diff options
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/README.DJ | 34 | 
1 files changed, 13 insertions, 21 deletions
| diff --git a/docs/README.DJ b/docs/README.DJ index a800d6eb95..0ddcea8bae 100644 --- a/docs/README.DJ +++ b/docs/README.DJ @@ -70,7 +70,7 @@ Tested on:  	CPU:		K6-2 (CXT) @500(412.5) MHz
  	Mainboard:	ViA Apollo VP2/97 w/ 128 MB SDRAM
  	Video card:	PowerColor EvilKing3 (Voodoo3 3000 PCI) w/ 16 MB SDRAM
 -	DJGPP:		djdev 2.04 + gcc v3.2.1 + make v3.79.1
 +	DJGPP:		djdev 2.04 + gcc v3.2.2 + make v3.79.1
  	OS:		DOS and Win9x
 @@ -94,26 +94,16 @@ FAQ:        with the following line:
  	#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
 -2. Dynamic modules
 +   Q) `make' complains about DXE3 or something, yet it builds the libraries.
 +   A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
 +      DJGPP distro, or download the separate package from my web page. Read the
 +      DXE3 documentation on how to use them. Hint: build your export object
 +      file; then link it with your application. For example:
 +	dxe3res -o dxe3tbl.c gl.dxe glu.dxe glut.dxe
 +	gcc -o dxe3tbl.o -c dxe3tbl.c
 +	gcc -o OUT.exe dxe3tbl.o IN.c -liglut -liglu -ligl -ldl
 -   Q) What are you mumbling about dynamic modules?
 -   A) You must have the DXE3 package (available on my site) installed in order
 -      to build the dynamic modules.
 -
 -   Q) DXE3 modules give me headaches...
 -   A) The DXE3 modules are not compulsory. The static libraries are still built
 -      and you can use them in the old-fashioned, classic way... and learn to
 -      live with your huge executable size. For example:
 -	gcc -o OUT.exe IN.c -lglut -lglu -lgl
 -
 -   Q) Okay, DXE3 modules are built. How can I use them?
 -   A) Build your export object file; then link it with your application.
 -      For example:
 -	dxe3res -o dmesadxe.c gl.dxe glu.dxe glut.dxe
 -	gcc -o dmesadxe.o -c dmesadxe.c
 -	gcc -o OUT.exe dmesadxe.o IN.c -liglut -liglu -ligl -ldl
 -
 -3. Using Mesa for DJGPP
 +2. Using Mesa for DJGPP
     Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
     A) Is that a question? If you have a Voodoo3/Banshee card, you're lucky (the
 @@ -188,6 +178,7 @@ position right before the main loop.  The following environment variables can customize GLUT behaviour:
  	DMESA_GLUT_REFRESH	- set vertical screen refresh rate (VESA3)
  	DMESA_GLUT_BPP		- set default bits per pixel (VGA needs 8)
 +	GLUT_FPS		- print frames/second statistics to stderr
 @@ -217,7 +208,8 @@ v1.3 (mar-2003)  	+ added Matrox Millennium MGA2064W driver
  	+ added 8bit FakeColor (thanks to Neil Funk)
  	+ added VGA support (to keep Ben Decker happy)
 -	! fixed GLUT compilation error (reported by Chan Kar Heng)
 +	! fixed some compilation errors (reported by Chan Kar Heng)
 +	* optimized driver for faster callback access... yeah, right :)
  	* overhauled virtual buffer and internal video drivers
  	* better fxMesa integration
  	* revamped GLUT
 | 
