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-rw-r--r--progs/samples/quad.c455
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diff --git a/progs/samples/quad.c b/progs/samples/quad.c
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+++ b/progs/samples/quad.c
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+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#ifndef CALLBACK
+#define CALLBACK
+#endif
+
+
+#define PI 3.141592654
+#define BLACK 0
+#define GRAY 128
+#define WHITE 255
+#define RD 0xA4,0x00,0x00,0xFF
+#define WT 0xFF,0xFF,0xFF,0xFF
+#define brickImageWidth 16
+#define brickImageHeight 16
+
+
+#include "loadppm.c"
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+float black[3] = {
+ 0.0, 0.0, 0.0
+};
+float blue[3] = {
+ 0.0, 0.0, 1.0
+};
+float gray[3] = {
+ 0.5, 0.5, 0.5
+};
+float white[3] = {
+ 1.0, 1.0, 1.0
+};
+
+GLenum doDither = GL_TRUE;
+GLenum shade = GL_TRUE;
+GLenum texture = GL_TRUE;
+
+float xRotation = 30.0, yRotation = 30.0, zRotation = 0.0;
+GLint radius1, radius2;
+GLdouble angle1, angle2;
+GLint slices, stacks;
+GLint height;
+GLint orientation = GLU_OUTSIDE;
+GLint whichQuadric=0;
+GLUquadricObj *quadObj;
+
+GLubyte brickImage[4*brickImageWidth*brickImageHeight] = {
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+ WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+ RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
+};
+char *texFileName = 0;
+
+
+static void CALLBACK ErrorHandler(GLenum which)
+{
+
+ fprintf(stderr, "Quad Error: %s\n", gluErrorString(which));
+}
+
+static void Init(void)
+{
+ static GLint colorIndexes[3] = {0, 200, 255};
+ static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+ static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+ static float position[] = {90.0, 90.0, 150.0, 0.0};
+ static float front_mat_shininess[] = {30.0};
+ static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+ static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+ static float back_mat_shininess[] = {50.0};
+ static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+ static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+ static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+ static float lmodel_twoside[] = {GL_TRUE};
+ static float decal[] = {GL_DECAL};
+ static float repeat[] = {GL_REPEAT};
+ static float nearest[] = {GL_NEAREST};
+ static PPMImage *image;
+
+ if (!rgb) {
+ SetGreyRamp();
+ }
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT0, GL_POSITION, position);
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+ glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+ glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+ glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+ glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+ if (!rgb) {
+ glMaterialiv( GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
+ }
+
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+ if (texFileName) {
+ image = LoadPPM(texFileName);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY,
+ GL_RGB, GL_UNSIGNED_BYTE, image->data);
+ } else {
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, brickImageWidth, brickImageHeight,
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *)brickImage);
+ }
+
+ quadObj = gluNewQuadric();
+ gluQuadricCallback(quadObj, GLU_ERROR, ErrorHandler);
+
+ radius1 = 10;
+ radius2 = 5;
+ angle1 = 90;
+ angle2 = 180;
+ slices = 16;
+ stacks = 10;
+ height = 20;
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1, 1, -1, 1, 1, 10);
+ gluLookAt(2, 2, 2, 0, 0, 0, 0, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ yRotation += 5;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRotation -= 5;
+ break;
+ case GLUT_KEY_UP:
+ xRotation += 5;
+ break;
+ case GLUT_KEY_DOWN:
+ xRotation -= 5;
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+
+ case 'X':
+ zRotation += 5;
+ break;
+ case 'x':
+ zRotation -= 5;
+ break;
+
+ case '1':
+ gluQuadricDrawStyle(quadObj, GLU_FILL);
+ break;
+ case '2':
+ gluQuadricDrawStyle(quadObj, GLU_POINT);
+ break;
+ case '3':
+ gluQuadricDrawStyle(quadObj, GLU_LINE);
+ break;
+ case '4':
+ gluQuadricDrawStyle(quadObj, GLU_SILHOUETTE);
+ break;
+
+ case '0':
+ shade = !shade;
+ if (shade) {
+ glShadeModel(GL_SMOOTH);
+ gluQuadricNormals(quadObj, GLU_SMOOTH);
+ } else {
+ glShadeModel(GL_FLAT);
+ gluQuadricNormals(quadObj, GLU_FLAT);
+ }
+ break;
+
+ case 'A':
+ stacks++;
+ break;
+ case 'a':
+ stacks--;
+ break;
+
+ case 'S':
+ slices++;
+ break;
+ case 's':
+ slices--;
+ break;
+
+ case 'd':
+ switch(orientation) {
+ case GLU_OUTSIDE:
+ orientation = GLU_INSIDE;
+ break;
+ case GLU_INSIDE:
+ default:
+ orientation = GLU_OUTSIDE;
+ break;
+ }
+ gluQuadricOrientation(quadObj, orientation);
+ break;
+
+ case 'f':
+ whichQuadric = (whichQuadric + 1) % 4;
+ break;
+
+ case 'G':
+ radius1 += 1;
+ break;
+ case 'g':
+ radius1 -= 1;
+ break;
+
+ case 'J':
+ radius2 += 1;
+ break;
+ case 'j':
+ radius2 -= 1;
+ break;
+
+ case 'H':
+ height += 2;
+ break;
+ case 'h':
+ height -= 2;
+ break;
+
+ case 'K':
+ angle1 += 5;
+ break;
+ case 'k':
+ angle1 -= 5;
+ break;
+
+ case 'L':
+ angle2 += 5;
+ break;
+ case 'l':
+ angle2 -= 5;
+ break;
+
+ case 'z':
+ texture = !texture;
+ if (texture) {
+ gluQuadricTexture(quadObj, GL_TRUE);
+ glEnable(GL_TEXTURE_2D);
+ } else {
+ gluQuadricTexture(quadObj, GL_FALSE);
+ glDisable(GL_TEXTURE_2D);
+ }
+ break;
+
+ case 'q':
+ glDisable(GL_CULL_FACE);
+ break;
+ case 'w':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+ break;
+ case 'e':
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+ break;
+
+ case 'r':
+ glFrontFace(GL_CW);
+ break;
+ case 't':
+ glFrontFace(GL_CCW);
+ break;
+
+ case 'y':
+ doDither = !doDither;
+ (doDither) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+ break;
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+ glLoadIdentity();
+ glRotatef(xRotation, 1, 0, 0);
+ glRotatef(yRotation, 0, 1, 0);
+ glRotatef(zRotation, 0, 0, 1);
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glColor3f(1.0, 1.0, 1.0);
+ switch (whichQuadric) {
+ case 0:
+ glTranslatef(0, 0, -height/20.0);
+ gluCylinder(quadObj, radius1/10.0, radius2/10.0, height/10.0,
+ slices, stacks);
+ break;
+ case 1:
+ gluSphere(quadObj, radius1/10.0, slices, stacks);
+ break;
+ case 2:
+ gluPartialDisk(quadObj, radius2/10.0, radius1/10.0, slices,
+ stacks, angle1, angle2);
+ break;
+ case 3:
+ gluDisk(quadObj, radius2/10.0, radius1/10.0, slices, stacks);
+ break;
+ }
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ rgb = GL_TRUE;
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-ci") == 0) {
+ rgb = GL_FALSE;
+ } else if (strcmp(argv[i], "-rgb") == 0) {
+ rgb = GL_TRUE;
+ } else if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else if (strcmp(argv[i], "-f") == 0) {
+ if (i+1 >= argc || argv[i+1][0] == '-') {
+ printf("-f (No file name).\n");
+ return GL_FALSE;
+ } else {
+ texFileName = argv[++i];
+ }
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+ type = GLUT_DEPTH;
+ type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Quad Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ InitMap();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(Key2);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}