diff options
Diffstat (limited to 'progs/samples/quad.c')
-rw-r--r-- | progs/samples/quad.c | 455 |
1 files changed, 455 insertions, 0 deletions
diff --git a/progs/samples/quad.c b/progs/samples/quad.c new file mode 100644 index 0000000000..8dec28b6bb --- /dev/null +++ b/progs/samples/quad.c @@ -0,0 +1,455 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <string.h> +#include <stdlib.h> +#include <GL/glut.h> + + +#ifndef CALLBACK +#define CALLBACK +#endif + + +#define PI 3.141592654 +#define BLACK 0 +#define GRAY 128 +#define WHITE 255 +#define RD 0xA4,0x00,0x00,0xFF +#define WT 0xFF,0xFF,0xFF,0xFF +#define brickImageWidth 16 +#define brickImageHeight 16 + + +#include "loadppm.c" + +GLenum rgb, doubleBuffer; + +#include "tkmap.c" + +float black[3] = { + 0.0, 0.0, 0.0 +}; +float blue[3] = { + 0.0, 0.0, 1.0 +}; +float gray[3] = { + 0.5, 0.5, 0.5 +}; +float white[3] = { + 1.0, 1.0, 1.0 +}; + +GLenum doDither = GL_TRUE; +GLenum shade = GL_TRUE; +GLenum texture = GL_TRUE; + +float xRotation = 30.0, yRotation = 30.0, zRotation = 0.0; +GLint radius1, radius2; +GLdouble angle1, angle2; +GLint slices, stacks; +GLint height; +GLint orientation = GLU_OUTSIDE; +GLint whichQuadric=0; +GLUquadricObj *quadObj; + +GLubyte brickImage[4*brickImageWidth*brickImageHeight] = { + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, + WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, + RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD +}; +char *texFileName = 0; + + +static void CALLBACK ErrorHandler(GLenum which) +{ + + fprintf(stderr, "Quad Error: %s\n", gluErrorString(which)); +} + +static void Init(void) +{ + static GLint colorIndexes[3] = {0, 200, 255}; + static float ambient[] = {0.1, 0.1, 0.1, 1.0}; + static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; + static float position[] = {90.0, 90.0, 150.0, 0.0}; + static float front_mat_shininess[] = {30.0}; + static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; + static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; + static float back_mat_shininess[] = {50.0}; + static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; + static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; + static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; + static float lmodel_twoside[] = {GL_TRUE}; + static float decal[] = {GL_DECAL}; + static float repeat[] = {GL_REPEAT}; + static float nearest[] = {GL_NEAREST}; + static PPMImage *image; + + if (!rgb) { + SetGreyRamp(); + } + glClearColor(0.0, 0.0, 0.0, 0.0); + + glEnable(GL_DEPTH_TEST); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); + glLightfv(GL_LIGHT0, GL_POSITION, position); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); + glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); + glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); + glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); + glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); + glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); + glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); + if (!rgb) { + glMaterialiv( GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes); + } + + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest); + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest); + if (texFileName) { + image = LoadPPM(texFileName); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image->sizeX, image->sizeY, + GL_RGB, GL_UNSIGNED_BYTE, image->data); + } else { + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, 4, brickImageWidth, brickImageHeight, + 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *)brickImage); + } + + quadObj = gluNewQuadric(); + gluQuadricCallback(quadObj, GLU_ERROR, ErrorHandler); + + radius1 = 10; + radius2 = 5; + angle1 = 90; + angle2 = 180; + slices = 16; + stacks = 10; + height = 20; +} + +static void Reshape(int width, int height) +{ + + glViewport(0, 0, (GLint)width, (GLint)height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1, 1, -1, 1, 1, 10); + gluLookAt(2, 2, 2, 0, 0, 0, 0, 0, 1); + glMatrixMode(GL_MODELVIEW); +} + +static void Key2(int key, int x, int y) +{ + + switch (key) { + case GLUT_KEY_LEFT: + yRotation += 5; + break; + case GLUT_KEY_RIGHT: + yRotation -= 5; + break; + case GLUT_KEY_UP: + xRotation += 5; + break; + case GLUT_KEY_DOWN: + xRotation -= 5; + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + exit(1); + + case 'X': + zRotation += 5; + break; + case 'x': + zRotation -= 5; + break; + + case '1': + gluQuadricDrawStyle(quadObj, GLU_FILL); + break; + case '2': + gluQuadricDrawStyle(quadObj, GLU_POINT); + break; + case '3': + gluQuadricDrawStyle(quadObj, GLU_LINE); + break; + case '4': + gluQuadricDrawStyle(quadObj, GLU_SILHOUETTE); + break; + + case '0': + shade = !shade; + if (shade) { + glShadeModel(GL_SMOOTH); + gluQuadricNormals(quadObj, GLU_SMOOTH); + } else { + glShadeModel(GL_FLAT); + gluQuadricNormals(quadObj, GLU_FLAT); + } + break; + + case 'A': + stacks++; + break; + case 'a': + stacks--; + break; + + case 'S': + slices++; + break; + case 's': + slices--; + break; + + case 'd': + switch(orientation) { + case GLU_OUTSIDE: + orientation = GLU_INSIDE; + break; + case GLU_INSIDE: + default: + orientation = GLU_OUTSIDE; + break; + } + gluQuadricOrientation(quadObj, orientation); + break; + + case 'f': + whichQuadric = (whichQuadric + 1) % 4; + break; + + case 'G': + radius1 += 1; + break; + case 'g': + radius1 -= 1; + break; + + case 'J': + radius2 += 1; + break; + case 'j': + radius2 -= 1; + break; + + case 'H': + height += 2; + break; + case 'h': + height -= 2; + break; + + case 'K': + angle1 += 5; + break; + case 'k': + angle1 -= 5; + break; + + case 'L': + angle2 += 5; + break; + case 'l': + angle2 -= 5; + break; + + case 'z': + texture = !texture; + if (texture) { + gluQuadricTexture(quadObj, GL_TRUE); + glEnable(GL_TEXTURE_2D); + } else { + gluQuadricTexture(quadObj, GL_FALSE); + glDisable(GL_TEXTURE_2D); + } + break; + + case 'q': + glDisable(GL_CULL_FACE); + break; + case 'w': + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + break; + case 'e': + glEnable(GL_CULL_FACE); + glCullFace(GL_BACK); + break; + + case 'r': + glFrontFace(GL_CW); + break; + case 't': + glFrontFace(GL_CCW); + break; + + case 'y': + doDither = !doDither; + (doDither) ? glEnable(GL_DITHER) : glDisable(GL_DITHER); + break; + default: + return; + } + + glutPostRedisplay(); +} + +static void Draw(void) +{ + + glLoadIdentity(); + glRotatef(xRotation, 1, 0, 0); + glRotatef(yRotation, 0, 1, 0); + glRotatef(zRotation, 0, 0, 1); + + glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + + glColor3f(1.0, 1.0, 1.0); + switch (whichQuadric) { + case 0: + glTranslatef(0, 0, -height/20.0); + gluCylinder(quadObj, radius1/10.0, radius2/10.0, height/10.0, + slices, stacks); + break; + case 1: + gluSphere(quadObj, radius1/10.0, slices, stacks); + break; + case 2: + gluPartialDisk(quadObj, radius2/10.0, radius1/10.0, slices, + stacks, angle1, angle2); + break; + case 3: + gluDisk(quadObj, radius2/10.0, radius1/10.0, slices, stacks); + break; + } + + glFlush(); + + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + rgb = GL_TRUE; + doubleBuffer = GL_FALSE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-ci") == 0) { + rgb = GL_FALSE; + } else if (strcmp(argv[i], "-rgb") == 0) { + rgb = GL_TRUE; + } else if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else if (strcmp(argv[i], "-f") == 0) { + if (i+1 >= argc || argv[i+1][0] == '-') { + printf("-f (No file name).\n"); + return GL_FALSE; + } else { + texFileName = argv[++i]; + } + } else { + printf("%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); + + type = GLUT_DEPTH; + type |= (rgb) ? GLUT_RGB : GLUT_INDEX; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("Quad Test") == GL_FALSE) { + exit(1); + } + + InitMap(); + + Init(); + + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutSpecialFunc(Key2); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +} |