diff options
Diffstat (limited to 'progs/demos')
54 files changed, 5943 insertions, 5537 deletions
diff --git a/progs/demos/.gitignore b/progs/demos/.gitignore index ab836eb834..f033a0505d 100644 --- a/progs/demos/.gitignore +++ b/progs/demos/.gitignore @@ -1,4 +1,3 @@ -.cvsignore  arbfplight  arbfslight  arbocclude @@ -9,6 +8,7 @@ cubemap  drawpix  engine  extfuncs.h +fbo_firecube  fire  fogcoord  fplight diff --git a/progs/demos/Makefile b/progs/demos/Makefile index 81d9ebed86..467dbc5cdf 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -66,6 +66,7 @@ PROGS = \  	texdown \  	texenv \  	texobj \ +	textures \  	trispd \  	tunnel \  	tunnel2 \ @@ -81,7 +82,7 @@ PROGS = \  # make executable from .c file:  .c: $(LIB_DEP) readtex.o -	$(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< readtex.o $(LIBS) -o $@ +	$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< readtex.o $(LIBS) -o $@  ##### TARGETS ##### @@ -97,7 +98,7 @@ readtex.h: $(TOP)/progs/util/readtex.h  	cp $< .  readtex.o: readtex.c readtex.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) readtex.c  showbuffer.c: $(TOP)/progs/util/showbuffer.c @@ -107,7 +108,7 @@ showbuffer.h: $(TOP)/progs/util/showbuffer.h  	cp $< .  showbuffer.o: showbuffer.c showbuffer.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c  trackball.c: $(TOP)/progs/util/trackball.c @@ -117,7 +118,7 @@ trackball.h: $(TOP)/progs/util/trackball.h  	cp $< .  trackball.o: trackball.c trackball.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) trackball.c  extfuncs.h:  $(TOP)/progs/util/extfuncs.h @@ -125,38 +126,38 @@ extfuncs.h:  $(TOP)/progs/util/extfuncs.h  reflect: reflect.o showbuffer.o readtex.o -	$(CC) $(CFLAGS) $(LDFLAGS) reflect.o showbuffer.o readtex.o $(LIBS) -o $@ +	$(APP_CC) $(CFLAGS) $(LDFLAGS) reflect.o showbuffer.o readtex.o $(LIBS) -o $@  reflect.o: reflect.c showbuffer.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) reflect.c  shadowtex: shadowtex.o showbuffer.o -	$(CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@ +	$(APP_CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@  shadowtex.o: shadowtex.c showbuffer.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c  gloss: gloss.o trackball.o readtex.o -	$(CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@ +	$(APP_CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@  gloss.o: gloss.c trackball.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) gloss.c  engine: engine.o trackball.o readtex.o -	$(CC) $(CFLAGS) $(LDFLAGS) engine.o trackball.o readtex.o $(LIBS) -o $@ +	$(APP_CC) $(CFLAGS) $(LDFLAGS) engine.o trackball.o readtex.o $(LIBS) -o $@  engine.o: engine.c trackball.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) engine.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) engine.c  fslight: fslight.o -	$(CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@ +	$(APP_CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@  fslight.o: fslight.c extfuncs.h -	$(CC) -c -I$(INCDIR) $(CFLAGS) fslight.c +	$(APP_CC) -c -I$(INCDIR) $(CFLAGS) fslight.c  rain: particles.o rain.o readtex.o  	$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ $(LIBS) -o $@ diff --git a/progs/demos/Windows/all.dsp b/progs/demos/Windows/all.dsp index b47283c588..5c9b3450da 100644 --- a/progs/demos/Windows/all.dsp +++ b/progs/demos/Windows/all.dsp @@ -1,101 +1,101 @@ -# Microsoft Developer Studio Project File - Name="all" - Package Owner=<4>
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Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +    Begin Project Dependency +    Project_Dep_Name glut +    End Project Dependency +}}} + +############################################################################### + +Project: "winpos"=".\winpos.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +    Begin Project Dependency +    Project_Dep_Name glut +    End Project Dependency +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/progs/demos/Windows/drawpix.dsp b/progs/demos/Windows/drawpix.dsp index 57003e616b..f21be17792 100644 --- a/progs/demos/Windows/drawpix.dsp +++ b/progs/demos/Windows/drawpix.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="drawpix" - Package Owner=<4>
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 +# Microsoft Developer Studio Project File - Name="drawpix" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=drawpix - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE  +!MESSAGE NMAKE /f "drawpix.mak". +!MESSAGE  +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE  +!MESSAGE NMAKE /f "drawpix.mak" CFG="drawpix - Win32 Debug" +!MESSAGE  +!MESSAGE Possible choices for configuration are: +!MESSAGE  +!MESSAGE "drawpix - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "drawpix - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE  + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF  "$(CFG)" == "drawpix - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../" /I "../../../include" /I "../../util" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../drawpix.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF  "$(CFG)" == "drawpix - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../drawpix.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF  + +# Begin Target + +# Name "drawpix - Win32 Release" +# Name "drawpix - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\drawpix.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/Windows/fire.dsp b/progs/demos/Windows/fire.dsp index f8a536d334..9d046a4c6e 100644 --- a/progs/demos/Windows/fire.dsp +++ b/progs/demos/Windows/fire.dsp @@ -1,112 +1,112 @@ -# Microsoft Developer Studio Project File - Name="fire" - Package Owner=<4>
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 -# End Project
 +# Microsoft Developer Studio Project File - Name="winpos" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=winpos - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE  +!MESSAGE NMAKE /f "winpos.mak". +!MESSAGE  +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE  +!MESSAGE NMAKE /f "winpos.mak" CFG="gloss - Win32 Debug" +!MESSAGE  +!MESSAGE Possible choices for configuration are: +!MESSAGE  +!MESSAGE "winpos - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "winpos - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE  + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF  "$(CFG)" == "winpos - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../winpos.exe" +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ELSEIF  "$(CFG)" == "winpos - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../winpos.exe" /pdbtype:sept +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy DLLs +PostBuild_Cmds=copy ..\..\..\lib\*.dll .. +# End Special Build Tool + +!ENDIF  + +# Begin Target + +# Name "winpos - Win32 Release" +# Name "winpos - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\winpos.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c index bc2c7e312a..401bfb4968 100644 --- a/progs/demos/arbfplight.c +++ b/progs/demos/arbfplight.c @@ -46,14 +46,25 @@ static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;  /* Set to one to test ARB_fog_linear program option */  #define DO_FRAGMENT_FOG 0 +static void normalize (GLfloat *dst, const GLfloat *src) +{ +   GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]); +   dst[0] = src[0] / len; +   dst[1] = src[1] / len; +   dst[2] = src[2] / len; +}  static void Redisplay( void )  {     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );     if (PixelLight) { +      GLfloat pos[4]; + +      normalize( pos, LightPos ); +      pos[3] = LightPos[3];        glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB, -                                         LIGHTPOS, LightPos); +                                         LIGHTPOS, pos);        glEnable(GL_FRAGMENT_PROGRAM_ARB);        glEnable(GL_VERTEX_PROGRAM_ARB);        glDisable(GL_LIGHTING); @@ -204,35 +215,31 @@ static void Init( void )        "PARAM Diffuse = state.material.diffuse; \n"        "PARAM Specular = state.material.specular; \n"        "PARAM LightPos = program.local[3]; \n" -      "TEMP lightDir, normal, len; \n" +      "TEMP normal, len; \n"        "TEMP dotProd, specAtten; \n"        "TEMP diffuseColor, specularColor; \n" -      "# Compute normalized light direction \n" -      "DP3 len.x, LightPos, LightPos; \n" -      "RSQ len.y, len.x; \n" -      "MUL lightDir, LightPos, len.y; \n" -        "# Compute normalized normal \n"        "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n"        "RSQ len.y, len.x; \n" -      "MUL normal, fragment.texcoord[0], len.y; \n" +      "MUL normal.xyz, fragment.texcoord[0], len.y; \n"        "# Compute dot product of light direction and normal vector\n" -      "DP3_SAT dotProd, lightDir, normal;             # limited to [0,1]\n" +      "DP3_SAT dotProd.x, LightPos, normal;             # limited to [0,1]\n" -      "MUL diffuseColor, Diffuse, dotProd;            # diffuse attenuation\n" +      "MUL diffuseColor.xyz, Diffuse, dotProd.x;            # diffuse attenuation\n"        "POW specAtten.x, dotProd.x, {20.0}.x;          # specular exponent\n" -      "MUL specularColor, Specular, specAtten.x;      # specular attenuation\n" +      "MUL specularColor.xyz, Specular, specAtten.x;      # specular attenuation\n" +      "MOV result.color.w, Diffuse; \n"  #if DO_FRAGMENT_FOG        "# need to clamp color to [0,1] before fogging \n" -      "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n" +      "ADD_SAT result.color.xyz, diffuseColor, specularColor; # add colors\n"  #else        "# clamping will be done after program's finished \n" -      "ADD result.color, diffuseColor, specularColor; # add colors\n" +      "ADD result.color.xyz, diffuseColor, specularColor; # add colors\n"  #endif        "END \n"        ; diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c index 69575f0623..a84491d34f 100644 --- a/progs/demos/arbfslight.c +++ b/progs/demos/arbfslight.c @@ -208,7 +208,31 @@ static void Init (void)        "   // Compute dot product of light direction and normal vector\n"        "   float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"        "   // Compute diffuse and specular contributions\n" +#if 1        "   gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" +#elif 1 /* test IF/ELSE/ENDIF */ +      "   if (normal.y > 0.0) { \n" +      "      gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" +      "   } \n" +      "   else { \n" +      "      if (normal.x < 0.0) { \n" +      "         gl_FragColor = vec4(1, 0, 0, 0); \n" +      "      } \n" +      "      else { \n" +      "         gl_FragColor = vec4(1, 1, 0, 0); \n" +      "      } \n" +      "   } \n" +#elif 1 /* test LOOP */ +      "   while (1) { \n" +      "      if (normal.y >= 0.0) { \n" +      "         gl_FragColor = vec4(1, 0, 0, 0); \n" +      "         break; \n" +      "      } else { \n" +      "         gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n" +      "         break; \n" +      "      } \n" +      "   } \n" +#endif        "}\n"     ;     static const char *vertShaderText = diff --git a/progs/demos/drawpix.c b/progs/demos/drawpix.c index d2f5748674..5490bcc635 100644 --- a/progs/demos/drawpix.c +++ b/progs/demos/drawpix.c @@ -28,6 +28,7 @@ static GLfloat Zpos = -1.0;  static float Xzoom, Yzoom;  static GLboolean DrawFront = GL_FALSE;  static GLboolean Dither = GL_TRUE; +static int win = 0;  static void Reset( void ) @@ -215,6 +216,7 @@ static void Key( unsigned char key, int x, int y )           printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");           break;        case 27: +         glutDestroyWindow(win);           exit(0);           break;     } @@ -343,7 +345,7 @@ int main( int argc, char *argv[] )     else        glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE); -   glutCreateWindow(argv[0]); +   win = glutCreateWindow(argv[0]);     Init(ciMode, filename);     Usage(); diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c index e6d83bf8fb..e79b5cc197 100644 --- a/progs/demos/fslight.c +++ b/progs/demos/fslight.c @@ -225,33 +225,6 @@ static void  TestFunctions(void)  {     printf("Error 0x%x at line %d\n", glGetError(), __LINE__); -   { -      GLfloat pos[3]; -      printf("Error 0x%x at line %d\n", glGetError(), __LINE__); -      printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]); -   } - - -   { -      GLfloat m[16], result[16]; -      GLint mPos; -      int i; - -      for (i = 0; i < 16; i++) -         m[i] = (float) i; - -      mPos = glGetUniformLocation_func(program, "m"); -      printf("Error 0x%x at line %d\n", glGetError(), __LINE__); -      glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m); -      printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - -      glGetUniformfv_func(program, mPos, result); -      printf("Error 0x%x at line %d\n", glGetError(), __LINE__); - -      for (i = 0; i < 16; i++) { -         printf("%8g %8g\n", m[i], result[i]); -      } -   }     assert(glIsProgram_func(program));     assert(glIsShader_func(fragShader)); @@ -280,6 +253,22 @@ TestFunctions(void)        glGetProgramInfoLog_func(program, 1000, &len, log);        printf("Program Info Log: %s\n", log);     } + +   /* active uniforms */ +   { +      GLint n, max, i; +      glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n); +      glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max); +      printf("Num uniforms: %d  Max name length: %d\n", n, max); +      for (i = 0; i < n; i++) { +         GLint size, len; +         GLenum type; +         char name[100]; +         glGetActiveUniform_func(program, i, 100, &len, &size, &type, name); +         printf("  %d: %s nameLen=%d size=%d type=0x%x\n", +                i, name, len, size, type); +      } +   }  } @@ -512,7 +501,9 @@ Init(void)     glUniform4fv_func(uDiffuse, 1, diffuse);     glUniform4fv_func(uSpecular, 1, specular);     /*   assert(glGetError() == 0);*/ +#if TEXTURE     glUniform1i_func(uTexture, 2);  /* use texture unit 2 */ +#endif     /*assert(glGetError() == 0);*/     if (CoordAttrib) { diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c index c5a2a1b457..30b1ed13d5 100644 --- a/progs/demos/lodbias.c +++ b/progs/demos/lodbias.c @@ -42,7 +42,7 @@ static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;  static GLboolean Anim = GL_TRUE;  static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */  static GLint BiasMin = -400, BiasMax = 400; - +static int win = 0;  static void @@ -172,6 +172,7 @@ static void Key( unsigned char key, int x, int y )           Bias = 100.0 * (key - '0');           break;        case 27: +         glutDestroyWindow(win);           exit(0);           break;     } @@ -281,7 +282,7 @@ int main( int argc, char *argv[] )     glutInitWindowPosition( 0, 0 );     glutInitWindowSize( 350, 350 );     glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); -   glutCreateWindow(argv[0]); +   win = glutCreateWindow(argv[0]);     glutReshapeFunc( Reshape );     glutKeyboardFunc( Key );     glutSpecialFunc( SpecialKey ); diff --git a/progs/demos/texcyl.c b/progs/demos/texcyl.c index c04d5004e3..e3b0303975 100644 --- a/progs/demos/texcyl.c +++ b/progs/demos/texcyl.c @@ -27,6 +27,8 @@  #define LINEAR_FILTER 21  #define QUIT 100 +static GLint Win = -1; +  static GLuint CylinderObj = 0;  static GLboolean Animate = GL_TRUE; @@ -159,6 +161,7 @@ static void Key( unsigned char key, int x, int y )           glutIdleFunc(NULL);        break;        case 27: +         glutDestroyWindow(Win);           exit(0);           break;     } @@ -263,7 +266,7 @@ int main( int argc, char *argv[] )     glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); -   glutCreateWindow(argv[0] ); +   Win = glutCreateWindow(argv[0] );     Init(argc, argv); diff --git a/progs/demos/texenv.c b/progs/demos/texenv.c index c4174dc173..c5a8b13f35 100644 --- a/progs/demos/texenv.c +++ b/progs/demos/texenv.c @@ -76,7 +76,8 @@ int textureWidth = 64;  int textureHeight = 64;  int winWidth = 580, winHeight = 720; -int win; +static int Win; +  struct formatInfo {     GLenum	baseFormat; @@ -289,7 +290,7 @@ static void keyboard( unsigned char c, int x, int y )        displayLevelInfo = !displayLevelInfo;        break;     case 27:             /* Escape key should force exit. */ -      glutDestroyWindow(win); +      glutDestroyWindow(Win);        exit(0);        break;     default: @@ -787,7 +788,7 @@ int main( int argc, char *argv[] )     glutInitWindowSize( winWidth, winHeight );     glutInitWindowPosition( 0, 0 ); -   win = glutCreateWindow( "Texture Environment Test" ); +   Win = glutCreateWindow( "Texture Environment Test" );     initialize();     instructions(); diff --git a/progs/demos/textures.c b/progs/demos/textures.c new file mode 100644 index 0000000000..b7bf135d21 --- /dev/null +++ b/progs/demos/textures.c @@ -0,0 +1,374 @@ +/* + * Simple test of multiple textures + */ + + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <GL/glut.h> +#include "readtex.h" + +#define TEST_CLAMP 0 +#define TEST_MIPMAPS 0 + +#define MAX_TEXTURES 8 + + +static int Win; +static GLfloat Xrot = 0, Yrot = 0, Zrot = 0; +static GLboolean Anim = GL_TRUE; +static GLboolean Blend = GL_FALSE; +static GLuint Filter = 0; +static GLboolean Clamp = GL_FALSE; + +static GLuint NumTextures; +static GLuint Textures[MAX_TEXTURES]; +static float TexRot[MAX_TEXTURES][3]; +static float TexPos[MAX_TEXTURES][3]; +static float TexAspect[MAX_TEXTURES]; + +static const char *DefaultFiles[] = { +   "../images/arch.rgb", +   "../images/reflect.rgb", +   "../images/tree2.rgba", +   "../images/tile.rgb" +}; + + +#define NUM_FILTERS 5 +static +struct filter { +   GLenum min, mag; +   const char *name; +} FilterModes[NUM_FILTERS] = { +   { GL_NEAREST, GL_NEAREST, "Nearest,Nearest" }, +   { GL_LINEAR, GL_LINEAR, "Linear,Linear" }, +   { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, "NearestMipmapNearest,Nearest" }, +   { GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, "LinearMipmapNearest,Linear" }, +   { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, "LinearMipmapLinear,Linear" } +}; + + + + +static void +Idle(void) +{ +   Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02; +   Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04; +   //Zrot += 2.0; +   glutPostRedisplay(); +} + + +static void +DrawTextures(void) +{ +   GLuint i; + +   for (i = 0; i < NumTextures; i++) { +      GLfloat ar = TexAspect[i]; + +      glPushMatrix(); +      glTranslatef(TexPos[i][0], TexPos[i][1], TexPos[i][2]); +      glRotatef(TexRot[i][0], 1, 0, 0); +      glRotatef(TexRot[i][1], 0, 1, 0); +      glRotatef(TexRot[i][2], 0, 0, 1); + +      glBindTexture(GL_TEXTURE_2D, Textures[i]); +      glBegin(GL_POLYGON); +#if TEST_CLAMP +      glTexCoord2f( -0.5, -0.5 );   glVertex2f( -ar, -1.0 ); +      glTexCoord2f(  1.5, -0.5 );   glVertex2f(  ar, -1.0 ); +      glTexCoord2f(  1.5,  1.5 );   glVertex2f(  ar,  1.0 ); +      glTexCoord2f( -0.5,  1.5 );   glVertex2f( -ar,  1.0 ); +#else +      glTexCoord2f( 0.0, 0.0 );   glVertex2f( -ar, -1.0 ); +      glTexCoord2f( 1.0, 0.0 );   glVertex2f(  ar, -1.0 ); +      glTexCoord2f( 1.0, 1.0 );   glVertex2f(  ar,  1.0 ); +      glTexCoord2f( 0.0, 1.0 );   glVertex2f( -ar,  1.0 ); +#endif +      glEnd(); + +      glPopMatrix(); +   } +} + +static void +Draw(void) +{ +   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + +   if (Blend) { +      glEnable(GL_BLEND); +      glDisable(GL_DEPTH_TEST); +   } +   else { +      glDisable(GL_BLEND); +      glEnable(GL_DEPTH_TEST); +   } + +   glPushMatrix(); +   glRotatef(Xrot, 1, 0, 0); +   glRotatef(Yrot, 0, 1, 0); +   glRotatef(Zrot, 0, 0, 1); + +   DrawTextures(); + +   glPopMatrix(); + +   glutSwapBuffers(); +} + + +static void +Reshape(int width, int height) +{ +   glViewport(0, 0, width, height); +   glMatrixMode(GL_PROJECTION); +   glLoadIdentity(); +   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 50.0); +   glMatrixMode(GL_MODELVIEW); +   glLoadIdentity(); +   glTranslatef(0.0, 0.0, -10.0); +} + + +static GLfloat +RandFloat(float min, float max) +{ +   float x = (float) (rand() % 1000) * 0.001; +   x = x * (max - min) + min; +   return x; +} + + +static void +Randomize(void) +{ +   GLfloat k = 1.0; +   GLuint i; + +   srand(glutGet(GLUT_ELAPSED_TIME)); + +   for (i = 0; i < NumTextures; i++) { +      TexRot[i][0] = RandFloat(0.0, 360); +      TexRot[i][1] = RandFloat(0.0, 360); +      TexRot[i][2] = RandFloat(0.0, 360); +      TexPos[i][0] = RandFloat(-k, k); +      TexPos[i][1] = RandFloat(-k, k); +      TexPos[i][2] = RandFloat(-k, k); +   } +} + + +static void +SetTexParams(void) +{ +   GLuint i; +   for (i = 0; i < NumTextures; i++) { +      glBindTexture(GL_TEXTURE_2D, Textures[i]); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, +                      FilterModes[Filter].min); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, +                      FilterModes[Filter].mag); + +      if (Clamp) { +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +      } +      else { +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +      } +   } +} + + +static void +Key(unsigned char key, int x, int y) +{ +   const GLfloat step = 3.0; +   (void) x; +   (void) y; +   switch (key) { +   case 'a': +   case ' ': +      Anim = !Anim; +      if (Anim) +         glutIdleFunc(Idle); +      else +         glutIdleFunc(NULL); +      break; +   case 'b': +      Blend = !Blend; +      break; +   case 'f': +      Filter = (Filter + 1) % NUM_FILTERS; +      SetTexParams(); +      break;       +   case 'r': +      Randomize(); +      break; +#if TEST_CLAMP +   case 'c': +      Clamp = !Clamp; +      SetTexParams(); +      break; +#endif +   case 'z': +      Zrot -= step; +      break; +   case 'Z': +      Zrot += step; +      break; +   case 27: +      glutDestroyWindow(Win); +      exit(0); +      break; +   } + +   printf("Blend=%s Filter=%s\n", +          Blend ? "Y" : "n", +          FilterModes[Filter].name); + +   glutPostRedisplay(); +} + + +static void +SpecialKey(int key, int x, int y) +{ +   const GLfloat step = 3.0; +   (void) x; +   (void) y; +   switch (key) { +      case GLUT_KEY_UP: +         Xrot -= step; +         break; +      case GLUT_KEY_DOWN: +         Xrot += step; +         break; +      case GLUT_KEY_LEFT: +         Yrot -= step; +         break; +      case GLUT_KEY_RIGHT: +         Yrot += step; +         break; +   } +   glutPostRedisplay(); +} + + +static void +LoadTextures(GLuint n, const char *files[]) +{ +   GLuint i; + +   NumTextures = n < MAX_TEXTURES ? n : MAX_TEXTURES; + +   glGenTextures(n, Textures); + +   SetTexParams(); + +   for (i = 0; i < n; i++) { +      GLint w, h; +      glBindTexture(GL_TEXTURE_2D, Textures[i]); +#if TEST_MIPMAPS +      { +         static const GLubyte color[9][4] = { +            {255, 0, 0}, +            {0, 255, 0}, +            {0, 0, 255}, +            {0, 255, 255}, +            {255, 0, 255}, +            {255, 255, 0}, +            {255, 128, 255}, +            {128, 128, 128}, +            {64, 64, 64} +         }; + +         GLubyte image[256*256*4]; +         int i, level; +         w = h = 256; +         for (level = 0; level <= 8; level++) { +            for (i = 0; i < w * h; i++) { +               image[i*4+0] = color[level][0]; +               image[i*4+1] = color[level][1]; +               image[i*4+2] = color[level][2]; +               image[i*4+3] = color[level][3]; +            } +            printf("Load level %d: %d x %d\n", level, w>>level, h>>level); +            glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w>>level, h>>level, 0, +                         GL_RGBA, GL_UNSIGNED_BYTE, image); +         } +      } +#else +      if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) { +         printf("Error: couldn't load %s\n", files[i]); +         exit(1); +      } +#endif +      TexAspect[i] = (float) w / (float) h; +      printf("Loaded %s\n", files[i]); +   } +} + + +static void +Init(int argc, const char *argv[]) +{ +   if (argc == 1) +      LoadTextures(4, DefaultFiles); +   else +      LoadTextures(argc - 1, argv + 1); + +   Randomize(); + +   glEnable(GL_TEXTURE_2D); + +   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +   glColor4f(1, 1, 1, 0.5); + +#if 0 +   /* setup lighting, etc */ +   glEnable(GL_LIGHTING); +   glEnable(GL_LIGHT0); +#endif +} + + +static void +Usage(void) +{ +   printf("Usage:\n"); +   printf("  textures [file.rgb] ...\n"); +   printf("Keys:\n"); +   printf("  a - toggle animation\n"); +   printf("  b - toggle blending\n"); +   printf("  f - change texture filter mode\n"); +   printf("  r - randomize\n"); +   printf("  ESC - exit\n"); +} + + +int +main(int argc, char *argv[]) +{ +   glutInit(&argc, argv); +   glutInitWindowPosition(0, 0); +   glutInitWindowSize(700, 700); +   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); +   Win = glutCreateWindow(argv[0]); +   glutReshapeFunc(Reshape); +   glutKeyboardFunc(Key); +   glutSpecialFunc(SpecialKey); +   glutDisplayFunc(Draw); +   if (Anim) +      glutIdleFunc(Idle); +   Init(argc, (const char **) argv); +   Usage(); +   glutMainLoop(); +   return 0; +} diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c index 75a199af5d..f4171a8346 100644 --- a/progs/demos/tunnel2.c +++ b/progs/demos/tunnel2.c @@ -205,6 +205,8 @@ key(unsigned char k, int x, int y)  {     switch (k) {     case 27: +      glutDestroyWindow(channel[0]); +      glutDestroyWindow(channel[1]);        exit(0);        break;  | 
