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-rw-r--r--progs/glsl/SConscript20
-rw-r--r--progs/glsl/convolutions.c2
-rw-r--r--progs/glsl/shtest.c10
-rw-r--r--progs/glsl/vert-tex.c9
4 files changed, 8 insertions, 33 deletions
diff --git a/progs/glsl/SConscript b/progs/glsl/SConscript
index 7a4549cd70..8f2ebcf69c 100644
--- a/progs/glsl/SConscript
+++ b/progs/glsl/SConscript
@@ -1,23 +1,5 @@
Import('*')
-if not env['GLUT']:
- Return()
-
-env = env.Clone()
-
-env.Prepend(CPPPATH = [
- '../util',
-])
-
-env.Prepend(LIBS = [
- util,
- '$GLUT_LIB'
-])
-
-if env['platform'] == 'windows':
- env.Append(CPPDEFINES = ['NOMINMAX'])
- env.Prepend(LIBS = ['winmm'])
-
progs = [
'array',
'bitmap',
@@ -48,7 +30,7 @@ progs = [
]
for prog in progs:
- env.Program(
+ progs_env.Program(
target = prog,
source = prog + '.c',
)
diff --git a/progs/glsl/convolutions.c b/progs/glsl/convolutions.c
index 350e61bbdc..fdfaf568a2 100644
--- a/progs/glsl/convolutions.c
+++ b/progs/glsl/convolutions.c
@@ -182,7 +182,7 @@ static void fillConvolution(GLint *k,
static void setupConvolution()
{
GLint *kernel = (GLint*)malloc(sizeof(GLint) * 9);
- GLfloat scale;
+ GLfloat scale = 0.0;
GLfloat *vecKer = (GLfloat*)malloc(sizeof(GLfloat) * 9 * 4);
GLuint loc;
GLuint i;
diff --git a/progs/glsl/shtest.c b/progs/glsl/shtest.c
index 88315d7461..520eccfb6d 100644
--- a/progs/glsl/shtest.c
+++ b/progs/glsl/shtest.c
@@ -29,7 +29,6 @@
#include <assert.h>
-#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -492,9 +491,8 @@ ReadConfigFile(const char *filename, struct config_file *conf)
conf->num_uniforms = 0;
/* ugly but functional parser */
- while (!feof(f)) {
- fgets(line, sizeof(line), f);
- if (!feof(f) && line[0]) {
+ while (fgets(line, sizeof(line), f) != NULL) {
+ if (line[0]) {
if (strncmp(line, "vs ", 3) == 0) {
VertShaderFile = strdup(line + 3);
VertShaderFile[strlen(VertShaderFile) - 1] = 0;
@@ -550,6 +548,10 @@ ReadConfigFile(const char *filename, struct config_file *conf)
type = TypeFromName(typeName);
+ if (strlen(name) + 1 > sizeof(conf->uniforms[conf->num_uniforms].name)) {
+ fprintf(stderr, "string overflow\n");
+ exit(1);
+ }
strcpy(conf->uniforms[conf->num_uniforms].name, name);
conf->uniforms[conf->num_uniforms].value[0] = v1;
conf->uniforms[conf->num_uniforms].value[1] = v2;
diff --git a/progs/glsl/vert-tex.c b/progs/glsl/vert-tex.c
index 4c8bfa587a..2b93c78888 100644
--- a/progs/glsl/vert-tex.c
+++ b/progs/glsl/vert-tex.c
@@ -40,15 +40,6 @@ static GLboolean Anim = GL_TRUE;
static GLboolean WireFrame = GL_TRUE;
static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
-
-/* value[0] = tex unit */
-static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
- END_OF_UNIFORMS
-};
-
-
-
static void
Idle(void)
{