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Diffstat (limited to 'progs/redbook/multitex.c')
-rw-r--r-- | progs/redbook/multitex.c | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/progs/redbook/multitex.c b/progs/redbook/multitex.c deleted file mode 100644 index 118f0ea77e..0000000000 --- a/progs/redbook/multitex.c +++ /dev/null @@ -1,177 +0,0 @@ -/* - * Copyright (c) 1993-2003, Silicon Graphics, Inc. - * All Rights Reserved - * - * Permission to use, copy, modify, and distribute this software for any - * purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright - * notice and this permission notice appear in supporting documentation, - * and that the name of Silicon Graphics, Inc. not be used in - * advertising or publicity pertaining to distribution of the software - * without specific, written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND - * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF - * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD - * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF - * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE - * OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor clauses - * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights - * reserved under the copyright laws of the United States. - * - * Contractor/manufacturer is: - * Silicon Graphics, Inc. - * 1500 Crittenden Lane - * Mountain View, CA 94043 - * United State of America - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* multitex.c - */ -#include <GL/glew.h> -#include <GL/glut.h> -#include <stdlib.h> -#include <stdio.h> - - -static GLubyte texels0[32][32][4]; -static GLubyte texels1[16][16][4]; - -static void makeCheckImages(void) -{ - int i, j; - - for (i = 0; i < 32; i++) { - for (j = 0; j < 32; j++) { - texels0[i][j][0] = (GLubyte) (255 * i / 31); - texels0[i][j][1] = (GLubyte) (255 * j / 31); - texels0[i][j][2] = (GLubyte) (i*j)/255; - texels0[i][j][3] = (GLubyte) 255; - } - } - - for (i = 0; i < 16; i++) { - for (j = 0; j < 16; j++) { - texels1[i][j][0] = (GLubyte) 255; - texels1[i][j][1] = (GLubyte) (255 * i / 15); - texels1[i][j][2] = (GLubyte) (255 * j / 15); - texels1[i][j][3] = (GLubyte) 255; - } - } -} - -static void init(void) -{ - GLuint texNames[2]; - - glClearColor (0.0, 0.0, 0.0, 0.0); - glShadeModel(GL_FLAT); - glEnable(GL_DEPTH_TEST); - - makeCheckImages(); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - - glGenTextures(2, texNames); - glBindTexture(GL_TEXTURE_2D, texNames[0]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, - GL_UNSIGNED_BYTE, texels0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - - glBindTexture(GL_TEXTURE_2D, texNames[1]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, - GL_UNSIGNED_BYTE, texels1); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - /* Use the two texture objects to define two texture units - * for use in multitexturing */ - glActiveTextureARB (GL_TEXTURE0_ARB); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texNames[0]); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - glMatrixMode (GL_TEXTURE); - glLoadIdentity(); - glTranslatef(0.5f, 0.5f, 0.0f); - glRotatef(45.0f, 0.0f, 0.0f, 1.0f); - glTranslatef(-0.5f, -0.5f, 0.0f); - glMatrixMode (GL_MODELVIEW); - glActiveTextureARB (GL_TEXTURE1_ARB); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, texNames[1]); - glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); -} - -static void display(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin(GL_TRIANGLES); - glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0); - glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0); - glVertex2f(0.0, 0.0); - glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0); - glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0); - glVertex2f(50.0, 100.0); - glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0); - glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0); - glVertex2f(100.0, 0.0); - glEnd(); - glFlush(); -} - -static void reshape(int w, int h) -{ - glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= h) - gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w); - else - gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - } -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize(250, 250); - glutInitWindowPosition(100, 100); - glutCreateWindow(argv[0]); - glewInit(); - init(); - glutReshapeFunc(reshape); - glutDisplayFunc(display); - glutKeyboardFunc (keyboard); - glutMainLoop(); - return 0; -} |