diff options
Diffstat (limited to 'progs/fpglsl')
-rw-r--r-- | progs/fpglsl/dowhile.glsl | 8 | ||||
-rw-r--r-- | progs/fpglsl/dowhile2.glsl | 10 | ||||
-rw-r--r-- | progs/fpglsl/for.glsl | 11 | ||||
-rw-r--r-- | progs/fpglsl/forbreak.glsl | 13 | ||||
-rw-r--r-- | progs/fpglsl/fp-tri.c | 5 | ||||
-rw-r--r-- | progs/fpglsl/simpleif.glsl | 6 | ||||
-rw-r--r-- | progs/fpglsl/while.glsl | 7 | ||||
-rw-r--r-- | progs/fpglsl/while2.glsl | 9 |
8 files changed, 69 insertions, 0 deletions
diff --git a/progs/fpglsl/dowhile.glsl b/progs/fpglsl/dowhile.glsl new file mode 100644 index 0000000000..ed9d729675 --- /dev/null +++ b/progs/fpglsl/dowhile.glsl @@ -0,0 +1,8 @@ +void main() { + float sum = 0.0; + do { + sum += 0.1; + break; + } while (true); + gl_FragColor = vec4(sum); +} diff --git a/progs/fpglsl/dowhile2.glsl b/progs/fpglsl/dowhile2.glsl new file mode 100644 index 0000000000..f3e00b8e86 --- /dev/null +++ b/progs/fpglsl/dowhile2.glsl @@ -0,0 +1,10 @@ +void main() { + float sum = 0.0; + do { + sum += 0.1; + if (sum < 0.499999) + continue; + break; + } while (true); + gl_FragColor = vec4(sum); +} diff --git a/progs/fpglsl/for.glsl b/progs/fpglsl/for.glsl new file mode 100644 index 0000000000..862ca8bd6c --- /dev/null +++ b/progs/fpglsl/for.glsl @@ -0,0 +1,11 @@ +uniform int KernelSizeInt; + +void main() { + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSizeInt; ++i) { + sum.g += 0.25; + } + sum.a = 1.0; + gl_FragColor = sum; +} diff --git a/progs/fpglsl/forbreak.glsl b/progs/fpglsl/forbreak.glsl new file mode 100644 index 0000000000..0b8d957cb0 --- /dev/null +++ b/progs/fpglsl/forbreak.glsl @@ -0,0 +1,13 @@ +uniform int KernelSizeInt; + +void main() { + int i; + vec4 sum = vec4(0.0); + for (i = 0; i < KernelSizeInt; ++i) { + sum.g += 0.25; + if (i > 0) + break; + } + sum.a = 1.0; + gl_FragColor = sum; +} diff --git a/progs/fpglsl/fp-tri.c b/progs/fpglsl/fp-tri.c index c9b08fbbad..8af09845dd 100644 --- a/progs/fpglsl/fp-tri.c +++ b/progs/fpglsl/fp-tri.c @@ -129,6 +129,11 @@ static void setup_uniforms() } { + GLint loci = glGetUniformLocationARB(program, "KernelSizeInt"); + if (loci >= 0) + glUniform1i(loci, 4); + } + { GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); diff --git a/progs/fpglsl/simpleif.glsl b/progs/fpglsl/simpleif.glsl new file mode 100644 index 0000000000..922421b410 --- /dev/null +++ b/progs/fpglsl/simpleif.glsl @@ -0,0 +1,6 @@ +void main() { + // this should always be true + if (gl_FragCoord.x >= 0.0) { + gl_FragColor = vec4(0.5, 0.0, 0.5, 1.0); + } +} diff --git a/progs/fpglsl/while.glsl b/progs/fpglsl/while.glsl new file mode 100644 index 0000000000..05fb860ddc --- /dev/null +++ b/progs/fpglsl/while.glsl @@ -0,0 +1,7 @@ +void main() { + float sum = 0.0; + while (sum < 0.499999) { + sum += 0.1; + } + gl_FragColor = vec4(sum); +} diff --git a/progs/fpglsl/while2.glsl b/progs/fpglsl/while2.glsl new file mode 100644 index 0000000000..19c8904e28 --- /dev/null +++ b/progs/fpglsl/while2.glsl @@ -0,0 +1,9 @@ +void main() { + float sum = 0.0; + while (true) { + sum += 0.1; + if (sum > 0.8) + break; + } + gl_FragColor = vec4(sum); +} |