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-rw-r--r--progs/demos/Makefile.win23
-rw-r--r--progs/demos/arbfplight.c4
-rw-r--r--progs/demos/arbfslight.c2
-rw-r--r--progs/demos/fogcoord.c364
-rw-r--r--progs/demos/fplight.c6
-rw-r--r--progs/demos/fslight.c12
-rw-r--r--progs/demos/shadowtex.c328
-rw-r--r--progs/demos/spriteblast.c22
-rw-r--r--progs/demos/tessdemo.c2
9 files changed, 511 insertions, 252 deletions
diff --git a/progs/demos/Makefile.win b/progs/demos/Makefile.win
index 4ac32361b2..0d0b19b9fe 100644
--- a/progs/demos/Makefile.win
+++ b/progs/demos/Makefile.win
@@ -22,9 +22,11 @@ LIBS = GLUT32.LIB OPENGL32.LIB
all: OPENGL32.DLL GLU32.DLL GLUT32.DLL \
readtex.h readtex.c showbuffer.h showbuffer.c \
+ extfuncs.h trackball.h trackball.c \
arbfplight.exe arbfslight.exe arbocclude.exe bounce.exe \
- clearspd.exe cubemap.exe drawpix.exe fire.exe fogcoord.exe \
- fplight.exe gamma.exe gearbox.exe \
+ clearspd.exe cubemap.exe drawpix.exe engine.exe \
+ fire.exe fogcoord.exe \
+ fplight.exe fslight.exe gamma.exe gearbox.exe \
gears.exe geartrain.exe gloss.exe \
glinfo.exe glslnoise.exe \
gltestperf.exe glutfx.exe ipers.exe isosurf.exe lodbias.exe \
@@ -42,14 +44,16 @@ bounce.exe: bounce.obj
clearspd.exe: clearspd.obj
cubemap.exe: cubemap.obj readtex.obj
drawpix.exe: drawpix.obj readtex.obj
+engine.exe: engine.obj readtex.obj trackball.obj
fire.exe: fire.obj readtex.obj
fogcoord.exe: fogcoord.obj readtex.obj
fplight.exe: fplight.obj
+fslight.exe: fslight.obj
gamma.exe: gamma.obj
gearbox.exe: gearbox.obj
gears.exe: gears.obj
geartrain.exe: geartrain.obj
-gloss.exe: gloss.obj readtex.obj
+gloss.exe: gloss.obj readtex.obj trackball.obj
glinfo.exe: glinfo.obj
glslnoise.exe: glslnoise.obj
gltestperf.exe: gltestperf.obj
@@ -105,14 +109,23 @@ showbuffer.c: $(TOP)\progs\util\showbuffer.c
showbuffer.h: $(TOP)\progs\util\showbuffer.h
copy $** .
+trackball.c: $(TOP)\progs\util\trackball.c
+ copy $** .
+
+trackball.h: $(TOP)\progs\util\trackball.h
+ copy $** .
+
+extfuncs.h: $(TOP)\progs\util\extfuncs.h
+ copy $** .
+
.obj.exe:
$(link) $(ldebug) -out:$@ $** /LIBPATH:$(LIBDIR) $(LIBS)
.c.obj:
- $(cc) $(cdebug) $(cflags) $(cvars) /I$(INCDIR) $*.c
+ $(cc) $(cdebug) $(cflags) $(cvars) -D_USE_MATH_DEFINES /I$(INCDIR) $*.c
clean::
- del *.obj *.exe readtex.* showbuffer.*
+ del *.obj *.exe readtex.* showbuffer.* trackball.*
clobber::
diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c
index d9c564fbe5..bc2c7e312a 100644
--- a/progs/demos/arbfplight.c
+++ b/progs/demos/arbfplight.c
@@ -24,6 +24,7 @@ static GLuint VertProg;
static GLboolean Anim = GL_TRUE;
static GLboolean Wire = GL_FALSE;
static GLboolean PixelLight = GL_TRUE;
+static GLint Win;
static GLint T0 = 0;
static GLint Frames = 0;
@@ -148,6 +149,7 @@ static void Key( unsigned char key, int x, int y )
case 27:
glDeleteProgramsARB_func(1, &VertProg);
glDeleteProgramsARB_func(1, &FragProg);
+ glutDestroyWindow(Win);
exit(0);
break;
}
@@ -382,7 +384,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 200, 200 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c
index 374de56887..69575f0623 100644
--- a/progs/demos/arbfslight.c
+++ b/progs/demos/arbfslight.c
@@ -62,7 +62,7 @@ static PFNGLUNIFORM3FVARBPROC glUniform4fvARB = NULL;
static void normalize (GLfloat *dst, const GLfloat *src)
{
- GLfloat len = sqrtf (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
diff --git a/progs/demos/fogcoord.c b/progs/demos/fogcoord.c
index 19a15f05b8..00c73c6f04 100644
--- a/progs/demos/fogcoord.c
+++ b/progs/demos/fogcoord.c
@@ -7,151 +7,136 @@
* Daniel Borca
*/
-
+#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/bw.rgb"
-
-#define ARRAYS 0 /* use glDrawElements */
-
-#define VERBOSE 1 /* tell me what happens */
+#define DEPTH 5.0f
-#define DEPTH 15.0f
+static PFNGLFOGCOORDFEXTPROC glFogCoordf_ext;
+static PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-#if !defined(GLAPIENTRYP)
-# define GLAPIENTRYP *
-#endif
-
-typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
-typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
-
-static GLFOGCOORDFEXTPROC glFogCoordf_ext;
-#if ARRAYS
-static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-#endif
static GLboolean have_fog_coord;
static GLfloat camz;
-static GLuint texture[1];
static GLint fogMode;
static GLboolean fogCoord;
static GLfloat fogDensity = 0.75;
-static GLfloat fogStart = 1.0, fogEnd = 40.0;
+static GLfloat fogStart = 1.0, fogEnd = DEPTH;
static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
+static const char *ModeStr = NULL;
+static GLboolean Arrays = GL_FALSE;
+static GLboolean Texture = GL_TRUE;
-static void APIENTRY glFogCoordf_nop (GLfloat f)
+static void
+Reset(void)
{
- (void)f;
+ fogMode = 1;
+ fogCoord = 1;
+ fogDensity = 0.75;
+ fogStart = 1.0;
+ fogEnd = DEPTH;
+ Arrays = GL_FALSE;
+ Texture = GL_TRUE;
}
-static int BuildTexture (const char *filename, GLuint texid[])
+static void APIENTRY
+glFogCoordf_nop (GLfloat f)
{
- GLubyte *tex_data;
- GLenum tex_format;
- GLint tex_width, tex_height;
+ (void)f;
+}
- tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
- if (tex_data == NULL) {
- return -1;
- }
- {
- GLint tex_max;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
- if ((tex_width > tex_max) || (tex_height > tex_max)) {
- return -1;
- }
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
}
+}
- glGenTextures(1, texid);
-
- glBindTexture(GL_TEXTURE_2D, texid[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
- tex_format, GL_UNSIGNED_BYTE, tex_data);
- return 0;
+static void
+PrintInfo(void)
+{
+ char s[100];
+
+ glDisable(GL_FOG);
+ glColor3f(0, 1, 1);
+
+ sprintf(s, "Mode(m): %s Start(s/S): %g End(e/E): %g Density(d/D): %g",
+ ModeStr, fogStart, fogEnd, fogDensity);
+ glWindowPos2iARB(5, 20);
+ PrintString(s);
+
+ sprintf(s, "Arrays(a): %s glFogCoord(c): %s EyeZ(z/z): %g",
+ (Arrays ? "Yes" : "No"),
+ (fogCoord ? "Yes" : "No"),
+ camz);
+ glWindowPos2iARB(5, 5);
+ PrintString(s);
}
-static int SetFogMode (GLint fogMode)
+static int
+SetFogMode(GLint fogMode)
{
fogMode &= 3;
switch (fogMode) {
case 0:
+ ModeStr = "Off";
glDisable(GL_FOG);
-#if VERBOSE
- printf("fog(disable)\n");
-#endif
break;
case 1:
+ ModeStr = "GL_LINEAR";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, fogStart);
glFogf(GL_FOG_END, fogEnd);
-#if VERBOSE
- printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
-#endif
break;
case 2:
+ ModeStr = "GL_EXP";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP, %.2f)\n", fogDensity);
-#endif
break;
case 3:
+ ModeStr = "GL_EXP2";
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP2, %.2f)\n", fogDensity);
-#endif
break;
}
return fogMode;
}
-static GLboolean SetFogCoord (GLboolean fogCoord)
+static GLboolean
+SetFogCoord(GLboolean fogCoord)
{
glFogCoordf_ext = glFogCoordf_nop;
if (!have_fog_coord) {
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
-#endif
return GL_FALSE;
}
if (fogCoord) {
- glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
+ glFogCoordf_ext = (PFNGLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
-#if VERBOSE
- printf("fog(GL_FOG_COORDINATE_EXT)\n");
-#endif
- } else {
+ }
+ else {
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
-#endif
}
return fogCoord;
}
-#if ARRAYS
/* could reuse vertices */
static GLuint vertex_index[] = {
/* Back */
@@ -172,19 +157,19 @@ static GLuint vertex_index[] = {
static GLfloat vertex_pointer[][3] = {
/* Back */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
+ {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, {-1.0f, 1.0f,-DEPTH},
/* Floor */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
+ {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f, 0.0}, {-1.0f,-1.0f, 0.0},
/* Roof */
- {-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
+ {-1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f, 0.0}, {-1.0f, 1.0f, 0.0},
/* Right */
- { 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
+ { 1.0f,-1.0f, 0.0}, { 1.0f, 1.0f, 0.0}, { 1.0f, 1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH},
/* Left */
- {-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
+ {-1.0f,-1.0f, 0.0}, {-1.0f, 1.0f, 0.0}, {-1.0f, 1.0f,-DEPTH}, {-1.0f,-1.0f,-DEPTH}
};
static GLfloat texcoord_pointer[][2] = {
@@ -192,118 +177,139 @@ static GLfloat texcoord_pointer[][2] = {
{0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
/* Floor */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+ {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, DEPTH}, {0.0f, DEPTH},
/* Roof */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
+ {1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, DEPTH}, {1.0f, DEPTH},
/* Right */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
+ {0.0f, 1.0f}, {0.0f, 0.0f}, {DEPTH, 0.0f}, {DEPTH, 1.0f},
/* Left */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
+ {0.0f, 0.0f}, {0.0f, 1.0f}, {DEPTH, 1.0f}, {DEPTH, 0.0f}
};
-static GLfloat fogcoord_pointer[][1] = {
+static GLfloat fogcoord_pointer[] = {
/* Back */
- {1.0f}, {1.0f}, {1.0f}, {1.0f},
+ DEPTH, DEPTH, DEPTH, DEPTH,
/* Floor */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
+ DEPTH, DEPTH, 0.0, 0.0,
/* Roof */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
+ DEPTH, DEPTH, 0.0, 0.0,
/* Right */
- {0.0f}, {0.0f}, {1.0f}, {1.0f},
+ 0.0, 0.0, DEPTH, DEPTH,
/* Left */
- {0.0f}, {0.0f}, {1.0f}, {1.0f}
+ 0.0, 0.0, DEPTH, DEPTH
};
-#endif
-static void Display( void )
+static void
+Display( void )
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity ();
- glTranslatef(0.0f, 0.0f, camz);
+ glTranslatef(0.0f, 0.0f, -camz);
-#if ARRAYS
- glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
-#else
- /* Back */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glEnd();
+ SetFogMode(fogMode);
- /* Floor */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glEnd();
+ glColor3f(1, 1, 1);
- /* Roof */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glEnd();
+ if (Texture)
+ glEnable(GL_TEXTURE_2D);
- /* Right */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glEnd();
+ if (Arrays) {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]),
+ GL_UNSIGNED_INT, vertex_index);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ else {
+ /* Back */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glEnd();
+
+ /* Floor */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f( 1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f(-1.0f,-1.0f,0.0);
+ glEnd();
+
+ /* Roof */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f( 1.0f, 1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f(-1.0f, 1.0f,0.0);
+ glEnd();
+
+ /* Right */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,0.0);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f( 1.0f,-1.0f,-DEPTH);
+ glEnd();
+
+ /* Left */
+ glBegin(GL_QUADS);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,0.0);
+ glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,0.0);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH);
+ glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH);
+ glEnd();
+ }
- /* Left */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glEnd();
-#endif
+ glDisable(GL_TEXTURE_2D);
+
+ PrintInfo();
glutSwapBuffers();
}
-static void Reshape( int width, int height )
+static void
+Reshape( int width, int height )
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
+ glFrustum(-1, 1, -1, 1, 1.0, 100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
-static void Key( unsigned char key, int x, int y )
+static void
+Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
+ case 'a':
+ Arrays = !Arrays;
+ break;
case 'f':
+ case 'm':
fogMode = SetFogMode(fogMode + 1);
break;
- case '+':
- if (fogDensity < 1.0) {
- fogDensity += 0.05;
- }
+ case 'D':
+ fogDensity += 0.05;
SetFogMode(fogMode);
break;
- case '-':
+ case 'd':
if (fogDensity > 0.0) {
fogDensity -= 0.05;
}
@@ -311,31 +317,43 @@ static void Key( unsigned char key, int x, int y )
break;
case 's':
if (fogStart > 0.0) {
- fogStart -= 1.0;
+ fogStart -= 0.25;
}
SetFogMode(fogMode);
break;
case 'S':
- if (fogStart < fogEnd) {
- fogStart += 1.0;
+ if (fogStart < 100.0) {
+ fogStart += 0.25;
}
SetFogMode(fogMode);
break;
case 'e':
- if (fogEnd > fogStart) {
- fogEnd -= 1.0;
+ if (fogEnd > 0.0) {
+ fogEnd -= 0.25;
}
SetFogMode(fogMode);
break;
case 'E':
if (fogEnd < 100.0) {
- fogEnd += 1.0;
+ fogEnd += 0.25;
}
SetFogMode(fogMode);
break;
case 'c':
fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
break;
+ case 't':
+ Texture = !Texture;
+ break;
+ case 'z':
+ camz -= 0.1;
+ break;
+ case 'Z':
+ camz += 0.1;
+ break;
+ case 'r':
+ Reset();
+ break;
case 27:
exit(0);
break;
@@ -344,37 +362,28 @@ static void Key( unsigned char key, int x, int y )
}
-static void SpecialKey( int key, int x, int y )
+static void
+Init(void)
{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (camz < (DEPTH - 1.0)) {
- camz += 1.0f;
- }
- break;
- case GLUT_KEY_DOWN:
- if (camz > -19.0) {
- camz -= 1.0f;
- }
- break;
- }
- glutPostRedisplay();
-}
+ static const GLubyte teximage[2][2][4] = {
+ { { 255, 255, 255, 255}, { 128, 128, 128, 255} },
+ { { 128, 128, 128, 255}, { 255, 255, 255, 255} }
+ };
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-static void Init( void )
-{
have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
-
- if (BuildTexture(TEXTURE_FILE, texture) == -1) {
- exit(1);
+ if (!have_fog_coord) {
+ printf("GL_EXT_fog_coord not supported!\n");
}
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- glClearDepth(1.0f);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, teximage);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
+
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
@@ -383,11 +392,8 @@ static void Init( void )
glFogfv(GL_FOG_COLOR, fogColor);
glHint(GL_FOG_HINT, GL_NICEST);
fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
- fogMode = SetFogMode(2); /* GL_EXP */
-
- camz = -19.0f;
+ fogMode = SetFogMode(1);
-#if ARRAYS
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
@@ -395,24 +401,24 @@ static void Init( void )
glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
if (have_fog_coord) {
- glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
+ glFogCoordPointer_ext = (PFNGLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
}
-#endif
+
+ Reset();
}
-int main( int argc, char *argv[] )
+int
+main( int argc, char *argv[] )
{
glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 640, 480 );
+ glutInitWindowSize( 600, 600 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
glutDisplayFunc( Display );
Init();
glutMainLoop();
diff --git a/progs/demos/fplight.c b/progs/demos/fplight.c
index c7a38248d3..fb510cccc8 100644
--- a/progs/demos/fplight.c
+++ b/progs/demos/fplight.c
@@ -24,7 +24,7 @@ static GLuint VertProg;
static GLboolean Anim = GL_TRUE;
static GLboolean Wire = GL_FALSE;
static GLboolean PixelLight = GL_TRUE;
-
+static GLint Win;
static GLfloat Xrot = 0, Yrot = 0;
@@ -136,8 +136,8 @@ static void Key( unsigned char key, int x, int y )
}
break;
case 27:
+ glutDestroyWindow(Win);
exit(0);
- break;
}
glutPostRedisplay();
}
@@ -272,7 +272,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 200, 200 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c
index 736cc48ac6..e6d83bf8fb 100644
--- a/progs/demos/fslight.c
+++ b/progs/demos/fslight.c
@@ -45,7 +45,7 @@ static GLint uTexture;
static GLuint SphereList, RectList, CurList;
static GLint win = 0;
-static GLboolean anim = GL_FALSE;
+static GLboolean anim = GL_TRUE;
static GLboolean wire = GL_FALSE;
static GLboolean pixelLight = GL_TRUE;
@@ -58,7 +58,7 @@ static GLfloat xRot = 90.0f, yRot = 0.0f;
static void
normalize(GLfloat *dst, const GLfloat *src)
{
- GLfloat len = sqrtf(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ GLfloat len = sqrt(src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
dst[0] = src[0] / len;
dst[1] = src[1] / len;
dst[2] = src[2] / len;
@@ -477,8 +477,8 @@ Init(void)
version = (const char *) glGetString(GL_VERSION);
if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
}
GetExtensionFuncs();
@@ -579,6 +579,8 @@ Init(void)
#if 0
TestFunctions();
+#else
+ (void) TestFunctions;
#endif
}
@@ -603,7 +605,7 @@ main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition( 0, 0);
- glutInitWindowSize(100, 100);
+ glutInitWindowSize(200, 200);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index b32fb45b4f..59253e8c1e 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -9,6 +9,7 @@
* Added GL_EXT_packed_depth_stencil support on 15 March 2006.
* Added GL_EXT_framebuffer_object support on 27 March 2006.
* Removed old SGIX extension support on 5 April 2006.
+ * Added vertex / fragment program support on 7 June 2007 (Ian Romanick).
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -34,6 +35,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <math.h>
#include <GL/glut.h>
#include "showbuffer.h"
@@ -67,8 +69,27 @@ static GLboolean NeedNewShadowMap = GL_FALSE;
static GLuint ShadowTexture, GrayTexture;
static GLuint ShadowFBO;
+static GLfloat lightModelview[16];
+static GLfloat lightProjection[16];
+
+static GLuint vert_prog;
+static GLuint frag_progs[3];
+static GLuint curr_frag = 0;
+static GLuint max_frag = 1;
+
+#define NUM_FRAG_MODES 3
+static const char *FragProgNames[] = {
+ "fixed-function",
+ "program without \"OPTION ARB_fragment_program_shadow\"",
+ "program with \"OPTION ARB_fragment_program_shadow\"",
+};
+
static GLboolean HaveFBO = GL_FALSE;
static GLboolean UseFBO = GL_FALSE;
+static GLboolean HaveVP = GL_FALSE;
+static GLboolean HaveFP = GL_FALSE;
+static GLboolean HaveFP_Shadow = GL_FALSE;
+static GLboolean UseVP = GL_FALSE;
static GLboolean HavePackedDepthStencil = GL_FALSE;
static GLboolean UsePackedDepthStencil = GL_FALSE;
static GLboolean HaveEXTshadowFuncs = GL_FALSE;
@@ -91,6 +112,103 @@ static GLuint DisplayMode;
+#define MAT4_MUL(dest_vec, src_mat, src_vec) \
+ "DP4 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \
+ "DP4 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \
+ "DP4 " dest_vec ".z, " src_mat "[2], " src_vec ";\n" \
+ "DP4 " dest_vec ".w, " src_mat "[3], " src_vec ";\n"
+
+#define MAT3_MUL(dest_vec, src_mat, src_vec) \
+ "DP3 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \
+ "DP3 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \
+ "DP3 " dest_vec ".z, " src_mat "[2], " src_vec ";\n"
+
+#define NORMALIZE(dest, src) \
+ "DP3 " dest ".w, " src ", " src ";\n" \
+ "RSQ " dest ".w, " dest ".w;\n" \
+ "MUL " dest ", " src ", " dest ".w;\n"
+
+/**
+ * Vertex program for shadow mapping.
+ */
+static const char vert_code[] =
+ "!!ARBvp1.0\n"
+ "ATTRIB iPos = vertex.position;\n"
+ "ATTRIB iNorm = vertex.normal;\n"
+
+ "PARAM mvinv[4] = { state.matrix.modelview.invtrans };\n"
+ "PARAM mvp[4] = { state.matrix.mvp };\n"
+ "PARAM mv[4] = { state.matrix.modelview };\n"
+ "PARAM texmat[4] = { state.matrix.texture[0] };\n"
+ "PARAM lightPos = state.light[0].position;\n"
+ "PARAM ambientCol = state.lightprod[0].ambient;\n"
+ "PARAM diffuseCol = state.lightprod[0].diffuse;\n"
+
+ "TEMP n, lightVec;\n"
+ "ALIAS V = lightVec;\n"
+ "ALIAS NdotL = n;\n"
+
+ "OUTPUT oPos = result.position;\n"
+ "OUTPUT oColor = result.color;\n"
+ "OUTPUT oTex = result.texcoord[0];\n"
+
+ /* Transform the vertex to clip coordinates. */
+ MAT4_MUL("oPos", "mvp", "iPos")
+
+ /* Transform the vertex to eye coordinates. */
+ MAT4_MUL("V", "mv", "iPos")
+
+ /* Transform the vertex to projected light coordinates. */
+ MAT4_MUL("oTex", "texmat", "iPos")
+
+ /* Transform the normal to eye coordinates. */
+ MAT3_MUL("n", "mvinv", "iNorm")
+
+ /* Calculate the vector from the vertex to the light in eye
+ * coordinates.
+ */
+ "SUB lightVec, lightPos, V;\n"
+ NORMALIZE("lightVec", "lightVec")
+
+ /* Compute diffuse lighting coefficient.
+ */
+ "DP3 NdotL.x, n, lightVec;\n"
+ "MAX NdotL.x, NdotL.x, {0.0};\n"
+ "MIN NdotL.x, NdotL.x, {1.0};\n"
+
+ /* Accumulate color contributions.
+ */
+ "MOV oColor, diffuseCol;\n"
+ "MAD oColor.xyz, NdotL.x, diffuseCol, ambientCol;\n"
+ "END\n"
+ ;
+
+static const char frag_code[] =
+ "!!ARBfp1.0\n"
+
+ "TEMP shadow, temp;\n"
+
+ "TXP shadow, fragment.texcoord[0], texture[0], 2D;\n"
+ "RCP temp.x, fragment.texcoord[0].w;\n"
+ "MUL temp.x, temp.x, fragment.texcoord[0].z;\n"
+ "SGE shadow, shadow.x, temp.x;\n"
+ "MUL result.color.rgb, fragment.color, shadow.x;\n"
+ "MOV result.color.a, fragment.color;\n"
+ "END\n"
+ ;
+
+static const char frag_shadow_code[] =
+ "!!ARBfp1.0\n"
+ "OPTION ARB_fragment_program_shadow;\n"
+
+ "TEMP shadow;\n"
+
+ "TXP shadow, fragment.texcoord[0], texture[0], SHADOW2D;\n"
+ "MUL result.color.rgb, fragment.color, shadow.x;\n"
+ "MOV result.color.a, fragment.color.a;\n"
+ "END\n"
+ ;
+
static void
DrawScene(void)
{
@@ -134,27 +252,56 @@ DrawScene(void)
}
-/*
- * Load the GL_TEXTURE matrix with the projection from the light
- * source's point of view.
+/**
+ * Calculate modelview and project matrices for the light
+ *
+ * Stores the results in \c lightProjection (projection matrix) and
+ * \c lightModelview (modelview matrix).
*/
static void
MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
{
- GLfloat d;
-
- glMatrixMode(GL_TEXTURE);
+ /* compute frustum to enclose spot light cone */
+ const GLfloat d = shadowNear * tan(spotAngle);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
glLoadIdentity();
- glTranslatef(0.5, 0.5, 0.5 + Bias);
- glScalef(0.5, 0.5, 0.5);
- d = shadowNear * tan(spotAngle);
glFrustum(-d, d, -d, d, shadowNear, shadowFar);
+ glGetFloatv(GL_PROJECTION_MATRIX, lightProjection);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
gluLookAt(lightPos[0], lightPos[1], lightPos[2],
lightPos[0] + spotDir[0],
lightPos[1] + spotDir[1],
lightPos[2] + spotDir[2],
- 0, 1, 0);
+ 0.0, 1.0, 0.0);
+ glGetFloatv(GL_MODELVIEW_MATRIX, lightModelview);
+ glPopMatrix();
+}
+
+
+/**
+ * Load \c GL_TEXTURE matrix with light's MVP matrix.
+ */
+static void SetShadowTextureMatrix(void)
+{
+ static const GLfloat biasMatrix[16] = {
+ 0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0,
+ };
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf(biasMatrix);
+ glTranslatef(0.0, 0.0, Bias);
+ glMultMatrixf(lightProjection);
+ glMultMatrixf(lightModelview);
glMatrixMode(GL_MODELVIEW);
}
@@ -258,7 +405,6 @@ RenderShadowMap(void)
{
GLenum depthFormat; /* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT */
GLenum depthType; /* GL_UNSIGNED_INT_24_8_EXT or GL_UNSIGNED_INT */
- float d;
if (WindowWidth >= 1024 && WindowHeight >= 1024) {
ShadowTexWidth = ShadowTexHeight = 1024;
@@ -283,27 +429,34 @@ RenderShadowMap(void)
depthType = GL_UNSIGNED_INT;
}
- /* compute frustum to enclose spot light cone */
- d = ShadowNear * tan(SpotAngle);
-
glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
+ glLoadMatrixf(lightProjection);
+
glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
- 0, 0, 0, /* target */
- 0, 1, 0); /* up */
+ glLoadMatrixf(lightModelview);
if (UseFBO) {
+ GLenum fbo_status;
+
glTexImage2D(GL_TEXTURE_2D, 0, depthFormat,
ShadowTexWidth, ShadowTexHeight, 0,
depthFormat, depthType, NULL);
+
+ /* Set the filter mode so that the texture is texture-complete.
+ * Otherwise it will cause the framebuffer to fail the framebuffer
+ * completeness test.
+ */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ShadowFBO);
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
- assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
- == GL_FRAMEBUFFER_COMPLETE_EXT);
+
+ fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "FBO not complete! status = 0x%04x\n", fbo_status);
+ assert(fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT);
+ }
}
assert(!glIsEnabled(GL_TEXTURE_1D));
@@ -376,10 +529,8 @@ ShowShadowMap(void)
DisableTexgen();
/* interpret texture's depth values as luminance values */
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
-#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBegin(GL_POLYGON);
@@ -407,6 +558,7 @@ Display(void)
LightPos, SpotDir);
if (NeedNewShadowMap) {
+ MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
RenderShadowMap();
NeedNewShadowMap = GL_FALSE;
}
@@ -444,12 +596,11 @@ Display(void)
}
if (DisplayMode == SHOW_DEPTH_MAPPING) {
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
-#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
+
+ SetShadowTextureMatrix();
EnableIdentityTexgen();
}
else if (DisplayMode == SHOW_DISTANCE) {
@@ -463,20 +614,42 @@ Display(void)
}
else {
assert(DisplayMode == SHOW_SHADOWS);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
-#endif
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ if (curr_frag > 0) {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }
glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
- EnableIdentityTexgen();
+
+ SetShadowTextureMatrix();
+
+ if (UseVP) {
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+ }
+ else {
+ glEnable(GL_LIGHTING);
+ EnableIdentityTexgen();
+ }
}
DrawScene();
- DisableTexgen();
- glDisable(GL_TEXTURE_1D);
+ if (UseVP) {
+ glDisable(GL_VERTEX_PROGRAM_ARB);
+ }
+ else {
+ DisableTexgen();
+ glDisable(GL_LIGHTING);
+ }
+
+ if (curr_frag > 0) {
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+
glDisable(GL_TEXTURE_2D);
}
@@ -548,6 +721,14 @@ Key(unsigned char key, int x, int y)
case 'm':
DisplayMode = SHOW_DEPTH_MAPPING;
break;
+ case 'M':
+ curr_frag = (1 + curr_frag) % max_frag;
+ printf("Using fragment %s\n", FragProgNames[curr_frag]);
+
+ if (HaveFP) {
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]);
+ }
+ break;
case 'n':
case 's':
case ' ':
@@ -559,10 +740,8 @@ Key(unsigned char key, int x, int y)
if (Operator >= 8)
Operator = 0;
printf("Operator: %s\n", OperatorName[Operator]);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
OperatorFunc[Operator]);
-#endif
}
break;
case 'p':
@@ -579,6 +758,11 @@ Key(unsigned char key, int x, int y)
NeedNewShadowMap = GL_TRUE;
}
break;
+ case 'v':
+ UseVP = !UseVP && HaveVP;
+ printf("Using vertex %s mode.\n",
+ UseVP ? "program" : "fixed-function");
+ break;
case 'z':
Zrot -= step;
break;
@@ -633,28 +817,62 @@ SpecialKey(int key, int x, int y)
}
+/* A helper for finding errors in program strings */
+static int FindLine( const char *program, int position )
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static GLuint
+compile_program(GLenum target, const char *code)
+{
+ GLuint p;
+ GLint errorPos;
+
+
+ glGenProgramsARB(1, & p);
+
+ glBindProgramARB(target, p);
+ glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(code), code);
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(code, errorPos);
+ printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+
+ glBindProgramARB(target, 0);
+ return p;
+}
+
static void
Init(void)
{
static const GLfloat borderColor[4] = {1.0, 0.0, 0.0, 0.0};
-#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
if (!glutExtensionSupported("GL_ARB_depth_texture") ||
!glutExtensionSupported("GL_ARB_shadow")) {
-#else
- if (1) {
-#endif
printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
exit(1);
}
printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
-#if defined(GL_ARB_shadow_ambient)
+ HaveVP = glutExtensionSupported("GL_ARB_vertex_program");
+ HaveFP = glutExtensionSupported("GL_ARB_fragment_program");
+ HaveFP_Shadow = glutExtensionSupported("GL_ARB_fragment_program_shadow");
+
HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient");
if (HaveShadowAmbient) {
printf("and GL_ARB_shadow_ambient\n");
}
-#endif
HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
@@ -677,15 +895,12 @@ Init(void)
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
-#endif
+
if (HaveShadowAmbient) {
-#if defined(GL_ARB_shadow_ambient)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
-#endif
}
#if defined(GL_EXT_framebuffer_object)
@@ -720,6 +935,25 @@ Init(void)
256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
}
+ if (HaveVP) {
+ vert_prog = compile_program(GL_VERTEX_PROGRAM_ARB, vert_code);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vert_prog);
+ }
+
+ max_frag = 1;
+ frag_progs[0] = 0;
+
+ if (HaveFP) {
+ frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code);
+ max_frag = 2;
+ }
+
+ if (HaveFP && HaveFP_Shadow) {
+ frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB,
+ frag_shadow_code);
+ max_frag = 3;
+ }
+
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -738,6 +972,8 @@ PrintHelp(void)
printf(" f = toggle nearest/bilinear texture filtering\n");
printf(" b/B = decrease/increase shadow map Z bias\n");
printf(" p = toggle use of packed depth/stencil\n");
+ printf(" M = cycle through fragment program modes\n");
+ printf(" v = toggle vertex program modes\n");
printf(" cursor keys = rotate scene\n");
printf(" <shift> + cursor keys = rotate light source\n");
if (HaveEXTshadowFuncs)
diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c
index f0d3d0dfd4..5ad8e4d9a9 100644
--- a/progs/demos/spriteblast.c
+++ b/progs/demos/spriteblast.c
@@ -333,13 +333,13 @@ menu(int option)
smooth = 0;
break;
case 10:
- glPointSize(4.0);
+ glPointSize(16.0);
break;
case 11:
- glPointSize(8.0);
+ glPointSize(32.0);
break;
case 12:
- glPointSize(16.0);
+ glPointSize(64.0);
break;
case 13:
spin = 1 - spin;
@@ -411,19 +411,19 @@ key(unsigned char c, int x, int y)
glutPostRedisplay();
break;
case '1':
- glPointSize(2.0);
+ glPointSize(16.0);
glutPostRedisplay();
break;
case '2':
- glPointSize(4.0);
+ glPointSize(32.0);
glutPostRedisplay();
break;
case '3':
- glPointSize(8.0);
+ glPointSize(64.0);
glutPostRedisplay();
break;
case '4':
- glPointSize(16.0);
+ glPointSize(128.0);
glutPostRedisplay();
break;
case 27:
@@ -526,9 +526,9 @@ main(int argc, char **argv)
glutAddMenuEntry("Threshold 10", 7);
glutAddMenuEntry("Point smooth on", 8);
glutAddMenuEntry("Point smooth off", 9);
- glutAddMenuEntry("Point size 4", 10);
- glutAddMenuEntry("Point size 8", 11);
- glutAddMenuEntry("Point size 16", 12);
+ glutAddMenuEntry("Point size 16", 10);
+ glutAddMenuEntry("Point size 32", 11);
+ glutAddMenuEntry("Point size 64", 12);
glutAddMenuEntry("Toggle spin", 13);
glutAddMenuEntry("200 points ", 14);
glutAddMenuEntry("500 points ", 15);
@@ -544,7 +544,7 @@ main(int argc, char **argv)
glEnable(GL_DEPTH_TEST);
glEnable(GL_POINT_SMOOTH);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPointSize(16.0);
+ glPointSize(32.0);
#ifdef GL_ARB_point_parameters
glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
#endif
diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c
index 26403eee0a..f71cea1274 100644
--- a/progs/demos/tessdemo.c
+++ b/progs/demos/tessdemo.c
@@ -4,10 +4,10 @@
* Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
*/
-#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <GL/glut.h>
#define MAX_POINTS 256
#define MAX_CONTOURS 32