diff options
Diffstat (limited to 'progs/fpglsl/tex-multi.glsl')
| -rw-r--r-- | progs/fpglsl/tex-multi.glsl | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/progs/fpglsl/tex-multi.glsl b/progs/fpglsl/tex-multi.glsl deleted file mode 100644 index 5220b7efaf..0000000000 --- a/progs/fpglsl/tex-multi.glsl +++ /dev/null @@ -1,15 +0,0 @@ -// Multi-texture fragment shader -// Brian Paul - -// Composite second texture over first. -// We're assuming the 2nd texture has a meaningful alpha channel. - -uniform sampler2D tex1; -uniform sampler2D tex2; - -void main() -{ - vec4 t1 = texture2D(tex1, gl_Color.xy); - vec4 t2 = texture2D(tex2, gl_Color.yz); - gl_FragColor = mix(t1, t2, t2.w); -} |
