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Diffstat (limited to 'progs/glsl/identity.c')
-rw-r--r-- | progs/glsl/identity.c | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c deleted file mode 100644 index 526e9b82c1..0000000000 --- a/progs/glsl/identity.c +++ /dev/null @@ -1,204 +0,0 @@ -/** - * Test very basic glsl functionality (identity vertex and fragment shaders). - * Brian Paul & Stephane Marchesin - */ - - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static char *FragProgFile = NULL; -static char *VertProgFile = NULL; -static GLuint fragShader; -static GLuint vertShader; -static GLuint program; -static GLint win = 0; -static GLboolean anim = GL_FALSE; -static GLfloat xRot = 0.0f, yRot = 0.0f; -static int w,h; - - -static void -Redisplay(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glBegin(GL_TRIANGLES); - glColor3f(.8,0,0); - glVertex3f(-0.9, -0.9, 0.0); - glColor3f(0,.9,0); - glVertex3f( 0.9, -0.9, 0.0); - glColor3f(0,0,.7); - glVertex3f( 0.0, 0.9, 0.0); - glEnd(); - - glutSwapBuffers(); -} - - -static void -Idle(void) -{ - yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - w = width; - h = height; -} - - -static void -CleanUp(void) -{ - glDeleteShader(fragShader); - glDeleteShader(vertShader); - glDeleteProgram(program); - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case ' ': - case 'a': - anim = !anim; - if (anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0f; - - (void) x; - (void) y; - - switch(key) { - case GLUT_KEY_UP: - xRot -= step; - break; - case GLUT_KEY_DOWN: - xRot += step; - break; - case GLUT_KEY_LEFT: - yRot -= step; - break; - case GLUT_KEY_RIGHT: - yRot += step; - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - static const char *fragShaderText = - "void main() {\n" - " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n" - "}\n"; - static const char *vertShaderText = - "void main() {\n" - " gl_Position = gl_Vertex;\n" - "}\n"; - - if (!ShadersSupported()) - exit(1); - - if (FragProgFile) - fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); - else - fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); - - if (VertProgFile) - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); - else - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); - - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - /*assert(glGetError() == 0);*/ - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glEnable(GL_DEPTH_TEST); - - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - assert(glIsProgram(program)); - assert(glIsShader(fragShader)); - assert(glIsShader(vertShader)); - - glColor3f(1, 0, 0); -} - - -static void -ParseOptions(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-fs") == 0) { - FragProgFile = argv[i+1]; - } - else if (strcmp(argv[i], "-vs") == 0) { - VertProgFile = argv[i+1]; - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(200, 200); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - if (anim) - glutIdleFunc(Idle); - ParseOptions(argc, argv); - Init(); - glutMainLoop(); - return 0; -} |