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Diffstat (limited to 'progs/redbook/teapots.c')
-rw-r--r-- | progs/redbook/teapots.c | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/progs/redbook/teapots.c b/progs/redbook/teapots.c new file mode 100644 index 0000000000..2431cae735 --- /dev/null +++ b/progs/redbook/teapots.c @@ -0,0 +1,206 @@ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/** + * (c) Copyright 1993, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +/** + * teapots.c + * This program demonstrates lots of material properties. + * A single light source illuminates the objects. + */ +#include <stdlib.h> +#include <GL/glut.h> + +/* + * Initialize depth buffer, projection matrix, light source, and lighting + * model. Do not specify a material property here. + */ +void +myinit(void) +{ + GLfloat ambient[] = + {0.0, 0.0, 0.0, 1.0}; + GLfloat diffuse[] = + {1.0, 1.0, 1.0, 1.0}; + GLfloat position[] = + {0.0, 3.0, 3.0, 0.0}; + + GLfloat lmodel_ambient[] = + {0.2, 0.2, 0.2, 1.0}; + GLfloat local_view[] = + {0.0}; + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); + + glFrontFace(GL_CW); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_AUTO_NORMAL); + glEnable(GL_NORMALIZE); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); +} + +/* + * Move object into position. Use 3rd through 12th parameters to specify the + * material property. Draw a teapot. + */ +void +renderTeapot(GLfloat x, GLfloat y, + GLfloat ambr, GLfloat ambg, GLfloat ambb, + GLfloat difr, GLfloat difg, GLfloat difb, + GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine) +{ + float mat[4]; + + glPushMatrix(); + glTranslatef(x, y, 0.0); + mat[0] = ambr; + mat[1] = ambg; + mat[2] = ambb; + mat[3] = 1.0; + glMaterialfv(GL_FRONT, GL_AMBIENT, mat); + mat[0] = difr; + mat[1] = difg; + mat[2] = difb; + glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); + mat[0] = specr; + mat[1] = specg; + mat[2] = specb; + glMaterialfv(GL_FRONT, GL_SPECULAR, mat); + glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0); + glutSolidTeapot(1.0); + glPopMatrix(); +} + +/** + * First column: emerald, jade, obsidian, pearl, ruby, turquoise + * 2nd column: brass, bronze, chrome, copper, gold, silver + * 3rd column: black, cyan, green, red, white, yellow plastic + * 4th column: black, cyan, green, red, white, yellow rubber + */ +void +display(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215, + 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6); + renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575, + 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1); + renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625, + 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3); + renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725, + 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088); + renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175, + 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6); + renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745, + 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1); + renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451, + 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843, + 0.21794872); + renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054, + 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2); + renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25, + 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6); + renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225, + 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1); + renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745, + 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4); + renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225, + 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4); + renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01, + 0.50, 0.50, 0.50, .25); + renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, + 0.50196078, 0.50196078, 0.50196078, .25); + renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0, + 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25); + renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, + 0.7, 0.6, 0.6, .25); + renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55, + 0.70, 0.70, 0.70, .25); + renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, + 0.60, 0.60, 0.50, .25); + renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01, + 0.4, 0.4, 0.4, .078125); + renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5, + 0.04, 0.7, 0.7, .078125); + renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4, + 0.04, 0.7, 0.04, .078125); + renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4, + 0.7, 0.04, 0.04, .078125); + renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, + 0.7, 0.7, 0.7, .078125); + renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4, + 0.7, 0.7, 0.04, .078125); + glFlush(); +} + +void +myReshape(int w, int h) +{ + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + if (w <= h) + glOrtho(0.0, 16.0, 0.0, 16.0 * (GLfloat) h / (GLfloat) w, + -10.0, 10.0); + else + glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 16.0, + -10.0, 10.0); + glMatrixMode(GL_MODELVIEW); +} + +/* + * Main Loop Open window with initial window size, title bar, RGBA display + * mode, and handle input events. + */ +int +main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); + glutCreateWindow(argv[0]); + myinit(); + glutReshapeFunc(myReshape); + glutDisplayFunc(display); + glutMainLoop(); + return 0; /* ANSI C requires main to return int. */ +} |