diff options
Diffstat (limited to 'progs/glsl/skinning.vert')
-rw-r--r-- | progs/glsl/skinning.vert | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/progs/glsl/skinning.vert b/progs/glsl/skinning.vert deleted file mode 100644 index 28970eee58..0000000000 --- a/progs/glsl/skinning.vert +++ /dev/null @@ -1,24 +0,0 @@ -// Vertex weighting/blendin shader -// Brian Paul -// 4 Nov 2008 - -uniform mat4 mat0, mat1; -attribute float weight; - -void main() -{ - // simple diffuse shading - // Note that we should really transform the normal vector along with - // the postion below... someday. - vec3 lightVec = vec3(0, 0, 1); - vec3 norm = gl_NormalMatrix * gl_Normal; - float dot = 0.2 + max(0.0, dot(norm, lightVec)); - gl_FrontColor = vec4(dot); - - // compute sum of weighted transformations - vec4 pos0 = mat0 * gl_Vertex; - vec4 pos1 = mat1 * gl_Vertex; - vec4 pos = mix(pos0, pos1, weight); - - gl_Position = gl_ModelViewProjectionMatrix * pos; -} |