diff options
Diffstat (limited to 'progs/glsl/noise.c')
-rw-r--r-- | progs/glsl/noise.c | 102 |
1 files changed, 11 insertions, 91 deletions
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index a26a805944..9da71ac775 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -12,6 +12,7 @@ #include <GL/glut.h> #include <GL/glext.h> #include "extfuncs.h" +#include "shaderutil.h" static const char *VertShaderText = @@ -34,18 +35,11 @@ static const char *FragShaderText = "}\n"; -struct uniform_info { - const char *name; - GLuint size; - GLint location; - GLfloat value[4]; -}; - static struct uniform_info Uniforms[] = { - { "Scale", 4, -1, { 0.5, 0.4, 0.0, 0} }, - { "Bias", 4, -1, { 0.5, 0.3, 0.0, 0} }, - { "Slice", 1, -1, { 0.5, 0, 0, 0} }, - { NULL, 0, 0, { 0, 0, 0, 0 } } + { "Scale", 4, GL_FLOAT, { 0.5, 0.4, 0.0, 0}, -1 }, + { "Bias", 4, GL_FLOAT, { 0.5, 0.3, 0.0, 0}, -1 }, + { "Slice", 1, GL_FLOAT, { 0.5, 0, 0, 0}, -1 }, + END_OF_UNIFORMS }; /* program/shader objects */ @@ -175,94 +169,20 @@ SpecialKey(int key, int x, int y) static void -LoadAndCompileShader(GLuint shader, const char *text) -{ - GLint stat; - - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - - glCompileShader_func(shader); - - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); - exit(1); - } - else { - printf("Shader compiled OK\n"); - } -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); - fprintf(stderr, "Linker error:\n%s\n", log); - } - else { - fprintf(stderr, "Link success!\n"); - } -} - - -static void Init(void) { - const char *version; - GLint i; - - version = (const char *) glGetString(GL_VERSION); - if (version[0] != '2' || version[1] != '.') { - printf("Warning: this program expects OpenGL 2.0\n"); - /*exit(1);*/ - } + if (!ShadersSupported()) + exit(1); GetExtensionFuncs(); - vertShader = glCreateShader_func(GL_VERTEX_SHADER); - LoadAndCompileShader(vertShader, VertShaderText); - - fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); - LoadAndCompileShader(fragShader, FragShaderText); + vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); + fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); + program = LinkShaders(vertShader, fragShader); - program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glAttachShader_func(program, vertShader); - glLinkProgram_func(program); - CheckLink(program); glUseProgram_func(program); - for (i = 0; Uniforms[i].name; i++) { - Uniforms[i].location - = glGetUniformLocation_func(program, Uniforms[i].name); - printf("Uniform %s location: %d\n", Uniforms[i].name, - Uniforms[i].location); - switch (Uniforms[i].size) { - case 1: - glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 2: - glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 3: - glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 4: - glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - default: - abort(); - } - } + InitUniforms(program, Uniforms); assert(glGetError() == 0); |