diff options
Diffstat (limited to 'progs/gallium/python/tests/surface_copy.py')
-rwxr-xr-x | progs/gallium/python/tests/surface_copy.py | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/progs/gallium/python/tests/surface_copy.py b/progs/gallium/python/tests/surface_copy.py index a3f1b3e130..3eefa690bd 100755 --- a/progs/gallium/python/tests/surface_copy.py +++ b/progs/gallium/python/tests/surface_copy.py @@ -27,6 +27,9 @@ ########################################################################## +import os +import random + from gallium import * from base import * @@ -56,6 +59,7 @@ class TextureTest(TestCase): def test(self): dev = self.dev + ctx = self.ctx target = self.target format = self.format @@ -67,6 +71,14 @@ class TextureTest(TestCase): level = self.level zslice = self.zslice + tex_usage = PIPE_TEXTURE_USAGE_SAMPLER + geom_flags = 0 + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + + if not dev.is_format_supported(format, target, tex_usage, geom_flags): + raise TestSkip + # textures dst_texture = dev.texture_create( target = target, @@ -75,10 +87,8 @@ class TextureTest(TestCase): height = height, depth = depth, last_level = last_level, - tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET, + tex_usage = tex_usage, ) - if dst_texture is None: - raise TestSkip dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice) @@ -94,60 +104,33 @@ class TextureTest(TestCase): src_surface = src_texture.get_surface() - x = 0 - y = 0 w = dst_surface.width h = dst_surface.height - # ??? - stride = pf_get_stride(texture->format, w) - size = pf_get_nblocksy(texture->format) * stride + stride = util_format_get_stride(format, w) + size = util_format_get_nblocksy(format, h) * stride src_raw = os.urandom(size) - src_surface.put_tile_raw(0, 0, w, h, src_raw, stride) + ctx.surface_write_raw(src_surface, 0, 0, w, h, src_raw, stride) - ctx = self.dev.context_create() - ctx.surface_copy(dst_surface, 0, 0, src_surface, 0, 0, w, h) - ctx.flush() - - dst_raw = dst_surface.get_tile_raw(0, 0, w, h) + dst_raw = ctx.surface_read_raw(dst_surface, 0, 0, w, h) if dst_raw != src_raw: raise TestFailure - def main(): dev = Device() + ctx = dev.context_create() suite = TestSuite() targets = [ PIPE_TEXTURE_2D, PIPE_TEXTURE_CUBE, - #PIPE_TEXTURE_3D, - ] - - formats = [ - PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_FORMAT_B8G8R8X8_UNORM, - PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, - PIPE_FORMAT_B4G4R4A4_UNORM, - PIPE_FORMAT_Z32_UNORM, - PIPE_FORMAT_S8Z24_UNORM, - PIPE_FORMAT_X8Z24_UNORM, - PIPE_FORMAT_Z16_UNORM, - PIPE_FORMAT_S8_UNORM, - PIPE_FORMAT_A8_UNORM, - PIPE_FORMAT_L8_UNORM, - PIPE_FORMAT_DXT1_RGB, - PIPE_FORMAT_DXT1_RGBA, - PIPE_FORMAT_DXT3_RGBA, - PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_3D, ] sizes = [64, 32, 16, 8, 4, 2, 1] @@ -164,35 +147,52 @@ def main(): PIPE_TEX_FACE_NEG_Z, ] - for target in targets: - for format in formats: - for size in sizes: - if target == PIPE_TEXTURE_3D: - depth = size - else: - depth = 1 - for face in faces: - if target != PIPE_TEXTURE_CUBE and face: - continue - levels = lods(size) - for last_level in range(levels): - for level in range(0, last_level + 1): - zslice = 0 - while zslice < depth >> level: - test = TextureTest( - dev = dev, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) - zslice = (zslice + 1)*2 - 1 + try: + n = int(sys.argv[1]) + except: + n = 10000 + + for i in range(n): + format = random.choice(formats.keys()) + if not util_format_is_depth_or_stencil(format): + is_depth_or_stencil = util_format_is_depth_or_stencil(format) + + if is_depth_or_stencil: + target = PIPE_TEXTURE_2D + else: + target = random.choice(targets) + + size = random.choice(sizes) + + if target == PIPE_TEXTURE_3D: + depth = size + else: + depth = 1 + + if target == PIPE_TEXTURE_CUBE: + face = random.choice(faces) + else: + face = PIPE_TEX_FACE_POS_X + + levels = lods(size) + last_level = random.randint(0, levels - 1) + level = random.randint(0, last_level) + zslice = random.randint(0, max(depth >> level, 1) - 1) + + test = TextureTest( + dev = dev, + ctx = ctx, + target = target, + format = format, + width = size, + height = size, + depth = depth, + last_level = last_level, + face = face, + level = level, + zslice = zslice, + ) + suite.add_test(test) suite.run() |