diff options
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/cubemap.c | 51 |
1 files changed, 45 insertions, 6 deletions
diff --git a/progs/demos/cubemap.c b/progs/demos/cubemap.c index ef5d235550..b3bdd64f68 100644 --- a/progs/demos/cubemap.c +++ b/progs/demos/cubemap.c @@ -47,6 +47,8 @@ static GLfloat Xrot = 0, Yrot = 0; static GLfloat EyeDist = 10; static GLboolean use_vertex_arrays = GL_FALSE; static GLboolean anim = GL_TRUE; +static GLboolean NoClear = GL_FALSE; +static GLint FrameParity = 0; #define eps1 0.99 #define br 20.0 /* box radius */ @@ -156,7 +158,30 @@ static void draw_skybox( void ) static void draw( void ) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + if (NoClear) { + /* This demonstrates how we can avoid calling glClear. + * This method only works if every pixel in the window is painted for + * every frame. + * We can simply skip clearing of the color buffer in this case. + * For the depth buffer, we alternately use a different subrange of + * the depth buffer for each frame. For the odd frame use the range + * [0, 0.5] with GL_LESS. For the even frames, use the range [1, 0.5] + * with GL_GREATER. + */ + FrameParity = 1 - FrameParity; + if (FrameParity) { + glDepthRange(0.0, 0.5); + glDepthFunc(GL_LESS); + } + else { + glDepthRange(1.0, 0.5); + glDepthFunc(GL_GREATER); + } + } + else { + /* ordinary clearing */ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + } glPushMatrix(); /*MODELVIEW*/ glTranslatef( 0.0, 0.0, -EyeDist ); @@ -452,6 +477,24 @@ static void usage(void) } +static void parse_args(int argc, char *argv[]) +{ + int initFlag = 0; + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-i") == 0) + initFlag = 1; + else if (strcmp(argv[i], "--noclear") == 0) + NoClear = GL_TRUE; + else { + fprintf(stderr, "Bad option: %s\n", argv[i]); + exit(1); + } + } + init (initFlag); +} + int main( int argc, char *argv[] ) { glutInit(&argc, argv); @@ -459,17 +502,13 @@ int main( int argc, char *argv[] ) glutInitWindowSize(600, 500); glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); glutCreateWindow("Texture Cube Mapping"); - - if (argc > 1 && strcmp(argv[1] , "-i") == 0) - init( 1 ); - else - init( 0 ); glutReshapeFunc( reshape ); glutKeyboardFunc( key ); glutSpecialFunc( specialkey ); glutDisplayFunc( draw ); if (anim) glutIdleFunc(idle); + parse_args(argc, argv); usage(); glutMainLoop(); return 0; |