summaryrefslogtreecommitdiff
path: root/progs/glsl/skinning.c
diff options
context:
space:
mode:
Diffstat (limited to 'progs/glsl/skinning.c')
-rw-r--r--progs/glsl/skinning.c280
1 files changed, 0 insertions, 280 deletions
diff --git a/progs/glsl/skinning.c b/progs/glsl/skinning.c
deleted file mode 100644
index 2b96f31d06..0000000000
--- a/progs/glsl/skinning.c
+++ /dev/null
@@ -1,280 +0,0 @@
-/**
- * Vertex "skinning" example.
- * The idea is there are multiple modeling matrices applied to every
- * vertex. Weighting values in [0,1] control the influence of each
- * matrix on each vertex.
- *
- * 4 Nov 2008
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-static char *FragProgFile = "skinning.frag";
-static char *VertProgFile = "skinning.vert";
-
-/* program/shader objects */
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-
-
-static GLint win = 0;
-static GLboolean Anim = GL_TRUE;
-static GLboolean WireFrame = GL_TRUE;
-static GLfloat xRot = 0.0f, yRot = 90.0f, zRot = 0.0f;
-
-#define NUM_MATS 2
-
-static GLfloat Matrices[NUM_MATS][16];
-static GLint uMat0, uMat1;
-static GLint WeightAttr;
-
-
-static void
-Idle(void)
-{
- yRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.005;
- glutPostRedisplay();
-}
-
-
-static void
-Cylinder(GLfloat length, GLfloat radius, GLint slices, GLint stacks)
-{
- float dw = 1.0 / (stacks - 1);
- float dz = length / stacks;
- int i, j;
-
- for (j = 0; j < stacks; j++) {
- float w0 = j * dw;
- float z0 = j * dz;
-
- glBegin(GL_TRIANGLE_STRIP);
- for (i = 0; i < slices; i++) {
- float a = (float) i / (slices - 1) * M_PI * 2.0;
- float x = radius * cos(a);
- float y = radius * sin(a);
- glVertexAttrib1f(WeightAttr, w0);
- glNormal3f(x, y, 0.0);
- glVertex3f(x, y, z0);
-
- glVertexAttrib1f(WeightAttr, w0 + dw);
- glNormal3f(x, y, 0.0);
- glVertex3f(x, y, z0 + dz);
- }
- glEnd();
- }
-}
-
-
-/**
- * Update/animate the two matrices. One rotates, the other scales.
- */
-static void
-UpdateMatrices(void)
-{
- GLfloat t = glutGet(GLUT_ELAPSED_TIME) * 0.0025;
- GLfloat scale = 0.5 * (1.1 + sin(0.5 * t));
- GLfloat rot = cos(t) * 90.0;
-
- glPushMatrix();
- glLoadIdentity();
- glScalef(1.0, scale, 1.0);
- glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[0]);
- glPopMatrix();
-
- glPushMatrix();
- glLoadIdentity();
- glRotatef(rot, 0, 0, 1);
- glGetFloatv(GL_MODELVIEW_MATRIX, Matrices[1]);
- glPopMatrix();
-}
-
-
-static void
-Redisplay(void)
-{
- UpdateMatrices();
-
- glUniformMatrix4fv(uMat0, 1, GL_FALSE, Matrices[0]);
- glUniformMatrix4fv(uMat1, 1, GL_FALSE, Matrices[1]);
-
- if (WireFrame)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glPushMatrix();
- glTranslatef(0, 0, -2.5);
- Cylinder(5.0, 1.0, 10, 20);
- glPopMatrix();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 2.0;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'w':
- WireFrame = !WireFrame;
- break;
- case 'z':
- zRot += step;
- break;
- case 'Z':
- zRot -= step;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 2.0;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot += step;
- break;
- case GLUT_KEY_DOWN:
- xRot -= step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-Init(void)
-{
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
-
- uMat0 = glGetUniformLocation(program, "mat0");
- uMat1 = glGetUniformLocation(program, "mat1");
-
- WeightAttr = glGetAttribLocation(program, "weight");
-
- assert(glGetError() == 0);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- glEnable(GL_DEPTH_TEST);
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(500, 500);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- if (Anim)
- glutIdleFunc(Idle);
- glutMainLoop();
- return 0;
-}
-