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diff --git a/progs/redbook/multitex.c b/progs/redbook/multitex.c
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+/*
+ * Copyright (c) 1993-2003, Silicon Graphics, Inc.
+ * All Rights Reserved
+ *
+ * Permission to use, copy, modify, and distribute this software for any
+ * purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright
+ * notice and this permission notice appear in supporting documentation,
+ * and that the name of Silicon Graphics, Inc. not be used in
+ * advertising or publicity pertaining to distribution of the software
+ * without specific, written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
+ * WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
+ * PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
+ * PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
+ * THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
+ * OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor clauses
+ * in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
+ * reserved under the copyright laws of the United States.
+ *
+ * Contractor/manufacturer is:
+ * Silicon Graphics, Inc.
+ * 1500 Crittenden Lane
+ * Mountain View, CA 94043
+ * United State of America
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/* multitex.c
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+
+static GLubyte texels0[32][32][4];
+static GLubyte texels1[16][16][4];
+
+static void makeCheckImages(void)
+{
+ int i, j;
+
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ texels0[i][j][0] = (GLubyte) (255 * i / 31);
+ texels0[i][j][1] = (GLubyte) (255 * j / 31);
+ texels0[i][j][2] = (GLubyte) (i*j)/255;
+ texels0[i][j][3] = (GLubyte) 255;
+ }
+ }
+
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ texels1[i][j][0] = (GLubyte) 255;
+ texels1[i][j][1] = (GLubyte) (255 * i / 15);
+ texels1[i][j][2] = (GLubyte) (255 * j / 15);
+ texels1[i][j][3] = (GLubyte) 255;
+ }
+ }
+}
+
+static void init(void)
+{
+ GLuint texNames[2];
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel(GL_FLAT);
+ glEnable(GL_DEPTH_TEST);
+
+ makeCheckImages();
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glGenTextures(2, texNames);
+ glBindTexture(GL_TEXTURE_2D, texNames[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, texels0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glBindTexture(GL_TEXTURE_2D, texNames[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, texels1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ /* Use the two texture objects to define two texture units
+ * for use in multitexturing */
+ glActiveTextureARB (GL_TEXTURE0_ARB);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texNames[0]);
+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glMatrixMode (GL_TEXTURE);
+ glLoadIdentity();
+ glTranslatef(0.5f, 0.5f, 0.0f);
+ glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
+ glTranslatef(-0.5f, -0.5f, 0.0f);
+ glMatrixMode (GL_MODELVIEW);
+ glActiveTextureARB (GL_TEXTURE1_ARB);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, texNames[1]);
+ glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+}
+
+static void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glBegin(GL_TRIANGLES);
+ glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0);
+ glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0);
+ glVertex2f(0.0, 0.0);
+ glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0);
+ glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0);
+ glVertex2f(50.0, 100.0);
+ glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0);
+ glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0);
+ glVertex2f(100.0, 0.0);
+ glEnd();
+ glFlush();
+}
+
+static void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w);
+ else
+ gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize(250, 250);
+ glutInitWindowPosition(100, 100);
+ glutCreateWindow(argv[0]);
+ init();
+ glutReshapeFunc(reshape);
+ glutDisplayFunc(display);
+ glutKeyboardFunc (keyboard);
+ glutMainLoop();
+ return 0;
+}