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Diffstat (limited to 'progs/redbook/accpersp.c')
-rw-r--r-- | progs/redbook/accpersp.c | 240 |
1 files changed, 0 insertions, 240 deletions
diff --git a/progs/redbook/accpersp.c b/progs/redbook/accpersp.c deleted file mode 100644 index e172d0a917..0000000000 --- a/progs/redbook/accpersp.c +++ /dev/null @@ -1,240 +0,0 @@ -/* - * Copyright (c) 1993-1997, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* accpersp.c - * Use the accumulation buffer to do full-scene antialiasing - * on a scene with perspective projection, using the special - * routines accFrustum() and accPerspective(). - */ -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> -#include "jitter.h" - -#define PI_ 3.14159265358979323846 - -/* accFrustum() - * The first 6 arguments are identical to the glFrustum() call. - * - * pixdx and pixdy are anti-alias jitter in pixels. - * Set both equal to 0.0 for no anti-alias jitter. - * eyedx and eyedy are depth-of field jitter in pixels. - * Set both equal to 0.0 for no depth of field effects. - * - * focus is distance from eye to plane in focus. - * focus must be greater than, but not equal to 0.0. - * - * Note that accFrustum() calls glTranslatef(). You will - * probably want to insure that your ModelView matrix has been - * initialized to identity before calling accFrustum(). - */ -static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom, - GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx, - GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) -{ - GLdouble xwsize, ywsize; - GLdouble dx, dy; - GLint viewport[4]; - - glGetIntegerv (GL_VIEWPORT, viewport); - - xwsize = right - left; - ywsize = top - bottom; - - dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus); - dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef (-eyedx, -eyedy, 0.0); -} - -/* accPerspective() - * - * The first 4 arguments are identical to the gluPerspective() call. - * pixdx and pixdy are anti-alias jitter in pixels. - * Set both equal to 0.0 for no anti-alias jitter. - * eyedx and eyedy are depth-of field jitter in pixels. - * Set both equal to 0.0 for no depth of field effects. - * - * focus is distance from eye to plane in focus. - * focus must be greater than, but not equal to 0.0. - * - * Note that accPerspective() calls accFrustum(). - */ -static void accPerspective(GLdouble fovy, GLdouble aspect, - GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy, - GLdouble eyedx, GLdouble eyedy, GLdouble focus) -{ - GLdouble fov2,left,right,bottom,top; - - fov2 = ((fovy*PI_) / 180.0) / 2.0; - - top = nnear / (cos(fov2) / sin(fov2)); - bottom = -top; - - right = top * aspect; - left = -right; - - accFrustum (left, right, bottom, top, nnear, ffar, - pixdx, pixdy, eyedx, eyedy, focus); -} - -/* Initialize lighting and other values. - */ -static void init(void) -{ - GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; - GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; - - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialf(GL_FRONT, GL_SHININESS, 50.0); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - glShadeModel (GL_FLAT); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClearAccum(0.0, 0.0, 0.0, 0.0); -} - -static void displayObjects(void) -{ - GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; - GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; - GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; - GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 }; - - glPushMatrix (); - glTranslatef (0.0, 0.0, -5.0); - glRotatef (30.0, 1.0, 0.0, 0.0); - - glPushMatrix (); - glTranslatef (-0.80, 0.35, 0.0); - glRotatef (100.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); - glutSolidTorus (0.275, 0.85, 16, 16); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (-0.75, -0.50, 0.0); - glRotatef (45.0, 0.0, 0.0, 1.0); - glRotatef (45.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); - glutSolidCube (1.5); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (0.75, 0.60, 0.0); - glRotatef (30.0, 1.0, 0.0, 0.0); - glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); - glutSolidSphere (1.0, 16, 16); - glPopMatrix (); - - glPushMatrix (); - glTranslatef (0.70, -0.90, 0.25); - glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); - glutSolidOctahedron (); - glPopMatrix (); - - glPopMatrix (); -} - -#define ACSIZE 8 - -static void display(void) -{ - GLint viewport[4]; - int jitter; - - glGetIntegerv (GL_VIEWPORT, viewport); - - glClear(GL_ACCUM_BUFFER_BIT); - for (jitter = 0; jitter < ACSIZE; jitter++) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - accPerspective (50.0, - (GLdouble) viewport[2]/(GLdouble) viewport[3], - 1.0, 15.0, j8[jitter].x, j8[jitter].y, 0.0, 0.0, 1.0); - displayObjects (); - glAccum(GL_ACCUM, 1.0/ACSIZE); - } - glAccum (GL_RETURN, 1.0); - glFlush(); -} - -static void reshape(int w, int h) -{ - glViewport(0, 0, (GLsizei) w, (GLsizei) h); -} - -/* ARGSUSED1 */ -static void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - } -} - -/* Main Loop - * Be certain you request an accumulation buffer. - */ -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB - | GLUT_ACCUM | GLUT_DEPTH); - glutInitWindowSize (250, 250); - glutInitWindowPosition (100, 100); - glutCreateWindow (argv[0]); - init(); - glutReshapeFunc(reshape); - glutDisplayFunc(display); - glutKeyboardFunc(keyboard); - glutMainLoop(); - return 0; -} |