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Diffstat (limited to 'progs/redbook/dof.c')
-rw-r--r-- | progs/redbook/dof.c | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/progs/redbook/dof.c b/progs/redbook/dof.c deleted file mode 100644 index 8558f02dee..0000000000 --- a/progs/redbook/dof.c +++ /dev/null @@ -1,251 +0,0 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* - * (c) Copyright 1993, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(TM) is a trademark of Silicon Graphics, Inc. - */ -/* - * dof.c - * This program demonstrates use of the accumulation buffer to - * create an out-of-focus depth-of-field effect. The teapots - * are drawn several times into the accumulation buffer. The - * viewing volume is jittered, except at the focal point, where - * the viewing volume is at the same position, each time. In - * this case, the gold teapot remains in focus. - */ -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> -#include "jitter.h" - -#define PI_ 3.14159265358979323846 - -/* accFrustum() - * The first 6 arguments are identical to the glFrustum() call. - * - * pixdx and pixdy are anti-alias jitter in pixels. - * Set both equal to 0.0 for no anti-alias jitter. - * eyedx and eyedy are depth-of field jitter in pixels. - * Set both equal to 0.0 for no depth of field effects. - * - * focus is distance from eye to plane in focus. - * focus must be greater than, but not equal to 0.0. - * - * Note that accFrustum() calls glTranslatef(). You will - * probably want to insure that your ModelView matrix has been - * initialized to identity before calling accFrustum(). - */ -static void accFrustum(GLdouble left, GLdouble right, GLdouble bottom, - GLdouble top, GLdouble nnear, GLdouble ffar, GLdouble pixdx, - GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) -{ - GLdouble xwsize, ywsize; - GLdouble dx, dy; - GLint viewport[4]; - - glGetIntegerv (GL_VIEWPORT, viewport); - - xwsize = right - left; - ywsize = top - bottom; - - dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*nnear/focus); - dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*nnear/focus); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum (left + dx, right + dx, bottom + dy, top + dy, nnear, ffar); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef (-eyedx, -eyedy, 0.0); -} - -/* accPerspective() - * - * The first 4 arguments are identical to the gluPerspective() call. - * pixdx and pixdy are anti-alias jitter in pixels. - * Set both equal to 0.0 for no anti-alias jitter. - * eyedx and eyedy are depth-of field jitter in pixels. - * Set both equal to 0.0 for no depth of field effects. - * - * focus is distance from eye to plane in focus. - * focus must be greater than, but not equal to 0.0. - * - * Note that accPerspective() calls accFrustum(). - */ -static void accPerspective(GLdouble fovy, GLdouble aspect, - GLdouble nnear, GLdouble ffar, GLdouble pixdx, GLdouble pixdy, - GLdouble eyedx, GLdouble eyedy, GLdouble focus) -{ - GLdouble fov2,left,right,bottom,top; - - fov2 = ((fovy*PI_) / 180.0) / 2.0; - - top = nnear / (cos(fov2) / sin(fov2)); - bottom = -top; - - right = top * aspect; - left = -right; - - accFrustum (left, right, bottom, top, nnear, ffar, - pixdx, pixdy, eyedx, eyedy, focus); -} - -static void myinit(void) -{ - GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 }; - - GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; - GLfloat local_view[] = { 0.0 }; - - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); - - glFrontFace (GL_CW); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClearAccum(0.0, 0.0, 0.0, 0.0); -} - -static void renderTeapot (GLfloat x, GLfloat y, GLfloat z, - GLfloat ambr, GLfloat ambg, GLfloat ambb, - GLfloat difr, GLfloat difg, GLfloat difb, - GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine) -{ - float mat[4]; - - glPushMatrix(); - glTranslatef (x, y, z); - mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0; - glMaterialfv (GL_FRONT, GL_AMBIENT, mat); - mat[0] = difr; mat[1] = difg; mat[2] = difb; - glMaterialfv (GL_FRONT, GL_DIFFUSE, mat); - mat[0] = specr; mat[1] = specg; mat[2] = specb; - glMaterialfv (GL_FRONT, GL_SPECULAR, mat); - glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0); - glutSolidTeapot(0.5); - glPopMatrix(); -} - -/* display() draws 5 teapots into the accumulation buffer - * several times; each time with a jittered perspective. - * The focal point is at z = 5.0, so the gold teapot will - * stay in focus. The amount of jitter is adjusted by the - * magnitude of the accPerspective() jitter; in this example, 0.33. - * In this example, the teapots are drawn 8 times. See jitter.h - */ -static void display(void) -{ - int jitter; - GLint viewport[4]; - - glGetIntegerv (GL_VIEWPORT, viewport); - glClear(GL_ACCUM_BUFFER_BIT); - - for (jitter = 0; jitter < 8; jitter++) { - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - accPerspective (45.0, - (GLdouble) viewport[2]/(GLdouble) viewport[3], - 1.0, 15.0, 0.0, 0.0, - 0.33*j8[jitter].x, 0.33*j8[jitter].y, 5.0); -/* ruby, gold, silver, emerald, and cyan teapots */ - renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, - 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6); - renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, - 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4); - renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, - 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4); - renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, - 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6); - renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, - 0.50980392, 0.50196078, 0.50196078, 0.50196078, .25); - glAccum (GL_ACCUM, 0.125); - } - - glAccum (GL_RETURN, 1.0); - glFlush(); -} - -static void myReshape(int w, int h) -{ - glViewport(0, 0, w, h); -} - -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 27: /* Escape */ - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -/* Main Loop - * Open window with initial window size, title bar, - * RGBA display mode, depth buffer, and handle input events. - */ -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB - | GLUT_ACCUM | GLUT_DEPTH); - glutCreateWindow (argv[0]); - myinit(); - glutReshapeFunc(myReshape); - glutDisplayFunc(display); - glutKeyboardFunc(key); - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} |