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-rw-r--r--progs/demos/gamma.c159
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diff --git a/progs/demos/gamma.c b/progs/demos/gamma.c
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--- a/progs/demos/gamma.c
+++ /dev/null
@@ -1,159 +0,0 @@
-
-/* Draw test patterns to help determine correct gamma value for a display.
- When the intensities of the inner squares nearly match the intensities
- of their frames (from some distance the borders should disappear) then
- you've found the right gamma value.
-
- You can set Mesa's gamma values (for red, green and blue) with the
- MESA_GAMMA environment variable. But only on X windows!
- For example:
- setenv MESA_GAMMA 1.5 1.6 1.4
- Sets the red gamma value to 1.5, green to 1.6 and blue to 1.4.
- See the main README file for more information.
-
- For more info about gamma correction see:
- http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
-
- This program is in the public domain
-
- Brian Paul 19 Oct 1995
- Kai Schuetz 05 Jun 1999 */
-
-/* Conversion to GLUT by Mark J. Kilgard */
-
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glShadeModel(GL_FLAT);
-}
-
-/* ARGSUSED1 */
-static void
-key_esc(unsigned char key, int x, int y)
-{
- if(key == 27) exit(0); /* Exit on Escape */
-}
-
-static GLubyte p25[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
-};
-
-static GLubyte p50[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
-};
-
-static GLubyte p75[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
-};
-
-static GLubyte *stippletab[4] = {NULL, p25, p50, p75};
-
-static void
-gamma_ramp(GLfloat yoffs, GLfloat r, GLfloat g, GLfloat b)
-{
- GLint d;
-
- glColor3f(0.0, 0.0, 0.0); /* solid black, no stipple */
- glRectf(-1.0, yoffs, -0.6, yoffs + 0.5);
-
- for(d = 1; d < 4; d++) { /* increasing density from 25% to 75% */
- GLfloat xcoord = (-1.0 + d*0.4);
- GLfloat t = d * 0.25;
-
- glColor3f(r*t, g*t, b*t); /* draw outer rect */
- glRectf(xcoord, yoffs, xcoord+0.4, yoffs + 0.5);
-
- glColor3f(0.0, 0.0, 0.0); /* "clear" inner rect */
- glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
-
- glColor3f(r, g, b); /* draw stippled inner rect */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stippletab[d]);
- glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
- glDisable(GL_POLYGON_STIPPLE);
- }
- glColor3f(r, g, b); /* solid color, no stipple */
- glRectf(0.6, yoffs, 1.0, yoffs + 0.5);
-}
-
-static void
-display(void)
-{
- gamma_ramp( 0.5, 1.0, 1.0, 1.0); /* white ramp */
- gamma_ramp( 0.0, 1.0, 0.0, 0.0); /* red ramp */
- gamma_ramp(-0.5, 0.0, 1.0, 0.0); /* green ramp */
- gamma_ramp(-1.0, 0.0, 0.0, 1.0); /* blue ramp */
- glFlush();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInitWindowSize(500, 400);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
- glutCreateWindow("gamma test patterns");
- glutReshapeFunc(Reshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key_esc);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}