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-rw-r--r--progs/glsl/fragcoord.c181
1 files changed, 0 insertions, 181 deletions
diff --git a/progs/glsl/fragcoord.c b/progs/glsl/fragcoord.c
deleted file mode 100644
index 3dfcec87a5..0000000000
--- a/progs/glsl/fragcoord.c
+++ /dev/null
@@ -1,181 +0,0 @@
-/**
- * Test GLSL gl_FragCoord fragment program attribute.
- * Color the quad's fragments according to their window position.
- *
- * Brian Paul
- * 20 Nov 2008
- */
-
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static GLint WinWidth = 200, WinHeight = 200;
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-static GLint win = 0;
-static GLboolean Anim = GL_TRUE;
-static GLfloat PosX = 0.0, PosY = 0.0;
-
-
-static void
-Idle(void)
-{
- float r = (WinWidth < WinHeight) ? WinWidth : WinHeight;
- float a = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- r *= 0.25;
- PosX = WinWidth / 2 + r * cos(a);
- PosY = WinHeight / 2 + r * sin(a);
-
- glutPostRedisplay();
-}
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glPushMatrix();
- glTranslatef(PosX, PosY, 0.0);
-#if 0
- glBegin(GL_POLYGON);
- glVertex2f(-50, -50);
- glVertex2f( 50, -50);
- glVertex2f( 50, 50);
- glVertex2f(-50, 50);
- glEnd();
-#else
- glutSolidSphere(50, 20, 10);
-#endif
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -55, 55);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- WinWidth = width;
- WinHeight = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case ' ':
- case 'a':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "void main() { \n"
- " vec4 scale = vec4(.005, 0.005, 0.5, 1.0);\n"
- " gl_FragColor = gl_FragCoord * scale; \n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- "}\n";
-
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
- fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- /*assert(glGetError() == 0);*/
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutIdleFunc(Anim ? Idle : NULL);
- glutMainLoop();
- return 0;
-}