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+/****************************************************************************
+*
+* Mesa bindings for SciTech MGL
+*
+* Copyright (C) 1996 SciTech Software.
+* All rights reserved.
+*
+* Filename: $Workfile: mglmesa.h $
+* Version: $Revision: 1.1 $
+*
+* Language: ANSI C
+* Environment: Any
+*
+* Description: Header file for the Mesa/OpenGL interface bindings for the
+* SciTech MGL graphics library. Uses the MGL internal
+* device context structures to get direct access to the
+* high performance MGL rasterization functions for maximum
+* performance. Utilizes the VESA VBE/AF Accelerator Functions
+* via the MGL's accelerated device driver functions, as well
+* as basic DirectDraw accelerated functions provided by the
+* MGL.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+* $Date: 1999/08/19 00:55:40 $ $Author: jtg $
+*
+****************************************************************************/
+
+#ifndef __MGLMESA_H
+#define __MGLMESA_H
+
+#include "mgraph.h"
+
+/*------------------------- Function Prototypes ---------------------------*/
+
+#ifdef __cplusplus
+extern "C" { /* Use "C" linkage when in C++ mode */
+#endif
+
+#ifndef __WINDOWS__
+#define GLAPIENTRY
+#endif
+
+#ifdef __WINDOWS__
+bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version);
+#endif
+void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual);
+bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual);
+bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC);
+void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc);
+void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc);
+void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT);
+
+/* Palette manipulation support. The reason we provide palette manipulation
+ * routines is so that when rendering in double buffered modes with a
+ * software backbuffer, the palette for the backbuffer is kept consistent
+ * with the hardware front buffer.
+ */
+
+void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue);
+void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex);
+void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT);
+
+#ifdef __cplusplus
+} /* End of "C" linkage for C++ */
+#endif /* __cplusplus */
+
+#endif /* __MGLMESA_H */