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Diffstat (limited to 'progs/redbook/quadric.c')
-rw-r--r-- | progs/redbook/quadric.c | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/progs/redbook/quadric.c b/progs/redbook/quadric.c deleted file mode 100644 index 1cbd395e47..0000000000 --- a/progs/redbook/quadric.c +++ /dev/null @@ -1,191 +0,0 @@ -/* - * Copyright (c) 1993-1997, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* - * quadric.c - * This program demonstrates the use of some of the gluQuadric* - * routines. Quadric objects are created with some quadric - * properties and the callback routine to handle errors. - * Note that the cylinder has no top or bottom and the circle - * has a hole in it. - */ -#include <GL/glut.h> -#include <stdio.h> -#include <stdlib.h> - -/* Win32 calling conventions. */ -#ifndef CALLBACK -#define CALLBACK -#endif - -GLuint startList; - -static void CALLBACK errorCallback(GLenum errorCode) -{ - const GLubyte *estring; - - estring = gluErrorString(errorCode); - fprintf(stderr, "Quadric Error: %s\n", estring); - exit(0); -} - -static void init(void) -{ - GLUquadricObj *qobj; - GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; - GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; - GLfloat mat_shininess[] = { 50.0 }; - GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; - GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 }; - - glClearColor(0.0, 0.0, 0.0, 0.0); - - glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); - glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); - glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - -/* Create 4 display lists, each with a different quadric object. - * Different drawing styles and surface normal specifications - * are demonstrated. - */ - startList = glGenLists(4); - qobj = gluNewQuadric(); - gluQuadricCallback(qobj, GLU_ERROR, - (GLvoid (CALLBACK*) ()) errorCallback); - - gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */ - gluQuadricNormals(qobj, GLU_SMOOTH); - glNewList(startList, GL_COMPILE); - gluSphere(qobj, 0.75, 15, 10); - glEndList(); - - gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */ - gluQuadricNormals(qobj, GLU_FLAT); - glNewList(startList+1, GL_COMPILE); - gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5); - glEndList(); - - gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */ - gluQuadricNormals(qobj, GLU_NONE); - glNewList(startList+2, GL_COMPILE); - gluDisk(qobj, 0.25, 1.0, 20, 4); - glEndList(); - - gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only */ - gluQuadricNormals(qobj, GLU_NONE); - glNewList(startList+3, GL_COMPILE); - gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0); - glEndList(); - - gluDeleteQuadric(qobj); -} - -static void display(void) -{ - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glPushMatrix(); - - glEnable(GL_LIGHTING); - glShadeModel (GL_SMOOTH); - glTranslatef(-1.0, -1.0, 0.0); - glCallList(startList); - - glShadeModel (GL_FLAT); - glTranslatef(0.0, 2.0, 0.0); - glPushMatrix(); - glRotatef(300.0, 1.0, 0.0, 0.0); - glCallList(startList+1); - glPopMatrix(); - - glDisable(GL_LIGHTING); - glColor3f(0.0, 1.0, 1.0); - glTranslatef(2.0, -2.0, 0.0); - glCallList(startList+2); - - glColor3f(1.0, 1.0, 0.0); - glTranslatef(0.0, 2.0, 0.0); - glCallList(startList+3); - - glPopMatrix(); - glFlush(); -} - -static void reshape (int w, int h) -{ - glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (w <= h) - glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w, - 2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); - else - glOrtho(-2.5*(GLfloat)w/(GLfloat)h, - 2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -/* ARGSUSED1 */ -static void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - } -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize(500, 500); - glutInitWindowPosition(100, 100); - glutCreateWindow(argv[0]); - init(); - glutDisplayFunc(display); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyboard); - glutMainLoop(); - return 0; -} |