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-rw-r--r--progs/glsl/multitex.c331
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diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
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+/**
+ * Test multi-texturing with GL shading language.
+ *
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "GL/glut.h"
+#include "readtex.h"
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+static const char *Demo = "multitex";
+
+static const char *VertFile = "multitex.vert";
+static const char *FragFile = "multitex.frag";
+
+static const char *TexFiles[2] =
+ {
+ "../images/tile.rgb",
+ "../images/tree2.rgba"
+ };
+
+
+static GLuint Program;
+
+static GLfloat Xrot = 0.0, Yrot = .0, Zrot = 0.0;
+static GLfloat EyeDist = 10;
+static GLboolean Anim = GL_TRUE;
+static GLboolean UseArrays = GL_TRUE;
+
+static GLint VertCoord_attr = -1, TexCoord0_attr = -1, TexCoord1_attr = -1;
+
+
+/* value[0] = tex unit */
+static struct uniform_info Uniforms[] = {
+ { "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
+ { "tex2", 1, GL_INT, { 1, 0, 0, 0 }, -1 },
+ END_OF_UNIFORMS
+};
+
+
+static const GLfloat Tex0Coords[4][2] = {
+ { 0.0, 0.0 }, { 2.0, 0.0 }, { 2.0, 2.0 }, { 0.0, 2.0 }
+};
+
+static const GLfloat Tex1Coords[4][2] = {
+ { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 }
+};
+
+static const GLfloat VertCoords[4][2] = {
+ { -3.0, -3.0 }, { 3.0, -3.0 }, { 3.0, 3.0 }, { -3.0, 3.0 }
+};
+
+
+static void
+DrawPolygonArray(void)
+{
+ if (VertCoord_attr >= 0) {
+ glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, VertCoords);
+ glEnableVertexAttribArray_func(VertCoord_attr);
+ }
+ else {
+ glVertexPointer(2, GL_FLOAT, 0, VertCoords);
+ glEnable(GL_VERTEX_ARRAY);
+ }
+
+ glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex0Coords);
+ glEnableVertexAttribArray_func(TexCoord0_attr);
+
+ glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex1Coords);
+ glEnableVertexAttribArray_func(TexCoord1_attr);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+
+static void
+DrawPolygonVert(void)
+{
+ GLuint i;
+
+ glBegin(GL_TRIANGLE_FAN);
+
+ for (i = 0; i < 4; i++) {
+ glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
+ glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
+
+ if (VertCoord_attr >= 0)
+ glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
+ else
+ glVertex2fv(VertCoords[i]);
+ }
+
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix(); /* modelview matrix */
+ glTranslatef(0.0, 0.0, -EyeDist);
+ glRotatef(Zrot, 0, 0, 1);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Xrot, 1, 0, 0);
+
+ if (UseArrays)
+ DrawPolygonArray();
+ else
+ DrawPolygonVert();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+idle(void)
+{
+ GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
+ Yrot = t;
+ glutPostRedisplay();
+}
+
+
+static void
+key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 'a':
+ UseArrays = !UseArrays;
+ printf("Arrays: %d\n", UseArrays);
+ break;
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ EyeDist -= 0.5;
+ if (EyeDist < 3.0)
+ EyeDist = 3.0;
+ break;
+ case 'Z':
+ EyeDist += 0.5;
+ if (EyeDist > 90.0)
+ EyeDist = 90;
+ break;
+ case 27:
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+specialkey(int key, int x, int y)
+{
+ GLfloat step = 2.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+/* new window size or exposure */
+static void
+Reshape(int width, int height)
+{
+ GLfloat ar = (float) width / (float) height;
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+InitTextures(void)
+{
+ GLenum filter = GL_LINEAR;
+ int i;
+
+ for (i = 0; i < 2; i++) {
+ GLint imgWidth, imgHeight;
+ GLenum imgFormat;
+ GLubyte *image = NULL;
+
+ image = LoadRGBImage(TexFiles[i], &imgWidth, &imgHeight, &imgFormat);
+ if (!image) {
+ printf("Couldn't read %s\n", TexFiles[i]);
+ exit(0);
+ }
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(GL_TEXTURE_2D, 42 + i);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight,
+ imgFormat, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ }
+}
+
+
+static GLuint
+CreateProgram(const char *vertProgFile, const char *fragProgFile,
+ struct uniform_info *uniforms)
+{
+ GLuint fragShader, vertShader, program;
+
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, vertProgFile);
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, fragProgFile);
+ assert(vertShader);
+ program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram_func(program);
+
+ InitUniforms(program, uniforms);
+
+ TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
+ TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
+ VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ printf("TexCoord0_attr = %d\n", TexCoord0_attr);
+ printf("TexCoord1_attr = %d\n", TexCoord1_attr);
+ printf("VertCoord_attr = %d\n", VertCoord_attr);
+
+ return program;
+}
+
+
+static void
+InitPrograms(void)
+{
+ Program = CreateProgram(VertFile, FragFile, Uniforms);
+}
+
+
+static void
+InitGL(void)
+{
+ const char *version = (const char *) glGetString(GL_VERSION);
+
+ if (version[0] != '2' || version[1] != '.') {
+ printf("Warning: this program expects OpenGL 2.0\n");
+ /*exit(1);*/
+ }
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ GetExtensionFuncs();
+
+ InitTextures();
+ InitPrograms();
+
+ glEnable(GL_DEPTH_TEST);
+
+ glClearColor(.6, .6, .9, 0);
+ glColor3f(1.0, 1.0, 1.0);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowSize(500, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+ glutCreateWindow(Demo);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(key);
+ glutSpecialFunc(specialkey);
+ glutDisplayFunc(draw);
+ if (Anim)
+ glutIdleFunc(idle);
+ InitGL();
+ glutMainLoop();
+ return 0;
+}