diff options
Diffstat (limited to 'progs/perf/genmipmap.c')
| -rw-r--r-- | progs/perf/genmipmap.c | 136 | 
1 files changed, 136 insertions, 0 deletions
| diff --git a/progs/perf/genmipmap.c b/progs/perf/genmipmap.c new file mode 100644 index 0000000000..4b7d6ad155 --- /dev/null +++ b/progs/perf/genmipmap.c @@ -0,0 +1,136 @@ +/* + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Measure glGenerateMipmap() speed. + * + * Brian Paul + * 24 Sep 2009 + */ + +#include <string.h> +#include "glmain.h" +#include "common.h" + + +int WinWidth = 100, WinHeight = 100; + +static GLboolean DrawPoint = GL_TRUE; +static GLuint VBO; +static GLuint TexObj = 0; +static GLint BaseLevel, MaxLevel; + +struct vertex +{ +   GLfloat x, y, s, t; +}; + +static const struct vertex vertices[1] = { +   { 0.0, 0.0, 0.5, 0.5 }, +}; + +#define VOFFSET(F) ((void *) offsetof(struct vertex, F)) + +/** Called from test harness/main */ +void +PerfInit(void) +{ +   /* setup VBO w/ vertex data */ +   glGenBuffersARB(1, &VBO); +   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); +   glBufferDataARB(GL_ARRAY_BUFFER_ARB, +                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB); +   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); +   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); + +   glGenTextures(1, &TexObj); +   glBindTexture(GL_TEXTURE_2D, TexObj); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +   glEnable(GL_TEXTURE_2D); +} + + +static void +GenMipmap(unsigned count) +{ +   unsigned i; +   for (i = 0; i < count; i++) { +      GLubyte texel[4]; +      texel[0] = texel[1] = texel[2] = texel[3] = i & 0xff; +      /* dirty the base image */ +      glTexSubImage2D(GL_TEXTURE_2D, BaseLevel, +                      0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texel); +      glGenerateMipmap(GL_TEXTURE_2D); +      if (DrawPoint) +         glDrawArrays(GL_POINTS, 0, 1); +   } +   glFinish(); +} + + +/** Called from test harness/main */ +void +PerfNextRound(void) +{ +} + + +/** Called from test harness/main */ +void +PerfDraw(void) +{ +   const GLint NumLevels = 12; +   const GLint TexWidth = 2048, TexHeight = 2048; +   GLubyte *img; +   double rate; + +   /* Make 2K x 2K texture */ +   img = (GLubyte *) malloc(TexWidth * TexHeight * 4); +   memset(img, 128, TexWidth * TexHeight * 4); +   glTexImage2D(GL_TEXTURE_2D, 0, +                GL_RGBA, TexWidth, TexHeight, 0, +                GL_RGBA, GL_UNSIGNED_BYTE, img); +   free(img); + +   perf_printf("Texture level[0] size: %d x %d, %d levels\n", +               TexWidth, TexHeight, NumLevels); + +   /* loop over base levels 0, 2, 4 */ +   for (BaseLevel = 0; BaseLevel <= 4; BaseLevel += 2) { + +      /* loop over max level */ +      for (MaxLevel = NumLevels; MaxLevel > BaseLevel; MaxLevel--) { + +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); +         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); + +         rate = PerfMeasureRate(GenMipmap); + +         perf_printf("   glGenerateMipmap(levels %d..%d): %.2f gens/sec\n", +                     BaseLevel + 1, MaxLevel, rate); +      } +   } + +   exit(0); +} | 
