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-rw-r--r--progs/fpglsl/tex-multi.glsl15
1 files changed, 0 insertions, 15 deletions
diff --git a/progs/fpglsl/tex-multi.glsl b/progs/fpglsl/tex-multi.glsl
deleted file mode 100644
index 5220b7efaf..0000000000
--- a/progs/fpglsl/tex-multi.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-// Multi-texture fragment shader
-// Brian Paul
-
-// Composite second texture over first.
-// We're assuming the 2nd texture has a meaningful alpha channel.
-
-uniform sampler2D tex1;
-uniform sampler2D tex2;
-
-void main()
-{
- vec4 t1 = texture2D(tex1, gl_Color.xy);
- vec4 t2 = texture2D(tex2, gl_Color.yz);
- gl_FragColor = mix(t1, t2, t2.w);
-}