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-rw-r--r--progs/demos/rain.cxx388
1 files changed, 388 insertions, 0 deletions
diff --git a/progs/demos/rain.cxx b/progs/demos/rain.cxx
new file mode 100644
index 0000000000..4a7ecde3c8
--- /dev/null
+++ b/progs/demos/rain.cxx
@@ -0,0 +1,388 @@
+/*
+ * This program is under the GNU GPL.
+ * Use at your own risk.
+ *
+ * written by David Bucciarelli (humanware@plus.it)
+ * Humanware s.r.l.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <time.h>
+#include <GL/glut.h>
+
+#include "particles.h"
+extern "C" {
+#include "image.h"
+}
+
+#ifdef WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#ifdef XMESA
+#include "GL/xmesa.h"
+static int fullscreen=1;
+#endif
+
+static int WIDTH=640;
+static int HEIGHT=480;
+static int NUMPART=7500;
+
+#define FRAME 50
+
+static float fogcolor[4]={1.0,1.0,1.0,1.0};
+
+#define DIMP 40.0
+#define DIMTP 32.0
+
+static float q[4][3]={
+ {-DIMP,0.0,-DIMP},
+ {DIMP,0.0,-DIMP},
+ {DIMP,0.0,DIMP},
+ {-DIMP,0.0,DIMP}
+};
+
+static float qt[4][2]={
+ {-DIMTP,-DIMTP},
+ {DIMTP,-DIMTP},
+ {DIMTP,DIMTP},
+ {-DIMTP,DIMTP}
+};
+
+static int win=0;
+
+static int fog=1;
+static int help=1;
+
+static GLuint groundid;
+
+static float obs[3]={2.0,1.0,0.0};
+static float dir[3];
+static float v=0.0;
+static float alpha=-90.0;
+static float beta=90.0;
+
+static particleSystem *ps;
+
+static float gettime()
+{
+ static clock_t told=0;
+ clock_t tnew,ris;
+
+ tnew=clock();
+
+ ris=tnew-told;
+
+ told=tnew;
+
+ return(ris/(float)CLOCKS_PER_SEC);
+}
+
+static float gettimerain()
+{
+ static clock_t told=0;
+ clock_t tnew,ris;
+
+ tnew=clock();
+
+ ris=tnew-told;
+
+ told=tnew;
+
+ return(ris/(float)CLOCKS_PER_SEC);
+}
+
+static void calcposobs(void)
+{
+ dir[0]=sin(alpha*M_PI/180.0);
+ dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
+ dir[1]=cos(beta*M_PI/180.0);
+
+ obs[0]+=v*dir[0];
+ obs[1]+=v*dir[1];
+ obs[2]+=v*dir[2];
+
+ rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
+}
+
+static void printstring(void *font, char *string)
+{
+ int len,i;
+
+ len=(int)strlen(string);
+ for(i=0;i<len;i++)
+ glutBitmapCharacter(font,string[i]);
+}
+
+static void reshape(int width, int height)
+{
+ WIDTH=width;
+ HEIGHT=height;
+ glViewport(0,0,(GLint)width,(GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluPerspective(70.0,width/(float)height,0.1,30.0);
+
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void printhelp(void)
+{
+ glEnable(GL_BLEND);
+ glColor4f(0.0,0.0,0.0,0.5);
+ glRecti(40,40,600,440);
+ glDisable(GL_BLEND);
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(300,420);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
+
+ glRasterPos2i(60,390);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Togle Help");
+
+ glRasterPos2i(60,360);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Togle Fog");
+ glRasterPos2i(60,330);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
+ glRasterPos2i(60,300);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
+ glRasterPos2i(60,270);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
+ glRasterPos2i(60,240);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
+ glRasterPos2i(60,210);
+ printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
+}
+
+static void drawrain(void)
+{
+ static int count=0;
+ static char frbuf[80];
+ float fr;
+
+ glEnable(GL_DEPTH_TEST);
+
+ if(fog)
+ glEnable(GL_FOG);
+ else
+ glDisable(GL_FOG);
+
+ glDepthMask(GL_TRUE);
+ glClearColor(1.0,1.0,1.0,1.0);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ calcposobs();
+ gluLookAt(obs[0],obs[1],obs[2],
+ obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
+ 0.0,1.0,0.0);
+
+ glColor4f(1.0,1.0,1.0,1.0);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D,groundid);
+ glBegin(GL_QUADS);
+ glTexCoord2fv(qt[0]);
+ glVertex3fv(q[0]);
+ glTexCoord2fv(qt[1]);
+ glVertex3fv(q[1]);
+ glTexCoord2fv(qt[2]);
+ glVertex3fv(q[2]);
+ glTexCoord2fv(qt[3]);
+ glVertex3fv(q[3]);
+ glEnd();
+
+ // Particle System
+
+ glDisable(GL_TEXTURE_2D);
+ glShadeModel(GL_SMOOTH);
+ glEnable(GL_BLEND);
+
+ ps->draw();
+ ps->addTime(gettimerain());
+
+ glShadeModel(GL_FLAT);
+
+
+ if((count % FRAME)==0) {
+ fr=gettime();
+ sprintf(frbuf,"Frame rate: %f",FRAME/fr);
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1.0,0.0,0.0);
+ glRasterPos2i(10,10);
+ printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
+ glRasterPos2i(350,470);
+ printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
+
+ if(help)
+ printhelp();
+
+ reshape(WIDTH,HEIGHT);
+ glPopMatrix();
+
+ glutSwapBuffers();
+
+ count++;
+}
+
+
+static void special(int key, int x, int y)
+{
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ alpha+=2.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ alpha-=2.0;
+ break;
+ case GLUT_KEY_DOWN:
+ beta-=2.0;
+ break;
+ case GLUT_KEY_UP:
+ beta+=2.0;
+ break;
+ }
+}
+
+static void key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+
+ case 'a':
+ v+=0.01;
+ break;
+ case 'z':
+ v-=0.01;
+ break;
+
+ case 'l':
+ rainParticle::setLength(rainParticle::getLength()+0.025f);
+ break;
+ case 'k':
+ rainParticle::setLength(rainParticle::getLength()-0.025f);
+ break;
+
+ case 'h':
+ help=(!help);
+ break;
+ case 'f':
+ fog=(!fog);
+ break;
+#ifdef XMESA
+ case ' ':
+ XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
+ fullscreen=(!fullscreen);
+ break;
+#endif
+ }
+}
+
+static void inittextures(void)
+{
+ IMAGE *img;
+ GLenum gluerr;
+
+ glGenTextures(1,&groundid);
+ glBindTexture(GL_TEXTURE_2D,groundid);
+
+ if(!(img=ImageLoad("s128.rgb"))) {
+ fprintf(stderr,"Error reading a texture.\n");
+ exit(-1);
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT,4);
+ if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, img->sizeX, img->sizeY, GL_RGB,
+ GL_UNSIGNED_BYTE, (GLvoid *)(img->data)))) {
+ fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
+ exit(-1);
+ }
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
+
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
+
+ glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
+}
+
+static void initparticle(void)
+{
+ ps=new particleSystem;
+
+ rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
+
+ for(int i=0;i<NUMPART;i++) {
+ rainParticle *p=new rainParticle;
+ p->randomHeight();
+
+ ps->addParticle((particle *)p);
+ }
+}
+
+int main(int ac,char **av)
+{
+ fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
+
+ /* Default settings */
+
+ WIDTH=640;
+ HEIGHT=480;
+
+ glutInitWindowPosition(0,0);
+ glutInitWindowSize(WIDTH,HEIGHT);
+ glutInit(&ac,av);
+
+ glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
+
+ if(!(win=glutCreateWindow("Rain"))) {
+ fprintf(stderr,"Error opening a window.\n");
+ exit(-1);
+ }
+
+ reshape(WIDTH,HEIGHT);
+
+ inittextures();
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_FOG);
+ glFogi(GL_FOG_MODE,GL_EXP);
+ glFogfv(GL_FOG_COLOR,fogcolor);
+ glFogf(GL_FOG_DENSITY,0.1);
+#ifdef FX
+ glHint(GL_FOG_HINT,GL_NICEST);
+#endif
+
+ initparticle();
+
+ glutKeyboardFunc(key);
+ glutSpecialFunc(special);
+ glutDisplayFunc(drawrain);
+ glutIdleFunc(drawrain);
+ glutReshapeFunc(reshape);
+ glutMainLoop();
+
+ return(0);
+}