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-rw-r--r--progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py257
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diff --git a/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py b/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py
deleted file mode 100644
index ef65a9c5a1..0000000000
--- a/progs/gallium/python/tests/regress/fragment-shader/fragment-shader.py
+++ /dev/null
@@ -1,257 +0,0 @@
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the
-# "Software"), to deal in the Software without restriction, including
-# without limitation the rights to use, copy, modify, merge, publish,
-# distribute, sub license, and/or sell copies of the Software, and to
-# permit persons to whom the Software is furnished to do so, subject to
-# the following conditions:
-#
-# The above copyright notice and this permission notice (including the
-# next paragraph) shall be included in all copies or substantial portions
-# of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
-# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-#
-##########################################################################
-
-import struct
-
-from gallium import *
-
-def make_image(surface):
- data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
-
- import Image
- outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
- return outimage
-
-def save_image(filename, surface):
- outimage = make_image(surface)
- outimage.save(filename, "PNG")
-
-def test(dev, name):
- ctx = dev.context_create()
-
- width = 320
- height = 320
- minz = 0.0
- maxz = 1.0
-
- # disabled blending/masking
- blend = Blend()
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
- blend.rt[0].colormask = PIPE_MASK_RGBA
- ctx.set_blend(blend)
-
- # depth/stencil/alpha
- depth_stencil_alpha = DepthStencilAlpha()
- depth_stencil_alpha.depth.enabled = 0
- depth_stencil_alpha.depth.writemask = 1
- depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
- ctx.set_depth_stencil_alpha(depth_stencil_alpha)
-
- # rasterizer
- rasterizer = Rasterizer()
- rasterizer.front_winding = PIPE_WINDING_CW
- rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.scissor = 1
- ctx.set_rasterizer(rasterizer)
-
- # viewport
- viewport = Viewport()
- scale = FloatArray(4)
- scale[0] = width / 2.0
- scale[1] = -height / 2.0
- scale[2] = (maxz - minz) / 2.0
- scale[3] = 1.0
- viewport.scale = scale
- translate = FloatArray(4)
- translate[0] = width / 2.0
- translate[1] = height / 2.0
- translate[2] = (maxz - minz) / 2.0
- translate[3] = 0.0
- viewport.translate = translate
- ctx.set_viewport(viewport)
-
- # samplers
- sampler = Sampler()
- sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
- sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
- sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
- sampler.normalized_coords = 1
- ctx.set_fragment_sampler(0, sampler)
-
- # scissor
- scissor = Scissor()
- scissor.minx = 0
- scissor.miny = 0
- scissor.maxx = width
- scissor.maxy = height
- ctx.set_scissor(scissor)
-
- clip = Clip()
- clip.nr = 0
- ctx.set_clip(clip)
-
- # framebuffer
- cbuf = dev.resource_create(
- PIPE_FORMAT_B8G8R8X8_UNORM,
- width, height,
- bind=PIPE_BIND_RENDER_TARGET,
- ).get_surface()
- fb = Framebuffer()
- fb.width = width
- fb.height = height
- fb.nr_cbufs = 1
- fb.set_cbuf(0, cbuf)
- ctx.set_framebuffer(fb)
- rgba = FloatArray(4);
- rgba[0] = 0.5
- rgba[1] = 0.5
- rgba[2] = 0.5
- rgba[3] = 0.5
- ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
-
- # vertex shader
- vs = Shader('''
- VERT
- DCL IN[0], POSITION
- DCL IN[1], COLOR
- DCL OUT[0], POSITION
- DCL OUT[1], COLOR
- MOV OUT[0], IN[0]
- MOV OUT[1], IN[1]
- END
- ''')
- ctx.set_vertex_shader(vs)
-
- # fragment shader
- fs = Shader(file('frag-' + name + '.sh', 'rt').read())
- ctx.set_fragment_shader(fs)
-
- constbuf0 = dev.buffer_create(64,
- (PIPE_BUFFER_USAGE_CONSTANT |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE),
- 4 * 4 * 4)
-
- cbdata = ''
- cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0)
- cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0)
- cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0)
- cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0)
-
- constbuf0.write(cbdata, 0)
-
- ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
- 0,
- constbuf0)
-
- constbuf1 = dev.buffer_create(64,
- (PIPE_BUFFER_USAGE_CONSTANT |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE),
- 4 * 4 * 4)
-
- cbdata = ''
- cbdata += struct.pack('4f', 0.1, 0.1, 0.1, 0.1)
- cbdata += struct.pack('4f', 0.25, 0.25, 0.25, 0.25)
- cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
- cbdata += struct.pack('4f', 0.75, 0.75, 0.75, 0.75)
-
- constbuf1.write(cbdata, 0)
-
- ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
- 1,
- constbuf1)
-
- xy = [
- -0.8, -0.8,
- 0.8, -0.8,
- 0.0, 0.8,
- ]
- color = [
- 1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0,
- 0.0, 0.0, 1.0,
- ]
-
- nverts = 3
- nattrs = 2
- verts = FloatArray(nverts * nattrs * 4)
-
- for i in range(0, nverts):
- verts[i * nattrs * 4 + 0] = xy[i * 2 + 0] # x
- verts[i * nattrs * 4 + 1] = xy[i * 2 + 1] # y
- verts[i * nattrs * 4 + 2] = 0.5 # z
- verts[i * nattrs * 4 + 3] = 1.0 # w
- verts[i * nattrs * 4 + 4] = color[i * 3 + 0] # r
- verts[i * nattrs * 4 + 5] = color[i * 3 + 1] # g
- verts[i * nattrs * 4 + 6] = color[i * 3 + 2] # b
- verts[i * nattrs * 4 + 7] = 1.0 # a
-
- ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
- nverts,
- nattrs,
- verts)
-
- ctx.flush()
-
- save_image('frag-' + name + '.png', cbuf)
-
-def main():
- tests = [
- 'abs',
- 'add',
- 'cb-1d',
- 'cb-2d',
- 'dp3',
- 'dp4',
- 'dst',
- 'ex2',
- 'flr',
- 'frc',
- 'lg2',
- 'lit',
- 'lrp',
- 'mad',
- 'max',
- 'min',
- 'mov',
- 'mul',
- 'rcp',
- 'rsq',
- 'sge',
- 'slt',
- 'srcmod-abs',
- 'srcmod-absneg',
- 'srcmod-neg',
- 'srcmod-swz',
- 'sub',
- 'xpd',
- ]
-
- dev = Device()
- for t in tests:
- test(dev, t)
-
-if __name__ == '__main__':
- main()