diff options
Diffstat (limited to 'progs/glsl/mandelbrot.c')
-rw-r--r-- | progs/glsl/mandelbrot.c | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c index 24e1992665..b05ef37fae 100644 --- a/progs/glsl/mandelbrot.c +++ b/progs/glsl/mandelbrot.c @@ -9,10 +9,8 @@ #include <stdio.h> #include <stdlib.h> #include <math.h> -#include <GL/gl.h> +#include <GL/glew.h> #include <GL/glut.h> -#include <GL/glext.h> -#include "extfuncs.h" #include "shaderutil.h" @@ -27,7 +25,7 @@ static GLuint program; static struct uniform_info Uniforms[] = { /* vert */ - { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 }, + { "LightPosition", 1, GL_FLOAT_VEC3, { 0.1, 0.1, 9.0, 0}, -1 }, { "SpecularContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, { "DiffuseContribution", 1, GL_FLOAT, { 0.5, 0, 0, 0 }, -1 }, { "Shininess", 1, GL_FLOAT, { 20.0, 0, 0, 0 }, -1 }, @@ -36,9 +34,9 @@ static struct uniform_info Uniforms[] = { { "Zoom", 1, GL_FLOAT, { 0.125, 0, 0, 0 }, -1 }, { "Xcenter", 1, GL_FLOAT, { -1.5, 0, 0, 0 }, -1 }, { "Ycenter", 1, GL_FLOAT, { .005, 0, 0, 0 }, -1 }, - { "InnerColor", 3, GL_FLOAT, { 1, 0, 0, 0 }, -1 }, - { "OuterColor1", 3, GL_FLOAT, { 0, 1, 0, 0 }, -1 }, - { "OuterColor2", 3, GL_FLOAT, { 0, 0, 1, 0 }, -1 }, + { "InnerColor", 1, GL_FLOAT_VEC3, { 1, 0, 0, 0 }, -1 }, + { "OuterColor1", 1, GL_FLOAT_VEC3, { 0, 1, 0, 0 }, -1 }, + { "OuterColor2", 1, GL_FLOAT_VEC3, { 0, 0, 1, 0 }, -1 }, END_OF_UNIFORMS }; @@ -56,9 +54,9 @@ Redisplay(void) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* set interactive uniform parameters */ - glUniform1fv_func(uZoom, 1, &zoom); - glUniform1fv_func(uXcenter, 1, &xCenter); - glUniform1fv_func(uYcenter, 1, &yCenter); + glUniform1fv(uZoom, 1, &zoom); + glUniform1fv(uXcenter, 1, &xCenter); + glUniform1fv(uYcenter, 1, &yCenter); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); @@ -94,9 +92,9 @@ Reshape(int width, int height) static void CleanUp(void) { - glDeleteShader_func(fragShader); - glDeleteShader_func(vertShader); - glDeleteProgram_func(program); + glDeleteShader(fragShader); + glDeleteShader(vertShader); + glDeleteProgram(program); glutDestroyWindow(win); } @@ -155,19 +153,18 @@ Init(void) if (!ShadersSupported()) exit(1); - GetExtensionFuncs(); - vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); program = LinkShaders(vertShader, fragShader); - glUseProgram_func(program); + glUseProgram(program); - InitUniforms(program, Uniforms); + SetUniformValues(program, Uniforms); + PrintUniforms(Uniforms); - uZoom = glGetUniformLocation_func(program, "Zoom"); - uXcenter = glGetUniformLocation_func(program, "Xcenter"); - uYcenter = glGetUniformLocation_func(program, "Ycenter"); + uZoom = glGetUniformLocation(program, "Zoom"); + uXcenter = glGetUniformLocation(program, "Xcenter"); + uYcenter = glGetUniformLocation(program, "Ycenter"); assert(glGetError() == 0); @@ -175,9 +172,9 @@ Init(void) printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - assert(glIsProgram_func(program)); - assert(glIsShader_func(fragShader)); - assert(glIsShader_func(vertShader)); + assert(glIsProgram(program)); + assert(glIsShader(fragShader)); + assert(glIsShader(vertShader)); glColor3f(1, 0, 0); } @@ -202,10 +199,10 @@ int main(int argc, char *argv[]) { glutInit(&argc, argv); - glutInitWindowPosition( 0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); win = glutCreateWindow(argv[0]); + glewInit(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); |