diff options
Diffstat (limited to 'progs/osdemos')
-rw-r--r-- | progs/osdemos/Makefile | 82 | ||||
-rw-r--r-- | progs/osdemos/osdemo.c | 323 | ||||
-rw-r--r-- | progs/osdemos/osdemo16.c | 291 | ||||
-rw-r--r-- | progs/osdemos/osdemo32.c | 308 | ||||
-rw-r--r-- | progs/osdemos/ostest1.c | 470 |
5 files changed, 1474 insertions, 0 deletions
diff --git a/progs/osdemos/Makefile b/progs/osdemos/Makefile new file mode 100644 index 0000000000..f8cba9ee99 --- /dev/null +++ b/progs/osdemos/Makefile @@ -0,0 +1,82 @@ +# progs/demos/Makefile + +TOP = ../.. +include $(TOP)/configs/current + +INCDIR = $(TOP)/include + +OSMESA_LIBS = -L$(TOP)/$(LIB_DIR) -lOSMesa $(APP_LIB_DEPS) + +OSMESA16_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS) + +OSMESA32_LIBS = -L$(TOP)/$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS) + +LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) + +PROGS = \ + osdemo \ + ostest1 + + +##### RULES ##### + +.SUFFIXES: +.SUFFIXES: .c + + +# make executable from .c file: +.c: $(LIB_DEP) readtex.o + $(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@ + + +##### TARGETS ##### + +default: readtex.o $(PROGS) + + +readtex.c: $(TOP)/progs/util/readtex.c + cp $< . + +readtex.h: $(TOP)/progs/util/readtex.h + cp $< . + +readtex.o: readtex.c readtex.h + $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c + + +showbuffer.c: $(TOP)/progs/util/showbuffer.c + cp $< . + +showbuffer.h: $(TOP)/progs/util/showbuffer.h + cp $< . + +showbuffer.o: showbuffer.c showbuffer.h + $(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c + + +# special case: need the -lOSMesa library: +osdemo: osdemo.c + $(CC) -I$(INCDIR) $(CFLAGS) osdemo.c $(OSMESA_LIBS) -o $@ + +# special case: need the -lOSMesa library: +ostest1: ostest1.c + $(CC) -I$(INCDIR) $(CFLAGS) ostest1.c $(OSMESA_LIBS) -o $@ + +# another special case: need the -lOSMesa16 library: +osdemo16: osdemo16.c + $(CC) -I$(INCDIR) $(CFLAGS) osdemo16.c $(OSMESA16_LIBS) -o $@ + +# another special case: need the -lOSMesa32 library: +osdemo32: osdemo32.c + $(CC) -I$(INCDIR) $(CFLAGS) osdemo32.c $(OSMESA32_LIBS) -o $@ + + + +clean: + -rm -f $(PROGS) + -rm -f *.o *~ + -rm -f readtex.[ch] showbuffer.[ch] + -rm -f *.ppm + -rm -f osdemo16 osdemo32 + + diff --git a/progs/osdemos/osdemo.c b/progs/osdemos/osdemo.c new file mode 100644 index 0000000000..bc0168fb97 --- /dev/null +++ b/progs/osdemos/osdemo.c @@ -0,0 +1,323 @@ +/* + * Demo of off-screen Mesa rendering + * + * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. + * + * If you want to render BIG images you'll probably have to increase + * MAX_WIDTH and MAX_Height in src/config.h. + * + * This program is in the public domain. + * + * Brian Paul + * + * PPM output provided by Joerg Schmalzl. + * ASCII PPM output added by Brian Paul. + * + * Usage: osdemo [filename] + */ + + +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "GL/osmesa.h" +#include "GL/glu.h" + + +#define SAVE_TARGA + +static int Width = 400; +static int Height = 400; + + +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void +render_image(void) +{ + GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; + GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; + GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; + GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; + GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; + + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); + glMatrixMode(GL_MODELVIEW); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + + glPushMatrix(); + glTranslatef(-0.75, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + Torus(0.275, 0.85, 20, 20); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-0.75, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + Cone(1.0, 2.0, 16, 1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.75, 0.0, -1.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + Sphere(1.0, 20, 20); + glPopMatrix(); + + glPopMatrix(); + + /* This is very important!!! + * Make sure buffered commands are finished!!! + */ + glFinish(); +} + + +#ifdef SAVE_TARGA + +static void +write_targa(const char *filename, const GLubyte *buffer, int width, int height) +{ + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + printf ("osdemo, writing tga file \n"); + fputc (0x00, f); /* ID Length, 0 => No ID */ + fputc (0x00, f); /* Color Map Type, 0 => No color map included */ + fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ + fputc (0x00, f); /* Next five bytes are about the color map entries */ + fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); /* X-origin of Image */ + fputc (0x00, f); + fputc (0x00, f); /* Y-origin of Image */ + fputc (0x00, f); + fputc (Width & 0xff, f); /* Image Width */ + fputc ((Width>>8) & 0xff, f); + fputc (Height & 0xff, f); /* Image Height */ + fputc ((Height>>8) & 0xff, f); + fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ + fputc (0x20, f); /* Image Descriptor */ + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i+2], f); /* write blue */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i], f); /* write red */ + } + } + } +} + +#else + +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + +#endif + + + +int +main(int argc, char *argv[]) +{ + OSMesaContext ctx; + void *buffer; + char *filename = NULL; + + if (argc < 2) { + fprintf(stderr, "Usage:\n"); + fprintf(stderr, " osdemo filename [width height]\n"); + return 0; + } + + filename = argv[1]; + if (argc == 4) { + Width = atoi(argv[2]); + Height = atoi(argv[3]); + } + + /* Create an RGBA-mode context */ +#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 + /* specify Z, stencil, accum sizes */ + ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); +#else + ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); +#endif + if (!ctx) { + printf("OSMesaCreateContext failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = malloc( Width * Height * 4 * sizeof(GLubyte) ); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, Width, Height )) { + printf("OSMesaMakeCurrent failed!\n"); + return 0; + } + + + { + int z, s, a; + glGetIntegerv(GL_DEPTH_BITS, &z); + glGetIntegerv(GL_STENCIL_BITS, &s); + glGetIntegerv(GL_ACCUM_RED_BITS, &a); + printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a); + } + + render_image(); + + if (filename != NULL) { +#ifdef SAVE_TARGA + write_targa(filename, buffer, Width, Height); +#else + write_ppm(filename, buffer, Width, Height); +#endif + } + else { + printf("Specify a filename if you want to make an image file\n"); + } + + printf("all done\n"); + + /* free the image buffer */ + free( buffer ); + + /* destroy the context */ + OSMesaDestroyContext( ctx ); + + return 0; +} diff --git a/progs/osdemos/osdemo16.c b/progs/osdemos/osdemo16.c new file mode 100644 index 0000000000..10ed695d7a --- /dev/null +++ b/progs/osdemos/osdemo16.c @@ -0,0 +1,291 @@ +/* + * Demo of off-screen Mesa rendering with 16-bit color channels. + * This requires the libOSMesa16.so library. + * + * Compile with something like this: + * + * gcc osdemo16.c -I../../include -L../../lib -lglut -lGLU -lOSMesa16 -lm -o osdemo16 + */ + + + +#include <stdio.h> +#include <stdlib.h> +#include "GL/osmesa.h" +#include "GL/glut.h" + + +#define SAVE_TARGA + + +#define WIDTH 400 +#define HEIGHT 400 + + + +static void render_image( void ) +{ + GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; + GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; + GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; + GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; + GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; + GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; + GLUquadricObj *qobj = gluNewQuadric(); + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); + glMatrixMode(GL_MODELVIEW); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + +#if 0 + glPushMatrix(); + glTranslatef(-0.75, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + glutSolidTorus(0.275, 0.85, 20, 20); + glPopMatrix(); +#endif + + /* red square */ + glPushMatrix(); + glTranslatef(0.0, -0.5, 0.0); + glRotatef(90, 1, 0.5, 0); + glScalef(3, 3, 3); + glDisable(GL_LIGHTING); + glColor4f(1, 0, 0, 0.5); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); + +#if 0 + /* green square */ + glPushMatrix(); + glTranslatef(0.0, 0.5, 0.1); + glDisable(GL_LIGHTING); + glColor3f(0, 1, 0); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); + + /* blue square */ + glPushMatrix(); + glTranslatef(0.75, 0.5, 0.3); + glDisable(GL_LIGHTING); + glColor3f(0, 0, 0.5); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); +#endif + glPushMatrix(); + glTranslatef(-0.75, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + glColor4f(0,1,0,0.5); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); + glDisable(GL_BLEND); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.75, 1.0, 1.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + gluSphere(qobj, 1.0, 20, 20); + glPopMatrix(); + + glPopMatrix(); + + /* This is very important!!! + * Make sure buffered commands are finished!!! + */ + glFinish(); + + gluDeleteQuadric(qobj); + + { + GLint r, g, b, a; + glGetIntegerv(GL_RED_BITS, &r); + glGetIntegerv(GL_GREEN_BITS, &g); + glGetIntegerv(GL_BLUE_BITS, &b); + glGetIntegerv(GL_ALPHA_BITS, &a); + printf("channel sizes: %d %d %d %d\n", r, g, b, a); + } +} + + + +static void +write_targa(const char *filename, const GLushort *buffer, int width, int height) +{ + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLushort *ptr = buffer; + printf ("osdemo, writing tga file \n"); + fputc (0x00, f); /* ID Length, 0 => No ID */ + fputc (0x00, f); /* Color Map Type, 0 => No color map included */ + fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ + fputc (0x00, f); /* Next five bytes are about the color map entries */ + fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); /* X-origin of Image */ + fputc (0x00, f); + fputc (0x00, f); /* Y-origin of Image */ + fputc (0x00, f); + fputc (WIDTH & 0xff, f); /* Image Width */ + fputc ((WIDTH>>8) & 0xff, f); + fputc (HEIGHT & 0xff, f); /* Image Height */ + fputc ((HEIGHT>>8) & 0xff, f); + fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ + fputc (0x20, f); /* Image Descriptor */ + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + /* just write 8 high bits */ + fputc(ptr[i+2] >> 8, f); /* write blue */ + fputc(ptr[i+1] >> 8, f); /* write green */ + fputc(ptr[i] >> 8, f); /* write red */ + } + } + } +} + + +static void +write_ppm(const char *filename, const GLushort *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLushort *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + /* just write 8 high bits */ + fputc(ptr[i] >> 8, f); /* write red */ + fputc(ptr[i+1] >> 8, f); /* write green */ + fputc(ptr[i+2] >> 8, f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + /* just write 8 high bits */ + fprintf(f, " %3d %3d %3d", ptr[i] >> 8, ptr[i+1] >> 8, ptr[i+2] >> 8); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + + + +int main( int argc, char *argv[] ) +{ + GLushort *buffer; + + /* Create an RGBA-mode context */ +#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 + /* specify Z, stencil, accum sizes */ + OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); +#else + OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); +#endif + if (!ctx) { + printf("OSMesaCreateContext failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = (GLushort *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLushort)); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_SHORT, WIDTH, HEIGHT )) { + printf("OSMesaMakeCurrent failed!\n"); + return 0; + } + + render_image(); + + if (argc>1) { +#ifdef SAVE_TARGA + write_targa(argv[1], buffer, WIDTH, HEIGHT); +#else + write_ppm(argv[1], buffer, WIDTH, HEIGHT); +#endif + } + else { + printf("Specify a filename if you want to make an image file\n"); + } + + printf("all done\n"); + + /* free the image buffer */ + free( buffer ); + + /* destroy the context */ + OSMesaDestroyContext( ctx ); + + return 0; +} diff --git a/progs/osdemos/osdemo32.c b/progs/osdemos/osdemo32.c new file mode 100644 index 0000000000..7295b46a83 --- /dev/null +++ b/progs/osdemos/osdemo32.c @@ -0,0 +1,308 @@ +/* + * Demo of off-screen Mesa rendering with 32-bit float color channels. + * This requires the libOSMesa32.so library. + * + * Compile with something like this: + * + * gcc osdemo32.c -I../../include -L../../lib -lglut -lGLU -lOSMesa32 -lm -o osdemo32 + */ + + +#include <stdio.h> +#include <stdlib.h> +#include "GL/osmesa.h" +#include "GL/glut.h" + + +#define SAVE_TARGA + + +#define WIDTH 400 +#define HEIGHT 400 + + + +static void render_image( void ) +{ + GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; + GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; + GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; + GLfloat green_mat[] = { 0.2, 1.0, 0.2, 0.5 }; + GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; + GLfloat white_mat[] = { 1.0, 1.0, 1.0, 1.0 }; + GLfloat purple_mat[] = { 1.0, 0.2, 1.0, 1.0 }; + GLUquadricObj *qobj = gluNewQuadric(); + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); + glMatrixMode(GL_MODELVIEW); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + +#if 0 + glPushMatrix(); + glTranslatef(-0.75, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + glutSolidTorus(0.275, 0.85, 20, 20); + glPopMatrix(); +#endif + + /* red square */ + glPushMatrix(); + glTranslatef(0.0, -0.5, 0.0); + glRotatef(90, 1, 0.5, 0); + glScalef(3, 3, 3); + glDisable(GL_LIGHTING); + glColor4f(1, 0, 0, 0.5); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); + +#if 0 + /* green square */ + glPushMatrix(); + glTranslatef(0.0, 0.5, 0.1); + glDisable(GL_LIGHTING); + glColor3f(0, 1, 0); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); + + /* blue square */ + glPushMatrix(); + glTranslatef(0.75, 0.5, 0.3); + glDisable(GL_LIGHTING); + glColor3f(0, 0, 0.5); + glBegin(GL_POLYGON); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + glEnable(GL_LIGHTING); + glPopMatrix(); +#endif + glPushMatrix(); + glTranslatef(-0.75, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + glColor4f(0,1,0,0.5); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + gluCylinder(qobj, 1.0, 0.0, 2.0, 16, 1); + glDisable(GL_BLEND); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.75, 1.0, 1.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + gluSphere(qobj, 1.0, 20, 20); + glPopMatrix(); + + glPopMatrix(); + + /* This is very important!!! + * Make sure buffered commands are finished!!! + */ + glFinish(); + + gluDeleteQuadric(qobj); + + { + GLint r, g, b, a; + glGetIntegerv(GL_RED_BITS, &r); + glGetIntegerv(GL_GREEN_BITS, &g); + glGetIntegerv(GL_BLUE_BITS, &b); + glGetIntegerv(GL_ALPHA_BITS, &a); + printf("channel sizes: %d %d %d %d\n", r, g, b, a); + } +} + + + +static void +write_targa(const char *filename, const GLfloat *buffer, int width, int height) +{ + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLfloat *ptr = buffer; + printf ("osdemo, writing tga file \n"); + fputc (0x00, f); /* ID Length, 0 => No ID */ + fputc (0x00, f); /* Color Map Type, 0 => No color map included */ + fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ + fputc (0x00, f); /* Next five bytes are about the color map entries */ + fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); + fputc (0x00, f); /* X-origin of Image */ + fputc (0x00, f); + fputc (0x00, f); /* Y-origin of Image */ + fputc (0x00, f); + fputc (WIDTH & 0xff, f); /* Image Width */ + fputc ((WIDTH>>8) & 0xff, f); + fputc (HEIGHT & 0xff, f); /* Image Height */ + fputc ((HEIGHT>>8) & 0xff, f); + fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ + fputc (0x20, f); /* Image Descriptor */ + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + int r, g, b; + i = (y*width + x) * 4; + r = (int) (ptr[i+0] * 255.0); + g = (int) (ptr[i+1] * 255.0); + b = (int) (ptr[i+2] * 255.0); + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + fputc(b, f); /* write blue */ + fputc(g, f); /* write green */ + fputc(r, f); /* write red */ + } + } + } +} + + +static void +write_ppm(const char *filename, const GLfloat *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLfloat *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + int r, g, b; + i = (y*width + x) * 4; + r = (int) (ptr[i+0] * 255.0); + g = (int) (ptr[i+1] * 255.0); + b = (int) (ptr[i+2] * 255.0); + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + fputc(r, f); /* write red */ + fputc(g, f); /* write green */ + fputc(b, f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + int r, g, b; + i = (y*width + x) * 4; + r = (int) (ptr[i+0] * 255.0); + g = (int) (ptr[i+1] * 255.0); + b = (int) (ptr[i+2] * 255.0); + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + fprintf(f, " %3d %3d %3d", r, g, b); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + + + +int main( int argc, char *argv[] ) +{ + GLfloat *buffer; + + /* Create an RGBA-mode context */ +#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 + /* specify Z, stencil, accum sizes */ + OSMesaContext ctx = OSMesaCreateContextExt( GL_RGBA, 16, 0, 0, NULL ); +#else + OSMesaContext ctx = OSMesaCreateContext( GL_RGBA, NULL ); +#endif + if (!ctx) { + printf("OSMesaCreateContext failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = (GLfloat *) malloc( WIDTH * HEIGHT * 4 * sizeof(GLfloat)); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, GL_FLOAT, WIDTH, HEIGHT )) { + printf("OSMesaMakeCurrent failed!\n"); + return 0; + } + + render_image(); + + if (argc>1) { +#ifdef SAVE_TARGA + write_targa(argv[1], buffer, WIDTH, HEIGHT); +#else + write_ppm(argv[1], buffer, WIDTH, HEIGHT); +#endif + } + else { + printf("Specify a filename if you want to make an image file\n"); + } + + printf("all done\n"); + + /* free the image buffer */ + free( buffer ); + + /* destroy the context */ + OSMesaDestroyContext( ctx ); + + return 0; +} diff --git a/progs/osdemos/ostest1.c b/progs/osdemos/ostest1.c new file mode 100644 index 0000000000..001e368616 --- /dev/null +++ b/progs/osdemos/ostest1.c @@ -0,0 +1,470 @@ +/* + * Test OSMesa interface at 8, 16 and 32 bits/channel. + * + * Usage: osdemo [options] + * + * Options: + * -f generate image files + * -g render gradient and print color values + */ + +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "GL/osmesa.h" +#include "GL/glu.h" + + +#define WIDTH 600 +#define HEIGHT 600 + +static GLboolean WriteFiles = GL_FALSE; +static GLboolean Gradient = GL_FALSE; + + +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void Cube(float size) +{ + size = 0.5 * size; + + glBegin(GL_QUADS); + /* +X face */ + glNormal3f(1, 0, 0); + glVertex3f(size, -size, size); + glVertex3f(size, -size, -size); + glVertex3f(size, size, -size); + glVertex3f(size, size, size); + + /* -X face */ + glNormal3f(-1, 0, 0); + glVertex3f(-size, size, size); + glVertex3f(-size, size, -size); + glVertex3f(-size, -size, -size); + glVertex3f(-size, -size, size); + + /* +Y face */ + glNormal3f(0, 1, 0); + glVertex3f(-size, size, size); + glVertex3f( size, size, size); + glVertex3f( size, size, -size); + glVertex3f(-size, size, -size); + + /* -Y face */ + glNormal3f(0, -1, 0); + glVertex3f(-size, -size, -size); + glVertex3f( size, -size, -size); + glVertex3f( size, -size, size); + glVertex3f(-size, -size, size); + + /* +Z face */ + glNormal3f(0, 0, 1); + glVertex3f(-size, -size, size); + glVertex3f( size, -size, size); + glVertex3f( size, size, size); + glVertex3f(-size, size, size); + + /* -Z face */ + glNormal3f(0, 0, -1); + glVertex3f(-size, size, -size); + glVertex3f( size, size, -size); + glVertex3f( size, -size, -size); + glVertex3f(-size, -size, -size); + + glEnd(); +} + + + +/** + * Draw red/green gradient across bottom of image. + * Read pixels to check deltas. + */ +static void +render_gradient(void) +{ + GLfloat row[WIDTH][4]; + int i; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1, 1, -1, 1, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glBegin(GL_POLYGON); + glColor3f(1, 0, 0); + glVertex2f(-1, -1.0); + glVertex2f(-1, -0.9); + glColor3f(0, 1, 0); + glVertex2f(1, -0.9); + glVertex2f(1, -1.0); + glEnd(); + glFinish(); + + glReadPixels(0, 0, WIDTH, 1, GL_RGBA, GL_FLOAT, row); + for (i = 0; i < 4; i++) { + printf("row[i] = %f, %f, %f\n", row[i][0], row[i][1], row[i][2]); + } +} + + +static void +render_image(void) +{ + static const GLfloat light_ambient[4] = { 0.0, 0.0, 0.0, 1.0 }; + static const GLfloat light_diffuse[4] = { 1.0, 1.0, 1.0, 1.0 }; + static const GLfloat light_specular[4] = { 1.0, 1.0, 1.0, 1.0 }; + static const GLfloat light_position[4] = { 1.0, 1.0, 1.0, 0.0 }; + static const GLfloat red_mat[4] = { 1.0, 0.2, 0.2, 1.0 }; + static const GLfloat green_mat[4] = { 0.2, 1.0, 0.2, 1.0 }; + static const GLfloat blue_mat[4] = { 0.2, 0.2, 1.0, 1.0 }; +#if 0 + static const GLfloat yellow_mat[4] = { 0.8, 0.8, 0.0, 1.0 }; +#endif + static const GLfloat purple_mat[4] = { 0.8, 0.4, 0.8, 0.6 }; + + glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); + glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); + glLightfv(GL_LIGHT0, GL_POSITION, light_position); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHT0); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 2.0, 50.0); + glMatrixMode(GL_MODELVIEW); + glTranslatef(0, 0.5, -7); + + glClearColor(0.3, 0.3, 0.7, 0.0); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(20.0, 1.0, 0.0, 0.0); + + /* ground */ + glEnable(GL_TEXTURE_2D); + glBegin(GL_POLYGON); + glNormal3f(0, 1, 0); + glTexCoord2f(0, 0); glVertex3f(-5, -1, -5); + glTexCoord2f(1, 0); glVertex3f( 5, -1, -5); + glTexCoord2f(1, 1); glVertex3f( 5, -1, 5); + glTexCoord2f(0, 1); glVertex3f(-5, -1, 5); + glEnd(); + glDisable(GL_TEXTURE_2D); + + glEnable(GL_LIGHTING); + + glPushMatrix(); + glTranslatef(-1.5, 0.5, 0.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); + Torus(0.275, 0.85, 20, 20); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(-1.5, -0.5, 0.0); + glRotatef(270.0, 1.0, 0.0, 0.0); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); + Cone(1.0, 2.0, 16, 1); + glPopMatrix(); + + glPushMatrix(); + glTranslatef(0.95, 0.0, -0.8); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); + glLineWidth(2.0); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + Sphere(1.2, 20, 20); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPopMatrix(); + +#if 0 + glPushMatrix(); + glTranslatef(0.75, 0.0, 1.3); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, yellow_mat ); + glutWireTeapot(1.0); + glPopMatrix(); +#endif + + glPushMatrix(); + glTranslatef(-0.25, 0.0, 2.5); + glRotatef(40, 0, 1, 0); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glEnable(GL_CULL_FACE); + glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, purple_mat ); + Cube(1.0); + glDisable(GL_BLEND); + glDisable(GL_CULL_FACE); + glPopMatrix(); + + glDisable(GL_LIGHTING); + + glPopMatrix(); + + glDisable(GL_DEPTH_TEST); +} + + +static void +init_context(void) +{ + const GLint texWidth = 64, texHeight = 64; + GLubyte *texImage; + int i, j; + + /* checker image */ + texImage = malloc(texWidth * texHeight * 4); + for (i = 0; i < texHeight; i++) { + for (j = 0; j < texWidth; j++) { + int k = (i * texWidth + j) * 4; + if ((i % 5) == 0 || (j % 5) == 0) { + texImage[k+0] = 200; + texImage[k+1] = 200; + texImage[k+2] = 200; + texImage[k+3] = 255; + } + else { + if ((i % 5) == 1 || (j % 5) == 1) { + texImage[k+0] = 50; + texImage[k+1] = 50; + texImage[k+2] = 50; + texImage[k+3] = 255; + } + else { + texImage[k+0] = 100; + texImage[k+1] = 100; + texImage[k+2] = 100; + texImage[k+3] = 255; + } + } + } + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texImage); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + free(texImage); +} + + +static void +write_ppm(const char *filename, const GLubyte *buffer, int width, int height) +{ + const int binary = 0; + FILE *f = fopen( filename, "w" ); + if (f) { + int i, x, y; + const GLubyte *ptr = buffer; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width,height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by osdemo.c\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y=height-1; y>=0; y--) { + for (x=0; x<width; x++) { + i = (y*width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + + +static GLboolean +test(GLenum type, GLint bits, const char *filename) +{ + const GLint z = 16, stencil = 0, accum = 0; + OSMesaContext ctx; + void *buffer; + GLint cBits; + + assert(bits == 8 || + bits == 16 || + bits == 32); + + assert(type == GL_UNSIGNED_BYTE || + type == GL_UNSIGNED_SHORT || + type == GL_FLOAT); + + ctx = OSMesaCreateContextExt(OSMESA_RGBA, z, stencil, accum, NULL ); + if (!ctx) { + printf("OSMesaCreateContextExt() failed!\n"); + return 0; + } + + /* Allocate the image buffer */ + buffer = malloc(WIDTH * HEIGHT * 4 * bits / 8); + if (!buffer) { + printf("Alloc image buffer failed!\n"); + return 0; + } + + /* Bind the buffer to the context and make it current */ + if (!OSMesaMakeCurrent( ctx, buffer, type, WIDTH, HEIGHT )) { + printf("OSMesaMakeCurrent (%d bits/channel) failed!\n", bits); + free(buffer); + OSMesaDestroyContext(ctx); + return 0; + } + + /* sanity checks */ + glGetIntegerv(GL_RED_BITS, &cBits); + assert(cBits == bits); + glGetIntegerv(GL_GREEN_BITS, &cBits); + assert(cBits == bits); + glGetIntegerv(GL_BLUE_BITS, &cBits); + assert(cBits == bits); + glGetIntegerv(GL_ALPHA_BITS, &cBits); + assert(cBits == bits); + + printf("Rendering %d bit/channel image: %s\n", bits, filename); + + init_context(); + render_image(); + if (Gradient) + render_gradient(); + + /* Make sure buffered commands are finished! */ + glFinish(); + + + if (WriteFiles && filename != NULL) { + if (type == GL_UNSIGNED_SHORT) { + GLushort *buffer16 = (GLushort *) buffer; + GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4); + int i; + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = buffer16[i] >> 8; + write_ppm(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else if (type == GL_FLOAT) { + GLfloat *buffer32 = (GLfloat *) buffer; + GLubyte *buffer8 = malloc(WIDTH * HEIGHT * 4); + int i; + for (i = 0; i < WIDTH * HEIGHT * 4; i++) + buffer8[i] = (GLubyte) (buffer32[i] * 255.0); + write_ppm(filename, buffer8, WIDTH, HEIGHT); + free(buffer8); + } + else { + write_ppm(filename, buffer, WIDTH, HEIGHT); + } + } + + OSMesaDestroyContext(ctx); + + free(buffer); + + return 1; +} + + +int +main( int argc, char *argv[] ) +{ + int i; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-f") == 0) + WriteFiles = GL_TRUE; + else if (strcmp(argv[i], "-g") == 0) + Gradient = GL_TRUE; + } + + test(GL_UNSIGNED_BYTE, 8, "image8.ppm"); + test(GL_UNSIGNED_SHORT, 16, "image16.ppm"); + test(GL_FLOAT, 32, "image32.ppm"); + + return 0; +} |