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-rw-r--r--progs/glsl/identity.c204
1 files changed, 0 insertions, 204 deletions
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c
deleted file mode 100644
index 526e9b82c1..0000000000
--- a/progs/glsl/identity.c
+++ /dev/null
@@ -1,204 +0,0 @@
-/**
- * Test very basic glsl functionality (identity vertex and fragment shaders).
- * Brian Paul & Stephane Marchesin
- */
-
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-static GLint win = 0;
-static GLboolean anim = GL_FALSE;
-static GLfloat xRot = 0.0f, yRot = 0.0f;
-static int w,h;
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(.8,0,0);
- glVertex3f(-0.9, -0.9, 0.0);
- glColor3f(0,.9,0);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(0,0,.7);
- glVertex3f( 0.0, 0.9, 0.0);
- glEnd();
-
- glutSwapBuffers();
-}
-
-
-static void
-Idle(void)
-{
- yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- w = width;
- h = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case ' ':
- case 'a':
- anim = !anim;
- if (anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "void main() {\n"
- " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_Vertex;\n"
- "}\n";
-
- if (!ShadersSupported())
- exit(1);
-
- if (FragProgFile)
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
- else
- fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
-
- if (VertProgFile)
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
- else
- vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
-
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- /*assert(glGetError() == 0);*/
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glEnable(GL_DEPTH_TEST);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(200, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- if (anim)
- glutIdleFunc(Idle);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}