diff options
Diffstat (limited to 'progs/demos/vao_demo.c')
-rw-r--r-- | progs/demos/vao_demo.c | 331 |
1 files changed, 0 insertions, 331 deletions
diff --git a/progs/demos/vao_demo.c b/progs/demos/vao_demo.c deleted file mode 100644 index b81004b067..0000000000 --- a/progs/demos/vao_demo.c +++ /dev/null @@ -1,331 +0,0 @@ -/* - * (C) Copyright IBM Corporation 2006 - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * on the rights to use, copy, modify, merge, publish, distribute, sub - * license, and/or sell copies of the Software, and to permit persons to whom - * the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> - -#ifdef __darwin__ -#include <GLUT/glut.h> - -typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); -typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); -typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); - -#else -#include <GL/glut.h> -#endif - -static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL; -static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL; -static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL; -static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL; - -static int Width = 400; -static int Height = 200; -static int Win = 0; -static const GLfloat Near = 5.0, Far = 25.0; -static GLfloat angle = 0.0; - -static GLuint cube_array_obj = 0; -static GLuint oct_array_obj = 0; - -static const GLfloat cube_vert[] = { - -0.5, -0.5, -0.5, 1.0, - 0.5, -0.5, -0.5, 1.0, - 0.5, 0.5, -0.5, 1.0, - -0.5, 0.5, -0.5, 1.0, - - -0.5, -0.5, 0.5, 1.0, - 0.5, -0.5, 0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, - -0.5, 0.5, 0.5, 1.0, - - -0.5, 0.5, -0.5, 1.0, - 0.5, 0.5, -0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, - -0.5, 0.5, 0.5, 1.0, - - -0.5, -0.5, -0.5, 1.0, - 0.5, -0.5, -0.5, 1.0, - 0.5, -0.5, 0.5, 1.0, - -0.5, -0.5, 0.5, 1.0, - - 0.5, -0.5, -0.5, 1.0, - 0.5, -0.5, 0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, - 0.5, 0.5, -0.5, 1.0, - - -0.5, -0.5, -0.5, 1.0, - -0.5, -0.5, 0.5, 1.0, - -0.5, 0.5, 0.5, 1.0, - -0.5, 0.5, -0.5, 1.0, - -}; - -static const GLfloat cube_color[] = { - 1.0, 0.0, 0.0, 1.0, - 1.0, 0.0, 0.0, 1.0, - 1.0, 0.0, 0.0, 1.0, - 1.0, 0.0, 0.0, 1.0, - - 0.0, 1.0, 0.0, 1.0, - 0.0, 1.0, 0.0, 1.0, - 0.0, 1.0, 0.0, 1.0, - 0.0, 1.0, 0.0, 1.0, - - 0.0, 0.0, 1.0, 1.0, - 0.0, 0.0, 1.0, 1.0, - 0.0, 0.0, 1.0, 1.0, - 0.0, 0.0, 1.0, 1.0, - - 1.0, 0.0, 1.0, 1.0, - 1.0, 0.0, 1.0, 1.0, - 1.0, 0.0, 1.0, 1.0, - 1.0, 0.0, 1.0, 1.0, - - 1.0, 1.0, 1.0, 1.0, - 1.0, 1.0, 1.0, 1.0, - 1.0, 1.0, 1.0, 1.0, - 1.0, 1.0, 1.0, 1.0, - - 0.5, 0.5, 0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, - 0.5, 0.5, 0.5, 1.0, -}; - -static const GLfloat oct_vert[] = { - 0.0, 0.0, 0.7071, 1.0, - 0.5, 0.5, 0.0, 1.0, - -0.5, 0.5, 0.0, 1.0, - - 0.0, 0.0, 0.7071, 1.0, - 0.5, -0.5, 0.0, 1.0, - -0.5, -0.5, 0.0, 1.0, - - 0.0, 0.0, 0.7071, 1.0, - -0.5, -0.5, 0.0, 1.0, - -0.5, 0.5, 0.0, 1.0, - - 0.0, 0.0, 0.7071, 1.0, - 0.5, 0.5, 0.0, 1.0, - 0.5, -0.5, 0.0, 1.0, - - - 0.0, 0.0, -0.7071, 1.0, - 0.5, 0.5, 0.0, 1.0, - -0.5, 0.5, 0.0, 1.0, - - 0.0, 0.0, -0.7071, 1.0, - 0.5, -0.5, 0.0, 1.0, - -0.5, -0.5, 0.0, 1.0, - - 0.0, 0.0, -0.7071, 1.0, - -0.5, -0.5, 0.0, 1.0, - -0.5, 0.5, 0.0, 1.0, - - 0.0, 0.0, -0.7071, 1.0, - 0.5, 0.5, 0.0, 1.0, - 0.5, -0.5, 0.0, 1.0, -}; - -static const GLfloat oct_color[] = { - 1.0, 0.64, 0.0, 1.0, - 1.0, 0.64, 0.0, 1.0, - 1.0, 0.64, 0.0, 1.0, - - 0.8, 0.51, 0.0, 1.0, - 0.8, 0.51, 0.0, 1.0, - 0.8, 0.51, 0.0, 1.0, - - 0.5, 0.32, 0.0, 1.0, - 0.5, 0.32, 0.0, 1.0, - 0.5, 0.32, 0.0, 1.0, - - 0.2, 0.13, 0.0, 1.0, - 0.2, 0.13, 0.0, 1.0, - 0.2, 0.13, 0.0, 1.0, - - 0.2, 0.13, 0.0, 1.0, - 0.2, 0.13, 0.0, 1.0, - 0.2, 0.13, 0.0, 1.0, - - 0.5, 0.32, 0.0, 1.0, - 0.5, 0.32, 0.0, 1.0, - 0.5, 0.32, 0.0, 1.0, - - 0.8, 0.51, 0.0, 1.0, - 0.8, 0.51, 0.0, 1.0, - 0.8, 0.51, 0.0, 1.0, - - 1.0, 0.64, 0.0, 1.0, - 1.0, 0.64, 0.0, 1.0, - 1.0, 0.64, 0.0, 1.0, -}; - -static void Display( void ) -{ - glClearColor(0.1, 0.1, 0.4, 0); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); - - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - glTranslatef( 0.0, 0.0, -15.0 ); - glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 ); - - - (*bind_vertex_array)( cube_array_obj ); - glPushMatrix(); - glTranslatef(-1.5, 0, 0); - glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 ); - glDrawArrays( GL_QUADS, 0, 4 * 6 ); - glPopMatrix(); - - - (*bind_vertex_array)( oct_array_obj ); - glPushMatrix(); - glTranslatef(1.5, 0, 0); - glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 ); - glDrawArrays( GL_TRIANGLES, 0, 3 * 8 ); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void Idle( void ) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - - angle += 70.0 * dt; /* 70 degrees per second */ - angle = fmod(angle, 360.0); /* prevents eventual overflow */ - - glutPostRedisplay(); -} - - -static void Visible( int vis ) -{ - if ( vis == GLUT_VISIBLE ) { - glutIdleFunc( Idle ); - } - else { - glutIdleFunc( NULL ); - } -} -static void Reshape( int width, int height ) -{ - GLfloat ar = (float) width / (float) height; - Width = width; - Height = height; - glViewport( 0, 0, width, height ); - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); -} - - -static void Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 27: - (*delete_vertex_arrays)( 1, & cube_array_obj ); - (*delete_vertex_arrays)( 1, & oct_array_obj ); - glutDestroyWindow(Win); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void Init( void ) -{ - const char * const ver_string = (const char *) - glGetString( GL_VERSION ); - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", ver_string); - - if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) { - printf("Sorry, this program requires GL_APPLE_vertex_array_object\n"); - exit(1); - } - - bind_vertex_array = (PFNGLBINDVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glBindVertexArrayAPPLE" ); - gen_vertex_arrays = (PFNGLGENVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glGenVertexArraysAPPLE" ); - delete_vertex_arrays = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) glutGetProcAddress( "glDeleteVertexArraysAPPLE" ); - is_vertex_array = (PFNGLISVERTEXARRAYAPPLEPROC) glutGetProcAddress( "glIsVertexArrayAPPLE" ); - - assert(bind_vertex_array); - assert(gen_vertex_arrays); - assert(delete_vertex_arrays); - assert(is_vertex_array); - - glEnable( GL_DEPTH_TEST ); - - (*gen_vertex_arrays)( 1, & cube_array_obj ); - (*bind_vertex_array)( cube_array_obj ); - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_vert); - glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_color); - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_COLOR_ARRAY ); - - (*gen_vertex_arrays)( 1, & oct_array_obj ); - (*bind_vertex_array)( oct_array_obj ); - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_vert); - glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_color); - glEnableClientState( GL_VERTEX_ARRAY ); - glEnableClientState( GL_COLOR_ARRAY ); - - (*bind_vertex_array)( 0 ); - glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF ); - glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE ); -} - - -int main( int argc, char *argv[] ) -{ - glutInitWindowSize( Width, Height ); - glutInit( &argc, argv ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - Win = glutCreateWindow( "GL_APPLE_vertex_array_object demo" ); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - glutVisibilityFunc( Visible ); - Init(); - glutMainLoop(); - return 0; -} |