diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 69 | ||||
-rw-r--r-- | docs/install.html | 9 | ||||
-rw-r--r-- | docs/relnotes-7.8.html | 54 | ||||
-rw-r--r-- | docs/relnotes.html | 2 |
4 files changed, 125 insertions, 9 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt new file mode 100644 index 0000000000..df3fd74549 --- /dev/null +++ b/docs/GL3.txt @@ -0,0 +1,69 @@ + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL changes (GL_EXT_gpu_shader4, etc) not started +Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) +Map buffer subranges (GL_APPLE_flush_buffer_range) not started +Float textures, renderbuffers some infrastructure done +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float some infrastructure done +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats not started +1D/2D Texture arrays mostly done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc not started +Red and red/green texture formats Ian? +Transform feedback (GL_EXT_transform_feedback) not started +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +glClearBuffer commands DONE, except for dispatch +glGetStringi command DONE, except for dispatch +glTexParameterI, glGetTexParameterI commands DONE, except for dispatch +glVertexAttribI commands not started +glBindFragDataLocation, glGetFragDataLocation cmds not started +glBindBufferRange, glBindBufferBase commands not started + + +GL 3.1: + +GLSL 1.30 and 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) not started +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) not started +16 vertex texture image units not started +Texture buffer objs (GL_ARB_textur_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized texture formats not started + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + + +More info about these features and the work involved can be found at +http://dri.freedesktop.org/wiki/MissingFunctionality diff --git a/docs/install.html b/docs/install.html index 8c24cee7a3..5aea92e0b5 100644 --- a/docs/install.html +++ b/docs/install.html @@ -352,19 +352,10 @@ by -debug for debug builds. </p> <p> -The sample programs are built seperately. To build them do -<pre> - scons -C progs -</pre> -And the build output will be placed in progs/build/... -</p> - -<p> To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do </p> <pre> scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi - scons -C progs platform=windows toolchain=crossmingw machine=x86 -k </pre> <p> This will create: diff --git a/docs/relnotes-7.8.html b/docs/relnotes-7.8.html new file mode 100644 index 0000000000..717b96282c --- /dev/null +++ b/docs/relnotes-7.8.html @@ -0,0 +1,54 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.8 Release Notes / date TBD</H1> + +<p> +Mesa 7.8 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.8.1. +</p> +<p> +Mesa 7.8 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +<li>GL_NV_conditional_render extension (swrast driver only) +<li>GL_EXT_draw_buffers2 extension (swrast driver only) +</ul> + + +<h2>Bug fixes</h2> +<ul> +<li>TBD +</ul> + + +<h2>Changes</h2> +<ul> +<li>TBD +</ul> + +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index b06548ae61..f1f95c5d3c 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,6 +13,8 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<<<<<<< HEAD:docs/relnotes.html +<LI><A HREF="relnotes-7.8.html">7.8 release notes</A> <LI><A HREF="relnotes-7.7.1.html">7.7.1 release notes</A> <LI><A HREF="relnotes-7.7.html">7.7 release notes</A> <LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A> |