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-rw-r--r--progs/objviewer/glm.c1919
1 files changed, 0 insertions, 1919 deletions
diff --git a/progs/objviewer/glm.c b/progs/objviewer/glm.c
deleted file mode 100644
index 77e62bfab1..0000000000
--- a/progs/objviewer/glm.c
+++ /dev/null
@@ -1,1919 +0,0 @@
-/*
- * GLM library. Wavefront .obj file format reader/writer/manipulator.
- *
- * Written by Nate Robins, 1997.
- * email: ndr@pobox.com
- * www: http://www.pobox.com/~ndr
- */
-
-/* includes */
-#include <math.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <assert.h>
-#include "glm.h"
-#include "readtex.h"
-
-
-typedef unsigned char boolean;
-#define TRUE 1
-#define FALSE 0
-
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-/* defines */
-#define T(x) model->triangles[(x)]
-
-
-/* enums */
-enum { X, Y, Z, W }; /* elements of a vertex */
-
-
-/* typedefs */
-
-/* _GLMnode: general purpose node
- */
-typedef struct _GLMnode {
- uint index;
- boolean averaged;
- struct _GLMnode* next;
-} GLMnode;
-
-/* strdup is actually not a standard ANSI C or POSIX routine
- so implement a private one. OpenVMS does not have a strdup; Linux's
- standard libc doesn't declare strdup by default (unless BSD or SVID
- interfaces are requested). */
-static char *
-stralloc(const char *string)
-{
- char *copy;
-
- copy = malloc(strlen(string) + 1);
- if (copy == NULL)
- return NULL;
- strcpy(copy, string);
- return copy;
-}
-
-/* private functions */
-
-/* _glmMax: returns the maximum of two floats */
-static float
-_glmMax(float a, float b)
-{
- if (a > b)
- return a;
- return b;
-}
-
-/* _glmAbs: returns the absolute value of a float */
-static float
-_glmAbs(float f)
-{
- if (f < 0)
- return -f;
- return f;
-}
-
-/* _glmDot: compute the dot product of two vectors
- *
- * u - array of 3 floats (float u[3])
- * v - array of 3 floats (float v[3])
- */
-static float
-_glmDot(float* u, float* v)
-{
- assert(u);
- assert(v);
-
- /* compute the dot product */
- return u[X] * v[X] + u[Y] * v[Y] + u[Z] * v[Z];
-}
-
-/* _glmCross: compute the cross product of two vectors
- *
- * u - array of 3 floats (float u[3])
- * v - array of 3 floats (float v[3])
- * n - array of 3 floats (float n[3]) to return the cross product in
- */
-static void
-_glmCross(float* u, float* v, float* n)
-{
- assert(u);
- assert(v);
- assert(n);
-
- /* compute the cross product (u x v for right-handed [ccw]) */
- n[X] = u[Y] * v[Z] - u[Z] * v[Y];
- n[Y] = u[Z] * v[X] - u[X] * v[Z];
- n[Z] = u[X] * v[Y] - u[Y] * v[X];
-}
-
-/* _glmNormalize: normalize a vector
- *
- * n - array of 3 floats (float n[3]) to be normalized
- */
-static void
-_glmNormalize(float* n)
-{
- float l;
-
- assert(n);
-
- /* normalize */
- l = (float)sqrt(n[X] * n[X] + n[Y] * n[Y] + n[Z] * n[Z]);
- n[0] /= l;
- n[1] /= l;
- n[2] /= l;
-}
-
-/* _glmEqual: compares two vectors and returns TRUE if they are
- * equal (within a certain threshold) or FALSE if not. An epsilon
- * that works fairly well is 0.000001.
- *
- * u - array of 3 floats (float u[3])
- * v - array of 3 floats (float v[3])
- */
-static boolean
-_glmEqual(float* u, float* v, float epsilon)
-{
- if (_glmAbs(u[0] - v[0]) < epsilon &&
- _glmAbs(u[1] - v[1]) < epsilon &&
- _glmAbs(u[2] - v[2]) < epsilon)
- {
- return TRUE;
- }
- return FALSE;
-}
-
-/* _glmWeldVectors: eliminate (weld) vectors that are within an
- * epsilon of each other.
- *
- * vectors - array of float[3]'s to be welded
- * numvectors - number of float[3]'s in vectors
- * epsilon - maximum difference between vectors
- *
- */
-static float*
-_glmWeldVectors(float* vectors, uint* numvectors, float epsilon)
-{
- float* copies;
- uint copied;
- uint i, j;
-
- copies = (float*)malloc(sizeof(float) * 3 * (*numvectors + 1));
- memcpy(copies, vectors, (sizeof(float) * 3 * (*numvectors + 1)));
-
- copied = 1;
- for (i = 1; i <= *numvectors; i++) {
- for (j = 1; j <= copied; j++) {
- if (_glmEqual(&vectors[3 * i], &copies[3 * j], epsilon)) {
- goto duplicate;
- }
- }
-
- /* must not be any duplicates -- add to the copies array */
- copies[3 * copied + 0] = vectors[3 * i + 0];
- copies[3 * copied + 1] = vectors[3 * i + 1];
- copies[3 * copied + 2] = vectors[3 * i + 2];
- j = copied; /* pass this along for below */
- copied++;
-
- duplicate:
- /* set the first component of this vector to point at the correct
- index into the new copies array */
- vectors[3 * i + 0] = (float)j;
- }
-
- *numvectors = copied-1;
- return copies;
-}
-
-/* _glmFindGroup: Find a group in the model
- */
-static GLMgroup*
-_glmFindGroup(GLMmodel* model, char* name)
-{
- GLMgroup* group;
-
- assert(model);
-
- group = model->groups;
- while(group) {
- if (!strcmp(name, group->name))
- break;
- group = group->next;
- }
-
- return group;
-}
-
-/* _glmAddGroup: Add a group to the model
- */
-static GLMgroup*
-_glmAddGroup(GLMmodel* model, char* name)
-{
- GLMgroup* group;
-
- group = _glmFindGroup(model, name);
- if (!group) {
- group = (GLMgroup*)malloc(sizeof(GLMgroup));
- group->name = stralloc(name);
- group->material = 0;
- group->numtriangles = 0;
- group->triangles = NULL;
- group->next = model->groups;
- model->groups = group;
- model->numgroups++;
- }
-
- return group;
-}
-
-/* _glmFindGroup: Find a material in the model
- */
-static uint
-_glmFindMaterial(GLMmodel* model, char* name)
-{
- uint i;
-
- for (i = 0; i < model->nummaterials; i++) {
- if (!strcmp(model->materials[i].name, name))
- goto found;
- }
-
- /* didn't find the name, so set it as the default material */
- printf("_glmFindMaterial(): can't find material \"%s\".\n", name);
- i = 0;
-
-found:
- return i;
-}
-
-
-/* _glmDirName: return the directory given a path
- *
- * path - filesystem path
- *
- * The return value should be free'd.
- */
-static char*
-_glmDirName(char* path)
-{
- char* dir;
- char* s;
-
- dir = stralloc(path);
-
- s = strrchr(dir, '/');
- if (s)
- s[1] = '\0';
- else
- dir[0] = '\0';
-
- return dir;
-}
-
-
-/* _glmReadMTL: read a wavefront material library file
- *
- * model - properly initialized GLMmodel structure
- * name - name of the material library
- */
-static void
-_glmReadMTL(GLMmodel* model, char* name)
-{
- FILE* file;
- char* dir;
- char* filename;
- char buf[128], buf2[128];
- uint nummaterials, i;
- GLMmaterial *mat;
-
- dir = _glmDirName(model->pathname);
- filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(name) + 1));
- strcpy(filename, dir);
- strcat(filename, name);
- free(dir);
-
- /* open the file */
- file = fopen(filename, "r");
- if (!file) {
- fprintf(stderr, "_glmReadMTL() failed: can't open material file \"%s\".\n",
- filename);
- exit(1);
- }
- free(filename);
-
- /* count the number of materials in the file */
- nummaterials = 1;
- while(fscanf(file, "%s", buf) != EOF) {
- switch(buf[0]) {
- case '#': /* comment */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- case 'n': /* newmtl */
- fgets(buf, sizeof(buf), file);
- nummaterials++;
- sscanf(buf, "%s %s", buf, buf);
- break;
- default:
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- }
- }
-
- rewind(file);
-
- /* allocate memory for the materials */
- model->materials = (GLMmaterial*)calloc(nummaterials, sizeof(GLMmaterial));
- model->nummaterials = nummaterials;
-
- /* set the default material */
- for (i = 0; i < nummaterials; i++) {
- model->materials[i].name = NULL;
- model->materials[i].shininess = 0;
- model->materials[i].diffuse[0] = 0.8;
- model->materials[i].diffuse[1] = 0.8;
- model->materials[i].diffuse[2] = 0.8;
- model->materials[i].diffuse[3] = 1.0;
- model->materials[i].ambient[0] = 0.2;
- model->materials[i].ambient[1] = 0.2;
- model->materials[i].ambient[2] = 0.2;
- model->materials[i].ambient[3] = 0.0;
- model->materials[i].specular[0] = 0.0;
- model->materials[i].specular[1] = 0.0;
- model->materials[i].specular[2] = 0.0;
- model->materials[i].specular[3] = 0.0;
- }
- model->materials[0].name = stralloc("default");
-
- /* now, read in the data */
- nummaterials = 0;
-
- mat = &model->materials[nummaterials];
-
- while(fscanf(file, "%s", buf) != EOF) {
- switch(buf[0]) {
- case '#': /* comment */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- case 'n': /* newmtl */
- fgets(buf, sizeof(buf), file);
- sscanf(buf, "%s %s", buf, buf);
- nummaterials++;
- model->materials[nummaterials].name = stralloc(buf);
- break;
- case 'N':
- fscanf(file, "%f", &model->materials[nummaterials].shininess);
- /* wavefront shininess is from [0, 1000], so scale for OpenGL */
- model->materials[nummaterials].shininess /= 1000.0;
- model->materials[nummaterials].shininess *= 128.0;
- mat = &model->materials[nummaterials];
- break;
- case 'K':
- switch(buf[1]) {
- case 'd':
- fscanf(file, "%f %f %f",
- &model->materials[nummaterials].diffuse[0],
- &model->materials[nummaterials].diffuse[1],
- &model->materials[nummaterials].diffuse[2]);
- break;
- case 's':
- fscanf(file, "%f %f %f",
- &model->materials[nummaterials].specular[0],
- &model->materials[nummaterials].specular[1],
- &model->materials[nummaterials].specular[2]);
- break;
- case 'a':
- fscanf(file, "%f %f %f",
- &model->materials[nummaterials].ambient[0],
- &model->materials[nummaterials].ambient[1],
- &model->materials[nummaterials].ambient[2]);
- break;
- default:
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- }
- break;
- case 'd': /* alpha? */
- fscanf(file, "%f",
- &model->materials[nummaterials].diffuse[3]);
- break;
- case 'm': /* texture map */
- fscanf(file, "%s", buf2);
- /*printf("map %s\n", buf2);*/
- mat->map_kd = strdup(buf2);
- break;
-
- default:
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- }
- }
- fclose(file);
-}
-
-
-/* _glmWriteMTL: write a wavefront material library file
- *
- * model - properly initialized GLMmodel structure
- * modelpath - pathname of the model being written
- * mtllibname - name of the material library to be written
- */
-static void
-_glmWriteMTL(GLMmodel* model, char* modelpath, char* mtllibname)
-{
- FILE* file;
- char* dir;
- char* filename;
- GLMmaterial* material;
- uint i;
-
- dir = _glmDirName(modelpath);
- filename = (char*)malloc(sizeof(char) * (strlen(dir) + strlen(mtllibname)));
- strcpy(filename, dir);
- strcat(filename, mtllibname);
- free(dir);
-
- /* open the file */
- file = fopen(filename, "w");
- if (!file) {
- fprintf(stderr, "_glmWriteMTL() failed: can't open file \"%s\".\n",
- filename);
- exit(1);
- }
- free(filename);
-
- /* spit out a header */
- fprintf(file, "# \n");
- fprintf(file, "# Wavefront MTL generated by GLM library\n");
- fprintf(file, "# \n");
- fprintf(file, "# GLM library copyright (C) 1997 by Nate Robins\n");
- fprintf(file, "# email: ndr@pobox.com\n");
- fprintf(file, "# www: http://www.pobox.com/~ndr\n");
- fprintf(file, "# \n\n");
-
- for (i = 0; i < model->nummaterials; i++) {
- material = &model->materials[i];
- fprintf(file, "newmtl %s\n", material->name);
- fprintf(file, "Ka %f %f %f\n",
- material->ambient[0], material->ambient[1], material->ambient[2]);
- fprintf(file, "Kd %f %f %f\n",
- material->diffuse[0], material->diffuse[1], material->diffuse[2]);
- fprintf(file, "Ks %f %f %f\n",
- material->specular[0],material->specular[1],material->specular[2]);
- fprintf(file, "Ns %f\n", material->shininess);
- fprintf(file, "\n");
- }
- fclose(file);
-}
-
-
-/* _glmFirstPass: first pass at a Wavefront OBJ file that gets all the
- * statistics of the model (such as #vertices, #normals, etc)
- *
- * model - properly initialized GLMmodel structure
- * file - (fopen'd) file descriptor
- */
-static void
-_glmFirstPass(GLMmodel* model, FILE* file)
-{
- uint numvertices; /* number of vertices in model */
- uint numnormals; /* number of normals in model */
- uint numtexcoords; /* number of texcoords in model */
- uint numtriangles; /* number of triangles in model */
- GLMgroup* group; /* current group */
- unsigned v, n, t;
- char buf[128];
-
- /* make a default group */
- group = _glmAddGroup(model, "default");
-
- numvertices = numnormals = numtexcoords = numtriangles = 0;
- while(fscanf(file, "%s", buf) != EOF) {
- switch(buf[0]) {
- case '#': /* comment */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- case 'v': /* v, vn, vt */
- switch(buf[1]) {
- case '\0': /* vertex */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- numvertices++;
- break;
- case 'n': /* normal */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- numnormals++;
- break;
- case 't': /* texcoord */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- numtexcoords++;
- break;
- default:
- printf("_glmFirstPass(): Unknown token \"%s\".\n", buf);
- exit(1);
- break;
- }
- break;
- case 'm':
- fgets(buf, sizeof(buf), file);
- sscanf(buf, "%s %s", buf, buf);
- model->mtllibname = stralloc(buf);
- _glmReadMTL(model, buf);
- break;
- case 'u':
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- case 'g': /* group */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- sscanf(buf, "%s", buf);
- group = _glmAddGroup(model, buf);
- break;
- case 'f': /* face */
- v = n = t = 0;
- fscanf(file, "%s", buf);
- /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */
- if (strstr(buf, "//")) {
- /* v//n */
- sscanf(buf, "%u//%u", &v, &n);
- fscanf(file, "%u//%u", &v, &n);
- fscanf(file, "%u//%u", &v, &n);
- numtriangles++;
- group->numtriangles++;
- while(fscanf(file, "%u//%u", &v, &n) > 0) {
- numtriangles++;
- group->numtriangles++;
- }
- } else if (sscanf(buf, "%u/%u/%u", &v, &t, &n) == 3) {
- /* v/t/n */
- fscanf(file, "%u/%u/%u", &v, &t, &n);
- fscanf(file, "%u/%u/%u", &v, &t, &n);
- numtriangles++;
- group->numtriangles++;
- while(fscanf(file, "%u/%u/%u", &v, &t, &n) > 0) {
- numtriangles++;
- group->numtriangles++;
- }
- } else if (sscanf(buf, "%u/%u", &v, &t) == 2) {
- /* v/t */
- fscanf(file, "%u/%u", &v, &t);
- fscanf(file, "%u/%u", &v, &t);
- numtriangles++;
- group->numtriangles++;
- while(fscanf(file, "%u/%u", &v, &t) > 0) {
- numtriangles++;
- group->numtriangles++;
- }
- } else {
- /* v */
- fscanf(file, "%u", &v);
- fscanf(file, "%u", &v);
- numtriangles++;
- group->numtriangles++;
- while(fscanf(file, "%u", &v) > 0) {
- numtriangles++;
- group->numtriangles++;
- }
- }
- break;
-
- default:
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- }
- }
-
-#if 0
- /* announce the model statistics */
- printf(" Vertices: %d\n", numvertices);
- printf(" Normals: %d\n", numnormals);
- printf(" Texcoords: %d\n", numtexcoords);
- printf(" Triangles: %d\n", numtriangles);
- printf(" Groups: %d\n", model->numgroups);
-#endif
-
- /* set the stats in the model structure */
- model->numvertices = numvertices;
- model->numnormals = numnormals;
- model->numtexcoords = numtexcoords;
- model->numtriangles = numtriangles;
-
- /* allocate memory for the triangles in each group */
- group = model->groups;
- while(group) {
- group->triangles = (uint*)malloc(sizeof(uint) * group->numtriangles);
- group->numtriangles = 0;
- group = group->next;
- }
-}
-
-/* _glmSecondPass: second pass at a Wavefront OBJ file that gets all
- * the data.
- *
- * model - properly initialized GLMmodel structure
- * file - (fopen'd) file descriptor
- */
-static void
-_glmSecondPass(GLMmodel* model, FILE* file)
-{
- uint numvertices; /* number of vertices in model */
- uint numnormals; /* number of normals in model */
- uint numtexcoords; /* number of texcoords in model */
- uint numtriangles; /* number of triangles in model */
- float* vertices; /* array of vertices */
- float* normals; /* array of normals */
- float* texcoords; /* array of texture coordinates */
- GLMgroup* group; /* current group pointer */
- uint material; /* current material */
- uint v, n, t;
- char buf[128];
-
- /* set the pointer shortcuts */
- vertices = model->vertices;
- normals = model->normals;
- texcoords = model->texcoords;
- group = model->groups;
-
- /* on the second pass through the file, read all the data into the
- allocated arrays */
- numvertices = numnormals = numtexcoords = 1;
- numtriangles = 0;
- material = 0;
- while(fscanf(file, "%s", buf) != EOF) {
- switch(buf[0]) {
- case '#': /* comment */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- case 'v': /* v, vn, vt */
- switch(buf[1]) {
- case '\0': /* vertex */
- fscanf(file, "%f %f %f",
- &vertices[3 * numvertices + X],
- &vertices[3 * numvertices + Y],
- &vertices[3 * numvertices + Z]);
- numvertices++;
- break;
- case 'n': /* normal */
- fscanf(file, "%f %f %f",
- &normals[3 * numnormals + X],
- &normals[3 * numnormals + Y],
- &normals[3 * numnormals + Z]);
- numnormals++;
- break;
- case 't': /* texcoord */
- fscanf(file, "%f %f",
- &texcoords[2 * numtexcoords + X],
- &texcoords[2 * numtexcoords + Y]);
- numtexcoords++;
- break;
- }
- break;
- case 'u':
- fgets(buf, sizeof(buf), file);
- sscanf(buf, "%s %s", buf, buf);
- material = _glmFindMaterial(model, buf);
- if (!group->material)
- group->material = material;
- /*printf("material %s = %u\n", buf, material);*/
- break;
- case 'g': /* group */
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- sscanf(buf, "%s", buf);
- group = _glmFindGroup(model, buf);
- group->material = material;
- /*printf("GROUP %s material %u\n", buf, material);*/
- break;
- case 'f': /* face */
- v = n = t = 0;
- fscanf(file, "%s", buf);
- /* can be one of %d, %d//%d, %d/%d, %d/%d/%d %d//%d */
- if (strstr(buf, "//")) {
- /* v//n */
- sscanf(buf, "%u//%u", &v, &n);
- T(numtriangles).vindices[0] = v;
- T(numtriangles).nindices[0] = n;
- fscanf(file, "%u//%u", &v, &n);
- T(numtriangles).vindices[1] = v;
- T(numtriangles).nindices[1] = n;
- fscanf(file, "%u//%u", &v, &n);
- T(numtriangles).vindices[2] = v;
- T(numtriangles).nindices[2] = n;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- while(fscanf(file, "%u//%u", &v, &n) > 0) {
- T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
- T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0];
- T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
- T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2];
- T(numtriangles).vindices[2] = v;
- T(numtriangles).nindices[2] = n;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- }
- } else if (sscanf(buf, "%u/%u/%u", &v, &t, &n) == 3) {
- /* v/t/n */
- T(numtriangles).vindices[0] = v;
- T(numtriangles).tindices[0] = t;
- T(numtriangles).nindices[0] = n;
- fscanf(file, "%u/%u/%u", &v, &t, &n);
- T(numtriangles).vindices[1] = v;
- T(numtriangles).tindices[1] = t;
- T(numtriangles).nindices[1] = n;
- fscanf(file, "%u/%u/%u", &v, &t, &n);
- T(numtriangles).vindices[2] = v;
- T(numtriangles).tindices[2] = t;
- T(numtriangles).nindices[2] = n;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- while(fscanf(file, "%u/%u/%u", &v, &t, &n) > 0) {
- T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
- T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0];
- T(numtriangles).nindices[0] = T(numtriangles-1).nindices[0];
- T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
- T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2];
- T(numtriangles).nindices[1] = T(numtriangles-1).nindices[2];
- T(numtriangles).vindices[2] = v;
- T(numtriangles).tindices[2] = t;
- T(numtriangles).nindices[2] = n;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- }
- } else if (sscanf(buf, "%u/%u", &v, &t) == 2) {
- /* v/t */
- T(numtriangles).vindices[0] = v;
- T(numtriangles).tindices[0] = t;
- fscanf(file, "%u/%u", &v, &t);
- T(numtriangles).vindices[1] = v;
- T(numtriangles).tindices[1] = t;
- fscanf(file, "%u/%u", &v, &t);
- T(numtriangles).vindices[2] = v;
- T(numtriangles).tindices[2] = t;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- while(fscanf(file, "%u/%u", &v, &t) > 0) {
- T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
- T(numtriangles).tindices[0] = T(numtriangles-1).tindices[0];
- T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
- T(numtriangles).tindices[1] = T(numtriangles-1).tindices[2];
- T(numtriangles).vindices[2] = v;
- T(numtriangles).tindices[2] = t;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- }
- } else {
- /* v */
- sscanf(buf, "%u", &v);
- T(numtriangles).vindices[0] = v;
- fscanf(file, "%u", &v);
- T(numtriangles).vindices[1] = v;
- fscanf(file, "%u", &v);
- T(numtriangles).vindices[2] = v;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- while(fscanf(file, "%u", &v) > 0) {
- T(numtriangles).vindices[0] = T(numtriangles-1).vindices[0];
- T(numtriangles).vindices[1] = T(numtriangles-1).vindices[2];
- T(numtriangles).vindices[2] = v;
- group->triangles[group->numtriangles++] = numtriangles;
- numtriangles++;
- }
- }
- break;
-
- default:
- /* eat up rest of line */
- fgets(buf, sizeof(buf), file);
- break;
- }
- }
-
-#if 0
- /* announce the memory requirements */
- printf(" Memory: %d bytes\n",
- numvertices * 3*sizeof(float) +
- numnormals * 3*sizeof(float) * (numnormals ? 1 : 0) +
- numtexcoords * 3*sizeof(float) * (numtexcoords ? 1 : 0) +
- numtriangles * sizeof(GLMtriangle));
-#endif
-}
-
-
-
-
-/* public functions */
-
-/* glmUnitize: "unitize" a model by translating it to the origin and
- * scaling it to fit in a unit cube around the origin. Returns the
- * scalefactor used.
- *
- * model - properly initialized GLMmodel structure
- */
-float
-glmUnitize(GLMmodel* model)
-{
- uint i;
- float maxx, minx, maxy, miny, maxz, minz;
- float cx, cy, cz, w, h, d;
- float scale;
-
- assert(model);
- assert(model->vertices);
-
- /* get the max/mins */
- maxx = minx = model->vertices[3 + X];
- maxy = miny = model->vertices[3 + Y];
- maxz = minz = model->vertices[3 + Z];
- for (i = 1; i <= model->numvertices; i++) {
- if (maxx < model->vertices[3 * i + X])
- maxx = model->vertices[3 * i + X];
- if (minx > model->vertices[3 * i + X])
- minx = model->vertices[3 * i + X];
-
- if (maxy < model->vertices[3 * i + Y])
- maxy = model->vertices[3 * i + Y];
- if (miny > model->vertices[3 * i + Y])
- miny = model->vertices[3 * i + Y];
-
- if (maxz < model->vertices[3 * i + Z])
- maxz = model->vertices[3 * i + Z];
- if (minz > model->vertices[3 * i + Z])
- minz = model->vertices[3 * i + Z];
- }
-
- /* calculate model width, height, and depth */
- w = _glmAbs(maxx) + _glmAbs(minx);
- h = _glmAbs(maxy) + _glmAbs(miny);
- d = _glmAbs(maxz) + _glmAbs(minz);
-
- /* calculate center of the model */
- cx = (maxx + minx) / 2.0;
- cy = (maxy + miny) / 2.0;
- cz = (maxz + minz) / 2.0;
-
- /* calculate unitizing scale factor */
- scale = 2.0 / _glmMax(_glmMax(w, h), d);
-
- /* translate around center then scale */
- for (i = 1; i <= model->numvertices; i++) {
- model->vertices[3 * i + X] -= cx;
- model->vertices[3 * i + Y] -= cy;
- model->vertices[3 * i + Z] -= cz;
- model->vertices[3 * i + X] *= scale;
- model->vertices[3 * i + Y] *= scale;
- model->vertices[3 * i + Z] *= scale;
- }
-
- return scale;
-}
-
-/* glmDimensions: Calculates the dimensions (width, height, depth) of
- * a model.
- *
- * model - initialized GLMmodel structure
- * dimensions - array of 3 floats (float dimensions[3])
- */
-void
-glmDimensions(GLMmodel* model, float* dimensions)
-{
- uint i;
- float maxx, minx, maxy, miny, maxz, minz;
-
- assert(model);
- assert(model->vertices);
- assert(dimensions);
-
- /* get the max/mins */
- maxx = minx = model->vertices[3 + X];
- maxy = miny = model->vertices[3 + Y];
- maxz = minz = model->vertices[3 + Z];
- for (i = 1; i <= model->numvertices; i++) {
- if (maxx < model->vertices[3 * i + X])
- maxx = model->vertices[3 * i + X];
- if (minx > model->vertices[3 * i + X])
- minx = model->vertices[3 * i + X];
-
- if (maxy < model->vertices[3 * i + Y])
- maxy = model->vertices[3 * i + Y];
- if (miny > model->vertices[3 * i + Y])
- miny = model->vertices[3 * i + Y];
-
- if (maxz < model->vertices[3 * i + Z])
- maxz = model->vertices[3 * i + Z];
- if (minz > model->vertices[3 * i + Z])
- minz = model->vertices[3 * i + Z];
- }
-
- /* calculate model width, height, and depth */
- dimensions[X] = _glmAbs(maxx) + _glmAbs(minx);
- dimensions[Y] = _glmAbs(maxy) + _glmAbs(miny);
- dimensions[Z] = _glmAbs(maxz) + _glmAbs(minz);
-}
-
-/* glmScale: Scales a model by a given amount.
- *
- * model - properly initialized GLMmodel structure
- * scale - scalefactor (0.5 = half as large, 2.0 = twice as large)
- */
-void
-glmScale(GLMmodel* model, float scale)
-{
- uint i;
-
- for (i = 1; i <= model->numvertices; i++) {
- model->vertices[3 * i + X] *= scale;
- model->vertices[3 * i + Y] *= scale;
- model->vertices[3 * i + Z] *= scale;
- }
-}
-
-/* glmReverseWinding: Reverse the polygon winding for all polygons in
- * this model. Default winding is counter-clockwise. Also changes
- * the direction of the normals.
- *
- * model - properly initialized GLMmodel structure
- */
-void
-glmReverseWinding(GLMmodel* model)
-{
- uint i, swap;
-
- assert(model);
-
- for (i = 0; i < model->numtriangles; i++) {
- swap = T(i).vindices[0];
- T(i).vindices[0] = T(i).vindices[2];
- T(i).vindices[2] = swap;
-
- if (model->numnormals) {
- swap = T(i).nindices[0];
- T(i).nindices[0] = T(i).nindices[2];
- T(i).nindices[2] = swap;
- }
-
- if (model->numtexcoords) {
- swap = T(i).tindices[0];
- T(i).tindices[0] = T(i).tindices[2];
- T(i).tindices[2] = swap;
- }
- }
-
- /* reverse facet normals */
- for (i = 1; i <= model->numfacetnorms; i++) {
- model->facetnorms[3 * i + X] = -model->facetnorms[3 * i + X];
- model->facetnorms[3 * i + Y] = -model->facetnorms[3 * i + Y];
- model->facetnorms[3 * i + Z] = -model->facetnorms[3 * i + Z];
- }
-
- /* reverse vertex normals */
- for (i = 1; i <= model->numnormals; i++) {
- model->normals[3 * i + X] = -model->normals[3 * i + X];
- model->normals[3 * i + Y] = -model->normals[3 * i + Y];
- model->normals[3 * i + Z] = -model->normals[3 * i + Z];
- }
-}
-
-/* glmFacetNormals: Generates facet normals for a model (by taking the
- * cross product of the two vectors derived from the sides of each
- * triangle). Assumes a counter-clockwise winding.
- *
- * model - initialized GLMmodel structure
- */
-void
-glmFacetNormals(GLMmodel* model)
-{
- uint i;
- float u[3];
- float v[3];
-
- assert(model);
- assert(model->vertices);
-
- /* clobber any old facetnormals */
- if (model->facetnorms)
- free(model->facetnorms);
-
- /* allocate memory for the new facet normals */
- model->numfacetnorms = model->numtriangles;
- model->facetnorms = (float*)malloc(sizeof(float) *
- 3 * (model->numfacetnorms + 1));
-
- for (i = 0; i < model->numtriangles; i++) {
- model->triangles[i].findex = i+1;
-
- u[X] = model->vertices[3 * T(i).vindices[1] + X] -
- model->vertices[3 * T(i).vindices[0] + X];
- u[Y] = model->vertices[3 * T(i).vindices[1] + Y] -
- model->vertices[3 * T(i).vindices[0] + Y];
- u[Z] = model->vertices[3 * T(i).vindices[1] + Z] -
- model->vertices[3 * T(i).vindices[0] + Z];
-
- v[X] = model->vertices[3 * T(i).vindices[2] + X] -
- model->vertices[3 * T(i).vindices[0] + X];
- v[Y] = model->vertices[3 * T(i).vindices[2] + Y] -
- model->vertices[3 * T(i).vindices[0] + Y];
- v[Z] = model->vertices[3 * T(i).vindices[2] + Z] -
- model->vertices[3 * T(i).vindices[0] + Z];
-
- _glmCross(u, v, &model->facetnorms[3 * (i+1)]);
- _glmNormalize(&model->facetnorms[3 * (i+1)]);
- }
-}
-
-/* glmVertexNormals: Generates smooth vertex normals for a model.
- * First builds a list of all the triangles each vertex is in. Then
- * loops through each vertex in the list averaging all the facet
- * normals of the triangles each vertex is in. Finally, sets the
- * normal index in the triangle for the vertex to the generated smooth
- * normal. If the dot product of a facet normal and the facet normal
- * associated with the first triangle in the list of triangles the
- * current vertex is in is greater than the cosine of the angle
- * parameter to the function, that facet normal is not added into the
- * average normal calculation and the corresponding vertex is given
- * the facet normal. This tends to preserve hard edges. The angle to
- * use depends on the model, but 90 degrees is usually a good start.
- *
- * model - initialized GLMmodel structure
- * angle - maximum angle (in degrees) to smooth across
- */
-void
-glmVertexNormals(GLMmodel* model, float angle)
-{
- GLMnode* node;
- GLMnode* tail;
- GLMnode** members;
- float* normals;
- uint numnormals;
- float average[3];
- float dot, cos_angle;
- uint i, avg;
-
- assert(model);
- assert(model->facetnorms);
-
- /* calculate the cosine of the angle (in degrees) */
- cos_angle = cos(angle * M_PI / 180.0);
-
- /* nuke any previous normals */
- if (model->normals)
- free(model->normals);
-
- /* allocate space for new normals */
- model->numnormals = model->numtriangles * 3; /* 3 normals per triangle */
- model->normals = (float*)malloc(sizeof(float)* 3* (model->numnormals+1));
-
- /* allocate a structure that will hold a linked list of triangle
- indices for each vertex */
- members = (GLMnode**)malloc(sizeof(GLMnode*) * (model->numvertices + 1));
- for (i = 1; i <= model->numvertices; i++)
- members[i] = NULL;
-
- /* for every triangle, create a node for each vertex in it */
- for (i = 0; i < model->numtriangles; i++) {
- node = (GLMnode*)malloc(sizeof(GLMnode));
- node->index = i;
- node->next = members[T(i).vindices[0]];
- members[T(i).vindices[0]] = node;
-
- node = (GLMnode*)malloc(sizeof(GLMnode));
- node->index = i;
- node->next = members[T(i).vindices[1]];
- members[T(i).vindices[1]] = node;
-
- node = (GLMnode*)malloc(sizeof(GLMnode));
- node->index = i;
- node->next = members[T(i).vindices[2]];
- members[T(i).vindices[2]] = node;
- }
-
- /* calculate the average normal for each vertex */
- numnormals = 1;
- for (i = 1; i <= model->numvertices; i++) {
- /* calculate an average normal for this vertex by averaging the
- facet normal of every triangle this vertex is in */
- node = members[i];
- if (!node)
- fprintf(stderr, "glmVertexNormals(): vertex w/o a triangle\n");
- average[0] = 0.0; average[1] = 0.0; average[2] = 0.0;
- avg = 0;
- while (node) {
- /* only average if the dot product of the angle between the two
- facet normals is greater than the cosine of the threshold
- angle -- or, said another way, the angle between the two
- facet normals is less than (or equal to) the threshold angle */
- dot = _glmDot(&model->facetnorms[3 * T(node->index).findex],
- &model->facetnorms[3 * T(members[i]->index).findex]);
- if (dot > cos_angle) {
- node->averaged = TRUE;
- average[0] += model->facetnorms[3 * T(node->index).findex + 0];
- average[1] += model->facetnorms[3 * T(node->index).findex + 1];
- average[2] += model->facetnorms[3 * T(node->index).findex + 2];
- avg = 1; /* we averaged at least one normal! */
- } else {
- node->averaged = FALSE;
- }
- node = node->next;
- }
-
- if (avg) {
- /* normalize the averaged normal */
- _glmNormalize(average);
-
- /* add the normal to the vertex normals list */
- model->normals[3 * numnormals + 0] = average[0];
- model->normals[3 * numnormals + 1] = average[1];
- model->normals[3 * numnormals + 2] = average[2];
- avg = numnormals;
- numnormals++;
- }
-
- /* set the normal of this vertex in each triangle it is in */
- node = members[i];
- while (node) {
- if (node->averaged) {
- /* if this node was averaged, use the average normal */
- if (T(node->index).vindices[0] == i)
- T(node->index).nindices[0] = avg;
- else if (T(node->index).vindices[1] == i)
- T(node->index).nindices[1] = avg;
- else if (T(node->index).vindices[2] == i)
- T(node->index).nindices[2] = avg;
- } else {
- /* if this node wasn't averaged, use the facet normal */
- model->normals[3 * numnormals + 0] =
- model->facetnorms[3 * T(node->index).findex + 0];
- model->normals[3 * numnormals + 1] =
- model->facetnorms[3 * T(node->index).findex + 1];
- model->normals[3 * numnormals + 2] =
- model->facetnorms[3 * T(node->index).findex + 2];
- if (T(node->index).vindices[0] == i)
- T(node->index).nindices[0] = numnormals;
- else if (T(node->index).vindices[1] == i)
- T(node->index).nindices[1] = numnormals;
- else if (T(node->index).vindices[2] == i)
- T(node->index).nindices[2] = numnormals;
- numnormals++;
- }
- node = node->next;
- }
- }
-
- model->numnormals = numnormals - 1;
-
- /* free the member information */
- for (i = 1; i <= model->numvertices; i++) {
- node = members[i];
- while (node) {
- tail = node;
- node = node->next;
- free(tail);
- }
- }
- free(members);
-
- /* pack the normals array (we previously allocated the maximum
- number of normals that could possibly be created (numtriangles *
- 3), so get rid of some of them (usually alot unless none of the
- facet normals were averaged)) */
- normals = model->normals;
- model->normals = (float*)malloc(sizeof(float)* 3* (model->numnormals+1));
- for (i = 1; i <= model->numnormals; i++) {
- model->normals[3 * i + 0] = normals[3 * i + 0];
- model->normals[3 * i + 1] = normals[3 * i + 1];
- model->normals[3 * i + 2] = normals[3 * i + 2];
- }
- free(normals);
-
- printf("glmVertexNormals(): %d normals generated\n", model->numnormals);
-}
-
-
-/* glmLinearTexture: Generates texture coordinates according to a
- * linear projection of the texture map. It generates these by
- * linearly mapping the vertices onto a square.
- *
- * model - pointer to initialized GLMmodel structure
- */
-void
-glmLinearTexture(GLMmodel* model)
-{
- GLMgroup *group;
- float dimensions[3];
- float x, y, scalefactor;
- uint i;
-
- assert(model);
-
- if (model->texcoords)
- free(model->texcoords);
- model->numtexcoords = model->numvertices;
- model->texcoords=(float*)malloc(sizeof(float)*2*(model->numtexcoords+1));
-
- glmDimensions(model, dimensions);
- scalefactor = 2.0 /
- _glmAbs(_glmMax(_glmMax(dimensions[0], dimensions[1]), dimensions[2]));
-
- /* do the calculations */
- for(i = 1; i <= model->numvertices; i++) {
- x = model->vertices[3 * i + 0] * scalefactor;
- y = model->vertices[3 * i + 2] * scalefactor;
- model->texcoords[2 * i + 0] = (x + 1.0) / 2.0;
- model->texcoords[2 * i + 1] = (y + 1.0) / 2.0;
- }
-
- /* go through and put texture coordinate indices in all the triangles */
- group = model->groups;
- while(group) {
- for(i = 0; i < group->numtriangles; i++) {
- T(group->triangles[i]).tindices[0] = T(group->triangles[i]).vindices[0];
- T(group->triangles[i]).tindices[1] = T(group->triangles[i]).vindices[1];
- T(group->triangles[i]).tindices[2] = T(group->triangles[i]).vindices[2];
- }
- group = group->next;
- }
-
-#if 0
- printf("glmLinearTexture(): generated %d linear texture coordinates\n",
- model->numtexcoords);
-#endif
-}
-
-/* glmSpheremapTexture: Generates texture coordinates according to a
- * spherical projection of the texture map. Sometimes referred to as
- * spheremap, or reflection map texture coordinates. It generates
- * these by using the normal to calculate where that vertex would map
- * onto a sphere. Since it is impossible to map something flat
- * perfectly onto something spherical, there is distortion at the
- * poles. This particular implementation causes the poles along the X
- * axis to be distorted.
- *
- * model - pointer to initialized GLMmodel structure
- */
-void
-glmSpheremapTexture(GLMmodel* model)
-{
- GLMgroup* group;
- float theta, phi, rho, x, y, z, r;
- uint i;
-
- assert(model);
- assert(model->normals);
-
- if (model->texcoords)
- free(model->texcoords);
- model->numtexcoords = model->numnormals;
- model->texcoords=(float*)malloc(sizeof(float)*2*(model->numtexcoords+1));
-
- /* do the calculations */
- for (i = 1; i <= model->numnormals; i++) {
- z = model->normals[3 * i + 0]; /* re-arrange for pole distortion */
- y = model->normals[3 * i + 1];
- x = model->normals[3 * i + 2];
- r = sqrt((x * x) + (y * y));
- rho = sqrt((r * r) + (z * z));
-
- if(r == 0.0) {
- theta = 0.0;
- phi = 0.0;
- } else {
- if(z == 0.0)
- phi = M_PI / 2.0;
- else
- phi = acos(z / rho);
-
-#if WE_DONT_NEED_THIS_CODE
- if(x == 0.0)
- theta = M_PI / 2.0; /* asin(y / r); */
- else
- theta = acos(x / r);
-#endif
-
- if(y == 0.0)
- theta = M_PI / 2.0; /* acos(x / r); */
- else
- theta = asin(y / r) + (M_PI / 2.0);
- }
-
- model->texcoords[2 * i + 0] = theta / M_PI;
- model->texcoords[2 * i + 1] = phi / M_PI;
- }
-
- /* go through and put texcoord indices in all the triangles */
- group = model->groups;
- while(group) {
- for (i = 0; i < group->numtriangles; i++) {
- T(group->triangles[i]).tindices[0] = T(group->triangles[i]).nindices[0];
- T(group->triangles[i]).tindices[1] = T(group->triangles[i]).nindices[1];
- T(group->triangles[i]).tindices[2] = T(group->triangles[i]).nindices[2];
- }
- group = group->next;
- }
-
-#if 0
- printf("glmSpheremapTexture(): generated %d spheremap texture coordinates\n",
- model->numtexcoords);
-#endif
-}
-
-/* glmDelete: Deletes a GLMmodel structure.
- *
- * model - initialized GLMmodel structure
- */
-void
-glmDelete(GLMmodel* model)
-{
- GLMgroup* group;
- uint i;
-
- assert(model);
-
- if (model->pathname) free(model->pathname);
- if (model->mtllibname) free(model->mtllibname);
- if (model->vertices) free(model->vertices);
- if (model->normals) free(model->normals);
- if (model->texcoords) free(model->texcoords);
- if (model->facetnorms) free(model->facetnorms);
- if (model->triangles) free(model->triangles);
- if (model->materials) {
- for (i = 0; i < model->nummaterials; i++)
- free(model->materials[i].name);
- }
- free(model->materials);
- while(model->groups) {
- group = model->groups;
- model->groups = model->groups->next;
- free(group->name);
- free(group->triangles);
- free(group);
- }
-
- free(model);
-}
-
-static GLMmaterial *
-glmDefaultMaterial(void)
-{
- GLMmaterial *m = (GLMmaterial *) calloc(1, sizeof(GLMmaterial));
-
- m->diffuse[0] = 0.75;
- m->diffuse[1] = 0.75;
- m->diffuse[2] = 0.75;
- m->diffuse[3] = 1.0;
-
- m->specular[0] = 1.0;
- m->specular[1] = 1.0;
- m->specular[2] = 1.0;
- m->specular[3] = 1.0;
-
- m->shininess = 5;
-
- return m;
-}
-
-
-/* glmReadOBJ: Reads a model description from a Wavefront .OBJ file.
- * Returns a pointer to the created object which should be free'd with
- * glmDelete().
- *
- * filename - name of the file containing the Wavefront .OBJ format data.
- */
-GLMmodel*
-glmReadOBJ(char* filename)
-{
- GLMmodel* model;
- FILE* file;
-
- /* open the file */
- file = fopen(filename, "r");
- if (!file) {
- fprintf(stderr, "glmReadOBJ() failed: can't open data file \"%s\".\n",
- filename);
- exit(1);
- }
-
-#if 0
- /* announce the model name */
- printf("Model: %s\n", filename);
-#endif
-
- /* allocate a new model */
- model = (GLMmodel*)malloc(sizeof(GLMmodel));
- model->pathname = stralloc(filename);
- model->mtllibname = NULL;
- model->numvertices = 0;
- model->vertices = NULL;
- model->numnormals = 0;
- model->normals = NULL;
- model->numtexcoords = 0;
- model->texcoords = NULL;
- model->numfacetnorms = 0;
- model->facetnorms = NULL;
- model->numtriangles = 0;
- model->triangles = NULL;
- model->nummaterials = 0;
- model->materials = NULL;
- model->numgroups = 0;
- model->groups = NULL;
- model->position[0] = 0.0;
- model->position[1] = 0.0;
- model->position[2] = 0.0;
- model->scale = 1.0;
-
- /* make a first pass through the file to get a count of the number
- of vertices, normals, texcoords & triangles */
- _glmFirstPass(model, file);
-
- /* allocate memory */
- model->vertices = (float*)malloc(sizeof(float) *
- 3 * (model->numvertices + 1));
- model->triangles = (GLMtriangle*)malloc(sizeof(GLMtriangle) *
- model->numtriangles);
- if (model->numnormals) {
- model->normals = (float*)malloc(sizeof(float) *
- 3 * (model->numnormals + 1));
- }
- if (model->numtexcoords) {
- model->texcoords = (float*)malloc(sizeof(float) *
- 2 * (model->numtexcoords + 1));
- }
-
- /* rewind to beginning of file and read in the data this pass */
- rewind(file);
-
- _glmSecondPass(model, file);
-
- /* close the file */
- fclose(file);
-
- if (!model->materials) {
- model->materials = glmDefaultMaterial();
- model->nummaterials = 1;
- }
-
- return model;
-}
-
-/* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to
- * a file.
- *
- * model - initialized GLMmodel structure
- * filename - name of the file to write the Wavefront .OBJ format data to
- * mode - a bitwise or of values describing what is written to the file
- * GLM_NONE - render with only vertices
- * GLM_FLAT - render with facet normals
- * GLM_SMOOTH - render with vertex normals
- * GLM_TEXTURE - render with texture coords
- * GLM_COLOR - render with colors (color material)
- * GLM_MATERIAL - render with materials
- * GLM_COLOR and GLM_MATERIAL should not both be specified.
- * GLM_FLAT and GLM_SMOOTH should not both be specified.
- */
-void
-glmWriteOBJ(GLMmodel* model, char* filename, uint mode)
-{
- uint i;
- FILE* file;
- GLMgroup* group;
-
- assert(model);
-
- /* do a bit of warning */
- if (mode & GLM_FLAT && !model->facetnorms) {
- printf("glmWriteOBJ() warning: flat normal output requested "
- "with no facet normals defined.\n");
- mode &= ~GLM_FLAT;
- }
- if (mode & GLM_SMOOTH && !model->normals) {
- printf("glmWriteOBJ() warning: smooth normal output requested "
- "with no normals defined.\n");
- mode &= ~GLM_SMOOTH;
- }
- if (mode & GLM_TEXTURE && !model->texcoords) {
- printf("glmWriteOBJ() warning: texture coordinate output requested "
- "with no texture coordinates defined.\n");
- mode &= ~GLM_TEXTURE;
- }
- if (mode & GLM_FLAT && mode & GLM_SMOOTH) {
- printf("glmWriteOBJ() warning: flat normal output requested "
- "and smooth normal output requested (using smooth).\n");
- mode &= ~GLM_FLAT;
- }
-
- /* open the file */
- file = fopen(filename, "w");
- if (!file) {
- fprintf(stderr, "glmWriteOBJ() failed: can't open file \"%s\" to write.\n",
- filename);
- exit(1);
- }
-
- /* spit out a header */
- fprintf(file, "# \n");
- fprintf(file, "# Wavefront OBJ generated by GLM library\n");
- fprintf(file, "# \n");
- fprintf(file, "# GLM library copyright (C) 1997 by Nate Robins\n");
- fprintf(file, "# email: ndr@pobox.com\n");
- fprintf(file, "# www: http://www.pobox.com/~ndr\n");
- fprintf(file, "# \n");
-
- if (mode & GLM_MATERIAL && model->mtllibname) {
- fprintf(file, "\nmtllib %s\n\n", model->mtllibname);
- _glmWriteMTL(model, filename, model->mtllibname);
- }
-
- /* spit out the vertices */
- fprintf(file, "\n");
- fprintf(file, "# %d vertices\n", model->numvertices);
- for (i = 1; i <= model->numvertices; i++) {
- fprintf(file, "v %f %f %f\n",
- model->vertices[3 * i + 0],
- model->vertices[3 * i + 1],
- model->vertices[3 * i + 2]);
- }
-
- /* spit out the smooth/flat normals */
- if (mode & GLM_SMOOTH) {
- fprintf(file, "\n");
- fprintf(file, "# %d normals\n", model->numnormals);
- for (i = 1; i <= model->numnormals; i++) {
- fprintf(file, "vn %f %f %f\n",
- model->normals[3 * i + 0],
- model->normals[3 * i + 1],
- model->normals[3 * i + 2]);
- }
- } else if (mode & GLM_FLAT) {
- fprintf(file, "\n");
- fprintf(file, "# %d normals\n", model->numfacetnorms);
- for (i = 1; i <= model->numnormals; i++) {
- fprintf(file, "vn %f %f %f\n",
- model->facetnorms[3 * i + 0],
- model->facetnorms[3 * i + 1],
- model->facetnorms[3 * i + 2]);
- }
- }
-
- /* spit out the texture coordinates */
- if (mode & GLM_TEXTURE) {
- fprintf(file, "\n");
- fprintf(file, "# %d texcoords\n", model->numtexcoords);
- for (i = 1; i <= model->numtexcoords; i++) {
- fprintf(file, "vt %f %f\n",
- model->texcoords[2 * i + 0],
- model->texcoords[2 * i + 1]);
- }
- }
-
- fprintf(file, "\n");
- fprintf(file, "# %d groups\n", model->numgroups);
- fprintf(file, "# %d faces (triangles)\n", model->numtriangles);
- fprintf(file, "\n");
-
- group = model->groups;
- while(group) {
- fprintf(file, "g %s\n", group->name);
- if (mode & GLM_MATERIAL)
- fprintf(file, "usemtl %s\n", model->materials[group->material].name);
- for (i = 0; i < group->numtriangles; i++) {
- if (mode & GLM_SMOOTH && mode & GLM_TEXTURE) {
- fprintf(file, "f %d/%d/%d %d/%d/%d %d/%d/%d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).nindices[0],
- T(group->triangles[i]).tindices[0],
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).nindices[1],
- T(group->triangles[i]).tindices[1],
- T(group->triangles[i]).vindices[2],
- T(group->triangles[i]).nindices[2],
- T(group->triangles[i]).tindices[2]);
- } else if (mode & GLM_FLAT && mode & GLM_TEXTURE) {
- fprintf(file, "f %d/%d %d/%d %d/%d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).findex,
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).findex,
- T(group->triangles[i]).vindices[2],
- T(group->triangles[i]).findex);
- } else if (mode & GLM_TEXTURE) {
- fprintf(file, "f %d/%d %d/%d %d/%d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).tindices[0],
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).tindices[1],
- T(group->triangles[i]).vindices[2],
- T(group->triangles[i]).tindices[2]);
- } else if (mode & GLM_SMOOTH) {
- fprintf(file, "f %d//%d %d//%d %d//%d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).nindices[0],
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).nindices[1],
- T(group->triangles[i]).vindices[2],
- T(group->triangles[i]).nindices[2]);
- } else if (mode & GLM_FLAT) {
- fprintf(file, "f %d//%d %d//%d %d//%d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).findex,
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).findex,
- T(group->triangles[i]).vindices[2],
- T(group->triangles[i]).findex);
- } else {
- fprintf(file, "f %d %d %d\n",
- T(group->triangles[i]).vindices[0],
- T(group->triangles[i]).vindices[1],
- T(group->triangles[i]).vindices[2]);
- }
- }
- fprintf(file, "\n");
- group = group->next;
- }
-
- fclose(file);
-}
-
-/* glmWeld: eliminate (weld) vectors that are within an epsilon of
- * each other.
- *
- * model - initialized GLMmodel structure
- * epsilon - maximum difference between vertices
- * ( 0.00001 is a good start for a unitized model)
- *
- */
-void
-glmWeld(GLMmodel* model, float epsilon)
-{
- float* vectors;
- float* copies;
- uint numvectors;
- uint i;
-
- /* vertices */
- numvectors = model->numvertices;
- vectors = model->vertices;
- copies = _glmWeldVectors(vectors, &numvectors, epsilon);
-
- printf("glmWeld(): %d redundant vertices.\n",
- model->numvertices - numvectors - 1);
-
- for (i = 0; i < model->numtriangles; i++) {
- T(i).vindices[0] = (uint)vectors[3 * T(i).vindices[0] + 0];
- T(i).vindices[1] = (uint)vectors[3 * T(i).vindices[1] + 0];
- T(i).vindices[2] = (uint)vectors[3 * T(i).vindices[2] + 0];
- }
-
- /* free space for old vertices */
- free(vectors);
-
- /* allocate space for the new vertices */
- model->numvertices = numvectors;
- model->vertices = (float*)malloc(sizeof(float) *
- 3 * (model->numvertices + 1));
-
- /* copy the optimized vertices into the actual vertex list */
- for (i = 1; i <= model->numvertices; i++) {
- model->vertices[3 * i + 0] = copies[3 * i + 0];
- model->vertices[3 * i + 1] = copies[3 * i + 1];
- model->vertices[3 * i + 2] = copies[3 * i + 2];
- }
-
- free(copies);
-}
-
-
-void
-glmReIndex(GLMmodel *model)
-{
- uint i, j, n;
- GLMgroup* group;
- float *newNormals = NULL;
- float *newTexcoords = NULL;
- const uint numv = model->numvertices;
-
- if (model->numnormals > 0)
- newNormals = (float *) malloc((numv + 1) * 3 * sizeof(float));
-
- if (model->numtexcoords > 0)
- newTexcoords = (float *) malloc((numv + 1) * 2 * sizeof(float));
-
- for (group = model->groups; group; group = group->next) {
-
- n = group->numtriangles;
-
- group->triIndexes = (uint *) malloc(n * 3 * sizeof(uint));
-
- group->minIndex = 10000000;
- group->maxIndex = 0;
-
- for (i = 0; i < n; i++) {
-
- for (j = 0; j < 3; j++) {
- uint vindex = T(group->triangles[i]).vindices[j];
- uint nindex = T(group->triangles[i]).nindices[j];
- uint tindex = T(group->triangles[i]).tindices[j];
-
- float *nrm = &model->normals[nindex * 3];
- float *tex = &model->texcoords[tindex * 2];
-
- if (newNormals) {
- assert(vindex * 3 + 2 < (numv + 1) * 3);
- newNormals[vindex * 3 + 0] = nrm[0];
- newNormals[vindex * 3 + 1] = nrm[1];
- newNormals[vindex * 3 + 2] = nrm[2];
- }
- if (newTexcoords) {
- newTexcoords[vindex * 2 + 0] = tex[0];
- newTexcoords[vindex * 2 + 1] = tex[1];
- }
-
- T(group->triangles[i]).nindices[j] = vindex;
- T(group->triangles[i]).tindices[j] = vindex;
-
- group->triIndexes[i * 3 + j] = vindex;
-
- if (vindex > group->maxIndex)
- group->maxIndex = vindex;
- if (vindex < group->minIndex)
- group->minIndex = vindex;
- }
- }
- }
-
- if (newNormals) {
- free(model->normals);
- model->normals = newNormals;
- model->numnormals = model->numvertices;
- }
-
- if (newTexcoords) {
- free(model->texcoords);
- model->texcoords = newTexcoords;
- model->numtexcoords = model->numvertices;
- }
-}
-
-
-
-void
-glmPrint(const GLMmodel *model)
-{
- uint i, j, grp, n;
- GLMgroup* group;
- uint totalTris = 0;
-
- grp = 0;
-
- printf("%u vertices\n", model->numvertices);
- printf("%u normals\n", model->numnormals);
- printf("%u texcoords\n", model->numtexcoords);
-
- for (group = model->groups; group; group = group->next, grp++) {
- printf("Group %u:\n", grp);
- printf(" Min index %u, max index %u\n", group->minIndex, group->maxIndex);
-
-#if 0
- if (mode & GLM_MATERIAL) {
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT,
- model->materials[group->material].ambient);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE,
- model->materials[group->material].diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR,
- model->materials[group->material].specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS,
- model->materials[group->material].shininess);
- }
-
- if (mode & GLM_COLOR) {
- glColor3fv(model->materials[group->material].diffuse);
- }
-#endif
- totalTris += group->numtriangles;
-
- printf(" %u triangles\n", group->numtriangles);
- n = group->numtriangles;
- if (n > 10)
- n = 10;
-
- for (i = 0; i < n; i++) {
-
- printf(" %u: vert ", i);
- for (j = 0; j < 3; j++) {
- printf("%u ", T(group->triangles[i]).vindices[j]);
- }
-
- printf(" normal ");
- for (j = 0; j < 3; j++) {
- printf("%u ", T(group->triangles[i]).nindices[j]);
- }
-
- printf(" tex ");
- for (j = 0; j < 3; j++) {
- printf("%u ", T(group->triangles[i]).tindices[j]);
- }
-
- printf("\n");
- }
- }
- printf("Total tris: %u\n", totalTris);
-}
-
-
-
-#if 0
- /* normals */
- if (model->numnormals) {
- numvectors = model->numnormals;
- vectors = model->normals;
- copies = _glmOptimizeVectors(vectors, &numvectors);
-
- printf("glmOptimize(): %d redundant normals.\n",
- model->numnormals - numvectors);
-
- for (i = 0; i < model->numtriangles; i++) {
- T(i).nindices[0] = (uint)vectors[3 * T(i).nindices[0] + 0];
- T(i).nindices[1] = (uint)vectors[3 * T(i).nindices[1] + 0];
- T(i).nindices[2] = (uint)vectors[3 * T(i).nindices[2] + 0];
- }
-
- /* free space for old normals */
- free(vectors);
-
- /* allocate space for the new normals */
- model->numnormals = numvectors;
- model->normals = (float*)malloc(sizeof(float) *
- 3 * (model->numnormals + 1));
-
- /* copy the optimized vertices into the actual vertex list */
- for (i = 1; i <= model->numnormals; i++) {
- model->normals[3 * i + 0] = copies[3 * i + 0];
- model->normals[3 * i + 1] = copies[3 * i + 1];
- model->normals[3 * i + 2] = copies[3 * i + 2];
- }
-
- free(copies);
- }
-
- /* texcoords */
- if (model->numtexcoords) {
- numvectors = model->numtexcoords;
- vectors = model->texcoords;
- copies = _glmOptimizeVectors(vectors, &numvectors);
-
- printf("glmOptimize(): %d redundant texcoords.\n",
- model->numtexcoords - numvectors);
-
- for (i = 0; i < model->numtriangles; i++) {
- for (j = 0; j < 3; j++) {
- T(i).tindices[j] = (uint)vectors[3 * T(i).tindices[j] + 0];
- }
- }
-
- /* free space for old texcoords */
- free(vectors);
-
- /* allocate space for the new texcoords */
- model->numtexcoords = numvectors;
- model->texcoords = (float*)malloc(sizeof(float) *
- 2 * (model->numtexcoords + 1));
-
- /* copy the optimized vertices into the actual vertex list */
- for (i = 1; i <= model->numtexcoords; i++) {
- model->texcoords[2 * i + 0] = copies[2 * i + 0];
- model->texcoords[2 * i + 1] = copies[2 * i + 1];
- }
-
- free(copies);
- }
-#endif
-
-#if 0
- /* look for unused vertices */
- /* look for unused normals */
- /* look for unused texcoords */
- for (i = 1; i <= model->numvertices; i++) {
- for (j = 0; j < model->numtriangles; i++) {
- if (T(j).vindices[0] == i ||
- T(j).vindices[1] == i ||
- T(j).vindices[1] == i)
- break;
- }
- }
-#endif