diff options
Diffstat (limited to 'progs/samples/wave.c')
-rw-r--r-- | progs/samples/wave.c | 619 |
1 files changed, 0 insertions, 619 deletions
diff --git a/progs/samples/wave.c b/progs/samples/wave.c deleted file mode 100644 index 396a6943e3..0000000000 --- a/progs/samples/wave.c +++ /dev/null @@ -1,619 +0,0 @@ -/* - * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. - * - * Permission to use, copy, modify, distribute, and sell this software and - * its documentation for any purpose is hereby granted without fee, provided - * that (i) the above copyright notices and this permission notice appear in - * all copies of the software and related documentation, and (ii) the name of - * Silicon Graphics may not be used in any advertising or - * publicity relating to the software without the specific, prior written - * permission of Silicon Graphics. - * - * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF - * ANY KIND, - * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY - * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - * - * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR - * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, - * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, - * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF - * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE - * OF THIS SOFTWARE. - */ - -#include <stdio.h> -#include <string.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glut.h> - -#ifndef PI -#define PI 3.14159265358979323846 -#endif - -#define GETCOORD(frame, x, y) (&(theMesh.coords[frame*theMesh.numCoords+(x)+(y)*(theMesh.widthX+1)])) -#define GETFACET(frame, x, y) (&(theMesh.facets[frame*theMesh.numFacets+(x)+(y)*theMesh.widthX])) - - -GLenum rgb, doubleBuffer; - -#include "tkmap.c" - -GLint colorIndexes1[3]; -GLint colorIndexes2[3]; -GLenum clearMask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; - -GLenum smooth = GL_FALSE; -GLenum lighting = GL_TRUE; -GLenum depth = GL_TRUE; -GLenum stepMode = GL_FALSE; -GLenum spinMode = GL_FALSE; -GLint contouring = 0; - -GLint widthX, widthY; -GLint checkerSize; -float height; - -GLint frames, curFrame = 0, nextFrame = 0; - -struct facet { - float color[3]; - float normal[3]; -}; -struct coord { - float vertex[3]; - float normal[3]; -}; -struct mesh { - GLint widthX, widthY; - GLint numFacets; - GLint numCoords; - GLint frames; - struct coord *coords; - struct facet *facets; -} theMesh; - -GLubyte contourTexture1[] = { - 255, 255, 255, 255, - 255, 255, 255, 255, - 255, 255, 255, 255, - 127, 127, 127, 127, -}; -GLubyte contourTexture2[] = { - 255, 255, 255, 255, - 255, 127, 127, 127, - 255, 127, 127, 127, - 255, 127, 127, 127, -}; - -#if !defined(GLUTCALLBACK) -#define GLUTCALLBACK -#endif - - -static void GLUTCALLBACK glut_post_redisplay_p(void) -{ - static double t0 = -1.; - double t, dt; - t = glutGet(GLUT_ELAPSED_TIME) / 1000.; - if (t0 < 0.) - t0 = t; - dt = t - t0; - - if (dt < 1./30.) - return; - - t0 = t; - - glutPostRedisplay(); -} - -static void Animate(void) -{ - struct coord *coord; - struct facet *facet; - float *lastColor; - float *thisColor; - GLint i, j; - - glClear(clearMask); - - if (nextFrame || !stepMode) { - curFrame++; - } - if (curFrame >= theMesh.frames) { - curFrame = 0; - } - - if ((nextFrame || !stepMode) && spinMode) { - glRotatef(5.0, 0.0, 0.0, 1.0); - } - nextFrame = 0; - - for (i = 0; i < theMesh.widthX; i++) { - glBegin(GL_QUAD_STRIP); - lastColor = NULL; - for (j = 0; j < theMesh.widthY; j++) { - facet = GETFACET(curFrame, i, j); - if (!smooth && lighting) { - glNormal3fv(facet->normal); - } - if (lighting) { - if (rgb) { - thisColor = facet->color; - glColor3fv(facet->color); - } else { - thisColor = facet->color; - glMaterialfv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, - facet->color); - } - } else { - if (rgb) { - thisColor = facet->color; - glColor3fv(facet->color); - } else { - thisColor = facet->color; - glIndexf(facet->color[1]); - } - } - - if (!lastColor || (thisColor[0] != lastColor[0] && smooth)) { - if (lastColor) { - glEnd(); - glBegin(GL_QUAD_STRIP); - } - coord = GETCOORD(curFrame, i, j); - if (smooth && lighting) { - glNormal3fv(coord->normal); - } - glVertex3fv(coord->vertex); - - coord = GETCOORD(curFrame, i+1, j); - if (smooth && lighting) { - glNormal3fv(coord->normal); - } - glVertex3fv(coord->vertex); - } - - coord = GETCOORD(curFrame, i, j+1); - if (smooth && lighting) { - glNormal3fv(coord->normal); - } - glVertex3fv(coord->vertex); - - coord = GETCOORD(curFrame, i+1, j+1); - if (smooth && lighting) { - glNormal3fv(coord->normal); - } - glVertex3fv(coord->vertex); - - lastColor = thisColor; - } - glEnd(); - } - - glFlush(); - if (doubleBuffer) { - glutSwapBuffers(); - } -} - -static void SetColorMap(void) -{ - static float green[3] = {0.2, 1.0, 0.2}; - static float red[3] = {1.0, 0.2, 0.2}; - float *color = 0, percent; - GLint *indexes = 0, entries, i, j; - - entries = glutGet(GLUT_WINDOW_COLORMAP_SIZE); - - colorIndexes1[0] = 1; - colorIndexes1[1] = 1 + (GLint)((entries - 1) * 0.3); - colorIndexes1[2] = (GLint)((entries - 1) * 0.5); - colorIndexes2[0] = 1 + (GLint)((entries - 1) * 0.5); - colorIndexes2[1] = 1 + (GLint)((entries - 1) * 0.8); - colorIndexes2[2] = entries - 1; - - for (i = 0; i < 2; i++) { - switch (i) { - case 0: - color = green; - indexes = colorIndexes1; - break; - case 1: - color = red; - indexes = colorIndexes2; - break; - } - - for (j = indexes[0]; j < indexes[1]; j++) { - percent = 0.2 + 0.8 * (j - indexes[0]) / - (float)(indexes[1] - indexes[0]); - glutSetColor(j, percent*color[0], percent*color[1], - percent*color[2]); - } - for (j=indexes[1]; j<=indexes[2]; j++) { - percent = (j - indexes[1]) / (float)(indexes[2] - indexes[1]); - glutSetColor(j, percent*(1-color[0])+color[0], - percent*(1-color[1])+color[1], - percent*(1-color[2])+color[2]); - } - } -} - -static void InitMesh(void) -{ - struct coord *coord; - struct facet *facet; - float dp1[3], dp2[3]; - float *pt1, *pt2, *pt3; - float angle, d, x, y; - GLint numFacets, numCoords, frameNum, i, j; - - theMesh.widthX = widthX; - theMesh.widthY = widthY; - theMesh.frames = frames; - - numFacets = widthX * widthY; - numCoords = (widthX + 1) * (widthY + 1); - - theMesh.numCoords = numCoords; - theMesh.numFacets = numFacets; - - theMesh.coords = (struct coord *)malloc(frames*numCoords* - sizeof(struct coord)); - theMesh.facets = (struct facet *)malloc(frames*numFacets* - sizeof(struct facet)); - if (theMesh.coords == NULL || theMesh.facets == NULL) { - printf("Out of memory.\n"); - exit(1); - } - - for (frameNum = 0; frameNum < frames; frameNum++) { - for (i = 0; i <= widthX; i++) { - x = i / (float)widthX; - for (j = 0; j <= widthY; j++) { - y = j / (float)widthY; - - d = sqrt(x*x+y*y); - if (d == 0.0) { - d = 0.0001; - } - angle = 2 * PI * d + (2 * PI / frames * frameNum); - - coord = GETCOORD(frameNum, i, j); - - coord->vertex[0] = x - 0.5; - coord->vertex[1] = y - 0.5; - coord->vertex[2] = (height - height * d) * cos(angle); - - coord->normal[0] = -(height / d) * x * ((1 - d) * 2 * PI * - sin(angle) + cos(angle)); - coord->normal[1] = -(height / d) * y * ((1 - d) * 2 * PI * - sin(angle) + cos(angle)); - coord->normal[2] = -1; - - d = 1.0 / sqrt(coord->normal[0]*coord->normal[0]+ - coord->normal[1]*coord->normal[1]+1); - coord->normal[0] *= d; - coord->normal[1] *= d; - coord->normal[2] *= d; - } - } - for (i = 0; i < widthX; i++) { - for (j = 0; j < widthY; j++) { - facet = GETFACET(frameNum, i, j); - if (((i/checkerSize)%2)^(j/checkerSize)%2) { - if (rgb) { - facet->color[0] = 1.0; - facet->color[1] = 0.2; - facet->color[2] = 0.2; - } else { - facet->color[0] = colorIndexes1[0]; - facet->color[1] = colorIndexes1[1]; - facet->color[2] = colorIndexes1[2]; - } - } else { - if (rgb) { - facet->color[0] = 0.2; - facet->color[1] = 1.0; - facet->color[2] = 0.2; - } else { - facet->color[0] = colorIndexes2[0]; - facet->color[1] = colorIndexes2[1]; - facet->color[2] = colorIndexes2[2]; - } - } - pt1 = GETCOORD(frameNum, i, j)->vertex; - pt2 = GETCOORD(frameNum, i, j+1)->vertex; - pt3 = GETCOORD(frameNum, i+1, j+1)->vertex; - - dp1[0] = pt2[0] - pt1[0]; - dp1[1] = pt2[1] - pt1[1]; - dp1[2] = pt2[2] - pt1[2]; - - dp2[0] = pt3[0] - pt2[0]; - dp2[1] = pt3[1] - pt2[1]; - dp2[2] = pt3[2] - pt2[2]; - - facet->normal[0] = dp1[1] * dp2[2] - dp1[2] * dp2[1]; - facet->normal[1] = dp1[2] * dp2[0] - dp1[0] * dp2[2]; - facet->normal[2] = dp1[0] * dp2[1] - dp1[1] * dp2[0]; - - d = 1.0 / sqrt(facet->normal[0]*facet->normal[0]+ - facet->normal[1]*facet->normal[1]+ - facet->normal[2]*facet->normal[2]); - - facet->normal[0] *= d; - facet->normal[1] *= d; - facet->normal[2] *= d; - } - } - } -} - -static void InitMaterials(void) -{ - static float ambient[] = {0.1, 0.1, 0.1, 1.0}; - static float diffuse[] = {0.5, 1.0, 1.0, 1.0}; - static float position[] = {90.0, 90.0, 150.0, 0.0}; - static float front_mat_shininess[] = {60.0}; - static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0}; - static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0}; - static float back_mat_shininess[] = {60.0}; - static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0}; - static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0}; - static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0}; - static float lmodel_twoside[] = {GL_TRUE}; - - glMatrixMode(GL_PROJECTION); - gluPerspective(90.0, 1.0, 0.5, 10.0); - - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - glLightfv(GL_LIGHT0, GL_POSITION, position); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); - glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - - glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess); - glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular); - glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse); - glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess); - glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular); - glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse); - if (rgb) { - glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); - } - - if (rgb) { - glEnable(GL_COLOR_MATERIAL); - } else { - SetColorMap(); - } -} - -static void InitTexture(void) -{ - - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); -} - -static void Init(void) -{ - - glClearColor(0.0, 0.0, 0.0, 0.0); - - glShadeModel(GL_FLAT); - - glFrontFace(GL_CW); - - glEnable(GL_DEPTH_TEST); - - InitMaterials(); - InitTexture(); - InitMesh(); - - glMatrixMode(GL_MODELVIEW); - glTranslatef(0.0, 0.4, -1.8); - glScalef(2.0, 2.0, 2.0); - glRotatef(-35.0, 1.0, 0.0, 0.0); - glRotatef(35.0, 0.0, 0.0, 1.0); -} - -static void Reshape(int width, int height) -{ - - glViewport(0, 0, (GLint)width, (GLint)height); -} - -static void Key(unsigned char key, int x, int y) -{ - - switch (key) { - case 27: - exit(1); - case 'c': - contouring++; - if (contouring == 1) { - static GLfloat map[4] = {0, 0, 20, 0}; - - glTexImage2D(GL_TEXTURE_2D, 0, 3, 4, 4, 0, GL_LUMINANCE, - GL_UNSIGNED_BYTE, (GLvoid *)contourTexture1); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, map); - glTexGenfv(GL_T, GL_OBJECT_PLANE, map); - glEnable(GL_TEXTURE_2D); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - } else if (contouring == 2) { - static GLfloat map[4] = {0, 0, 20, 0}; - - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTexGenfv(GL_S, GL_EYE_PLANE, map); - glTexGenfv(GL_T, GL_EYE_PLANE, map); - glPopMatrix(); - } else { - contouring = 0; - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); - glDisable(GL_TEXTURE_2D); - } - break; - case 's': - smooth = !smooth; - if (smooth) { - glShadeModel(GL_SMOOTH); - } else { - glShadeModel(GL_FLAT); - } - break; - case 'l': - lighting = !lighting; - if (lighting) { - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - if (rgb) { - glEnable(GL_COLOR_MATERIAL); - } - } else { - glDisable(GL_LIGHTING); - glDisable(GL_LIGHT0); - if (rgb) { - glDisable(GL_COLOR_MATERIAL); - } - } - break; - case 'd': - depth = !depth; - if (depth) { - glEnable(GL_DEPTH_TEST); - clearMask |= GL_DEPTH_BUFFER_BIT; - } else { - glDisable(GL_DEPTH_TEST); - clearMask &= ~GL_DEPTH_BUFFER_BIT; - } - break; - case 32: - stepMode = !stepMode; - if (stepMode) { - glutIdleFunc(0); - } else { - glutIdleFunc(glut_post_redisplay_p); - } - break; - case 'n': - if (stepMode) { - nextFrame = 1; - } - break; - case 'a': - spinMode = !spinMode; - break; - default: - return; - } - glutPostRedisplay(); -} - -static GLenum Args(int argc, char **argv) -{ - GLint i; - - rgb = GL_TRUE; - doubleBuffer = GL_TRUE; - frames = 10; - widthX = 10; - widthY = 10; - checkerSize = 2; - height = 0.2; - - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-ci") == 0) { - rgb = GL_FALSE; - } else if (strcmp(argv[i], "-rgb") == 0) { - rgb = GL_TRUE; - } else if (strcmp(argv[i], "-sb") == 0) { - doubleBuffer = GL_FALSE; - } else if (strcmp(argv[i], "-db") == 0) { - doubleBuffer = GL_TRUE; - } else if (strcmp(argv[i], "-grid") == 0) { - if (i+2 >= argc || argv[i+1][0] == '-' || argv[i+2][0] == '-') { - printf("-grid (No numbers).\n"); - return GL_FALSE; - } else { - widthX = atoi(argv[++i]); - widthY = atoi(argv[++i]); - } - } else if (strcmp(argv[i], "-size") == 0) { - if (i+1 >= argc || argv[i+1][0] == '-') { - printf("-checker (No number).\n"); - return GL_FALSE; - } else { - checkerSize = atoi(argv[++i]); - } - } else if (strcmp(argv[i], "-wave") == 0) { - if (i+1 >= argc || argv[i+1][0] == '-') { - printf("-wave (No number).\n"); - return GL_FALSE; - } else { - height = atof(argv[++i]); - } - } else if (strcmp(argv[i], "-frames") == 0) { - if (i+1 >= argc || argv[i+1][0] == '-') { - printf("-frames (No number).\n"); - return GL_FALSE; - } else { - frames = atoi(argv[++i]); - } - } else { - printf("%s (Bad option).\n", argv[i]); - return GL_FALSE; - } - } - return GL_TRUE; -} - -int main(int argc, char **argv) -{ - GLenum type; - - glutInit(&argc, argv); - - if (Args(argc, argv) == GL_FALSE) { - exit(1); - } - - glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300); - - type = GLUT_DEPTH; - type |= (rgb) ? GLUT_RGB : GLUT_INDEX; - type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; - glutInitDisplayMode(type); - - if (glutCreateWindow("Wave Demo") == GL_FALSE) { - exit(1); - } - - InitMap(); - - Init(); - - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutDisplayFunc(Animate); - glutIdleFunc(glut_post_redisplay_p); - glutMainLoop(); - return 0; -} |