diff options
Diffstat (limited to 'progs/glsl/shadow_sampler.c')
-rw-r--r-- | progs/glsl/shadow_sampler.c | 337 |
1 files changed, 0 insertions, 337 deletions
diff --git a/progs/glsl/shadow_sampler.c b/progs/glsl/shadow_sampler.c deleted file mode 100644 index 0adc9d88ba..0000000000 --- a/progs/glsl/shadow_sampler.c +++ /dev/null @@ -1,337 +0,0 @@ -/** - * Test shadow2DRectProj() and shadow2D() functions. - * Brian Paul - * 11 April 2007 - */ - -#define GL_GLEXT_PROTOTYPES -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - - -/** Use GL_RECTANGLE texture (with projective texcoords)? */ -#define USE_RECT 01 - -#define TEXSIZE 16 - - -static char *FragProgFile = NULL; -static char *VertProgFile = NULL; - -static GLuint fragShader; -static GLuint vertShader; -static GLuint program; - -static GLint uTexture2D; -static GLint uTextureRect; - -static GLint win = 0; - -static GLenum Filter = GL_LINEAR; - -static void -CheckError(int line) -{ - GLenum err = glGetError(); - if (err) { - printf("GL Error %s (0x%x) at line %d\n", - gluErrorString(err), (int) err, line); - } -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -Redisplay(void) -{ - CheckError(__LINE__); - glClear(GL_COLOR_BUFFER_BIT); - - glPushMatrix(); - - CheckError(__LINE__); - glUseProgram(program); - CheckError(__LINE__); - - glBegin(GL_POLYGON); -#if USE_RECT - /* scale coords by two to test projection */ - glTexCoord4f( 0, 0, 0, 2.0); glVertex2f(-1, -1); - glTexCoord4f(2*TEXSIZE, 0, 2*1, 2.0); glVertex2f( 1, -1); - glTexCoord4f(2*TEXSIZE, 2*TEXSIZE, 2*1, 2.0); glVertex2f( 1, 1); - glTexCoord4f( 0, 2*TEXSIZE, 0, 2.0); glVertex2f(-1, 1); -#else - glTexCoord3f(0, 0, 0); glVertex2f(-1, -1); - glTexCoord3f(1, 0, 1); glVertex2f( 1, -1); - glTexCoord3f(1, 1, 1); glVertex2f( 1, 1); - glTexCoord3f(0, 1, 0); glVertex2f(-1, 1); -#endif - glEnd(); - - glPopMatrix(); - - glUseProgram(0); - glWindowPos2iARB(80, 20); - PrintString("white black white black"); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -8.0f); -} - - -static void -CleanUp(void) -{ - glDeleteShader(fragShader); - glDeleteShader(vertShader); - glDeleteProgram(program); - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -MakeTexture(void) -{ - GLfloat image[TEXSIZE][TEXSIZE]; - GLuint i, j; - - for (i = 0; i < TEXSIZE; i++) { - for (j = 0; j < TEXSIZE; j++) { - if (j < (TEXSIZE / 2)) { - image[i][j] = 0.25; - } - else { - image[i][j] = 0.75; - } - } - } - - glActiveTexture(GL_TEXTURE0); /* unit 0 */ - glBindTexture(GL_TEXTURE_2D, 42); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, TEXSIZE, TEXSIZE, 0, - GL_DEPTH_COMPONENT, GL_FLOAT, image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, Filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, Filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, - GL_COMPARE_R_TO_TEXTURE_ARB); - CheckError(__LINE__); - - glActiveTexture(GL_TEXTURE1); /* unit 1 */ - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 43); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_DEPTH_COMPONENT, - TEXSIZE, 10, 0,/*16x10*/ - GL_DEPTH_COMPONENT, GL_FLOAT, image); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, Filter); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, Filter); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, - GL_COMPARE_R_TO_TEXTURE_ARB); - CheckError(__LINE__); -} - - -static void -LoadAndCompileShader(GLuint shader, const char *text) -{ - GLint stat; - glShaderSource(shader, 1, (const GLchar **) &text, NULL); - glCompileShader(shader); - glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog(shader, 1000, &len, log); - fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log); - exit(1); - } -} - - -/** - * Read a shader from a file. - */ -static void -ReadShader(GLuint shader, const char *filename) -{ - const int max = 100*1000; - int n; - char *buffer = (char*) malloc(max); - FILE *f = fopen(filename, "r"); - if (!f) { - fprintf(stderr, "fslight: Unable to open shader file %s\n", filename); - exit(1); - } - - n = fread(buffer, 1, max, f); - printf("fslight: read %d bytes from shader file %s\n", n, filename); - if (n > 0) { - buffer[n] = 0; - LoadAndCompileShader(shader, buffer); - } - - fclose(f); - free(buffer); -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog(prog, 1000, &len, log); - fprintf(stderr, "Linker error:\n%s\n", log); - } -} - - -static void -Init(void) -{ - static const char *fragShaderText = - "uniform sampler2DShadow shadowTex2D; \n" - "uniform sampler2DRectShadow shadowTexRect; \n" - "void main() {\n" -#if USE_RECT - " gl_FragColor = shadow2DRectProj(shadowTexRect, gl_TexCoord[0]); \n" -#else - " gl_FragColor = shadow2D(shadowTex2D, gl_TexCoord[0].xyz); \n" -#endif - "}\n"; - static const char *vertShaderText = - "void main() {\n" - " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " gl_TexCoord[0] = gl_MultiTexCoord0; \n" - "}\n"; - const char *version; - -#if USE_RECT - if (!glutExtensionSupported("GL_ARB_texture_rectangle")) { - printf("This program requires GL_ARB_texture_rectangle\n"); - exit(1); - } -#endif - - version = (const char *) glGetString(GL_VERSION); - if (version[0] != '2' || version[1] != '.') { - printf("This program requires OpenGL 2.x, found %s\n", version); - exit(1); - } - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - fragShader = glCreateShader(GL_FRAGMENT_SHADER); - if (FragProgFile) - ReadShader(fragShader, FragProgFile); - else - LoadAndCompileShader(fragShader, fragShaderText); - - vertShader = glCreateShader(GL_VERTEX_SHADER); - if (VertProgFile) - ReadShader(vertShader, VertProgFile); - else - LoadAndCompileShader(vertShader, vertShaderText); - - program = glCreateProgram(); - glAttachShader(program, fragShader); - glAttachShader(program, vertShader); - glLinkProgram(program); - CheckLink(program); - glUseProgram(program); - - uTexture2D = glGetUniformLocation(program, "shadowTex2D"); - uTextureRect = glGetUniformLocation(program, "shadowTexRect"); - printf("uTexture2D %d uTextureRect %d\n", uTexture2D, uTextureRect); - if (uTexture2D >= 0) { - glUniform1i(uTexture2D, 0); /* use texture unit 0 */ - } - if (uTextureRect >= 0) { - glUniform1i(uTextureRect, 1); /* use texture unit 0 */ - } - CheckError(__LINE__); - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glColor3f(1, 1, 1); - - MakeTexture(); - CheckError(__LINE__); -} - - -static void -ParseOptions(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-fs") == 0) { - FragProgFile = argv[i+1]; - } - else if (strcmp(argv[i], "-vs") == 0) { - VertProgFile = argv[i+1]; - } - } -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(400, 300); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Redisplay); - ParseOptions(argc, argv); - Init(); - glutMainLoop(); - return 0; -} - - |