diff options
Diffstat (limited to 'progs/perf/fbobind.c')
| -rw-r--r-- | progs/perf/fbobind.c | 153 | 
1 files changed, 153 insertions, 0 deletions
| diff --git a/progs/perf/fbobind.c b/progs/perf/fbobind.c new file mode 100644 index 0000000000..fb52a93a2f --- /dev/null +++ b/progs/perf/fbobind.c @@ -0,0 +1,153 @@ +/* + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Measure rate of binding/switching between FBO targets. + * Create two framebuffer objects for rendering to two textures. + * Ping pong between texturing from one and drawing into the other. + * + * Brian Paul + * 22 Sep 2009 + */ + +#include <string.h> +#include "glmain.h" +#include "common.h" + +int WinWidth = 100, WinHeight = 100; + +static GLuint VBO; + +static GLuint FBO[2], Tex[2]; + +static const GLsizei TexSize = 512; + +static const GLboolean DrawPoint = GL_TRUE; + +struct vertex +{ +   GLfloat x, y, s, t; +}; + +static const struct vertex vertices[1] = { +   { 0.0, 0.0, 0.5, 0.5 }, +}; + +#define VOFFSET(F) ((void *) offsetof(struct vertex, F)) + + +/** Called from test harness/main */ +void +PerfInit(void) +{ +   const GLenum filter = GL_LINEAR; +   GLenum stat; +   int i; + +   if (!PerfExtensionSupported("GL_EXT_framebuffer_object")) { +      perf_printf("fboswitch: GL_EXT_framebuffer_object not supported\n"); +      exit(0); +   } + +   /* setup VBO */ +   glGenBuffersARB(1, &VBO); +   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); +   glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(vertices), +                   vertices, GL_STATIC_DRAW_ARB); + +   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); +   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); + +   glGenFramebuffersEXT(2, FBO); +   glGenTextures(2, Tex); + +   for (i = 0; i < 2; i++) { +      /* setup texture */ +      glBindTexture(GL_TEXTURE_2D, Tex[i]); +      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, +                   TexSize, TexSize, 0, +                   GL_RGBA, GL_UNSIGNED_BYTE, NULL); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + +       +      /* setup fbo */ +      glBindFramebufferEXT(GL_FRAMEBUFFER, FBO[i]); +      glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, +                                GL_COLOR_ATTACHMENT0_EXT, +                                GL_TEXTURE_2D, Tex[i], 0/*level*/); +      stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); +      if (stat != GL_FRAMEBUFFER_COMPLETE_EXT) { +         perf_printf("fboswitch: Error: incomplete FBO!\n"); +         exit(1); +      } + +      /* clear the FBO */ +      glClear(GL_COLOR_BUFFER_BIT); +   } + +   glEnable(GL_TEXTURE_2D); +} + + +static void +FBOBind(unsigned count) +{ +   unsigned i; +   for (i = 1; i < count; i++) { +      const GLuint dst = i & 1; +      const GLuint src = 1 - dst; + +      /* bind src texture */ +      glBindTexture(GL_TEXTURE_2D, Tex[src]); + +      /* bind dst fbo */ +      glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBO[dst]); +      glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + +      /* draw something */ +      if (DrawPoint) +         glDrawArrays(GL_POINTS, 0, 1); +   } +   glFinish(); +} + + +/** Called from test harness/main */ +void +PerfNextRound(void) +{ +} + + +/** Called from test harness/main */ +void +PerfDraw(void) +{ +   double rate; + +   rate = PerfMeasureRate(FBOBind); +   perf_printf("  FBO Binding: %1.f binds/sec\n", rate); + +   exit(0); +} | 
