diff options
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 97 |
1 files changed, 50 insertions, 47 deletions
@@ -29,10 +29,6 @@ #include <fcntl.h> #include <unistd.h> -extern "C" { -#include <talloc.h> -} - #include "ast.h" #include "glsl_parser_extras.h" #include "glsl_parser.h" @@ -40,9 +36,9 @@ extern "C" { #include "ir_print_visitor.h" #include "program.h" - +/* Returned string will have 'ctx' as its talloc owner. */ static char * -load_text_file(const char *file_name, size_t *size) +load_text_file(void *ctx, const char *file_name, size_t *size) { char *text = NULL; struct stat st; @@ -55,7 +51,7 @@ load_text_file(const char *file_name, size_t *size) } if (fstat(fd, & st) == 0) { - text = (char *) malloc(st.st_size + 1); + text = (char *) talloc_size(ctx, st.st_size + 1); if (text != NULL) { do { ssize_t bytes = read(fd, text + total_read, @@ -106,38 +102,39 @@ const struct option compiler_opts[] = { void compile_shader(struct glsl_shader *shader) { - struct _mesa_glsl_parse_state state; + struct _mesa_glsl_parse_state *state; + + state = talloc_zero(talloc_parent(shader), struct _mesa_glsl_parse_state); - memset(& state, 0, sizeof(state)); switch (shader->Type) { - case GL_VERTEX_SHADER: state.target = vertex_shader; break; - case GL_FRAGMENT_SHADER: state.target = fragment_shader; break; - case GL_GEOMETRY_SHADER: state.target = geometry_shader; break; + case GL_VERTEX_SHADER: state->target = vertex_shader; break; + case GL_FRAGMENT_SHADER: state->target = fragment_shader; break; + case GL_GEOMETRY_SHADER: state->target = geometry_shader; break; } - state.scanner = NULL; - state.translation_unit.make_empty(); - state.symbols = new glsl_symbol_table; - state.info_log = talloc_strdup(shader, ""); - state.error = false; - state.temp_index = 0; - state.loop_or_switch_nesting = NULL; - state.ARB_texture_rectangle_enable = true; + state->scanner = NULL; + state->translation_unit.make_empty(); + state->symbols = new(shader) glsl_symbol_table; + state->info_log = talloc_strdup(shader, ""); + state->error = false; + state->temp_index = 0; + state->loop_or_switch_nesting = NULL; + state->ARB_texture_rectangle_enable = true; /* Create a new context for the preprocessor output. Ultimately, this * should probably be the parser context, but there isn't one yet. */ const char *source = shader->Source; - state.error = preprocess(shader, &source, &state.info_log); + state->error = preprocess(shader, &source, &state->info_log); - if (!state.error) { - _mesa_glsl_lexer_ctor(& state, source); - _mesa_glsl_parse(& state); - _mesa_glsl_lexer_dtor(& state); + if (!state->error) { + _mesa_glsl_lexer_ctor(state, source); + _mesa_glsl_parse(state); + _mesa_glsl_lexer_dtor(state); } if (dump_ast) { - foreach_list_const(n, &state.translation_unit) { + foreach_list_const(n, &state->translation_unit) { ast_node *ast = exec_node_data(ast_node, n, link); ast->print(); } @@ -145,13 +142,13 @@ compile_shader(struct glsl_shader *shader) } shader->ir.make_empty(); - if (!state.error && !state.translation_unit.is_empty()) - _mesa_ast_to_hir(&shader->ir, &state); + if (!state->error && !state->translation_unit.is_empty()) + _mesa_ast_to_hir(&shader->ir, state); validate_ir_tree(&shader->ir); /* Optimization passes */ - if (!state.error && !shader->ir.is_empty()) { + if (!state->error && !shader->ir.is_empty()) { bool progress; do { progress = false; @@ -171,17 +168,19 @@ compile_shader(struct glsl_shader *shader) validate_ir_tree(&shader->ir); /* Print out the resulting IR */ - if (!state.error && dump_lir) { - _mesa_print_ir(&shader->ir, &state); + if (!state->error && dump_lir) { + _mesa_print_ir(&shader->ir, state); } - shader->symbols = state.symbols; - shader->CompileStatus = !state.error; + shader->symbols = state->symbols; + shader->CompileStatus = !state->error; if (shader->InfoLog) talloc_free(shader->InfoLog); - shader->InfoLog = state.info_log; + shader->InfoLog = state->info_log; + + talloc_free(state); return; } @@ -200,20 +199,21 @@ main(int argc, char **argv) if (argc <= optind) usage_fail(argv[0]); - struct glsl_program whole_program; - memset(&whole_program, 0, sizeof(whole_program)); + struct glsl_program *whole_program; + + whole_program = talloc_zero (NULL, struct glsl_program); + assert(whole_program != NULL); for (/* empty */; argc > optind; optind++) { - whole_program.Shaders = (struct glsl_shader **) - realloc(whole_program.Shaders, - sizeof(struct glsl_shader *) * (whole_program.NumShaders + 1)); - assert(whole_program.Shaders != NULL); + whole_program->Shaders = (struct glsl_shader **) + talloc_realloc(whole_program, whole_program->Shaders, + struct glsl_shader *, whole_program->NumShaders + 1); + assert(whole_program->Shaders != NULL); - /* talloc context should probably be whole_program */ - struct glsl_shader *shader = talloc_zero(NULL, glsl_shader); + struct glsl_shader *shader = talloc_zero(whole_program, glsl_shader); - whole_program.Shaders[whole_program.NumShaders] = shader; - whole_program.NumShaders++; + whole_program->Shaders[whole_program->NumShaders] = shader; + whole_program->NumShaders++; const unsigned len = strlen(argv[optind]); if (len < 6) @@ -229,7 +229,8 @@ main(int argc, char **argv) else usage_fail(argv[0]); - shader->Source = load_text_file(argv[optind], &shader->SourceLen); + shader->Source = load_text_file(whole_program, + argv[optind], &shader->SourceLen); if (shader->Source == NULL) { printf("File \"%s\" does not exist.\n", argv[optind]); exit(EXIT_FAILURE); @@ -245,9 +246,11 @@ main(int argc, char **argv) } if ((status == EXIT_SUCCESS) && do_link) { - link_shaders(&whole_program); - status = (whole_program.LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; + link_shaders(whole_program); + status = (whole_program->LinkStatus) ? EXIT_SUCCESS : EXIT_FAILURE; } + talloc_free(whole_program); + return status; } |