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Diffstat (limited to 'progs/glsl/convolutions.c')
-rw-r--r--progs/glsl/convolutions.c27
1 files changed, 14 insertions, 13 deletions
diff --git a/progs/glsl/convolutions.c b/progs/glsl/convolutions.c
index 13c7eab0ea..a25dad5ba9 100644
--- a/progs/glsl/convolutions.c
+++ b/progs/glsl/convolutions.c
@@ -61,15 +61,15 @@ static void loadAndCompileShader(GLuint shader, const char *text)
{
GLint stat;
- glShaderSourceARB(shader, 1, (const GLchar **) &text, NULL);
+ glShaderSource(shader, 1, (const GLchar **) &text, NULL);
- glCompileShaderARB(shader);
+ glCompileShader(shader);
- glGetObjectParameterivARB(shader, GL_COMPILE_STATUS, &stat);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetInfoLogARB(shader, 1000, &len, log);
+ glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Problem compiling shader: %s\n", log);
exit(1);
}
@@ -105,11 +105,11 @@ static void
checkLink(GLuint prog)
{
GLint stat;
- glGetObjectParameterivARB(prog, GL_LINK_STATUS, &stat);
+ glGetProgramiv(prog, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetInfoLogARB(prog, 1000, &len, log);
+ glGetProgramInfoLog(prog, 1000, &len, log);
fprintf(stderr, "Linker error:\n%s\n", log);
}
else {
@@ -200,12 +200,12 @@ static void setupConvolution()
}
loc = glGetUniformLocationARB(program, "KernelValue");
- glUniform4fvARB(loc, 9, vecKer);
+ glUniform4fv(loc, 9, vecKer);
loc = glGetUniformLocationARB(program, "ScaleFactor");
- glUniform4fARB(loc, scale, scale, scale, scale);
+ glUniform4f(loc, scale, scale, scale, scale);
loc = glGetUniformLocationARB(program, "BaseColor");
- glUniform4fARB(loc, baseColor[0], baseColor[1],
- baseColor[2], baseColor[3]);
+ glUniform4f(loc, baseColor[0], baseColor[1],
+ baseColor[2], baseColor[3]);
free(vecKer);
free(kernel);
@@ -229,10 +229,10 @@ static void createProgram(const char *vertProgFile,
glAttachShader(program, fragShader);
}
- glLinkProgramARB(program);
+ glLinkProgram(program);
checkLink(program);
- glUseProgramObjectARB(program);
+ glUseProgram(program);
/*
assert(glIsProgram(program));
@@ -256,7 +256,7 @@ static void createProgram(const char *vertProgFile,
0.0 , -1.0 / texture.height,
-1.0 / texture.width, -1.0 / texture.height };
GLuint offsetLoc = glGetUniformLocationARB(program, "Offset");
- glUniform2fvARB(offsetLoc, 9, offsets);
+ glUniform2fv(offsetLoc, 9, offsets);
}
setupConvolution();
@@ -331,6 +331,7 @@ static void init()
fprintf(stderr, "Sorry, this program requires GL_ARB_shader_objects, GL_ARB_vertex_shader, and GL_ARB_fragment_shader\n");
exit(1);
}
+
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));