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-rw-r--r--progs/glsl/pointcoord.c201
1 files changed, 0 insertions, 201 deletions
diff --git a/progs/glsl/pointcoord.c b/progs/glsl/pointcoord.c
deleted file mode 100644
index 5dced6fac3..0000000000
--- a/progs/glsl/pointcoord.c
+++ /dev/null
@@ -1,201 +0,0 @@
-/**
- * Test GLSL 1.20 gl_PointCoord fragment program attribute.
- * Brian Paul
- * 11 Aug 2007
- */
-
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static GLint WinWidth = 300, WinHeight = 300;
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-static GLint win = 0;
-static GLint tex0;
-static GLenum Filter = GL_NEAREST;
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- /* draw one point/sprite */
- glPushMatrix();
- glPointSize(60);
- glBegin(GL_POINTS);
- glVertex2f(WinWidth / 2.0f, WinHeight / 2.0f);
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- WinWidth = width;
- WinHeight = height;
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-MakeTexture(void)
-{
-#define SZ 16
- GLubyte image[SZ][SZ][4];
- GLuint i, j;
-
- for (i = 0; i < SZ; i++) {
- for (j = 0; j < SZ; j++) {
- if ((i + j) & 1) {
- image[i][j][0] = 0;
- image[i][j][1] = 0;
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- else {
- image[i][j][0] = j * 255 / (SZ-1);
- image[i][j][1] = i * 255 / (SZ-1);
- image[i][j][2] = 0;
- image[i][j][3] = 255;
- }
- }
- }
-
- glActiveTexture(GL_TEXTURE0); /* unit 0 */
- glBindTexture(GL_TEXTURE_2D, 42);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, SZ, SZ, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-#undef SZ
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "#version 120 \n"
- "uniform sampler2D tex0; \n"
- "void main() { \n"
- " gl_FragColor = texture2D(tex0, gl_PointCoord.xy, 0.0); \n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- "}\n";
-
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
- fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- tex0 = glGetUniformLocation(program, "tex0");
- printf("Uniforms: tex0: %d\n", tex0);
-
- glUniform1i(tex0, 0); /* tex unit 0 */
-
- /*assert(glGetError() == 0);*/
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- MakeTexture();
-
- glEnable(GL_POINT_SPRITE);
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(WinWidth, WinHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}