diff options
Diffstat (limited to 'progs/glsl/multitex.c')
-rw-r--r-- | progs/glsl/multitex.c | 86 |
1 files changed, 78 insertions, 8 deletions
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c index 913f73be17..bf46fd5210 100644 --- a/progs/glsl/multitex.c +++ b/progs/glsl/multitex.c @@ -51,14 +51,16 @@ static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0; static GLfloat EyeDist = 10; static GLboolean Anim = GL_TRUE; static GLboolean UseArrays = GL_TRUE; +static GLboolean UseVBO = GL_TRUE; +static GLuint VBO = 0; static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1; /* value[0] = tex unit */ static struct uniform_info Uniforms[] = { - { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 }, - { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 }, + { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 }, + { "tex2", 1, GL_SAMPLER_2D, { 1, 0, 0, 0 }, -1 }, END_OF_UNIFORMS }; @@ -76,28 +78,81 @@ static const GLfloat VertCoords[4][2] = { }; + +static void +SetupVertexBuffer(void) +{ + glGenBuffersARB(1, &VBO); + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); + + glBufferDataARB(GL_ARRAY_BUFFER_ARB, + sizeof(VertCoords) + + sizeof(Tex0Coords) + + sizeof(Tex1Coords), + NULL, + GL_STATIC_DRAW_ARB); + + /* non-interleaved vertex arrays */ + + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, + 0, /* offset */ + sizeof(VertCoords), /* size */ + VertCoords); /* data */ + + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, + sizeof(VertCoords), /* offset */ + sizeof(Tex0Coords), /* size */ + Tex0Coords); /* data */ + + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, + sizeof(VertCoords) + + sizeof(Tex0Coords), /* offset */ + sizeof(Tex1Coords), /* size */ + Tex1Coords); /* data */ + + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); +} + + static void DrawPolygonArray(void) { + void *vertPtr, *tex0Ptr, *tex1Ptr; + + if (UseVBO) { + glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); + vertPtr = (void *) 0; + tex0Ptr = (void *) sizeof(VertCoords); + tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords)); + } + else { + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); + vertPtr = VertCoords; + tex0Ptr = Tex0Coords; + tex1Ptr = Tex1Coords; + } + if (VertCoord_attr >= 0) { glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE, - 0, VertCoords); + 0, vertPtr); glEnableVertexAttribArray(VertCoord_attr); } else { - glVertexPointer(2, GL_FLOAT, 0, VertCoords); - glEnable(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, vertPtr); + glEnableClientState(GL_VERTEX_ARRAY); } glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex0Coords); + 0, tex0Ptr); glEnableVertexAttribArray(TexCoord0_attr); glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE, - 0, Tex1Coords); + 0, tex1Ptr); glEnableVertexAttribArray(TexCoord1_attr); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); + + glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } @@ -163,6 +218,10 @@ key(unsigned char k, int x, int y) UseArrays = !UseArrays; printf("Arrays: %d\n", UseArrays); break; + case 'v': + UseVBO = !UseVBO; + printf("Use VBO: %d\n", UseVBO); + break; case ' ': Anim = !Anim; if (Anim) @@ -269,7 +328,10 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile, glUseProgram(program); - InitUniforms(program, uniforms); + SetUniformValues(program, uniforms); + PrintUniforms(Uniforms); + + assert(ValidateShaderProgram(program)); VertCoord_attr = glGetAttribLocation(program, "VertCoord"); if (VertCoord_attr > 0) { @@ -314,10 +376,18 @@ InitGL(void) /*exit(1);*/ } printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); + printf("Usage:\n"); + printf(" a - toggle arrays vs. immediate mode rendering\n"); + printf(" v - toggle VBO usage for array rendering\n"); + printf(" z/Z - change viewing distance\n"); + printf(" SPACE - toggle animation\n"); + printf(" Esc - exit\n"); InitTextures(); InitPrograms(); + SetupVertexBuffer(); + glEnable(GL_DEPTH_TEST); glClearColor(.6, .6, .9, 0); |