li>mesa: improve texstore for 8/24 formats and add texstore for S8.</li> + <li>softpipe: add support for shader stencil export capability</li> + <li>st/mesa: add option to choose a texture format that we won't render to.</li> + <li>st/mesa: use shader stencil export to accelerate shader drawpixels.</li> + <li>r600g: add support for S8, X24S8 and S8X24 sampler formats.</li> + <li>r600g: add shader stencil export support.</li> + <li>glsl: add support for shader stencil export</li> + <li>st/mesa: enable stencil shader export extension if supported</li> + <li>r600g: fix depth0 setting</li> + <li>r600g: fix scissor/cliprect confusion</li> + <li>r600g: store samplers/views across blit when we need to modify them</li> + <li>r600g: reduce size of context structure.</li> + <li>r600g: the vs/ps const arrays weren't actually being used.</li> + <li>r600g: add copy into tiled texture</li> + <li>r600g: split out miptree setup like r300g</li> + <li>r600g: use common texture object create function</li> + <li>r600g: rename pitch in texture to pitch_in_bytes</li> + <li>r600g: remove bpt and start using pitch_in_bytes/pixels.</li> + <li>r600g: fix transfer stride.</li> + <li>r600g: drop all use of unsigned long</li> + <li>r600g: use blitter for hw copy region</li> + <li>r600g: evergreen add stencil export bit</li> + <li>r600g: add missing eg reg definition</li> + <li>r600g: fix stencil export for evergreen harder</li> + <li>r600g: drop unused context members</li> + <li>r600g: only pick centroid coordinate when asked.</li> + <li>r600g: fixup pos/face ena/address properly</li> + <li>r600g: fixup typo in macro name</li> + <li>r600g: select linear interpolate if tgsi input requests it</li> + <li>r300g: clean up warning due to unknown cap.</li> + <li>tgsi: add scanner support for centroid inputs</li> + <li>r600g: evergreen interpolation support.</li> + <li>r600g: add evergreen ARL support.</li> + <li>r600g: switch to a common formats.h file since they are in different regs</li> + <li>r600g: add defines for tiling</li> + <li>r600g: get tiling info from kernel</li> + <li>r600g: set tiling bits in hw state</li> + <li>r600g: do proper tracking of views/samplers.</li> + <li>r600g: fix typo in tiling setup cb code.</li> + <li>r600g: depth needs to bound to ds</li> + <li>r600g: attempt to cleanup depth blit</li> + <li>r600g: fix transfer function for tiling.</li> + <li>r600g: retrieve tiling info from kernel for shared buffers.</li> + <li>r600g: all non-0 mipmap levels need to be w/h aligned to POT.</li> + <li>r600g: move to per-miplevel array mode.</li> + <li>r600g: start adding hooks for aligning width/height for tiles.</li> + <li>r600g: add r600 surface to store the aligned height.</li> + <li>r600g: introduce a per-driver resource flag for transfers.</li> + <li>r600g: add texture tiling alignment support.</li> + <li>r600g: add texture tiling enable under a debug option.</li> + <li>r600g: initial translate state support</li> + <li>r600g: start splitting out common code from eg/r600.</li> + <li>r600g: not fatal if we can't get tiling info from kernel</li> + <li>r600g: merge more of the common r600/evergreen state handling</li> + <li>r600g: drop more common state handling code</li> + <li>r600g: fix magic 0x1 ->flat shade ena</li> + <li>r600g: add assembler support for all the kcache fields.</li> + <li>gallium/noop: report GL 2.1</li> + <li>r600g: pick correct color swap for A8 fbos.</li> + <li>r300g/r600g: bump cache manager timeouts to 1s</li> + <li>r600g: it looks like r600 can handle dword offsets in the indices.</li> + <li>r300g: try and use all of vertex constant space</li> + <li>r300g: fixup rs690 tiling stride alignment calculations.</li> + <li>r600g: fix evergreen segfaults.</li> + <li>r600g: hack around property unknown issues.</li> +</ul></p> + +<p>Eric Anholt (300): +<ul> + <li>glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.</li> + <li>i965: Share the KIL_NV implementation between glsl and non-glsl.</li> + <li>i965: Also enable CC statistics when doing OQs.</li> + <li>i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ</li> + <li>glsl: Rework assignments with write_masks to have LHS chan count match RHS.</li> + <li>glsl: Fix copy'n'wasted ir_noop_swizzle conditions.</li> + <li>ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal</li> + <li>i965: Fix the vector/expression splitting for the write_mask change.</li> + <li>i965: When splitting vector variable assignment, ignore unset channels.</li> + <li>i965: Update expression splitting for the vector-result change to compares.</li> + <li>i965: Warning fix for vector result any_nequal/all_equal change.</li> + <li>mesa: Remove the non-required ARB_imaging extension.</li> + <li>mesa: Remove EXT_histogram.</li> + <li>mesa: Remove SGI_color_table.</li> + <li>mesa: Remove SGI_color_matrix.</li> + <li>mesa: Remove EXT_convolution.</li> + <li>intel: Remove disabled stencil drawpixels acceleration.</li> + <li>intel: Remove unnecessary minimum pitch alignment to 32 bytes.</li> + <li>intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.</li> + <li>radeon: Remove copied minimum pitch alignment code.</li> + <li>unichrome: Mostly revert my convolution removal changes.</li> + <li>intel: Remove dead intelIsTextureResident().</li> + <li>i915: Remove a dead if (0) block.</li> + <li>intel: Dead comment removal.</li> + <li>intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.</li> + <li>i965: Add support for rendering to SARGB8 FBOs.</li> + <li>intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.</li> + <li>intel: Add fallback debug to glGenerateMipmap.</li> + <li>intel: More reverting of the sw fallback for depth texture border color.</li> + <li>intel: Improve some of the miptree debugging.</li> + <li>mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.</li> + <li>glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.</li> + <li>glsl: Add validation that a swizzle only references valid channels.</li> + <li>i965: Fix up writemasked assignments in the new FS.</li> + <li>i965: Remove swizzling of assignment to vector-splitting single-channel LHS.</li> + <li>i965: Handle all_equal/any_nequal in the new FS.</li> + <li>i965: Fix vector splitting RHS channel selection with sparse writemasks.</li> + <li>i965: Add support for dFdx()/dFdy() to the FS backend.</li> + <li>i965: Add support for attribute interpolation on Sandybridge.</li> + <li>i965: Set up inputs to the fragment shader according to FP InputsRead.</li> + <li>i965: Add support for POW in gen6 FS.</li> + <li>i965: Fix negation in the new FS backend.</li> + <li>i965: Actually track the "if" depth in loop in the new FS backend.</li> + <li>i965: Apply the same set of lowering passes to new FS as to Mesa IR.</li> + <li>i965: Fix valgrind complaint about base_ir for new FS debugging.</li> + <li>i965: Fix up the FS backend for the variable array indexing pass.</li> + <li>i965: Set the variable type when dereferencing an array.</li> + <li>i965: Add support for dereferencing structs to the new FS backend.</li> + <li>i965: Add support for struct, array, and matrix uniforms to FS backend.</li> + <li>i965: Fix all non-snb regression in the snb attribute interpolation commit.</li> + <li>i965: Fix up part of my Sandybridge attributes support patch.</li> + <li>i965: Add support for gl_FrontFacing to the new FS backend.</li> + <li>i965: Subtract instead of adding when computing y delta in new FS backend.</li> + <li>mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.</li> + <li>i965: Set up sampler numbers in the FS backend.</li> + <li>i965: Add support for non-color render target write data to new FS backend.</li> + <li>i965: Add support for MRT to the new FS backend.</li> + <li>i965: Add support for ir_loop counters to the new FS backend.</li> + <li>i965: Add support for ARB_fragment_coord_conventions to the new FS backend.</li> + <li>glsl: Also update implicit sizes of varyings at link time.</li> + <li>i965: Do interpolation for varying matrices and arrays in the FS backend.</li> + <li>i965: Don't try to emit interpolation for unused varying slots.</li> + <li>i965: Fix array indexing of arrays of matrices.</li> + <li>i965: Clean up obsolete FINISHME comment.</li> + <li>mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.</li> + <li>i965: Add support for builtin uniforms to the new FS backend.</li> + <li>i965: Fix use of undefined mem_ctx in vector splitting.</li> + <li>i956: Make new FS discard do its work in a temp, not the null reg!</li> + <li>i965: Clean up the virtual GRF handling.</li> + <li>ra: First cut at a graph-coloring register allocator for mesa.</li> + <li>i965: First cut at register allocation using graph coloring.</li> + <li>i965: Add live interval analysis and hook it up to the register allocator.</li> + <li>i965: Remove my "safety counter" code from loops.</li> + <li>i965: Fix whole-structure/array assignment in new FS.</li> + <li>mesa: Don't reference a W component in setting up a vec3 uniform component.</li> + <li>i965: Fix new FS handling of builtin uniforms with packed scalars in structs.</li> + <li>glsl: Add a lowering pass for texture projection.</li> + <li>i965: Use the lowering pass for texture projection.</li> + <li>i965: Split the gen4 and gen5 sampler handling apart.</li> + <li>i965: Add gen6 attribute interpolation to new FS backend.</li> + <li>i965: Fix the gen6 jump size for BREAK/CONT in new FS.</li> + <li>i965: Also increment attribute location when skipping unused slots.</li> + <li>i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.</li> + <li>i965: Add real support for pre-gen5 texture sampling to the new FS.</li> + <li>i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.</li> + <li>i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.</li> + <li>i965: When producing a single channel swizzle, don't make a temporary.</li> + <li>i965: Add a sanity check for register allocation sizes.</li> + <li>i965: Fix off-by-ones in handling the last members of register classes.</li> + <li>i965: Don't try to emit code if we failed register allocation.</li> + <li>i965: Add support for EXT_texture_swizzle to the new FS backend.</li> + <li>i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.</li> + <li>i965: Fix glean/texSwizzle regression in previous commit.</li> + <li>i965: Be more conservative on live interval calculation.</li> + <li>i965: Add trivial dead code elimination in the new FS backend.</li> + <li>i965: Add initial folding of constants into operand immediate slots.</li> + <li>i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.</li> + <li>i965: Add support for gen6 FB writes to the new FS.</li> + <li>i965: Enable the constant propagation code.</li> + <li>i965: Also do constant propagation for the second operand of CMP.</li> + <li>i965: Add back gen6 headerless FB writes to the new FS backend.</li> + <li>i965: Gen6 no longer has the IFF instruction; always use IF.</li> + <li>i965: Fix up IF/ELSE/ENDIF for gen6.</li> + <li>i965: Fix botch in the header_present case in the new FS.</li> + <li>i965: Add some clarification of the WECtrl field.</li> + <li>i965: Don't do 1/w multiplication in new FS for gen6</li> + <li>i965: Gen6's sampler messages are the same as Ironlake.</li> + <li>i965: Refactor gl_FrontFacing setup out of general variable setup.</li> + <li>i965: Add support for gl_FrontFacing on gen6.</li> + <li>i965: Don't assume that WPOS is always provided on gen6 in the new FS.</li> + <li>i965: Fix gen6 pointsize handling to match pre-gen6.</li> + <li>i965: Disable emitting if () statements on gen6 until we really fix them.</li> + <li>i965: Normalize cubemap coordinates like is done in the Mesa IR path.</li> + <li>mesa: Simplify a bit of _mesa_add_state_reference using memcmp.</li> + <li>i965: Drop the check for duplicate _mesa_add_state_reference.</li> + <li>i965: Drop the check for YUV constants in the param list.</li> + <li>i965: Handle swizzles in the addition of YUV texture constants.</li> + <li>i965: Fix gen6 WM push constants updates.</li> + <li>i965: Fix new FS gen6 interpolation for sparsely-populated arrays.</li> + <li>i965: Enable attribute swizzling (repositioning) in the gen6 SF.</li> + <li>i965: Add register coalescing to the new FS backend.</li> + <li>i965: Split FS_OPCODE_DISCARD into two steps.</li> + <li>i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.</li> + <li>i965: Move FS backend structures to a header.</li> + <li>i965: Give the math opcodes information on base mrf/mrf len.</li> + <li>i965: Give the FB write and texture opcodes the info on base MRF, like math.</li> + <li>i965: Compute to MRF in the new FS backend.</li> + <li>i965: Don't consider gen6 math instructions to write to MRFs.</li> + <li>i965: Add a couple of checks for gen6 math instruction limits.</li> + <li>i965: Don't compute-to-MRF in gen6 math instructions.</li> + <li>i965: Expand uniform args to gen6 math to full registers to get hstride == 1.</li> + <li>i965: Don't compute-to-MRF in gen6 VS math.</li> + <li>i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.</li> + <li>i965: Always use the new FS backend on gen6.</li> + <li>i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.</li> + <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li> + <li>i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.</li> + <li>i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.</li> + <li>i965: Set class_sizes[] for the aligned reg pair class.</li> + <li>i965: Update the live interval when coalescing regs.</li> + <li>i965: Add a pass to the FS to split virtual GRFs to float channels.</li> + <li>i965: Add a function for handling the move of boolean values to flag regs.</li> + <li>i965: Add peepholing of conditional mod generation from expressions.</li> + <li>i965: Enable the new FS backend on pre-gen6 as well.</li> + <li>i965: Fix texturing on pre-gen5.</li> + <li>i965: Set the type of the null register to fix gen6 FS comparisons.</li> + <li>i965: Disable the debug printf I added for FS disasm.</li> + <li>i965: Fix a weirdness in NOT handling.</li> + <li>i965: Fix assertion failure on gen6 BufferSubData to busy BO.</li> + <li>i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.</li> + <li>i965: Fix scissor-offscreen on gen6 like we did pre-gen6.</li> + <li>i965: Avoid blits in BufferCopySubdata on gen6.</li> + <li>i965: Tell the shader compiler when we expect depth writes for gen6.</li> + <li>i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.</li> + <li>i965: Disable thread dispatch when the FS doesn't do any work.</li> + <li>i965: Add EU emit support for gen6's new IF instruction with comparison.</li> + <li>i965: Set the source operand types for gen6 if/else/endif to integer.</li> + <li>i965: Use the new style of IF statement with embedded comparison on gen6.</li> + <li>i965: Split register allocation out of the ever-growing brw_fs.cpp.</li> + <li>i965: Fix gl_FrontFacing emit on pre-gen6.</li> + <li>i965: Add support for register spilling.</li> + <li>i965: Don't emit register spill offsets directly into g0.</li> + <li>i965: Correct scratch space allocation.</li> + <li>i965: Be more aggressive in tracking live/dead intervals within loops.</li> + <li>i965: Move the FS disasm/annotation printout to codegen time.</li> + <li>i965: Add support for pull constants to the new FS backend.</li> + <li>i965: Add EU code for dword scattered reads (constant buffer array indexing).</li> + <li>i965: Clarify an XXX comment in FB writes with real info.</li> + <li>i965: Use SENDC on the first render target write on gen6.</li> + <li>i965: Clear some undefined fields of g0 when using them for gen6 FB writes.</li> + <li>i965: Add disasm for the flag register.</li> + <li>i965: Add support for discard instructions on gen6.</li> + <li>i965: Handle new ir_unop_round_even in channel expression splitting.</li> + <li>i965: Fix typo in comment about state flags.</li> + <li>i965: Set up the constant buffer on gen6 when it's needed.</li> + <li>i965: Add support for constant buffer loads on gen6.</li> + <li>i965: Drop the eot argument to read messages, which can never be set.</li> + <li>i965: Fix VS URB entry sizing.</li> + <li>i965: Disable register spilling on gen6 until it's fixed.</li> + <li>i965: Make FS uniforms be the actual type of the uniform at upload time.</li> + <li>i965: Add user clip planes support to gen6.</li> + <li>i965: Update gen6 SF state when point state (sprite or attenuation) changes.</li> + <li>i965: Upload required gen6 VS push constants even when using pull constants.</li> + <li>i965: Update the gen6 stencil ref state when stencil state changes.</li> + <li>mesa: Make metaops use program refcounts instead of names.</li> + <li>mesa: Don't compute an unused texture completeness debug string.</li> + <li>intel: For batch, use GTT mapping instead of writing to a malloc and copying.</li> + <li>intel: Annotate debug printout checks with unlikely().</li> + <li>intel: Remove the magic unaligned memcpy code.</li> + <li>i965: Remove dead intel_structs.h file.</li> + <li>intel: Avoid taking logbase2 of several things that we max.</li> + <li>intel: Remove duplicated teximage miptree to object miptree promotion.</li> + <li>intel: Remove leftover dri1 locking fields in the context.</li> + <li>mesa: Fix delayed state flagging for EXT_sso-related program changes.</li> + <li>intel: Fix the client-side swapbuffers throttling.</li> + <li>Revert "intel: Fix the client-side swapbuffers throttling."</li> + <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li> + <li>i965: Add support for math on constants in gen6 brw_wm_glsl.c path.</li> + <li>i965: Work around strangeness in swizzling/masking of gen6 math.</li> + <li>i965: re-enable gen6 IF statements in the fragment shader.</li> + <li>glsl: Free the loop state context when we free the loop state.</li> + <li>i965: Fix gl_FragCoord inversion when drawing to an FBO.</li> + <li>i965: Shut up spurious gcc warning about GLSL_TYPE enums.</li> + <li>mesa: Don't spam the console in a debug build unless some spam is requested.</li> + <li>i965: Add state dumping for sampler state.</li> + <li>i965: Add dumping of the sampler default color.</li> + <li>i965: Fail on loops on gen6 for now until we write the EU emit code for it.</li> + <li>i965: Eliminate dead code more aggressively.</li> + <li>mesa: Include C++ files in the makedepend of DRI drivers.</li> + <li>i965: Fix compute_to_mrf to not move a MRF write up into another live range.</li> + <li>i965: Just use memset() to clear most members in FS constructors.</li> + <li>i965: Remove extra n at the end of every instruction in INTEL_DEBUG=wm.</li> + <li>i965: Fold constants into the second arg of BRW_SEL as well.</li> + <li>glsl: Add a helper function for determining if an rvalue could be a saturate.</li> + <li>i965: Recognize saturates and turn them into a saturated mov.</li> + <li>ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.</li> + <li>i965: Improve compute-to-mrf.</li> + <li>i965: Remove duplicate MRF writes in the FS backend.</li> + <li>i965: Move gen4 blend constant color to the gen4 blending file.</li> + <li>i965: Don't upload polygon stipple unless required.</li> + <li>i965: Don't upload line stipple pattern unless we're stippling.</li> + <li>i965: Don't upload line smooth params unless we're line smoothing.</li> + <li>i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.</li> + <li>i965: Fix type of gl_FragData[] dereference for FB write.</li> + <li>glsl: Make the symbol table's add_function just use the function's name.</li> + <li>glsl: Make the symbol table's add_variable just use the variable's name.</li> + <li>glsl: Add a helper constructor for expressions that works out result type.</li> + <li>glsl: Fix structure and array comparisions.</li> + <li>glsl: Quiet unreachable no-return-from-function warning.</li> + <li>i965: Dump the WHILE jump distance on gen6.</li> + <li>i965: Add support for gen6 DO/WHILE ISA emit.</li> + <li>i965: Add support for gen6 BREAK ISA emit.</li> + <li>i965: Add support for gen6 CONTINUE instruction emit.</li> + <li>i965: Enable IF statements in the VS.</li> + <li>i965: Add support for loops in the VS.</li> + <li>glsl: Mark the array access for whole-array comparisons.</li> + <li>glsl: Fix flipped return of has_value() for array constants.</li> + <li>mesa: Add getters for the rest of the supported draw buffers.</li> + <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li> + <li>intel: Add an env var override to execute for a different GPU revision.</li> + <li>i965: Update gen6 WM state on compiled program change, not just FP change.</li> + <li>i965: Update gen6 SF state on fragment program change too.</li> + <li>i965: Fix compile warning about missing opcodes.</li> + <li>i965: Move payload reg setup to compile, not lookup time.</li> + <li>i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.</li> + <li>i965: Fix up 16-wide gen6 FB writes after various refactoring.</li> + <li>i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.</li> + <li>i965: Fix gen6 interpolation setup for 16-wide.</li> + <li>i965: Fix up gen6 samplers for their usage by brw_wm_emit.c</li> + <li>i965: Make the sampler's implied move on gen6 be a raw move.</li> + <li>i965: Align gen6 push constant size to dispatch width.</li> + <li>i965: Add support for the instruction compression bits on gen6.</li> + <li>i965: Nuke brw_wm_glsl.c.</li> + <li>i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c</li> + <li>i965: Fix comment about gen6_wm_constants.</li> + <li>i965: Handle saturates on gen6 math instructions.</li> + <li>i965: Always hand the absolute value to RSQ.</li> + <li>i965: Add disabled debug code for dumping out the WM constant payload.</li> + <li>i965: Work around gen6 ignoring source modifiers on math instructions.</li> + <li>i965: Fix flipped value of the not-embedded-in-if on gen6.</li> + <li>i965: Don't try to store gen6 (float) blend constant color in bytes.</li> + <li>i965: Set up the color masking for the first drawbuffer on gen6.</li> + <li>i965: Set up the per-render-target blend state on gen6.</li> + <li>i965: Set the render target index in gen6 fixed-function/ARB_fp path.</li> + <li>i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.</li> + <li>i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.</li> + <li>i965: Drop push-mode reladdr constant loading and always use constant_map.</li> + <li>i965: Fix VS constants regression pre-gen6.</li> + <li>i965: Clean up VS constant buffer location setup.</li> + <li>i965: Set up the correct texture border color state struct for Ironlake.</li> + <li>i965: Set render_cache_read_write surface state bit on gen6 constant surfs.</li> + <li>i965: remove unused variable since brw_wm_glsl.c removal.</li> + <li>intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.</li> + <li>intel: Set the swizzling for depth textures using the GL_RED depth mode.</li> + <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li> + <li>i965: Correct the dp_read message descriptor setup on g4x.</li> + <li>intel: Include stdbool so we can stop using GLboolean when we want to.</li> + <li>i965: Fix ARL to work on gen6.</li> + <li>i956: Fix the old FP path fragment position setup on gen6.</li> + <li>i965: Fix gl_FragCoord.z setup on gen6.</li> + <li>i965: Add support for using the BLT ring on gen6.</li> + <li>intel: Update renderbuffers before looking up CopyTexImage's read buffer.</li> + <li>intel: Drop commented intel_flush from copy_teximage.</li> + <li>intel: Try to sanely check that formats match for CopyTexImage.</li> + <li>intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.</li> + <li>i965: Avoid using float type for raw moves, to work around SNB issue.</li> + <li>i965: Set the alternative floating point mode on gen6 VS and WM.</li> + <li>i965: Add support for gen6 constant-index constant loading.</li> + <li>i965: Add support for gen6 reladdr VS constant loading.</li> + <li>i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.</li> + <li>i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.</li> + <li>i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.</li> + <li>i965: Do lowering of array indexing of a vector in the FS.</li> + <li>intel: Only do frame throttling at glFlush time when using frontbuffer.</li> + <li>intel: Handle forced swrast clears before other clear bits.</li> + <li>intel: Use tri clears when we don't know how to blit clear the format.</li> + <li>intel: Add spans code for the ARB_texture_rg support.</li> + <li>intel: Add a couple of helper functions to reduce rb code duplication.</li> + <li>intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.</li> + <li>intel: When validating an FBO's combined depth/stencil, use the given FBO.</li> +</ul></p> + +<p>Fabian Bieler (2): +<ul> + <li>r600g: set address of pop instructions to next instruction</li> + <li>glsl: fix lowering conditional returns in subroutines</li> +</ul></p> + +<p>Francisco Jerez (51): +<ul> + <li>dri/nv04: Fix PGRAPH_ERRORs when running OA.</li> + <li>dri/nv04: Mipmapping fixes.</li> + <li>dri/nv04: Align SIFM transfer dimensions.</li> + <li>dri/nv04: Fix up color mask.</li> + <li>dri/nv04: Fix maximum texture size.</li> + <li>dri/nv04: Fix provoking vertex.</li> + <li>dri/nouveau: Update nouveau_class.h.</li> + <li>dri/nouveau: Add some more extensions.</li> + <li>dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.</li> + <li>dri/nouveau: Don't request a fake front unnecessarily.</li> + <li>dri/nouveau: Don't reemit the BO state in nouveau_state_emit().</li> + <li>dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().</li> + <li>meta: Don't bind the created texture object in init_temp_texture().</li> + <li>dri/nv10: Fix the CLAMP texture wrap mode.</li> + <li>dri/nv04: Use nvgl_wrap_mode().</li> + <li>dri/nouveau: Remove unnecessary assertion.</li> + <li>dri/nouveau: Cleanup more references to old FBOs and VBOs.</li> + <li>dri/nv10-nv20: Fix texturing in some cases after a base level change.</li> + <li>dri/nouveau: Fix software mipmap generation on 1x1 textures.</li> + <li>dri/nouveau: Have a smaller amount of larger scratch buffers.</li> + <li>dri/nouveau: Remove unnecessary flush.</li> + <li>dri/nv10: Use fast Z clears.</li> + <li>dri/nouveau: Minor cleanup.</li> + <li>dri/nv10: Fake fast Z clears for pre-nv17 cards.</li> + <li>dri/nouveau: Initialize tile_flags when allocating a render target.</li> + <li>nouveau: Get larger push buffers.</li> + <li>dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.</li> + <li>dri/nv20: Clear with the 3D engine.</li> + <li>dri/nouveau: Don't assert(0) on compressed internal formats.</li> + <li>dri/nv25: Bind a hierarchical depth buffer.</li> + <li>dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.</li> + <li>dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.</li> + <li>dri/nouveau: Tell the vbo module we want real hardware BOs.</li> + <li>dri/nouveau: Split out the scratch helpers to a separate file.</li> + <li>dri/nouveau: Avoid recursion in nouveau_bo_context_reset().</li> + <li>dri/nouveau: Use a macro to iterate over the bound vertex attributes.</li> + <li>dri/nouveau: Split out array handling to its own file.</li> + <li>dri/nouveau: Optimize VBO binding re-emission.</li> + <li>dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.</li> + <li>dri/nouveau: Pipeline glTexSubImage texture transfers.</li> + <li>dri/nouveau: Fix type promotion issue on 32bit platforms.</li> + <li>dri/nouveau: Validate the framebuffer state on read buffer changes.</li> + <li>dri/nouveau: Re-emit the BO state when coming back from a software fallback.</li> + <li>meta: Don't leak alpha function/reference value changes.</li> + <li>meta: Fix incorrect rendering of the bitmap alpha component.</li> + <li>vbo: Avoid unnecessary copy to/from current in vertex format upgrade.</li> + <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li> + <li>meta: Handle bitmaps with alpha test enabled.</li> + <li>dri/nouveau: Split hardware/software TNL instantiation more cleanly.</li> + <li>dri/nouveau: Fix typo.</li> + <li>dri/nouveau: Kill a bunch of ternary operators.</li> +</ul></p> + +<p>Fredrik Höglund (2): +<ul> + <li>r600g: Fix texture sampling with swizzled coords</li> + <li>r600g: fix pow(0, 0) evaluating to NaN</li> +</ul></p> + +<p>Guillermo S. Romero (1): +<ul> + <li>r300g: Do not use buf param before checking for NULL.</li> +</ul></p> + +<p>Henri Verbeet (19): +<ul> + <li>r600g: Flush upload buffers before draws instead of before flushes.</li> + <li>r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().</li> + <li>r600g: Remove a redundant flush in r600_texture_transfer_map().</li> + <li>r600g: Buffer object maps imply a wait.</li> + <li>r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().</li> + <li>Revert "r600g: Flush upload buffers before draws instead of before flushes."</li> + <li>r600g: fix exports_ps to export a number not a mask.</li> + <li>r600g: Mention AMD in the renderer string.</li> + <li>r600g: Cleanup the fenced_bo list in r600_context_fini().</li> + <li>r600g: Evergreen has two extra frac_bits for the sampler LOD state.</li> + <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li> + <li>r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.</li> + <li>r600g: Swizzle vertex data only once.</li> + <li>r600g: Synchronize supported color formats between Evergreen and r600/r700.</li> + <li>r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.</li> + <li>r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.</li> + <li>r600g: Cleanup block bo references in r600_context_fini().</li> + <li>r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().</li> + <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li> +</ul></p> + +<p>Hui Qi Tay (10): +<ul> + <li>llvmpipe: minor changes in llvm coefficient calcs</li> + <li>draw: cliptest and viewport done in a single loop in vertex shader</li> + <li>draw: added viewport and cliptest flags</li> + <li>draw: sanitize llvm variant key</li> + <li>draw: corrections for w coordinate</li> + <li>draw: corrections to allow for different cliptest cases</li> + <li>llvmpipe: Moved draw pipeline twoside function to llvm setup code</li> + <li>llvmpipe: added llvm offset setup code</li> + <li>llvmpipe: clean up polygon offset function in lp setup code</li> + <li>llvmpipe: fix such that offset/twoside function only does in-place modification</li> +</ul></p> + +<p>Ian Romanick (102): +<ul> + <li>glsl2: Refactor testing for whether a deref is of a matrix or array</li> + <li>glsl2: Add flags to enable variable index lowering</li> + <li>glsl: Add doxygen comments</li> + <li>EGL DRI2: Silence piles of 'unused variable' warnings</li> + <li>EGL DRI2: Silence 'missing initializer' warnings</li> + <li>egl_glx: Silence piles of 'unused variable' warnings</li> + <li>egl: Fix several 'comparison between signed and unsigned integer' warnings</li> + <li>dri: Ensure that DRI driver cpp files are in tarballs</li> + <li>mesa: Force GL_ARB_copy_buffer to always be enabled</li> + <li>mesa: Force GL_SGIS_generate_mipmap to always be enabled</li> + <li>Remove GL_MESA_packed_depth_stencil</li> + <li>Remove GL_EXT_cull_vertex</li> + <li>Regenerate files changed by previous commit</li> + <li>Remove unnescessary initializations of UpdateTexturePalette</li> + <li>ARB_texture_rg: Add GLX protocol support</li> + <li>ARB_texture_rg: Correct some errors in RED / RG internal format handling</li> + <li>ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support</li> + <li>ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE</li> + <li>ARB_texture_rg: Handle RED and RG the same as RGB for tex env</li> + <li>ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats</li> + <li>ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments</li> + <li>mesa: Enable GL_ARB_texture_rg in software paths</li> + <li>i965: Enable GL_ARB_texture_rg</li> + <li>mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc</li> + <li>ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format</li> + <li>mesa: Fix misplaced #endif</li> + <li>mesa: Trivial correction to comment</li> + <li>rgtc: Detect RGTC formats as color formats and as compressed formats</li> + <li>docs: Add list of bugs fixed in 7.9</li> + <li>docs: Import 7.9 release notes from 7.9 branch.</li> + <li>docs: Import 7.8.x release notes from 7.8 branch.</li> + <li>docs: download.html does not need to be updated for each release</li> + <li>docs: Update mailing lines from sf.net to freedesktop.org</li> + <li>docs: Import news updates from 7.9 branch</li> + <li>docs: added news item for 7.9 release</li> + <li>glsl: Fail linking if assign_attribute_locations fails</li> + <li>glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar</li> + <li>glsl: Slight refactor of error / warning checking for ARB_fcc layout</li> + <li>glsl: Clear type_qualifier using memset</li> + <li>glsl: Wrap ast_type_qualifier contents in a struct in a union</li> + <li>glsl: Regenerate files modified by previous commits</li> + <li>glcpp: Add the define for ARB_explicit_attrib_location when present</li> + <li>glcpp: Regenerate files changes by previous commit</li> + <li>glsl: Add parser support for GL_ARB_explicit_attrib_location layouts</li> + <li>glsl: Regenerate files changes by previous commit</li> + <li>glsl: Track explicit location in AST to IR translation</li> + <li>glsl: Add linker support for explicit attribute locations</li> + <li>main: Enable GL_ARB_explicit_attrib_location for swrast</li> + <li>intel: Enable GL_ARB_explicit_attrib_location</li> + <li>glsl: Remove const decoration from inlined function parameters</li> + <li>docs: skeleton for 7.10 release notes</li> + <li>docs: Update status of GL 3.x related extensions</li> + <li>mesa: Validate assembly shaders when GLSL shaders are used</li> + <li>glsl: Fix incorrect assertion</li> + <li>linker: Reject shaders that have unresolved function calls</li> + <li>mesa: Silence unused variable warning</li> + <li>mesa: Refactor validation of shader targets</li> + <li>mesa: Clean up two 'comparison between signed and unsigned' warnings</li> + <li>mesa: Clean up various 'unused parameter' warnings in shaderapi</li> + <li>glsl: Slightly change the semantic of _LinkedShaders</li> + <li>linker: Trivial indention fix</li> + <li>i965: Fix indentation after commit 3322fbaf</li> + <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li> + <li>glapi: Add GL_EXT_separate_shader_objects</li> + <li>glapi: Commit files changed by previous commit</li> + <li>mesa: Add infrastructure to track GL_EXT_separate_shader_objects</li> + <li>mesa: Skeletal support for GL_EXT_separate_shader_objects</li> + <li>mesa: Add display list support for GL_EXT_separate_shader_objects functions</li> + <li>mesa: Track an ActiveProgram distinct from CurrentProgram</li> + <li>Track separate programs for each stage</li> + <li>swrast: Enable GL_EXT_separate_shader_objects in software paths</li> + <li>intel: Enable GL_EXT_separate_shader_objects in Intel drivers</li> + <li>docs: add GL_EXT_separate_shader_objects to release notes</li> + <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li> + <li>ir_to_mesa: Refactor code for emitting DP instructions</li> + <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li> + <li>glsl: Refactor is_vec_{zero,one} to be methods of ir_constant</li> + <li>glsl: Simplify generation of swizzle for vector constructors</li> + <li>glsl: Make is_zero and is_one virtual methods of ir_rvalue</li> + <li>ir_to_mesa: Generate smarter code for some conditional moves</li> + <li>glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced</li> + <li>glsl: Eliminate assumptions about size of ir_expression::operands</li> + <li>glsl: Add ir_rvalue::is_negative_one predicate</li> + <li>glsl: Add unary ir_expression constructor</li> + <li>glsl: Add ir_quadop_vector expression</li> + <li>glsl: Fix matrix constructors with vector parameters</li> + <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li> + <li>glsl: Use M_LOG2E constant instead of calling log2</li> + <li>glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2</li> + <li>i915: Request that POW instructions be lowered</li> + <li>i915: Correctly generate unconditional KIL instructions</li> + <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li> + <li>i965: Correctly emit constants for aggregate types (array, matrix, struct)</li> + <li>glsl: Inherrit type of declared variable from initializer</li> + <li>linker: Ensure that unsized arrays have a size after linking</li> + <li>linker: Fix regressions caused by previous commit</li> + <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li> + <li>linker: Allow built-in arrays to have different sizes between shader stages</li> + <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li> + <li>Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20</li> + <li>docs: Import 7.9.1 release notes from 7.9 branch</li> +</ul></p> + +<p>Jakob Bornecrantz (27): +<ul> + <li>rbug: Cast opcode to corrent int size</li> + <li>rbug: Add function to get opcode name string</li> + <li>scons: Link against talloc in the Gallium DRI drivers</li> + <li>i915g: Link with wrapper sw winsys with scons</li> + <li>tgsi: Actually care what check_soa_dependencies says</li> + <li>tgsi: Fix missing test before check</li> + <li>llvmpipe: Move makefile include to before targets</li> + <li>wrapper: Fix spelling</li> + <li>wrapper: Add a way to dewrap a pipe screen without destroying it</li> + <li>egl: Remove unnecessary headers</li> + <li>target-helpers: Remove per target software wrapper check</li> + <li>graw: Tidy graw xlib scons file a bit</li> + <li>scons: Remove old pipebuffer SConscript</li> + <li>scons: Detabify</li> + <li>scons: Check for pkg-config before trying to use it</li> + <li>scons: Check for libdrm_[intel|radeon] as well</li> + <li>scons: Move dependancy checks to the main gallium scons file</li> + <li>scons: Unify state tracker SConscripts</li> + <li>galahad: Correct the name of the scons library</li> + <li>graw: Use inline sw helper instead of roll your own loader</li> + <li>libgl-xlib: Use sw helper instead of roll your own</li> + <li>libgl-xlib: Use inline debug helper instead of non-inline version</li> + <li>graw: Use inline debug helper instead of non-inline version</li> + <li>gallium: Remove redundant sw and debug target helpers</li> + <li>i915g: Improve debug printing for textures</li> + <li>i915g: Make sure that new vbo gets updated</li> + <li>st/mesa: Unbind all constant buffers</li> +</ul></p> + +<p>Jerome Glisse (75): +<ul> + <li>r600g: alternative command stream building from context</li> + <li>r600g: move chip class to radeon common structure</li> + <li>r600g: use pipe context for flushing inside map</li> + <li>r600g: add back reference check when mapping buffer</li> + <li>r600g: directly allocate bo for user buffer</li> + <li>r600g: fix multi buffer rendering</li> + <li>r600g: occlusion query for new design</li> + <li>r600g: flush color buffer after draw command</li> + <li>r600g: disable shader rebuild optimization & account cb flush packet</li> + <li>r600g: fix multiple occlusion query on same id</li> + <li>r600g: initial evergreen support in new path</li> + <li>r600g: fix typo in evergreen define (resource are in x range)</li> + <li>r600g: move use_mem_constants flags for new designs structure alignment</li> + <li>r600g: evergreen fix for new design</li> + <li>r600g: fix compilation after change to evergreend.h</li> + <li>r600g: fixup some evergreen register definitions</li> + <li>r600g: fix evergreen new path</li> + <li>r600g: fix reg definition</li> + <li>r600g: fix evergreen new path</li> + <li>r600g: bring over fix from old path to new path</li> + <li>r600g: fix vertex resource & polygon offset</li> + <li>r600g: disable early cull optimization when occlusion query running</li> + <li>r600g: move around variables to share depth uncompression code</li> + <li>r600g: use depth decompression in new path</li> + <li>r600g: fix index buffer drawing</li> + <li>r600g: build packet header once</li> + <li>r600g: fix pointsprite & resource unbinding</li> + <li>r600g: fix routing btw vertex & pixel shader</li> + <li>r600g: fix occlusion query after change to block structure</li> + <li>r600g: use ptr for blit depth uncompress function</li> + <li>r600g: fix remaining piglit issue in new design</li> + <li>r600g: switch to new design</li> + <li>r600g: suspend/resume occlusion query around clear/copy</li> + <li>r600g: avoid rebuilding the vertex shader if no change to input format</li> + <li>r600g: use a hash table instead of group</li> + <li>r600g: delete old path</li> + <li>r600g: cleanup</li> + <li>r600g: more cleanup</li> + <li>r600g: use constant buffer instead of register for constant</li> + <li>r600g: fix constant & literal src splitting, also fix mplayer gl2 shader</li> + <li>evergreeng: avoid overlapping border color btw VS & PS</li> + <li>r600g: indentation fixes</li> + <li>r600g: rename radeon_ws_bo to r600_bo</li> + <li>r600g: allow r600_bo to be a sub allocation of a big bo</li> + <li>r600g: use r600_bo for relocation argument, simplify code</li> + <li>r600g: rename radeon_ws_bo to r600_bo</li> + <li>r600g: remove dead label & fix indentation</li> + <li>r600g: store reloc information in bo structure</li> + <li>r600g: improve bo flushing</li> + <li>r600g: simplify block relocation</li> + <li>r600g: userspace fence to avoid kernel call for testing bo busy status</li> + <li>r600g: avoid segfault due to unintialized list pointer</li> + <li>r600g: fix dirty state handling</li> + <li>r600g: allow driver to work without submitting cmd to GPU</li> + <li>gallium/noop: no operation gallium driver</li> + <li>r600g: code cleanup (indent, trailing space, empty line ...)</li> + <li>r600g: fix occlusion query on evergreen (avoid lockup)</li> + <li>r600g: add fetch shader capabilities</li> + <li>r600g: dump raw shader output for debugging</li> + <li>r600g: update polygon offset only when rasterizer or zbuffer change</li> + <li>r600g: indentation fix</li> + <li>r600g: more indentation fix + warning silencing + dead code removal</li> + <li>r600g: build fetch shader from vertex elements</li> + <li>r600g: avoid useless shader rebuild at draw call</li> + <li>r600g: remove useless flush map</li> + <li>r600g: remove dead code</li> + <li>r600g: fix userspace fence against lastest kernel</li> + <li>r600g: avoid using pb* helper we are loosing previous cpu cycle with it</li> + <li>r600g: specialized upload manager</li> + <li>r600g: indentation cleanup</li> + <li>r600g: fix bo size when creating bo from handle</li> + <li>r600g: fix segfault when translating vertex buffer</li> + <li>r600g: need to reference upload buffer as the might still live accross flush</li> + <li>r600g: properly unset vertex buffer</li> + <li>r600g: avoid segfault</li> +</ul></p> + +<p>Joakim Sindholt (3): +<ul> + <li>util/u_blitter: fix leak</li> + <li>radeong: fix leaks</li> + <li>r300g: silence guard band cap errors</li> +</ul></p> + +<p>Johann Rudloff (3): +<ul> + <li>radeon: Implement EGL_MESA_no_surface_extension</li> + <li>radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm</li> + <li>radeon: Implement GL_OES_EGL_image</li> +</ul></p> + +<p>John Doe (3): +<ul> + <li>r600g: misc cleanup</li> + <li>r600g: don't double count dirty block</li> + <li>r600g: keep a mapping around for each bo</li> +</ul></p> + +<p>Jon TURNEY (1): +<ul> + <li>Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS</li> +</ul></p> + +<p>José Fonseca (128): +<ul> + <li>gallivm: Fix address register swizzle.</li> + <li>gallivm: Start collecting bitwise arithmetic helpers in a new module.</li> + <li>gallivm: Clamp indirect register indices to file_max.</li> + <li>util: linearized sRGB values don't fit into 8bits</li> + <li>llvmpipe: Default to no threading on single processor systems.</li> + <li>tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies</li> + <li>llvmpipe: Describe how to profile llvmpipe.</li> + <li>llvmpipe: When failing free fs shader too.</li> + <li>util: Flush stdout on util_format.</li> + <li>gallivm: Add unorm support to lp_build_lerp()</li> + <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li> + <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li> + <li>draw: Prevent clipped vertices overflow.</li> + <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> + <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li> + <li>gallivm: Remove dead experimental code.</li> + <li>llvmpipe: Decouple sampler view and sampler state updates.</li> + <li>scons: New build= option, with support for checked builds.</li> + <li>scons: New build= option, with support for checked builds.</li> + <li>trace: Fix set_index_buffer and draw_vbo tracing.</li> + <li>python/retrace: Handle set_index_buffer and draw_vbo.</li> + <li>gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.</li> + <li>gallivm: More comprehensive border usage logic.</li> + <li>retrace: Handle clear_render_target and clear_depth_stencil.</li> + <li>llvmpipe: Dump a few missing shader key flags.</li> + <li>llvmpipe: Fix perspective interpolation for point sprites.</li> + <li>llvmpipe: Fix sprite coord perspective interpolation of Q.</li> + <li>gallivm: Take the type signedness in consideration in round/ceil/floor.</li> + <li>gallivm: Use a faster (and less accurate) log2 in lod computation.</li> + <li>gallivm: Fast implementation of iround(log2(x))</li> + <li>gallivm: Combined ifloor & fract helper.</li> + <li>gallivm: Only apply min/max_lod when necessary.</li> + <li>gallivm: Compute lod as integer whenever possible.</li> + <li>util: Cleanup util_pack_z_stencil and friends.</li> + <li>llvmpipe: Cleanup depth-stencil clears.</li> + <li>gallivm: Vectorize the rho computation.</li> + <li>gallivm: Do not do mipfiltering when magnifying.</li> + <li>gallivm: Simplify lp_build_mipmap_level_sizes' interface.</li> + <li>gallivm: Don't compute the second mipmap level when frac(lod) == 0</li> + <li>gallivm: Use lp_build_ifloor_fract for lod computation.</li> + <li>gallivm: Clamp mipmap level and zero mip weight simultaneously.</li> + <li>gallivm: Fix copy'n'paste typo in previous commit.</li> + <li>gallivm: Implement brilinear filtering.</li> + <li>gallivm: Use the wrappers for SSE pack intrinsics.</li> + <li>gallivm: Avoid control flow for two-sided stencil test.</li> + <li>gallivm: Warn when doing inefficient integer comparisons.</li> + <li>gallivm: Move into the as much of the second level code as possible.</li> + <li>llvmpipe: First minify the texture size, then broadcast.</li> + <li>gallivm: Help for combined extraction and broadcasting.</li> + <li>gallivm: Do size computations simultanously for all dimensions (AoS).</li> + <li>llvmpipe: Prevent z > 1.0</li> + <li>llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.</li> + <li>gallivm: Handle code have ret correctly.</li> + <li>util: Defined M_SQRT2 when not available.</li> + <li>gallivm: Less code duplication in log computation.</li> + <li>gallivm: Special bri-linear computation path for unmodified rho.</li> + <li>gallivm: Don't generate Phis for execution mask.</li> + <li>gallivm: Use varilables instead of Phis for cubemap selection.</li> + <li>gallivm: Remove support for Phi generation.</li> + <li>gallivm: Factor out the SI->FP texture size conversion for SoA path too</li> + <li>gallivm: Simplify if/then/else implementation.</li> + <li>gallivm: Cleanup the rest of the flow module.</li> + <li>gallivm: Fix a long standing bug with nested if-then-else emission.</li> + <li>gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option</li> + <li>gallivm: Use variables instead of Phis in loops.</li> + <li>gallivm: Pass texture coords derivates as scalars.</li> + <li>llvmpipe: Remove outdated comment about stencil testing.</li> + <li>gallivm: Eliminate unsigned integer arithmetic from texture coordinates.</li> + <li>gallium: Define C99 restrict keyword where absent.</li> + <li>tgsi: Export some names for some tgsi enums.</li> + <li>gallivm: More detailed analysis of tgsi shaders.</li> + <li>llvmpipe: Use lp_tgsi_info.</li> + <li>llvmpipe: Do not dispose the execution engine.</li> + <li>llvmpipe: Fix MSVC build.</li> + <li>llmvpipe: improve mm_mullo_epi32</li> + <li>gallivm: Name anonymous union.</li> + <li>llvmpipe: Unbreak Z32_FLOAT.</li> + <li>gallivm: More accurate float -> 24bit & 32bit unorm conversion.</li> + <li>llvmpipe: Generalize the x8z24 fast path to all depth formats.</li> + <li>llvmpipe: Fix depth-stencil regression.</li> + <li>llvmpipe: Ensure z_shift and z_width is initialized.</li> + <li>gallivm: Fix SoA cubemap derivative computation.</li> + <li>llvmpipe: Fix bad refactoring.</li> + <li>llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.</li> + <li>gallivm: Comment lp_build_insert_new_block().</li> + <li>gallivm: Add a note about SSE4.1's nearest mode rounding.</li> + <li>llvmpipe: Don't test rounding of x.5 numbers.</li> + <li>gallium: Avoid using __doc__ in python scripts.</li> + <li>gallivm: always enable LLVMAddInstructionCombiningPass()</li> + <li>gallivm: Remove the EMMS opcodes.</li> + <li>mesa: Fix windows build (uint -> GLuint).</li> + <li>scons: Revamp how to specify targets to build.</li> + <li>scons: Fix MinGW cross-compilation.</li> + <li>scons: Some pipe drivers are not portable for MSVC</li> + <li>scons: Restore x11 tool behavior for backwards compatability.</li> + <li>scons: Disable python state tracker when swig is not present.</li> + <li>r600g: List recently added files in SConscript.</li> + <li>scons: Add aliases for several pipe drivers.</li> + <li>scons: i915 can't build on MSVC either.</li> + <li>scons: Propagate installation targets.</li> + <li>xorg/vmwgfx: Add missing source file to SConscript.</li> + <li>st/xorg: Add missing n to error message.</li> + <li>st/xorg: Detect libkms with scons too.</li> + <li>xorg/vmwgfx: Link libkms when available.</li> + <li>r600g: Swap the util_blitter_destroy call order.</li> + <li>gallivm: Allocate TEMP/OUT arrays only once.</li> + <li>libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.</li> + <li>scons: Use inline wrap helpers more consistently.</li> + <li>svga: Use consistent hexadecimal representation on debug output.</li> + <li>scons: Alias for svga</li> + <li>wgl: Stub WGL_ARB_pbuffer support.</li> + <li>wgl: More complete WGL_ARB_pbuffer support.</li> + <li>svga: Silence debug printf.</li> + <li>scons: Move MSVS_VERSION option to common module.</li> + <li>vega: Remove extraneous ;</li> + <li>retrace: Some fixes.</li> + <li>util: C++ safe.</li> + <li>wgl: Fix double free. Remove dead code.</li> + <li>util: Plug leaks in util_destroy_gen_mipmap.</li> + <li>util: __builtin_frame_address() doesn't work on mingw.</li> + <li>util: Don't try to use imagehlp on mingw.</li> + <li>wgl: Unreference the current framebuffer after the make_current call.</li> + <li>WIN32_THREADS -> WIN32</li> + <li>mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.</li> + <li>wgl: Fix visual's buffer_mask configuration.</li> + <li>mesa: Temporary hack to prevent stack overflow on windows</li> + <li>mesa: Bump the number of bits in the register index.</li> + <li>llvmpipe: Plug fence leaks.</li> +</ul></p> + +<p>Julien Cristau (1): +<ul> + <li>Makefile: don't include the same files twice in the tarball</li> +</ul></p> + +<p>Keith Whitwell (89): +<ul> + <li>llvmpipe: brackets around macro arg</li> + <li>llvmpipe: remove duplicate code</li> + <li>llvmpipe: return zero from floor_pot(zero)</li> + <li>gallivm: make lp_build_sample_nop public</li> + <li>llvmpipe: add LP_PERF flag to disable various aspects of rasterization</li> + <li>llvmpipe: add DEBUG_FS to dump variant information</li> + <li>llvmpipe: use llvm for attribute interpolant calculation</li> + <li>graw: add frag-face shader</li> + <li>llvmpipe: fix flatshading in new line code</li> + <li>draw: don't apply flatshading to clipped tris with <3 verts</li> + <li>llvmpipe: handle FACING interpolants in line and point setup</li> + <li>llvmpipe: handle up to 8 planes in triangle binner</li> + <li>llvmpipe: make debug_fs_variant respect variant->nr_samplers</li> + <li>gallivm: don't apply zero lod_bias</li> + <li>llvmpipe: fail gracefully on oom in scene creation</li> + <li>llvmpipe: avoid overflow in triangle culling</li> + <li>gallivm: special case conversion 4x4f to 1x16ub</li> + <li>gallivm: round rather than truncate in new 4x4f->1x16ub conversion path</li> + <li>llvmpipe: clean up setup_tri a little</li> + <li>llvmpipe: add rast_tri_4_16 for small lines and points</li> + <li>llvmpipe: fix off-by-one in tri_16</li> + <li>llvmpipe: defer attribute interpolation until after mask and ztest</li> + <li>llvmpipe: use alloca for fs color outputs</li> + <li>llvmpipe: store zero into all alloca'd values</li> + <li>llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs</li> + <li>gallivm: specialized x8z24 depthtest path</li> + <li>gallivm: prefer blendvb for integer arguments</li> + <li>gallivm: simpler uint8->float conversions</li> + <li>llvmpipe: try to be sensible about whether to branch after mask updates</li> + <li>llvmpipe: clean up shader pre/postamble, try to catch more early-z</li> + <li>llvmpipe: simplified SSE2 swz/unswz routines</li> + <li>llvmpipe: try to do more of rast_tri_3_16 with intrinsics</li> + <li>llvmpipe: add debug helpers for epi32 etc</li> + <li>llvmpipe: try to keep plane c values small</li> + <li>llvmpipe: fix typo in last commit</li> + <li>gallium: move sse intrinsics debug helpers to u_sse.h</li> + <li>r600g: add missing file to sconscript</li> + <li>gallivm: don't branch on KILLs near end of shader</li> + <li>Revert "llvmpipe: try to keep plane c values small"</li> + <li>llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE</li> + <li>llvmpipe: don't try to emit non-existent color outputs</li> + <li>r600/drm: fix segfaults in winsys create failure path</li> + <li>r600g: emit hardware linewidth</li> + <li>r600g: handle absolute modifier in shader translator</li> + <li>llvmpipe: reintroduce SET_STATE binner command</li> + <li>llvmpipe: don't pass frontfacing as a float</li> + <li>llvmpipe: slightly shrink the size of a binned triangle</li> + <li>llvmpipe: don't store plane.ei value in binned data</li> + <li>gallium: move some intrinsics helpers to u_sse.h</li> + <li>llvmpipe: do plane calculations with intrinsics</li> + <li>llvmpipe: use aligned loads/stores for plane values</li> + <li>llvmpipe: fix non-sse build after recent changes</li> + <li>llvmpipe: check shader outputs are non-null before using</li> + <li>llvmpipe: validate color outputs against key->nr_cbufs</li> + <li>llvmpipe: clean up fields in draw_llvm_variant_key</li> + <li>llvmpipe: remove setup fallback path</li> + <li>llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle</li> + <li>Merge remote branch 'origin/master' into lp-setup-llvm</li> + <li>llvmpipe: remove unused file</li> + <li>llvmpipe: remove unused arg from jit_setup_tri function</li> + <li>Merge branch 'llvm-cliptest-viewport'</li> + <li>draw: make sure viewport gets updated in draw llvm shader</li> + <li>llvmpipe: turn off draw offset/twoside when we can handle it</li> + <li>llvmpipe: avoid generating tri_16 for tris which extend past tile bounds</li> + <li>llvmpipe: guard against NULL task->query pointer</li> + <li>st/mesa: unbind constant buffer when not in use</li> + <li>r600g: propagate usage flags in texture transfers</li> + <li>r600g: propogate resource usage flags to winsys, use to choose bo domains</li> + <li>r600g: use a buffer in GTT as intermediate on texture up and downloads</li> + <li>r600g: remove unused flink, domain fields from r600_resource</li> + <li>r600g: set hardware pixel centers according to gl_rasterization_rules</li> + <li>evergreeng: protect against null constant buffers</li> + <li>r600g: don't call debug_get_bool_option for tiling more than once</li> + <li>evergreeng: respect linewidth state, use integer widths only</li> + <li>evergreeng: set hardware pixelcenters according to gl_rasterization_rules</li> + <li>r600g: avoid recursion with staged uploads</li> + <li>r600g: attempt to turn on DXTn formats</li> + <li>r600g: translate ARR instruction</li> + <li>r600: fix my pessimism about PIPE_TRANSFER_x flags</li> + <li>ws/r600: match bo_busy shared/fence logic in bo_wait</li> + <li>r600g: guard experimental s3tc code with R600_ENABLE_S3TC</li> + <li>r600g: do not try to use staging resource for depth textures</li> + <li>r600g: enforce minimum stride on render target texture images</li> + <li>llvmpipe: fix up twoside after recent changes</li> + <li>llvmpipe: twoside for specular color also</li> + <li>Merge branch 'lp-offset-twoside'</li> + <li>llvmpipe: raise dirty flag on transfers to bound constbuf</li> + <li>llvmpipe: remove misleading debug string</li> + <li>llvmpipe: shortcircuit some calls to set_scene_state</li> +</ul></p> + +<p>Kenneth Graunke (94): +<ul> + <li>glsl: Change from has_builtin_signature to has_user_signature.</li> + <li>glsl: Don't print blank (function ...) headers for built-ins.</li> + <li>glsl: Properly handle nested structure types.</li> + <li>glsl/builtins: Fix equal and notEqual builtins.</li> + <li>glsl/builtins: Switch comparison functions to just return an expression.</li> + <li>glsl: Add comments to clarify the types of comparison binops.</li> + <li>glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.</li> + <li>glsl: "Copyright", not "Constantright"</li> + <li>i965: Fix incorrect batchbuffer size in gen6 clip state command.</li> + <li>i965: Use logical-not when emitting ir_unop_ceil.</li> + <li>glsl: Add front-end support for the "trunc" built-in.</li> + <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> + <li>i965: Use RNDZ for ir_unop_trunc in the new FS.</li> + <li>i965: Correctly emit the RNDZ instruction.</li> + <li>i965: Clean up a warning in the old fragment backend.</li> + <li>glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.</li> + <li>glsl: Add front-end support for GLSL 1.30's roundEven built-in.</li> + <li>i965: Add support for ir_unop_round_even via the RNDE instruction.</li> + <li>glsl: Add support for the 1.30 round() built-in.</li> + <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Don't return NULL IR for erroneous bit-shift operators.</li> + <li>i965: Add missing "break" statement.</li> + <li>glsl: Fix copy and paste error in ast_bit_and node creation.</li> + <li>glsl: Regenerate parser files.</li> + <li>i965: Remove unused variable.</li> + <li>glsl: Remove useless ir_shader enumeration value.</li> + <li>mesa: Remove FEATURE_ARB_shading_language_120 macro.</li> + <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li> + <li>glcpp: Refresh autogenerated lexer file.</li> + <li>glsl: Add support for GLSL 1.30's modf built-in.</li> + <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> + <li>generate_builtins.py: Output large strings as arrays of characters.</li> + <li>Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Fix constant component count in vector constructor emitting.</li> + <li>Fix build on systems where "python" is python 3.</li> + <li>i965: Add bit operation support to the fragment shader backend.</li> + <li>glsl: Remove unused ARRAY_SIZE macro.</li> + <li>glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.</li> + <li>glsl/builtins: Clean up some ugly autogenerated code in atan.</li> + <li>Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Don't print a useless space at the end of an S-Expression list.</li> + <li>ir_reader: Return a specific ir_dereference variant.</li> + <li>ir_reader: Remove useless error check.</li> + <li>ir_reader: Fix some potential NULL pointer dereferences.</li> + <li>ir_dead_functions: Actually free dead functions and signatures.</li> + <li>glsl: Remove unnecessary "unused variable" warning suppression.</li> + <li>glsl: Remove GLSL_TYPE_FUNCTION define.</li> + <li>glsl: Convert glsl_type::base_type from #define'd constants to an enum.</li> + <li>glsl: Rework reserved word/keyword handling in the lexer.</li> + <li>glsl: Add new keywords and reserved words for GLSL 1.30.</li> + <li>glsl: Add support for the 'u' and 'U' unsigned integer suffixes.</li> + <li>glsl: Refresh autogenerated lexer and parser files.</li> + <li>generate_builtins.py: Fix inconsistent use of tabs and spaces warning.</li> + <li>glsl: Implement the asinh, acosh, and atanh built-in functions.</li> + <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Add constant expression handling for asinh, acosh, and atanh.</li> + <li>glsl: Remove unused and out of date Makefile.am.</li> + <li>glsl: Rename various ir_* files to lower_* and opt_*.</li> + <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.</li> + <li>Refresh autogenerated glcpp parser.</li> + <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> + <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li> + <li>Regenerate glcpp parser.</li> + <li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li> + <li>Refresh autogenerated file builtin_function.cpp.</li> + <li>glsl: Remove the ir_binop_cross opcode.</li> + <li>glsl: Refactor get_num_operands.</li> + <li>glsl: Simplify a type check by using type->is_integer().</li> + <li>glsl: Combine many instruction lowering passes into one.</li> + <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li> + <li>glsl: Don't inline function prototypes.</li> + <li>glsl: Use do_common_optimization in the standalone compiler.</li> + <li>glsl: Add a virtual as_discard() method.</li> + <li>glsl: Refactor out cloning of function prototypes.</li> + <li>glsl: Lazily import built-in function prototypes.</li> + <li>glsl: Remove anti-built-in hacks from the print visitor.</li> + <li>glsl/linker: Free any IR discarded by optimization passes.</li> + <li>glsl: Add an optimization pass to simplify discards.</li> + <li>glsl: Add a lowering pass to move discards out of if-statements.</li> + <li>glsl: Remove "discard" support from lower_jumps.</li> + <li>glsl: Add comments to lower_jumps (from the commit message).</li> + <li>ir_print_visitor: Print out constant structure values.</li> + <li>glsl: Factor out code which emits a new function into the IR stream.</li> + <li>symbol_table: Add support for adding a symbol at top-level/global scope.</li> + <li>glsl: Properly add functions during lazy built-in prototype importing.</li> + <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li> + <li>Refresh autogenerated glcpp parser.</li> + <li>glsl: Clean up code by adding a new is_break() function.</li> + <li>glsl: Consider the "else" branch when looking for loop breaks.</li> + <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li> + <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li> + <li>glsl: Support if-flattening beyond a given maximum nesting depth.</li> + <li>i965: Flatten if-statements beyond depth 16 on pre-gen6.</li> + <li>i965: Internally enable GL_NV_blend_square on ES2.</li> +</ul></p> + +<p>Kristian Høgsberg (16): +<ul> + <li>glx: Hold on to drawables if we're just switching to another context</li> + <li>intel: Fix GL_ARB_shading_language_120 commit</li> + <li>dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext</li> + <li>glx: Invalidate buffers after binding a drawable</li> + <li>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup</li> + <li>glx: Only remove drawables from the hash when we actually delete them</li> + <li>gles2: Add GL_EXT_texture_format_BGRA8888 support</li> + <li>Get rid of GL/internal/glcore.h</li> + <li>gl: Remove unused GLcontextModes fields</li> + <li>Rename GLvisual and __GLcontextModes to struct gl_config</li> + <li>Drop GLframebuffer typedef and just use struct gl_framebuffer</li> + <li>Drop GLcontext typedef and use struct gl_context instead</li> + <li>Drop the "neutral" tnl module</li> + <li>Only install vtxfmt tables for OpenGL</li> + <li>i965: Don't write mrf assignment for pointsize output</li> + <li>docs: Fix MESA_drm_image typo</li> +</ul></p> + +<p>Krzysztof Smiechowicz (1): +<ul> + <li>nvfx: Pair os_malloc_aligned() with os_free_aligned().</li> +</ul></p> + +<p>Luca Barbieri (84): +<ul> + <li>auxiliary: fix unintended fallthrough</li> + <li>glsl: add pass to lower variable array indexing to conditional assignments</li> + <li>auxiliary: fix depth-only and stencil-only clears</li> + <li>gallium: avoid the C++ keyword "template" in sw_winsys.h</li> + <li>softpipe: make z/s test always pass if no zsbuf, instead of crashing</li> + <li>tgsi: add switch/case opcodes to tgsi_opcode_tmp.h</li> + <li>softpipe: fix whitespace</li> + <li>d3d1x: add new Direct3D 10/11 COM state tracker for Gallium</li> + <li>d3d1x: add blob and signature extraction APIs</li> + <li>d3d1x: fix compilation with recent Wine versions installed</li> + <li>d3d1x: add missing file</li> + <li>d3d1x: actually enable and fix blob apis</li> + <li>d3d1x: fix build with compilers other than GCC 4.5</li> + <li>d3d1x: add template parameters to base class ctor calls for GCC 4.4</li> + <li>d3d1x: fix GCC 4.1/4.2 build</li> + <li>d3d1x: ignore errors while building docs</li> + <li>d3d1x: attempt to fix/workaround bug #30322</li> + <li>nvfx: remove gl_PointCoord hack</li> + <li>glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build</li> + <li>winsys: automatically build sw winsys needed by EGL and d3d1x</li> + <li>d3d1x: don't build progs automatically</li> + <li>d3d1x: add missing memory barrier</li> + <li>d3d1x: link with CXXFLAGS</li> + <li>d3d1x: fix cf analysis</li> + <li>d3d1x: fix warning</li> + <li>d3d1x: fix segfault when hashing</li> + <li>d3d1x: destroy native_display on adapter destruction</li> + <li>d3d1x: fix GUID declarations</li> + <li>d3d1x: redesign the HWND resolver interface</li> + <li>d3d1x: fix API name</li> + <li>d3d1x: define GUIDs in the normal way</li> + <li>d3d1x: add Wine dlls (tri, tex working, but no other testing)</li> + <li>d3d1x: properly reference count the backend</li> + <li>d3d1x: fix deadlocks on non-recursive mutex</li> + <li>d3d1x: bind NULL CSOs before destroying default CSOs on context dtor</li> + <li>d3d1x: initialize the mutex</li> + <li>d3d1x: autogenerate shader enums and text from def files</li> + <li>d3d1x: s/tpf/sm4/g</li> + <li>d3d1x: normalize whitespace</li> + <li>d3d1x: remove specstrings</li> + <li>d3d1x: minifix</li> + <li>d3d1x: rename context params</li> + <li>d3d11: rename screen params</li> + <li>d3d1x: rename params in misc and objects</li> + <li>d3d1x: rename parameters in dxgi</li> + <li>d3d11: obliterate IDL parameter names</li> + <li>d3d1x: remove specstrings.h include</li> + <li>d3d1x: flush the pipe context when presenting</li> + <li>d3d1x: remove another include specstrings.h</li> + <li>d3d1x: flush properly</li> + <li>d3d1x: add missing guid.cpp</li> + <li>d3d1x: fix build without system EGL/egl.h</li> + <li>d3d1x: add autogenerated files as prerequisites, so make builds them</li> + <li>d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too</li> + <li>d3d1x: add shader dumping</li> + <li>d3d1x: add untested support for geometry shader translation</li> + <li>d3d1x: don't assert on unsupported resource types</li> + <li>d3d1x: fix CheckMultisampleQualityLevels</li> + <li>d3d1x: draw to the correct buffer</li> + <li>d3d1x: fix linking of dxbc2tgsi</li> + <li>nvfx: allow setting NULL constant buffers</li> + <li>nvfx: add RGB framebuffer format support in addition to BGR</li> + <li>d3d1x: don't crash on drivers not supporting vertex or geometry sampling</li> + <li>d3d1x: assert if X visual is not among enumerated visuals</li> + <li>d3d1x: stop using GLX in demos, just use the default visual</li> + <li>d3d1x: CRLF -> LF in progs</li> + <li>mesa: make makedepend an hard requirement</li> + <li>gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)</li> + <li>d3d1x: fix parallel build</li> + <li>d3d1x: add private gitignore file</li> + <li>d3d1x: fix progs linking if not all EGL platforms are enabled</li> + <li>d3d1x: link progs with CXXFLAGS</li> + <li>d3d11: advertise IDXGIDevice1, not just IDXGIDevice</li> + <li>d3d11: ignore StructureByteStride</li> + <li>d3d1x: link to libdrm for X11 platform too</li> + <li>ureg: support centroid interpolation</li> + <li>d3d1x: support centroid interpolation</li> + <li>d3d1x: properly support specifying MipLevels as 0</li> + <li>d3d1x: put proper calling convention in headers, fixes 64-bit builds</li> + <li>d3d1x: rework DXGI for occlusion testing and default width/height</li> + <li>d3d1x: fix Map</li> + <li>d3d11: fix reference counting so devices get freed</li> + <li>d3d1x: work around crash in widl</li> + <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li> +</ul></p> + +<p>Lucas Stach (1): +<ul> + <li>nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT</li> +</ul></p> + +<p>Marek Olšák (100): +<ul> + <li>r300g: prevent creating multiple winsys BOs for the same handle</li> + <li>r300g/swtcl: fix CS overrun</li> + <li>st/mesa: fix assertion failure in GetTexImage for cubemaps</li> + <li>util: make calling remove_from_list multiple times in a row safe</li> + <li>r300g: fixup long-lived BO maps being incorrectly unmapped when flushing</li> + <li>r300g: make accessing map_list and buffer_handles thread-safe</li> + <li>r300g: fix a copy-paste typo for logging</li> + <li>r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8</li> + <li>Build r300g by default</li> + <li>util: fix util_pack_color for B4G4R4A4</li> + <li>r300g: fix macrotiling on R350</li> + <li>r300g: code cleanups</li> + <li>r300/compiler: fix projective mapping of 2D NPOT textures</li> + <li>r300/compiler: do not use copy propagation if SaturateMode is used</li> + <li>r300/compiler: fix shadow sampling with swizzled coords</li> + <li>r300g: add support for 3D NPOT textures without mipmapping</li> + <li>r300g: fix swizzling of texture border color</li> + <li>configure.ac: look for libdrm_radeon before building gallium/r300,r600</li> + <li>configure.ac: do not build xorg-r300g by default</li> + <li>Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball</li> + <li>r300g: add support for formats beginning with X, like X8R8G8B8</li> + <li>r300g: fix conditional rendering in non-wait path</li> + <li>r300g: add support for R8G8 colorbuffers</li> + <li>r300g: add support for L8A8 colorbuffers</li> + <li>update release notes for Gallium</li> + <li>r300g: fix microtiling for 16-bits-per-channel formats</li> + <li>r300g: do not print get_param errors in non-debug build</li> + <li>r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART</li> + <li>mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY</li> + <li>r300g: fix texture border for 16-bits-per-channel formats</li> + <li>st/mesa: support RGBA16 and use it for RGBA12 as well</li> + <li>r300g: add a default channel ordering of texture border for unhandled formats</li> + <li>r300g: mention ATI in the renderer string</li> + <li>r300g: rename has_hyperz -> can_hyperz</li> + <li>r300g: turn magic numbers into names in the hyperz code</li> + <li>gallium: add CAPs for indirect addressing and lower it in st/mesa when needed</li> + <li>tgsi: fill out CAPs for indirect addressing</li> + <li>i915g: fill out CAPs for indirect addressing</li> + <li>i965g: fill out CAPs for indirect addressing</li> + <li>nv50: fill out CAPs for indirect addressing</li> + <li>nvfx: fill out CAPs for indirect addressing</li> + <li>r300g: fill out CAPs for indirect addressing</li> + <li>r600g: fill out CAPs for indirect addressing</li> + <li>svga: fill out CAPs for indirect addressing</li> + <li>r300g: fix texture border color for all texture formats</li> + <li>r300g: clean up redundancy in draw functions</li> + <li>r300g: return shader caps from Draw for SWTCL vertex shaders</li> + <li>r300g: remove the hack with OPCODE_RET</li> + <li>r300g: print FS inputs uninitialized due to hardware limits to stderr</li> + <li>r300g: fix rendering with no vertex elements</li> + <li>st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects</li> + <li>docs: add GL 4.1 status</li> + <li>gallium: add PIPE_SHADER_CAP_SUBROUTINES</li> + <li>st/mesa: set MaxUniformComponents</li> + <li>u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall</li> + <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li> + <li>r300/compiler: remove duplicate function rc_mask_to_swz</li> + <li>r300/compiler: add a function for swizzling a mask</li> + <li>r300/compiler: move util functions to radeon_compiler_util</li> + <li>u_blitter: interpolate clear color using a GENERIC varying instead of COLOR</li> + <li>st/mesa: fix texture border color for RED and RG base formats</li> + <li>util: rename u_mempool -> u_slab</li> + <li>r300g: fix texture border color once again</li> + <li>r300/compiler: implement and lower OPCODE_CLAMP</li> + <li>ir_to_mesa: Add support for conditional discards.</li> + <li>r300g: fix texture swizzling with compressed textures on r400-r500</li> + <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li> + <li>r300g: fix up cubemap texture offset computation</li> + <li>r300/compiler: disable the swizzle lowering pass in vertex shaders</li> + <li>r300g: fix build</li> + <li>r300g: use internal BO handle for add_buffer and write_reloc</li> + <li>r300g: implement simple transfer_inline_write for buffers</li> + <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li> + <li>r300g: fix pointer arithmetic with void* in transfer_inline_write</li> + <li>r300g: do not remove unused constants if we are not near the limit</li> + <li>r300g: add capability bit index_bias_supported</li> + <li>r300g: one more r500_index_bias_supported leftover</li> + <li>r300g: do not use the index parameter in set_constant_buffer</li> + <li>r300g: cleanup winsys</li> + <li>r300g: optimize looping over atoms</li> + <li>st/mesa: initialize key in st_vp_varient</li> + <li>u_blitter: use util_is_format_compatible in the assert</li> + <li>r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible</li> + <li>r300g: validate buffers only if any of bound buffers is changed</li> + <li>r300g: also revalidate the SWTCL vertex buffer after its reallocation</li> + <li>r300/compiler: don't terminate regalloc if we surpass max temps limit</li> + <li>r300/compiler: add a function to query program stats (alu, tex, temps..)</li> + <li>r300/compiler: cleanup rc_run_compiler</li> + <li>r300/compiler: do not print pair/tex/presub program stats for vertex shaders</li> + <li>r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask</li> + <li>r300/compiler: make lowering passes possibly use up to two less temps</li> + <li>r300/compiler: remove at least unused immediates if externals cannot be removed</li> + <li>r300/compiler: fix LIT in VS</li> + <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li> + <li>r300g: fix rendering with a vertex attrib having a zero stride</li> + <li>r300g: finally fix the texture corruption on r3xx-r4xx</li> + <li>r300g/swtcl: re-enable LLVM</li> + <li>r300g: mark vertex arrays as dirty after a buffer_offset change</li> + <li>mesa: fix texel store functions for some float formats</li> + <li>r300/compiler: disable the rename_regs pass for loops</li> +</ul></p> + +<p>Mario Kleiner (1): +<ul> + <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li> +</ul></p> + +<p>Mathias Fröhlich (3): +<ul> + <li>r300g: Avoid returning values in a static array, fixing a potential race</li> + <li>r600g: Only compare active vertex elements</li> + <li>st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT</li> +</ul></p> + +<p>Michal Krol (10): +<ul> + <li>svga: Fix relative addressing translation for pixel shaders.</li> + <li>svga: Integer constant register file has a separate namespace.</li> + <li>tgsi/exec: Cleanup the remaining arithmetic instructions.</li> + <li>tgsi/exec: Get rid of obsolete condition codes.</li> + <li>tgsi/build: Reduce interface clutter.</li> + <li>graw/gdi: Initial commit.</li> + <li>scons: Hook-up graw-gdi target.</li> + <li>graw/gdi: Fix window dimensions.</li> + <li>os: Open file streams in binary mode.</li> + <li>graw: Export graw_save_surface_to_file().</li> +</ul></p> + +<p>Nicolas Kaiser (26): +<ul> + <li>swrast: remove duplicated include</li> + <li>egl: remove duplicated include</li> + <li>gallium/rtasm: remove duplicated include</li> + <li>gallium/util: remove duplicated include</li> + <li>gallium/i915: remove duplicated include</li> + <li>gallium/llvmpipe: remove duplicated include</li> + <li>gallium/softpipe: remove duplicated include</li> + <li>gallium/st: remove duplicated includes</li> + <li>gallium/winsys: remove duplicated include</li> + <li>glx: remove duplicated include</li> + <li>dri/common: remove duplicated include</li> + <li>dri/i810: remove duplicated include</li> + <li>dri/i915: remove duplicated include</li> + <li>dri/i965: remove duplicated include</li> + <li>dri/intel: remove duplicated include</li> + <li>dri/mga: remove duplicated include</li> + <li>dri/r128: remove duplicated include</li> + <li>dri/r300: remove duplicated include</li> + <li>dri/r600: remove duplicated include</li> + <li>dri/radeon: remove duplicated includes</li> + <li>dri/savage: remove duplicated include</li> + <li>main: remove duplicated includes</li> + <li>math: remove duplicated includes</li> + <li>st: remove duplicated include</li> + <li>i965g: use Elements macro instead of manual sizeofs</li> + <li>nv50: fix always true conditional in shader optimization</li> +</ul></p> + +<p>Orion Poplawski (1): +<ul> + <li>osmesa: link against libtalloc</li> +</ul></p> + +<p>Owen W. Taylor (1): +<ul> + <li>r600g: Fix location for clip plane registers</li> +</ul></p> + +<p>Peter Clifton (3): +<ul> + <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li> + <li>intel: Add assert check for blitting alignment.</li> + <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li> +</ul></p> + +<p>Robert Hooker (2): +<ul> + <li>intel: Add a new B43 pci id.</li> + <li>egl_dri2: Add missing intel chip ids.</li> +</ul></p> + +<p>Roland Scheidegger (16): +<ul> + <li>gallivm: fix copy&paste bug</li> + <li>gallivm: don't use URem/UDiv when calculating offsets for blocks</li> + <li>gallivm: optimize yuv decoding</li> + <li>gallivm: fix trunc/itrunc comment</li> + <li>gallivm: faster iround implementation for sse2</li> + <li>gallivm: replace sub/floor/ifloor combo with ifloor_fract</li> + <li>gallivm: optimize some tex wrap mode calculations a bit</li> + <li>gallivm: more linear tex wrap mode calculation simplification</li> + <li>gallivm: avoid unnecessary URem in linear wrap repeat case</li> + <li>gallivm: optimize soa linear clamp to edge wrap mode a bit</li> + <li>gallivm: make use of new iround code in lp_bld_conv.</li> + <li>gallivm: fix different handling of [non]normalized coords in linear soa path</li> + <li>gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2</li> + <li>r200: fix r200 large points</li> + <li>mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps</li> + <li>gallium: support for array textures and related changes</li> +</ul></p> + +<p>Shuang He (1): +<ul> + <li>mesa: allow GLfixed arrays for OpenGL ES 2.0</li> +</ul></p> + +<p>Stephan Schmid (1): +<ul> + <li>r600g: fix relative addressing when splitting constant accesses</li> +</ul></p> + +<p>Thomas Hellstrom (21): +<ul> + <li>st/xorg: Don't try to use option values before processing options</li> + <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li> + <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li> + <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li> + <li>st/xorg: Don't try to remove invalid fbs</li> + <li>st/xorg: Fix typo</li> + <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li> + <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li> + <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li> + <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li> + <li>st/xorg: Fix compilation for Xservers >= 1.10</li> + <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li> + <li>egl: Add an include for size_t</li> + <li>mesa: Add talloc includes for gles</li> + <li>st/egl: Fix build for include files in nonstandard places</li> + <li>svga/drm: Optionally resolve calls to powf during link-time</li> + <li>gallium/targets: Trivial crosscompiling fix</li> + <li>st/xorg: Add a function to flush pending rendering and damage</li> + <li>gallium/targets/xorg-vmwgfx: Xv fixes</li> + <li>xorg/vmwgfx: Flush even if we don't autopaint the color key</li> + <li>xorg/vmwgfx: Don't clip video to viewport</li> +</ul></p> + +<p>Tilman Sauerbeck (35): +<ul> + <li>r600g: Fixed a bo leak in r600_blit_state_ps_shader().</li> + <li>r600g: Use clamped math for RCP and RSQ.</li> + <li>r600g: Formatting fixes.</li> + <li>r600g: Added DB_SHADER_CONTROL defines.</li> + <li>r600g: Only set PA_SC_EDGERULE on rv770 and greater.</li> + <li>r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.</li> + <li>r600g: Fixed the shift in S_02880C_KILL_ENABLE.</li> + <li>glsl2: Empty functions can be inlined.</li> + <li>glsl2: Fixed cloning of ir_call error instructions.</li> + <li>r600g: Added support for TGSI_SEMANTIC_FACE.</li> + <li>gallium/docs: Fixed a typo in the SCS opcode description.</li> + <li>r600g: Honour destination operand's writemask in the SCS implementation.</li> + <li>r600g: Implemented the Z and W component write for the SCS opcode.</li> + <li>python/tests: Fixed tri.py for API and TGSI syntax changes.</li> + <li>r600g: Removed debug code.</li> + <li>gallium/docs: The RET opcode may appear anywhere in a subroutine.</li> + <li>r600g: Destroy the blitter.</li> + <li>r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().</li> + <li>r600g: Cleaned up index buffer reference handling in the draw module.</li> + <li>r600g: Fixed r600_vertex_element leak.</li> + <li>r600g: Added r600_pipe_shader_destroy().</li> + <li>r600g: Also clear bc data when we're destroying a shader.</li> + <li>r600g: In radeon_bo(), call LIST_INITHEAD early.</li> + <li>r600g: Destroy the blitter.</li> + <li>r600g: Removed unused 'ptr' argument from radeon_bo().</li> + <li>r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().</li> + <li>r600g: Fixed unmap condition in radeon_bo_pb_destroy().</li> + <li>r600g: Made radeon_bo::map_count signed.</li> + <li>r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.</li> + <li>r600g: Delete custom_dsa_flush on shutdown.</li> + <li>r600g: Fixed two memory leaks in winsys.</li> + <li>r600g: Destroy the winsys in r600_destroy_screen().</li> + <li>st/mesa: Reset the index buffer before destroying the pipe context.</li> + <li>st/mesa: Reset the constant buffers before destroying the pipe context.</li> + <li>r600g: Removed duplicated call to tgsi_split_literal_constant().</li> +</ul></p> + +<p>Timo Wiren (1): +<ul> + <li>Fix typos in comments and debug output strings.</li> +</ul></p> + +<p>Tom Fogal (3): +<ul> + <li>Implement x86_64 atomics for compilers w/o intrinsics.</li> + <li>Prefer intrinsics to handrolled atomic ops.</li> + <li>Revert "Prefer intrinsics to handrolled atomic ops."</li> +</ul></p> + +<p>Tom Stellard (32): +<ul> + <li>r300/compiler: Refactor the pair instruction data structures</li> + <li>r300g: Always try to build libr300compiler.a</li> + <li>r300/compiler: Fix two mistakes in the presubtract optimization pass.</li> + <li>r300/compiler: Add more helper functions for iterating through sources</li> + <li>r300/compiler: Print immediate values after "dead constants" pass</li> + <li>r300/compiler: radeon_remove_constants.c: fix indentation</li> + <li>r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass</li> + <li>r300/compiler: Fix segfault in error path</li> + <li>r300/compiler: Don't use rc_error() unless the error is unrecoverable</li> + <li>r300/compiler: Don't merge instructions that write output regs and ALU result</li> + <li>r300/compiler: Create a helper function for merging presubtract sources</li> + <li>r300/compiler: Fix incorrect assumption</li> + <li>r300/compiler: Clear empty registers after constant folding</li> + <li>r300/compiler: Add a new function for more efficient dataflow analysis</li> + <li>r300g: Add new debug option for logging vertex/fragment program stats</li> + <li>r300/compiler: Use rc_get_readers_normal() for presubtract optimizations</li> + <li>r300/compiler: Don't clobber presubtract sources during optimizations</li> + <li>r300/compiler: Don't track readers into an IF block.</li> + <li>r300/compiler: Make sure presubtract sources use supported swizzles</li> + <li>r300/compiler: Fix register allocator's handling of loops</li> + <li>r300/compiler: Fix instruction scheduling within IF blocks</li> + <li>r300/compiler: Use zero as the register index for unused sources</li> + <li>r300/compiler: Ignore alpha dest register when replicating the result</li> + <li>r300/compiler: Add rc_get_readers()</li> + <li>r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()</li> + <li>r300/compiler: Track readers through branches in rc_get_readers()</li> + <li>r300/compiler: Convert RGB to alpha in the scheduler</li> + <li>r300/compiler: Use presubtract operations as much as possible</li> + <li>r300/compiler: Enable rename_reg pass for r500 cards</li> + <li>r300/compiler: Add a more efficient version of rc_find_free_temporary()</li> + <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li> + <li>r300/compiler: Fix black terrain in Civ4</li> +</ul></p> + +<p>Victor Tseng (1): +<ul> + <li>egl/i965: include inline_wrapper_sw_helper.h</li> +</ul></p> + +<p>Viktor Novotný (6): +<ul> + <li>dri/nouveau: Import headers from rules-ng-ng</li> + <li>dri/nouveau: nv04: Use rules-ng-ng headers</li> + <li>dri/nouveau: nv10: Use rules-ng-ng headers</li> + <li>dri/nouveau nv20: Use rules-ng-ng headers</li> + <li>dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers</li> + <li>dri/nouveau: Clean up magic numbers in get_rt_format</li> +</ul></p> + +<p>Vinson Lee (214): +<ul> + <li>llvmpipe: Remove unnecessary header.</li> + <li>r600g: Remove unnecessary headers.</li> + <li>mesa: Include missing header in program.h.</li> + <li>glsl: Fix 'format not a string literal and no format arguments' warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>nvfx: Silence uninitialized variable warnings.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence unused variable warning.</li> + <li>nv50: Update files in SConscript to match Makefile.</li> + <li>nv50: Remove unnecessary headers.</li> + <li>nv50: Silence uninitialized variable warning.</li> + <li>nv50: Silence uninitialized variable warning.</li> + <li>nv50: Silence uninitialized variable warning.</li> + <li>gallivm: Remove unnecessary headers.</li> + <li>draw: Remove unnecessary header.</li> + <li>nv50: Silence uninitialized variable warnings.</li> + <li>nv50: Fix 'control reaches end of non-void function' warning.</li> + <li>mesa/st: Silence uninitialized variable warning.</li> + <li>gallivm: Remove unnecessary header.</li> + <li>r600g: Remove unnecessary header.</li> + <li>r600g: Remove unnecessary headers.</li> + <li>r600g: Fix implicit declaration warning.</li> + <li>r600g: Fix memory leak on error path.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence unused variable warnings.</li> + <li>mesa: bump version to 7.10</li> + <li>ir_to_mesa: Remove unused member array_indexed from struct statevar_element.</li> + <li>mesa: Silence "'valid_texture_object' defined but not used" warning.</li> + <li>x86: Silence unused variable warning on Mac OS X.</li> + <li>glsl: Fix 'control reaches end of non-void function' warning.</li> + <li>nvfx: Remove const qualifer from nvfx_vertprog_translate.</li> + <li>nvfx: Silence uninitialized variable warnings.</li> + <li>r600g: Remove unused variable.</li> + <li>nv50: Silence missing initializer warning.</li> + <li>nv50: Remove dead initialization.</li> + <li>nv50: Remove dead initialization.</li> + <li>tgsi: Remove duplicate case value.</li> + <li>glut: Define markWindowHidden for non-Windows only.</li> + <li>glut: Define eventParser for non-Windows only.</li> + <li>r300g: Silence uninitialized variable warning.</li> + <li>intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.</li> + <li>mesa: Remove unnecessary headers.</li> + <li>r600g: Remove unnecessary header.</li> + <li>unichrome: Remove unnecessary header.</li> + <li>intel: Remove unnecessary headers.</li> + <li>r600g: Remove unused variable.</li> + <li>r600g: Disable unused variables.</li> + <li>r600g: Remove unused variable.</li> + <li>r600g: Silence 'control reaches end of non-void function' warning.</li> + <li>r600g: Remove unused variable.</li> + <li>r600g: Remove unused variable.</li> + <li>r600g: Disable unused variables.</li> + <li>intel: Remove unnecessary header.</li> + <li>st/dri: Remove unnecessary header.</li> + <li>r600g: Remove unused variable.</li> + <li>r300g: Remove unused variable.</li> + <li>r600g: Don't return a value in function returning void.</li> + <li>r600g: Remove unused variables.</li> + <li>r600g: Include p_compiler.h instead of malloc.h.</li> + <li>r600g: Silence uninitialized variable warnings.</li> + <li>scons: Add MinGW-w64 prefixes for MinGW build.</li> + <li>dri: Add GET_PROGRAM_NAME definition for Mac OS X.</li> + <li>scons: Add program/sampler.cpp to SCons build.</li> + <li>mesa: Fix printf format warning.</li> + <li>mesa: Fix printf format warning.</li> + <li>mesa: Fix printf format warning.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r600g: Update SConscript.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r600g: Update SConscript.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r600g: Update SConscript.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r600g: Fix SCons build.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Remove declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>glsl: Remove unnecessary header.</li> + <li>savage: Remove unnecessary header.</li> + <li>r600g: Remove unused variable.</li> + <li>r600g: Remove unnecessary headers.</li> + <li>r600g: Fix SCons build.</li> + <li>r600g: Remove unnecessary header.</li> + <li>gallivm: Remove unnecessary header.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>r600g: Silence uninitialized variable warning.</li> + <li>i915: Silence unused variable warning in non-debug builds.</li> + <li>i915: Silence unused variable warning in non-debug builds.</li> + <li>i965: Silence unused variable warning on non-debug builds.</li> + <li>i965: Silence unused variable warning on non-debug builds.</li> + <li>i965: Initialize member variables.</li> + <li>r300: Silence uninitialized variable warning.</li> + <li>tdfx: Silence unused variable warning on non-debug builds.</li> + <li>gallivm: Remove unnecessary header.</li> + <li>glsl: Initialize variable in ir_derefence_array::constant_expression_value</li> + <li>mesa: Add missing header to shaderobj.h.</li> + <li>llvmpipe: Return non-zero exit code for lp_test_round failures.</li> + <li>r300/compiler: Remove unused variable.</li> + <li>st/xorg: Fix memory leak on error path.</li> + <li>llvmpipe: Initialize state variable in debug_bin function.</li> + <li>llvmpipe: Initialize variable.</li> + <li>draw: Move loop variable declaration outside for loop.</li> + <li>r600g: Ensure r600_src is initialized in tgsi_exp function.</li> + <li>glsl: Add assert for unhandled ir_shader case.</li> + <li>swrast: Print out format on unexpected failure in _swrast_DrawPixels.</li> + <li>llvmpipe: Remove unnecessary header.</li> + <li>draw: Remove unnecessary header.</li> + <li>gallivm: Silence uninitialized variable warnings.</li> + <li>gallivm: Silence uninitialized variable warnings.</li> + <li>gallivm: Silence uninitialized variable warning.</li> + <li>r300g: Silence uninitialized variable warning.</li> + <li>mesa: Remove unnecessary headers.</li> + <li>r600g: Silence uninitialized variable warnings.</li> + <li>st/mesa: Remove unnecessary header.</li> + <li>mesa: Remove unnecessary header.</li> + <li>egl: Remove unnecessary headers.</li> + <li>swrast: Print out format on unexpected failure in _swrast_ReadPixels.</li> + <li>st/mesa: Silence uninitialized variable warning.</li> + <li>savage: Remove unnecessary header.</li> + <li>st/vega: Remove unnecessary headers.</li> + <li>dri/nouveau: Silence uninitialized variable warning.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>i965: Silence uninitialized variable warning.</li> + <li>i965: Silence uninitialized variable warning.</li> + <li>mesa: Clean up header file inclusion in accum.h.</li> + <li>mesa: Clean up header file inclusion in version.h.</li> + <li>mesa: Clean up header file inclusion in api_loopback.h.</li> + <li>mesa: Clean up header file inclusion in api_validate.h.</li> + <li>mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.</li> + <li>mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.</li> + <li>mesa: Clean up header file inclusion in arrayobj.h.</li> + <li>mesa: Clean up header file inclusion in atifragshader.h.</li> + <li>mesa: Clean up header file inclusion in attrib.h.</li> + <li>mesa: Clean up header file inclusion in blend.h.</li> + <li>mesa: Clean up header file inclusion in buffers.h.</li> + <li>mesa: Clean up header file inclusion in colortab.h.</li> + <li>mesa: Clean up header file inclusion in convolve.h.</li> + <li>mesa: Clean up header file inclusion in debug.h.</li> + <li>mesa: Clean up header file inclusion in depth.h.</li> + <li>mesa: Clean up header file inclusion in depthstencil.h.</li> + <li>mesa: Clean up header file inclusion in drawpix.h.</li> + <li>mesa: Clean up header file inclusion in drawtex.h.</li> + <li>mesa: Clean up header file inclusion in enable.h.</li> + <li>mesa: Clean up header file inclusion in extensions.h.</li> + <li>graw: Add struct pipe_surface forward declaration.</li> + <li>mesa: Clean up header file inclusion in fbobject.h.</li> + <li>mesa: Clean up header file inclusion in ffvertex_prog.h.</li> + <li>mesa: Clean up header file inclusion in fog.h.</li> + <li>mesa: Clean up header file inclusion in framebuffer.h.</li> + <li>mesa: Clean up header file inclusion in hint.h.</li> + <li>mesa: Clean up header file inclusion in histogram.h.</li> + <li>mesa: Clean up header file inclusion in image.h.</li> + <li>mesa: Add missing header and forward declarations in dd.h.</li> + <li>mesa: Clean up header file inclusion in light.h.</li> + <li>mesa: Clean up header file inclusion in lines.h.</li> + <li>mesa: Clean up header file inclusion in matrix.h.</li> + <li>mesa: Clean up header file inclusion in multisample.h.</li> + <li>mesa: Clean up header file inclusion in nvprogram.h.</li> + <li>winsys/xlib: Add cygwin to SConscript.</li> + <li>mesa: Clean up header file inclusion in pixel.h.</li> + <li>mesa: Clean up header file inclusion in pixelstore.h.</li> + <li>mesa: Fix printf format warnings.</li> + <li>mesa: Clean up header file inclusion in points.h.</li> + <li>i965: Silence uninitialized variable warning.</li> + <li>glsl: Add ir_constant_expression.cpp to SConscript.</li> + <li>mesa: Add definitions for inverse hyperbolic function on MSVC.</li> + <li>glsl: Fix 'control reaches end of non-void function' warning.</li> + <li>glsl: Add lower_vector.cpp to SConscript.</li> + <li>glsl: Fix type of label 'default' in switch statement.</li> + <li>st/mesa: Remove unnecessary headers.</li> + <li>swrast: Remove unnecessary header.</li> + <li>r600: Remove unnecesary header.</li> + <li>intel: Remove unnecessary header.</li> + <li>mesa: Clean up header file inclusion in polygon.h.</li> + <li>mesa: Clean up header file inclusion in rastpos.h.</li> + <li>mesa: Clean up header file inclusion in readpix.h.</li> + <li>mesa: Clean up header file inclusion in renderbuffer.h.</li> + <li>mesa: Clean up header file inclusion in scissor.h.</li> + <li>mesa: Clean up header file inclusion in shaderapi.h.</li> + <li>mesa: Clean up header file inclusion in shared.h.</li> + <li>mesa: Clean up header file inclusion in stencil.h.</li> + <li>r600: Remove unnecessary header.</li> + <li>llvmpipe: Remove unnecessary headers.</li> + <li>mesa: Clean up header file inclusion in syncobj.h.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>r300/compiler: Move declaration before code.</li> + <li>mesa: Clean up header file inclusion in texcompress.h.</li> + <li>st/vega: Silence uninitialized variable warning.</li> + <li>mesa: Clean up header file inclusion in texcompress_s3tc.h.</li> + <li>mesa: Clean up header file inclusion in texenvprogram.h.</li> + <li>mesa: Clean up header file inclusion in texformat.h.</li> + <li>mesa: Clean up header file inclusion in texgetimage.h.</li> + <li>mesa: Clean up header file inclusion in texobj.h.</li> + <li>gallium/noop: Add prototype for noop_init_state_functions.</li> + <li>mesa: Clean up header file inclusion in texrender.h.</li> + <li>mesa: Clean up header file inclusion in transformfeedback.h.</li> + <li>mesa: Clean up header file inclusion in varray.h.</li> + <li>mesa: Clean up header file inclusion in viewport.h.</li> + <li>r200: Silence uninitialized variable warning.</li> + <li>r600g: Fix SCons build.</li> + <li>i965: Silence uninitialized variable warning.</li> +</ul></p> + +<p>Xavier Chantry (8): +<ul> + <li>nv50: fix size of outputs_written array</li> + <li>nv50: apply layout_mask to tile_flags</li> + <li>nvfx: only expose one rt on nv30</li> + <li>nvfx: fb->nr_cbufs <= 1 on nv30</li> + <li>nvfx: reset nvfx->hw_zeta</li> + <li>nvfx: fixes after array textures merge</li> + <li>init ps->context with util_surfaces_get and do_get</li> + <li>gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views</li> +</ul></p> + +<p>Xiang, Haihao (10): +<ul> + <li>mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7</li> + <li>i965: add support for polygon mode on Sandybridge.</li> + <li>i965: fix for flat shading on Sandybridge</li> + <li>i965: set minimum/maximum Point Width on Sandybridge</li> + <li>meta: allow nested meta operations</li> + <li>i965: support for two-sided lighting on Sandybridge</li> + <li>i965: fix register region description</li> + <li>i965: use align1 access mode for instructions with execSize=1 in VS</li> + <li>i965: don't spawn GS thread for LINELOOP on Sandybridge</li> + <li>i965: use BLT to clear buffer if possible on Sandybridge</li> +</ul></p> + +<p>Zack Rusin (8): +<ul> + <li>rbug: fix rbug when contexts are being destroyed</li> + <li>llvmpipe: fix rasterization of vertical lines on pixel boundaries</li> + <li>scons: build the xorg state trackers only when env includes drm</li> + <li>gallivm: implement indirect addressing of the output registers</li> + <li>gallivm: implement indirect addressing over inputs</li> + <li>gallivm: fix storing of the addr register</li> + <li>scons: add alias for identity</li> + <li>gallium/util: add states relevant to geometry shaders</li> +</ul></p> + +<p>Zhenyu Wang (40): +<ul> + <li>i965: disasm quarter and write enable instruction control on sandybridge</li> + <li>i965: new state dump for sandybridge</li> + <li>i965: enable accumulator update in PS kernel too on sandybridge</li> + <li>i965: Fix color interpolation on sandybridge</li> + <li>i965: force zero in clipper to ignore RTAIndex on sandybridge</li> + <li>i965: fix point size setting in header on sandybridge</li> + <li>i965: ff sync message change for sandybridge</li> + <li>i965: ignore quads for GS kernel on sandybridge</li> + <li>i965: add sandybridge viewport state bo into validation list</li> + <li>i965: VS use SPF mode on sandybridge for now</li> + <li>i965: fix jump count on sandybridge</li> + <li>i965: Fix sampler on sandybridge</li> + <li>i965: fix const register count for sandybridge</li> + <li>i965: Add all device ids for sandybridge</li> + <li>i965: sandybridge pipe control workaround before write cache flush</li> + <li>i965: only allow SIMD8 kernel on sandybridge now</li> + <li>i965: don't do calculation for delta_xy on sandybridge</li> + <li>i965: fix pixel w interpolation on sandybridge</li> + <li>i965: enable polygon offset on sandybridge</li> + <li>i965: fix scissor state on sandybridge</li> + <li>i965: fix point sprite on sandybridge</li> + <li>i965: fix occlusion query on sandybridge</li> + <li>i965: fallback bitmap operation on sandybridge</li> + <li>i965: Always set tiling for depth buffer on sandybridge</li> + <li>i965: fallback lineloop on sandybridge for now</li> + <li>Revert "i965: Always set tiling for depth buffer on sandybridge"</li> + <li>i965: always set tiling for fbo depth buffer on sandybridge</li> + <li>i965: Fix GS hang on Sandybridge</li> + <li>Revert "i965: fallback lineloop on sandybridge for now"</li> + <li>i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6</li> + <li>i965: fix dest type of 'endif' on sandybridge</li> + <li>Revert "i965: VS use SPF mode on sandybridge for now"</li> + <li>i965: also using align1 mode for math2 on sandybridge</li> + <li>i965: Fix GS state uploading on Sandybridge</li> + <li>i965: upload WM state for _NEW_POLYGON on sandybridge</li> + <li>i965: Use MI_FLUSH_DW for blt ring flush on sandybridge</li> + <li>i965: explicit tell header present for fb write on sandybridge</li> + <li>i965: Fix occlusion query on sandybridge</li> + <li>i965: Use last vertex convention for quad provoking vertex on sandybridge</li> + <li>i965: Fix provoking vertex select in clip state for sandybridge</li> +</ul></p> + +<p>Zou Nan hai (1): +<ul> + <li>i965: skip too small size mipmap</li> +</ul></p> + +<p>delphi (2): +<ul> + <li>draw: added userclip planes and updated variant_key</li> + <li>draw: some changes to allow for runtime changes to userclip planes</li> +</ul></p> + +<p>nobled (3): +<ul> + <li>r300g: Abort if atom allocations fail</li> + <li>r300g: Abort if draw_create() fails</li> + <li>r300g: Drop unnecessary cast</li> +</ul></p> + +<p>pontus lidman (1): +<ul> + <li>mesa: check for posix_memalign() errors</li> +</ul></p> + +<p>richard (2): +<ul> + <li>evergreen : fix z format setting, enable stencil.</li> + <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li> +</ul></p> </body> </html> diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html new file mode 100644 index 0000000000..277339bc4c --- /dev/null +++ b/docs/relnotes-7.11.html @@ -0,0 +1,62 @@ +<HTML> + +<head> +<TITLE>Mesa Release Notes</TITLE> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.11 Release Notes / (release date TBD)</H1> + +<p> +Mesa 7.11 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.11.1. +</p> +<p> +Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +<li>GL_ARB_draw_instanced extension (gallium drivers, swrast) +<li>GL_ARB_instanced_arrays extension (gallium drivers) +<li>GL_ARB_texture_compression_rgtc (gallium r600, swrast) +<li>GL_ARB_draw_buffers_blend (gallium) +<li>GL_EXT_texture_sRGB_decode (gallium drivers, swrast, i965) +</ul> + + +<h2>Bug fixes</h2> +<ul> +</ul> + + +<h2>Changes</h2> +<ul> +<li>The Windows MSVC project files have been removed. They haven't been maintained +in quite a while. Building with SCons is an alterantive. +<li>Removed GL_SGI_texture_color_table support from swrast driver - the only +driver that implemented it. +</ul> + + +</body> +</html> diff --git a/docs/relnotes-7.9.1.html b/docs/relnotes-7.9.1.html new file mode 100644 index 0000000000..bef4ef1dd9 --- /dev/null +++ b/docs/relnotes-7.9.1.html @@ -0,0 +1,406 @@ +<HTML> + +<head> +<TITLE>Mesa Release Notes</TITLE> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.9.1 Release Notes / January 7, 2011</H1> + +<p> +Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release. +</p> +<p> +Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz +07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2 +c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip +ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz +41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2 +90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip +</pre> + + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> +<p>This list is likely incomplete.</p> +<ul> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb && stfb->iface == stfbi' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr->operands[i]->type->is_scalar()' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li> +</ul> + + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-7.9..mesa-7.9.1 +</pre> + +<p>Alex Deucher (5): +<ul> + <li>r100: revalidate after radeon_update_renderbuffers</li> + <li>r600c: add missing radeon_prepare_render() call on evergreen</li> + <li>r600c: properly align mipmaps to group size</li> + <li>gallium/egl: fix r300 vs r600 loading</li> + <li>r600c: fix some opcodes on evergreen</li> +</ul></p> + +<p>Aras Pranckevicius (2): +<ul> + <li>glsl: fix crash in loop analysis when some controls can't be determined</li> + <li>glsl: fix matrix type check in ir_algebraic</li> +</ul></p> + +<p>Brian Paul (27): +<ul> + <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li> + <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li> + <li>egl/i965: include inline_wrapper_sw_helper.h</li> + <li>mesa: Add missing else in do_row_3D</li> + <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li> + <li>mesa: handle more pixel types in mipmap generation code</li> + <li>mesa: make glIsBuffer() return false for never bound buffers</li> + <li>mesa: fix glDeleteBuffers() regression</li> + <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li> + <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li> + <li>st/mesa: fix mapping of zero-sized buffer objects</li> + <li>mesa: check for posix_memalign() errors</li> + <li>llvmpipe: fix broken stencil writemask</li> + <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li> + <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li> + <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li> + <li>mesa: test for cube map completeness in glGenerateMipmap()</li> + <li>tnl: Initialize gl_program_machine memory in run_vp.</li> + <li>tnl: a better way to initialize the gl_program_machine memory</li> + <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li> + <li>glsl: fix off by one in register index assertion</li> + <li>st/mesa: fix mipmap generation bug</li> + <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li> + <li>mesa: no-op glBufferSubData() on size==0</li> + <li>tdfx: s/Format/_BaseFormat/</li> + <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li> + <li>mesa: Bump the number of bits in the register index.</li> +</ul></p> + +<p>Chad Versace (5): +<ul> + <li>glsl: Fix lexer rule for ^=</li> + <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li> + <li>glsl: Fix ir_expression::constant_expression_value()</li> + <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li> + <li>glsl: Fix linker bug in cross_validate_globals()</li> +</ul></p> + +<p>Chia-I Wu (10): +<ul> + <li>targets/egl: Fix linking with libdrm.</li> + <li>st/vega: Fix version check in context creation.</li> + <li>st/egl: Do not finish a fence that is NULL.</li> + <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li> + <li>st/mesa: Unreference the sampler view in st_bind_surface.</li> + <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li> + <li>st/vega: Do not wait NULL fences.</li> + <li>mesa: Do not advertise GL_OES_texture_3D.</li> + <li>egl_glx: Fix borken driver.</li> + <li>egl: Check extensions.</li> +</ul></p> + +<p>Daniel Lichtenberger (1): +<ul> + <li>radeon: fix potential segfault in renderbuffer update</li> +</ul></p> + +<p>Daniel Vetter (1): +<ul> + <li>r200: revalidate after radeon_update_renderbuffers</li> +</ul></p> + +<p>Dave Airlie (1): +<ul> + <li>r300g: fixup rs690 tiling stride alignment calculations.</li> +</ul></p> + +<p>Eric Anholt (13): +<ul> + <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li> + <li>glsl: Free the loop state context when we free the loop state.</li> + <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li> + <li>i965: Add support for rendering to SARGB8 FBOs.</li> + <li>glsl: Add a helper constructor for expressions that works out result type.</li> + <li>glsl: Fix structure and array comparisions.</li> + <li>glsl: Quiet unreachable no-return-from-function warning.</li> + <li>glsl: Mark the array access for whole-array comparisons.</li> + <li>glsl: Fix flipped return of has_value() for array constants.</li> + <li>mesa: Add getters for the rest of the supported draw buffers.</li> + <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li> + <li>i965: Correct the dp_read message descriptor setup on g4x.</li> + <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li> +</ul></p> + +<p>Fabian Bieler (1): +<ul> + <li>glsl: fix lowering conditional returns in subroutines</li> +</ul></p> + +<p>Francisco Jerez (3): +<ul> + <li>meta: Don't leak alpha function/reference value changes.</li> + <li>meta: Fix incorrect rendering of the bitmap alpha component.</li> + <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li> +</ul></p> + +<p>Henri Verbeet (2): +<ul> + <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li> + <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li> +</ul></p> + +<p>Ian Romanick (33): +<ul> + <li>Add 7.9 md5sums</li> + <li>docs: Import 7.8.x release notes from 7.8 branch.</li> + <li>docs: download.html does not need to be updated for each release</li> + <li>docs: Update mailing lines from sf.net to freedesktop.org</li> + <li>docs: added news item for 7.9 release</li> + <li>mesa: Validate assembly shaders when GLSL shaders are used</li> + <li>linker: Reject shaders that have unresolved function calls</li> + <li>mesa: Refactor validation of shader targets</li> + <li>glsl: Slightly change the semantic of _LinkedShaders</li> + <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li> + <li>glsl: Commit lexer files changed by previous cherry picking</li> + <li>mesa: Make metaops use program refcounts instead of names.</li> + <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li> + <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li> + <li>glsl: better handling of linker failures</li> + <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li> + <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li> + <li>glsl/linker: Free any IR discarded by optimization passes.</li> + <li>glsl: Add an optimization pass to simplify discards.</li> + <li>glsl: Add a lowering pass to move discards out of if-statements.</li> + <li>i915: Correctly generate unconditional KIL instructions</li> + <li>glsl: Add unary ir_expression constructor</li> + <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li> + <li>glcpp: Commit changes in generated files cause by previous commit</li> + <li>glsl: Inherrit type of declared variable from initializer</li> + <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li> + <li>linker: Ensure that unsized arrays have a size after linking</li> + <li>linker: Fix regressions caused by previous commit</li> + <li>linker: Allow built-in arrays to have different sizes between shader stages</li> + <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li> + <li>Refresh autogenerated file builtin_function.cpp.</li> + <li>docs: Initial set of release notes for 7.9.1</li> + <li>mesa: set version string to 7.9.1</li> +</ul></p> + +<p>Julien Cristau (1): +<ul> + <li>Makefile: don't include the same files twice in the tarball</li> +</ul></p> + +<p>Kenneth Graunke (19): +<ul> + <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li> + <li>generate_builtins.py: Output large strings as arrays of characters.</li> + <li>glsl: Fix constant component count in vector constructor emitting.</li> + <li>ir_dead_functions: Actually free dead functions and signatures.</li> + <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.</li> + <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li> + <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> + <li>glsl: Use do_common_optimization in the standalone compiler.</li> + <li>glsl: Don't inline function prototypes.</li> + <li>glsl: Add a virtual as_discard() method.</li> + <li>glsl: Remove "discard" support from lower_jumps.</li> + <li>glsl: Refactor get_num_operands.</li> + <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li> + <li>glsl: Clean up code by adding a new is_break() function.</li> + <li>glsl: Consider the "else" branch when looking for loop breaks.</li> + <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li> + <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li> + <li>Fix build on systems where "python" is python 3.</li> + <li>i965: Internally enable GL_NV_blend_square on ES2.</li> +</ul></p> + +<p>Kristian Høgsberg (1): +<ul> + <li>i965: Don't write mrf assignment for pointsize output</li> +</ul></p> + +<p>Luca Barbieri (1): +<ul> + <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li> +</ul></p> + +<p>Marek Olšák (17): +<ul> + <li>r300g: fix microtiling for 16-bits-per-channel formats</li> + <li>r300g: fix texture border for 16-bits-per-channel formats</li> + <li>r300g: add a default channel ordering of texture border for unhandled formats</li> + <li>r300g: fix texture border color for all texture formats</li> + <li>r300g: fix rendering with no vertex elements</li> + <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li> + <li>r300g: fix texture border color once again</li> + <li>r300g: fix texture swizzling with compressed textures on r400-r500</li> + <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li> + <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li> + <li>st/mesa: initialize key in st_vp_varient</li> + <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li> + <li>r300g: fix rendering with a vertex attrib having a zero stride</li> + <li>ir_to_mesa: Add support for conditional discards.</li> + <li>r300g: finally fix the texture corruption on r3xx-r4xx</li> + <li>mesa: fix texel store functions for some float formats</li> + <li>r300/compiler: disable the rename_regs pass for loops</li> +</ul></p> + +<p>Mario Kleiner (1): +<ul> + <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li> +</ul></p> + +<p>Peter Clifton (1): +<ul> + <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li> +</ul></p> + +<p>Robert Hooker (2): +<ul> + <li>intel: Add a new B43 pci id.</li> + <li>egl_dri2: Add missing intel chip ids.</li> +</ul></p> + +<p>Roland Scheidegger (1): +<ul> + <li>r200: fix r200 large points</li> +</ul></p> + +<p>Thomas Hellstrom (17): +<ul> + <li>st/xorg: Don't try to use option values before processing options</li> + <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li> + <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li> + <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li> + <li>st/xorg: Don't try to remove invalid fbs</li> + <li>st/xorg: Fix typo</li> + <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li> + <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li> + <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li> + <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li> + <li>st/xorg: Fix compilation for Xservers >= 1.10</li> + <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li> + <li>egl: Add an include for size_t</li> + <li>mesa: Add talloc includes for gles</li> + <li>st/egl: Fix build for include files in nonstandard places</li> + <li>svga/drm: Optionally resolve calls to powf during link-time</li> + <li>gallium/targets: Trivial crosscompiling fix</li> +</ul></p> + +<p>Tom Stellard (7): +<ul> + <li>r300/compiler: Make sure presubtract sources use supported swizzles</li> + <li>r300/compiler: Fix register allocator's handling of loops</li> + <li>r300/compiler: Fix instruction scheduling within IF blocks</li> + <li>r300/compiler: Use zero as the register index for unused sources</li> + <li>r300/compiler: Ignore alpha dest register when replicating the result</li> + <li>r300/compiler: Use correct swizzles for all presubtract sources</li> + <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li> +</ul></p> + +<p>Vinson Lee (1): +<ul> + <li>glsl: Fix 'control reaches end of non-void function' warning.</li> +</ul></p> + +<p>richard (1): +<ul> + <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li> +</ul></p> + +</body> +</html> diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html new file mode 100644 index 0000000000..65929cc2ac --- /dev/null +++ b/docs/relnotes-7.9.2.html @@ -0,0 +1,336 @@ +<HTML> + +<head> +<TITLE>Mesa Release Notes</TITLE> +<link rel="stylesheet" type="text/css" href="mesa.css"> +<meta http-equiv="content-type" content="text/html; charset=utf-8" /> +</head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.9.2 Release Notes / TBD</H1> + +<p> +Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release. +</p> +<p> +Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz +8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2 +427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip +aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz +18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2 +3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip +</pre> + + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> +<p>This list is likely incomplete.</p> +<ul> +<li>Fix an off-by-one bug in a vsplit assertion.</li> +<li>Fix incorrect handling of <tt>layout</tt> qualifier +with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> + +<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li> + +<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li> + +<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li> + +<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li> + +<li>Assorted Gallium llvmpipe driver bug fixes</li> + +<li>Assorted Mesa/Gallium state tracker bug fixes</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li> + +<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li> + +<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li> + +<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> + +</ul> + + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-7.9.1..mesa-7.9.2 +</pre> + +<p>Alberto Milone (1): +<ul> + <li>r600c: add evergreen ARL support.</li> +</ul></p> + +<p>Brian Paul (19): +<ul> + <li>draw: Fix an off-by-one bug in a vsplit assertion.</li> + <li>mesa: fix a few format table mistakes, assertions</li> + <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li> + <li>mesa: don't assert in GetIntegerIndexed, etc</li> + <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li> + <li>llvmpipe: make sure binning is active when we begin/end a query</li> + <li>st/mesa: fix incorrect fragcoord.x translation</li> + <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li> + <li>cso: fix loop bound in cso_set_vertex_samplers()</li> + <li>st/mesa: set renderbuffer _BaseFormat in a few places</li> + <li>st/mesa: fix the default case in st_format_datatype()</li> + <li>st/mesa: need to translate clear color according to surface's base format</li> + <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li> + <li>docs: add links to 7.9.1 and 7.9.2 release notes</li> + <li>mesa: include compiler.h for ASSERT macro</li> + <li>glsl: add ir_shader case in switch stmt to silence warning</li> + <li>glsl2: fix signed/unsigned comparison warning</li> + <li>mesa: implement glGetShaderPrecisionFormat()</li> + <li>docs: updated environment variable list</li> +</ul></p> + +<p>Bryce Harrington (1): +<ul> + <li>r300g: Null pointer check for buffer deref in gallium winsys</li> +</ul></p> + +<p>Chad Versace (14): +<ul> + <li>glsl: At link-time, check that globals have matching centroid qualifiers</li> + <li>glcpp: Fix segfault when validating macro redefinitions</li> + <li>glsl: Fix parser rule for type_specifier</li> + <li>glsl: Change default value of ast_type_specifier::precision</li> + <li>glsl: Add semantic checks for precision qualifiers</li> + <li>glsl: Add support for default precision statements</li> + <li>glsl: Remove redundant semantic check in parser</li> + <li>glsl: Fix semantic checks on precision qualifiers</li> + <li>glsl: Fix segfault due to missing printf argument</li> + <li>glsl: Mark 'in' variables at global scope as read-only</li> + <li>glcpp: Raise error when modulus is zero</li> + <li>glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30</li> + <li>glsl: Reinstate constant-folding for division by zero</li> + <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li> +</ul></p> + +<p>Chia-I Wu (1): +<ul> + <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li> +</ul></p> + +<p>Chris Wilson (1): +<ul> + <li>intel: Check for unsupported texture when finishing using as a render target</li> +</ul></p> + +<p>Cyril Brulebois (1): +<ul> + <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li> +</ul></p> + +<p>Dave Airlie (2): +<ul> + <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li> + <li>radeon: avoid segfault on 3D textures.</li> +</ul></p> + +<p>Dimitry Andric (4): +<ul> + <li>mesa: s/movzx/movzbl/</li> + <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li> + <li>glapi: adding @ char before type specifier in glapi_x86.S</li> + <li>glapi: add @GOTPCREL relocation type</li> +</ul></p> + +<p>Eric Anholt (11): +<ul> + <li>i965: Avoid double-negation of immediate values in the VS.</li> + <li>docs: Add a relnote for the Civ IV on i965.</li> + <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li> + <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li> + <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li> + <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li> + <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li> + <li>mesa: Add support for glDepthRangef and glClearDepthf.</li> + <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li> + <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li> +</ul></p> + +<p>Ian Romanick (42): +<ul> + <li>docs: Add 7.9.1 md5sums</li> + <li>glsl: Support the 'invariant(all)' pragma</li> + <li>glcpp: Generate an error for division by zero</li> + <li>glsl: Add version_string containing properly formatted GLSL version</li> + <li>glsl & glcpp: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li> + <li>glsl: Track variable usage, use that to enforce semantics</li> + <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li> + <li>docs: Initial set of release notes for 7.9.2</li> + <li>mesa: bump version to 7.9.2-devel</li> + <li>docs: Update 7.9.2 release notes</li> + <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li> + <li>glsl: Refresh autogenerated lexer and parser files.</li> + <li>glsl: Don't assert when the value returned by a function has no rvalue</li> + <li>linker: Set sizes for non-global arrays as well</li> + <li>linker: Propagate max_array_access while linking functions</li> + <li>docs: Update 7.9.2 release notes</li> + <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li> + <li>mesa: glGetUniform only returns a single element of an array</li> + <li>linker: Generate link errors when ES shaders are missing stages</li> + <li>mesa: Fix error checks in GetVertexAttrib functions</li> + <li>docs: Update 7.9.2 release notes</li> + <li>mesa: Remove unsupported OES extensions</li> + <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li> + <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li> + <li>i965: Set correct values for range/precision of fragment shader types</li> + <li>i915: Set correct values for range/precision of fragment shader types</li> + <li>intel: Fix typeos from 3d028024 and 790ff232</li> + <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li> + <li>glsl: Reject shader versions not supported by the implementation</li> + <li>mesa: Initial size for secondary color array is 3</li> + <li>glcpp: Regenerate files from recent cherry picks</li> + <li>glsl: Finish out the reduce/reduce error fixes</li> + <li>glsl: Regenerate compiler files from cherry picks</li> + <li>linker: Fix off-by-one error implicit array sizing</li> + <li>i915: Only mark a register as available if all components are written</li> + <li>i915: Calculate partial result to temp register first</li> + <li>i915: Force lowering of all types of indirect array accesses in the FS</li> + <li>docs: Update 7.9.2 release notes for recent cherry picks</li> + <li>docs: Clean up bug fixes list</li> + <li>intel: Remove driver date and related bits from renderer string</li> + <li>mesa: set version string to 7.9.2 (final)</li> +</ul></p> + +<p>Jian Zhao (1): +<ul> + <li>mesa: fix an error in uniform arrays in row calculating.</li> +</ul></p> + +<p>Julien Cristau (3): +<ul> + <li>glx: fix request lengths</li> + <li>glx: fix GLXChangeDrawableAttributesSGIX request</li> + <li>glx: fix length of GLXGetFBConfigsSGIX</li> +</ul></p> + +<p>Keith Packard (1): +<ul> + <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li> +</ul></p> + +<p>Kenneth Graunke (12): +<ul> + <li>glsl: Expose a public glsl_type::void_type const pointer.</li> + <li>glsl: Don't bother unsetting a destructor that was never set.</li> + <li>glsl, i965: Remove unnecessary talloc includes.</li> + <li>glcpp: Remove use of talloc reference counting.</li> + <li>ralloc: Add a fake implementation of ralloc based on talloc.</li> + <li>Convert everything from the talloc API to the ralloc API.</li> + <li>ralloc: a new MIT-licensed recursive memory allocator.</li> + <li>Remove talloc from the make and automake build systems.</li> + <li>Remove talloc from the SCons build system.</li> + <li>Remove the talloc sources from the Mesa repository.</li> + <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li> + <li>glsl: Use reralloc instead of plain realloc.</li> +</ul></p> + +<p>Marek Olšák (3): +<ul> + <li>docs: fix messed up names with special characters in relnotes-7.9.1</li> + <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li> + <li>st/dri: Track drawable context bindings</li> +</ul></p> + +<p>Paulo Zanoni (1): +<ul> + <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li> +</ul></p> + +<p>Sam Hocevar (2): +<ul> + <li>docs: add glsl info</li> + <li>docs: fix glsl_compiler name</li> +</ul></p> + +<p>Vinson Lee (1): +<ul> + <li>ralloc: Add missing va_end following va_copy.</li> +</ul></p> + +<p>nobled (1): +<ul> + <li>glx: Put null check before use</li> +</ul></p> +</p> + +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index 4487af9dea..b0ca3ef431 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,6 +13,11 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<LI><A HREF="relnotes-7.11.html">7.11 release notes</A> +<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A> +<LI><A HREF="relnotes-7.10.html">7.10 release notes</A> +<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A> +<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A> <LI><A HREF="relnotes-7.9.html">7.9 release notes</A> <LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A> <LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A> diff --git a/docs/shading.html b/docs/shading.html index c41d4a9be2..aba3959742 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions: </p> <pre> - src/glsl/glslcompiler --dump-ast myshader.vert + src/glsl/glsl_compiler --dump-ast myshader.vert </pre> Options include diff --git a/docs/sourcetree.html b/docs/sourcetree.html index 00dc4e7c9f..08a9a50e9e 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -23,6 +23,7 @@ each directory. <ul> <li><b>docs</b> - EGL documentation <li><b>drivers</b> - EGL drivers + <li><b>glsl</b> - the GLSL compiler <li><b>main</b> - main EGL library implementation. This is where all the EGL API functions are implemented, like eglCreateContext(). </ul> |