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-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-accum - Accumulation test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit
- 1 Use filled polygon mode.
- 2 Use outlined polygon mode.
-
-bitmap1 - Bitmap test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
-
-bitmap2 - Bitmap test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- 1 Toggle display list mode.
- 2 Toggle color animation mode.
-
-copy - Pixel copy test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -f <file name> RGB image file.
- - keys:
- ESC Quit.
- Z Increase zoom factor.
- z Decrease zoom factor.
- - mouse input:
- Left Copy location.
-
-cursor - Cursor test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- SPACE switch cursor color.
-
-depth - Z buffer test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- 1 Toggle anti-aliased mode.
- 2 Toggle stipple mode.
-
-eval - Evaluator test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- UP Rotate.
- DOWN Rotate.
- 1 Toggle dimensions.
- 2 Toggle dimensions.
- e Use eval mode.
- m Use mesh mode.
- f Toggle polygon mode.
- p Toggle point mode.
- c Toggle color mode.
- t Toggle texture mode.
- l Toggle lighting mode.
-
-fog - Fog test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- UP Rotate.
- DOWN Rotate.
- D Increase fog density.
- d Decrease fog density.
-
-font - font test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- Left Shift left.
- Right Shift right.
- Up Shift up.
- Down Shift down.
- n Shift in.
- m Shift out.
- q Scale up x.
- w Scale down x.
- a Scale up y.
- s Scale down y.
- z Scale up z.
- x Scale down z.
- e Rotate clockwise x.
- r Rotate counter-clockwise x.
- d Rotate clockwise y.
- f Rotate counter-clockwise y.
- c Rotate clockwise z.
- v Rotate counter-clockwise z.
-
-line - Line test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- W Increase line width.
- w Decrease line width.
- 1 Toggle stipple mode.
- 2 Toggle anti-aliased mode.
-
-logo - Demo.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate
- UP Move clipping plane.
- DOWN Move clipping plane.
- Z Translate.
- z Translate.
- 1 Use GL_POINT polygon mode.
- 2 Use GL_LINE polygon mode.
- 3 Use GL_FILL polygon mode.
- p Toggle polygon fill modes.
- 4 Use GL_NICEST for GL_POLYGON_SMOOTH_HINT.
- 5 Use anti-aliased polygon mode.
- 6 Use aliased polygon mode.
- 8 Toggle dither mode.
- 9 Toggle stipple polygon mode.
- 0 Toggle flat/smooth shading mode.
- q Disable cull mode.
- w Use front face cull mode.
- e Use back face cull mode.
- r Use clockwise front face mode.
- t Use counter-clockwise front face mode.
- y Use MSB first stipple pattern.
- u Use LSB first stipple pattern.
- a Use brick texture map.
- s Use checker texture map.
- d Disable texture map.
- f Use decal texture environment mode.
- g Use modulate texture environment mode.
-
-nurb - Nurb test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- UP Rotate.
- DOWN Rotate.
-
-olympic - Olymipic rings demo.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- SPACE Restart demo.
-
-overlay - Overlay plane demo.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- SPACE Toggle star weird movement mode.
- t Toggle star turbo mode.
-
-point - Point test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Translate.
- RIGHT Translate.
- UP Translate.
- DOWN Translate.
- W Increase point width.
- w Decrease point width.
- 1 Toggle anti-aliased mode.
-
-prim - Primitive test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- 1 Toggle flat/smooth shade mode.
- 2 Toggle outlined/filled polygon mode.
- 3 Toggle color mask mode.
-
-quad - Quadric test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -f <file name> texture file.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- UP Rotate.
- DOWN Rotate.
- X Rotate.
- x Rotate.
- 1 Use GLU_FILL draw style.
- 2 Use GLU_POINT draw style.
- 3 Use GLU_LINE draw style.
- 4 Use GLU_SILHOUETTE draw style.
- 0 Toggle flat/smooth shade mode.
- f Cylce through quadrics.
- d Toggle orientation.
- A Increase number of stacks.
- a Decrease number of stacks.
- S Increase number of slices.
- s Decrease number of slices.
- G Increase radius1.
- g Decrease radius1.
- J Increase radius2.
- j Decrease radius2.
- H Increase height.
- h Decrease height.
- K Increase angle1.
- k Decrease angle1.
- L Increase angle2.
- l Decrease angle2.
- z Toggle texture mode.
- q Disable cull mode.
- w Use front face cull mode.
- e Use back face cull mode.
- r Use clockwise front face mode.
- t Use counter-clockwise front face mode.
- y Toggle dither mode.
-
-select - Selection test.
- - RGBA, SB.
- - cmd line options:
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- Z Increase zoom factor.
- z Decrease zoom factor.
- d Zoom at current mouse location.
- f Print feedback information.
- l Toggle outlined/filled polygon mode.
- - mouse:
- Left Recolor selected triangle.
- Center Enlarge selected triangle.
- Right Delete selected triangle.
-
-shape - shape test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- Left Shift left.
- Right Shift right.
- Up Shift up.
- Down Shift down.
- n Shift in.
- m Shift out.
- q Scale up x.
- w Scale down x.
- a Scale up y.
- s Scale down y.
- z Scale up z.
- x Scale down z.
- e Rotate clockwise x.
- r Rotate counter-clockwise x.
- d Rotate clockwise y.
- f Rotate counter-clockwise y.
- c Rotate clockwise z.
- v Rotate counter-clockwise z.
- SPACE switch shapes.
-
-speed - Speed test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- a Toggle anti-aliased mode.
- d Toggle z buffering mode.
- f Toggle fog mode.
- F Toggle fog hint mode.
- s Toggle flat/smooth shading mode.
- t Toggle texturing mode.
-
-sphere - Spheremap test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -f <file name> texture file.
- -3 Use RGB components.
- -4 Use RGBA components.
- - keys:
- ESC Quit.
- LEFT Rotate about the y axis.
- RIGHT Rotate about the y axis.
- UP Rotate about the x axis.
- DOWN Rotate about the x axis.
- a Toggle auto rotate mode.
- c toggle between cylinder or cube object.
- t Use torus object.
- d Use decal texture mode.
- m Use modulate texture mode.
- l Toggle lighted mode.
- f Toggle fog mode.
- 0 Use nearest magification filter.
- 1 Use linear magification.
- 2 Use nearest minification filter.
- 3 Use linear minification filter.
- 4 Use nearest-mipmap-nearest minification filter.
- 5 Use nearest-mipmap-linear minification filter.
- 6 Use linear-mipmap-nearest minification filter.
- 7 Use linear-mipmap-linear minification filter.
-
-star - Demo.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- SPACE Toggle weird movement mode.
- t Toggle turbo mode.
-
-stencil - Stencil test.
- - RGBA, SB.
- - cmd line options:
-
-stretch - Texture test.
- - RGBA, SB.
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -f <file name> texture file.
- - keys:
- ESC Quit.
- SPACE Start animation.
- - mouse:
- Left Added stretch point.
-
-texture - Texture test.
- - RGBA, SB/DB (SB default).
- - cmd line options:
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -f <file name> texture file.
- - keys:
- ESC Quit.
- LEFT Rotate.
- RIGHT Rotate.
- UP Rotate.
- DOWN Rotate.
- T Translate.
- t Translate.
- s Toggle sphere map mode.
- 0 Use nearest magification filter.
- 1 Use linear magification filter.
- 2 Use nearest minification filter.
- 3 Use linear minification filter.
- 4 Use nearest-mipmap-nearest minification filter.
- 5 Use nearest-mipmap-linear minification filter.
- 6 Use linear-mipmap-nearest minification filter.
- 7 Use linear-mipmap-linear minification filter.
-
-tri - Triangle test.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- - keys:
- ESC Quit.
- LEFT Translate.
- RIGHT Translate.
- Z Increase zoom factor.
- z Decrease zoom factor.
- 1 Use point polygon mode.
- 2 Use line polygon mode.
- 3 Use filled polygon mode.
- 4 Use point primitive.
- 5 Use line-loop primitive.
- 6 Use polygon primitive.
- 7 Toggle cull mode.
- 8 Use clockwise/counter-clockwise front face mode.
- 9 Toggle front/back face cull mode.
- v Toggle show verticies mode.
- s Toggle flat/smooth shade mode.
- h Toggle hide bottom triangle mode.
- o Toggle outline mode.
- m Toggle dither mode.
- 0 Toggle anti-aliased mode.
-
-wave - Demo.
- - RGBA/CI (RGBA default), SB/DB (SB default).
- - cmd line options:
- -rgb RGBA mode.
- -ci Color index mode.
- -sb Single buffer mode.
- -db Double buffer mode.
- -dr Direct render mode.
- -ir Indirect render mode.
- -grid <x> <y> Number of grids.
- -size <number> Size of grid.
- -wave <number> Height of wave (floating point number).
- -frames <count> Number of frames.
- - keys:
- ESC Quit.
- c Toggle contouring mode.
- s Toggle flat/smooth shade mode.
- l Toggle lighting mode.
- d Toggle depth checking mode.
- SPACE Toggle step/animation mode.
- n Single step in step mode.
- a Toggle spin mode.