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path: root/progs/glsl/multitex.c
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Diffstat (limited to 'progs/glsl/multitex.c')
-rw-r--r--progs/glsl/multitex.c60
1 files changed, 29 insertions, 31 deletions
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index c6e0b10b49..5e971716ad 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -31,7 +31,6 @@
#include <GL/glew.h>
#include "GL/glut.h"
#include "readtex.h"
-#include "extfuncs.h"
#include "shaderutil.h"
static const char *Demo = "multitex";
@@ -83,10 +82,10 @@ static const GLfloat VertCoords[4][2] = {
static void
SetupVertexBuffer(void)
{
- glGenBuffersARB_func(1, &VBO);
- glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+ glGenBuffersARB(1, &VBO);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
- glBufferDataARB_func(GL_ARRAY_BUFFER_ARB,
+ glBufferDataARB(GL_ARRAY_BUFFER_ARB,
sizeof(VertCoords) +
sizeof(Tex0Coords) +
sizeof(Tex1Coords),
@@ -95,23 +94,23 @@ SetupVertexBuffer(void)
/* non-interleaved vertex arrays */
- glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
0, /* offset */
sizeof(VertCoords), /* size */
VertCoords); /* data */
- glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
sizeof(VertCoords), /* offset */
sizeof(Tex0Coords), /* size */
Tex0Coords); /* data */
- glBufferSubDataARB_func(GL_ARRAY_BUFFER_ARB,
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB,
sizeof(VertCoords) +
sizeof(Tex0Coords), /* offset */
sizeof(Tex1Coords), /* size */
Tex1Coords); /* data */
- glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
@@ -121,39 +120,39 @@ DrawPolygonArray(void)
void *vertPtr, *tex0Ptr, *tex1Ptr;
if (UseVBO) {
- glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, VBO);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO);
vertPtr = (void *) 0;
tex0Ptr = (void *) sizeof(VertCoords);
tex1Ptr = (void *) (sizeof(VertCoords) + sizeof(Tex0Coords));
}
else {
- glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
vertPtr = VertCoords;
tex0Ptr = Tex0Coords;
tex1Ptr = Tex1Coords;
}
if (VertCoord_attr >= 0) {
- glVertexAttribPointer_func(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
- 0, vertPtr);
- glEnableVertexAttribArray_func(VertCoord_attr);
+ glVertexAttribPointer(VertCoord_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, VertCoords);
+ glEnableVertexAttribArray(VertCoord_attr);
}
else {
glVertexPointer(2, GL_FLOAT, 0, vertPtr);
glEnableClientState(GL_VERTEX_ARRAY);
}
- glVertexAttribPointer_func(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
- 0, tex0Ptr);
- glEnableVertexAttribArray_func(TexCoord0_attr);
+ glVertexAttribPointer(TexCoord0_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex0Coords);
+ glEnableVertexAttribArray(TexCoord0_attr);
- glVertexAttribPointer_func(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
- 0, tex1Ptr);
- glEnableVertexAttribArray_func(TexCoord1_attr);
+ glVertexAttribPointer(TexCoord1_attr, 2, GL_FLOAT, GL_FALSE,
+ 0, Tex1Coords);
+ glEnableVertexAttribArray(TexCoord1_attr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindBufferARB_func(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
}
@@ -165,11 +164,11 @@ DrawPolygonVert(void)
glBegin(GL_TRIANGLE_FAN);
for (i = 0; i < 4; i++) {
- glVertexAttrib2fv_func(TexCoord0_attr, Tex0Coords[i]);
- glVertexAttrib2fv_func(TexCoord1_attr, Tex1Coords[i]);
+ glVertexAttrib2fv(TexCoord0_attr, Tex0Coords[i]);
+ glVertexAttrib2fv(TexCoord1_attr, Tex1Coords[i]);
if (VertCoord_attr >= 0)
- glVertexAttrib2fv_func(VertCoord_attr, VertCoords[i]);
+ glVertexAttrib2fv(VertCoord_attr, VertCoords[i]);
else
glVertex2fv(VertCoords[i]);
}
@@ -327,27 +326,27 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
assert(vertShader);
program = LinkShaders(vertShader, fragShader);
- glUseProgram_func(program);
+ glUseProgram(program);
InitUniforms(program, uniforms);
- VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ VertCoord_attr = glGetAttribLocation(program, "VertCoord");
if (VertCoord_attr > 0) {
/* We want the VertCoord attrib to have position zero so that
* the call to glVertexAttrib(0, xyz) triggers vertex processing.
* Otherwise, if TexCoord0 or TexCoord1 gets position 0 we'd have
* to set that attribute last (which is a PITA to manage).
*/
- glBindAttribLocation_func(program, 0, "VertCoord");
+ glBindAttribLocation(program, 0, "VertCoord");
/* re-link */
- glLinkProgram_func(program);
+ glLinkProgram(program);
/* VertCoord_attr should be zero now */
- VertCoord_attr = glGetAttribLocation_func(program, "VertCoord");
+ VertCoord_attr = glGetAttribLocation(program, "VertCoord");
assert(VertCoord_attr == 0);
}
- TexCoord0_attr = glGetAttribLocation_func(program, "TexCoord0");
- TexCoord1_attr = glGetAttribLocation_func(program, "TexCoord1");
+ TexCoord0_attr = glGetAttribLocation(program, "TexCoord0");
+ TexCoord1_attr = glGetAttribLocation(program, "TexCoord1");
printf("TexCoord0_attr = %d\n", TexCoord0_attr);
printf("TexCoord1_attr = %d\n", TexCoord1_attr);
@@ -380,7 +379,6 @@ InitGL(void)
printf(" z/Z - change viewing distance\n");
printf(" SPACE - toggle animation\n");
printf(" Esc - exit\n");
- GetExtensionFuncs();
InitTextures();
InitPrograms();