diff options
Diffstat (limited to 'progs/perf/teximage.c')
| -rw-r--r-- | progs/perf/teximage.c | 331 | 
1 files changed, 331 insertions, 0 deletions
| diff --git a/progs/perf/teximage.c b/progs/perf/teximage.c new file mode 100644 index 0000000000..a3005d0bef --- /dev/null +++ b/progs/perf/teximage.c @@ -0,0 +1,331 @@ +/* + * Copyright (C) 2009  VMware, Inc.  All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL + * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Measure glTex[Sub]Image2D() and glGetTexImage() rate + * + * Brian Paul + * 16 Sep 2009 + */ + +#include "glmain.h" +#include "common.h" + + +int WinWidth = 100, WinHeight = 100; + +static GLuint VBO; +static GLuint TexObj = 0; +static GLubyte *TexImage = NULL; +static GLsizei TexSize; +static GLenum TexIntFormat, TexSrcFormat, TexSrcType; + +static const GLboolean DrawPoint = GL_TRUE; +static const GLboolean TexSubImage4 = GL_FALSE; + +enum { +   MODE_CREATE_TEXIMAGE, +   MODE_TEXIMAGE, +   MODE_TEXSUBIMAGE, +   MODE_GETTEXIMAGE, +   MODE_COUNT +}; + +static const char *mode_name[MODE_COUNT] =  +{ +   "Create_TexImage", +   "TexImage", +   "TexSubImage", +   "GetTexImage" +}; + + + +struct vertex +{ +   GLfloat x, y, s, t; +}; + +static const struct vertex vertices[1] = { +   { 0.0, 0.0, 0.5, 0.5 }, +}; + +#define VOFFSET(F) ((void *) offsetof(struct vertex, F)) + + +/** Called from test harness/main */ +void +PerfInit(void) +{ +   /* setup VBO w/ vertex data */ +   glGenBuffersARB(1, &VBO); +   glBindBufferARB(GL_ARRAY_BUFFER_ARB, VBO); +   glBufferDataARB(GL_ARRAY_BUFFER_ARB, +                   sizeof(vertices), vertices, GL_STATIC_DRAW_ARB); +   glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(x)); +   glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), VOFFSET(s)); +   glEnableClientState(GL_VERTEX_ARRAY); +   glEnableClientState(GL_TEXTURE_COORD_ARRAY); + +   /* texture */ +   glGenTextures(1, &TexObj); +   glBindTexture(GL_TEXTURE_2D, TexObj); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +   glEnable(GL_TEXTURE_2D); +} + + + + +static void +CreateUploadTexImage2D(unsigned count) +{ +   unsigned i; +   for (i = 0; i < count; i++) { +      if (TexObj) +         glDeleteTextures(1, &TexObj); + +      glGenTextures(1, &TexObj); +      glBindTexture(GL_TEXTURE_2D, TexObj); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + +      glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, +                   TexSize, TexSize, 0, +                   TexSrcFormat, TexSrcType, TexImage); + +      if (DrawPoint) +         glDrawArrays(GL_POINTS, 0, 1); +   } +   glFinish(); +} + + +static void +UploadTexImage2D(unsigned count) +{ +   unsigned i; +   for (i = 0; i < count; i++) { +      /* XXX is this equivalent to a glTexSubImage call since we're +       * always specifying the same image size?  That case isn't optimized +       * in Mesa but may be optimized in other drivers.  Note sure how +       * much difference that might make. +       */ +      glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, +                   TexSize, TexSize, 0, +                   TexSrcFormat, TexSrcType, TexImage); +      if (DrawPoint) +         glDrawArrays(GL_POINTS, 0, 1); +   } +   glFinish(); +} + + +static void +UploadTexSubImage2D(unsigned count) +{ +   unsigned i; +   for (i = 0; i < count; i++) { +      if (TexSubImage4) { +         GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2; +         GLsizei halfPos = TexSize - halfSize; +         /* do glTexSubImage2D in four pieces */ +         /* lower-left */ +         glPixelStorei(GL_UNPACK_ROW_LENGTH, TexSize); +         glTexSubImage2D(GL_TEXTURE_2D, 0, +                         0, 0, halfSize, halfSize, +                         TexSrcFormat, TexSrcType, TexImage); +         /* lower-right */ +         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); +         glTexSubImage2D(GL_TEXTURE_2D, 0, +                         halfPos, 0, halfSize, halfSize, +                         TexSrcFormat, TexSrcType, TexImage); +         /* upper-left */ +         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); +         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); +         glTexSubImage2D(GL_TEXTURE_2D, 0, +                         0, halfPos, halfSize, halfSize, +                         TexSrcFormat, TexSrcType, TexImage); +         /* upper-right */ +         glPixelStorei(GL_UNPACK_SKIP_PIXELS, halfPos); +         glPixelStorei(GL_UNPACK_SKIP_ROWS, halfPos); +         glTexSubImage2D(GL_TEXTURE_2D, 0, +                         halfPos, halfPos, halfSize, halfSize, +                         TexSrcFormat, TexSrcType, TexImage); +         /* reset the unpacking state */ +         glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); +         glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); +         glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); +      } +      else { +         /* replace whole texture image at once */ +         glTexSubImage2D(GL_TEXTURE_2D, 0, +                         0, 0, TexSize, TexSize, +                         TexSrcFormat, TexSrcType, TexImage); +      } +      if (DrawPoint) +         glDrawArrays(GL_POINTS, 0, 1); +   } +   glFinish(); +} + + +static void +GetTexImage2D(unsigned count) +{ +   unsigned i; +   GLubyte *buf = (GLubyte *) malloc(TexSize * TexSize * 4); +   for (i = 0; i < count; i++) { +      glGetTexImage(GL_TEXTURE_2D, 0, +                    TexSrcFormat, TexSrcType, buf); +   } +   glFinish(); +   free(buf); +} + + +/* XXX any other formats to measure? */ +static const struct { +   GLenum format, type; +   GLenum internal_format; +   const char *name; +   GLuint texel_size; +   GLboolean full_test; +} SrcFormats[] = { +   { GL_RGBA, GL_UNSIGNED_BYTE,       GL_RGBA, "RGBA/ubyte", 4,   GL_TRUE }, +   { GL_RGB, GL_UNSIGNED_BYTE,        GL_RGB, "RGB/ubyte", 3,     GL_FALSE }, +   { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, "RGB/565", 2,       GL_FALSE }, +   { GL_BGRA, GL_UNSIGNED_BYTE,       GL_RGBA, "BGRA/ubyte", 4,   GL_FALSE }, +   { GL_LUMINANCE, GL_UNSIGNED_BYTE,  GL_LUMINANCE, "L/ubyte", 1, GL_FALSE }, +   { 0, 0, 0, NULL, 0, 0 } +}; + + +/** Called from test harness/main */ +void +PerfNextRound(void) +{ +} + + +/** Called from test harness/main */ +void +PerfDraw(void) +{ +   GLint maxSize; +   double rate; +   GLint fmt, mode; + +   glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize); + +   /* loop over source data formats */ +   for (fmt = 0; SrcFormats[fmt].format; fmt++) { +      TexIntFormat = SrcFormats[fmt].internal_format; +      TexSrcFormat = SrcFormats[fmt].format; +      TexSrcType = SrcFormats[fmt].type; + +      /* loop over glTexImage, glTexSubImage */ +      for (mode = 0; mode < MODE_COUNT; mode++) { +         GLuint minsz, maxsz; + +         if (SrcFormats[fmt].full_test) { +            minsz = 16; +            maxsz = 4096; +         } +         else { +            minsz = maxsz = 256; +            if (mode == MODE_CREATE_TEXIMAGE) +               continue; +         } + +         /* loop over a defined range of texture sizes, test only the +          * ones which are legal for this driver. +          */ +         for (TexSize = minsz; TexSize <= maxsz; TexSize *= 4) { +            double mbPerSec; + +            if (TexSize <= maxSize) { +               GLint bytesPerImage; + +               bytesPerImage = TexSize * TexSize * SrcFormats[fmt].texel_size; +               TexImage = malloc(bytesPerImage); + +               switch (mode) { +               case MODE_TEXIMAGE: +                  rate = PerfMeasureRate(UploadTexImage2D); +                  break; + +               case MODE_CREATE_TEXIMAGE: +                  rate = PerfMeasureRate(CreateUploadTexImage2D); +                  break; +                   +               case MODE_TEXSUBIMAGE: +                  /* create initial, empty texture */ +                  glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, +                               TexSize, TexSize, 0, +                               TexSrcFormat, TexSrcType, NULL); +                  rate = PerfMeasureRate(UploadTexSubImage2D); +                  break; + +               case MODE_GETTEXIMAGE: +                  glTexImage2D(GL_TEXTURE_2D, 0, TexIntFormat, +                               TexSize, TexSize, 0, +                               TexSrcFormat, TexSrcType, TexImage); +                  rate = PerfMeasureRate(GetTexImage2D); +                  break; + +               default: +                  exit(1); +               } + +               mbPerSec = rate * bytesPerImage / (1024.0 * 1024.0); +               free(TexImage); + + +               { +                  unsigned err; +                  err = glGetError(); +                  if (err) { +                     perf_printf("non-zero glGetError() %d\n", err); +                     exit(1); +                  } +               }   + +            } +            else { +               rate = 0; +               mbPerSec = 0; +            } + +            perf_printf("  %s(%s %d x %d): " +                        "%.1f images/sec, %.1f MB/sec\n", +                        mode_name[mode], +                        SrcFormats[fmt].name, TexSize, TexSize, rate, mbPerSec); +         } + +         if (SrcFormats[fmt].full_test)  +            perf_printf("\n"); +      } +   } + +   exit(0); +} | 
