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-rw-r--r--progs/tests/Makefile1
-rw-r--r--progs/tests/SConscript2
-rw-r--r--progs/tests/cva_huge.c232
-rw-r--r--progs/tests/stencil_twoside.c85
4 files changed, 302 insertions, 18 deletions
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 67efc3b7a9..6bb0249e17 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -41,6 +41,7 @@ SOURCES = \
copypixrate.c \
crossbar.c \
cva.c \
+ cva_huge.c \
cylwrap.c \
drawbuffers.c \
drawbuffers2.c \
diff --git a/progs/tests/SConscript b/progs/tests/SConscript
index 3580ba914d..037a0c35da 100644
--- a/progs/tests/SConscript
+++ b/progs/tests/SConscript
@@ -9,7 +9,6 @@ glx_progs = [
'getprocaddress',
'jkrahntest',
'sharedtex',
- 'texcompress2',
'texobjshare',
]
@@ -45,6 +44,7 @@ progs = [
'copypixrate',
'crossbar',
'cva',
+ 'cva_huge',
'cylwrap',
'drawbuffers',
'drawbuffers2',
diff --git a/progs/tests/cva_huge.c b/progs/tests/cva_huge.c
new file mode 100644
index 0000000000..88ec2af2a8
--- /dev/null
+++ b/progs/tests/cva_huge.c
@@ -0,0 +1,232 @@
+/*
+ * Copyright © 2010 Pauli Nieminen
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Test case for huge cva arrays. Mesa code has to split this to multiple VBOs
+ * which had memory access error.
+ * This test case doesn't render incorrectly but valgrind showed the memory
+ * access error.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */
+#ifdef _WIN32
+#include <windows.h>
+#endif
+#define GL_GLEXT_LEGACY
+#include <GL/glut.h>
+
+GLfloat *verts;
+
+GLubyte *color;
+
+GLuint *indices;
+
+#define rows 1000 /* Create 1000x1000 vertex grid */
+#define row_width 5000.0
+#define grid_depth -50.0
+GLuint nr_verts_in_row = rows;
+GLuint nr_indices_in_strip = rows * 2;
+
+GLboolean double_buffer;
+GLboolean compiled = GL_TRUE;
+
+static void generate_verts( void )
+{
+ unsigned x, y;
+ GLfloat step = row_width /(GLfloat)(nr_verts_in_row - 1);
+ verts = malloc(sizeof(verts[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
+
+ for (y = 0; y < nr_verts_in_row; ++y) {
+ for (x = 0; x < nr_verts_in_row; ++x) {
+ unsigned idx = 4*(x + y * nr_verts_in_row);
+ verts[idx + 0] = step * x - row_width/2.0;
+ verts[idx + 1] = step * y - row_width/2.0;
+ /* deep enough not to be vissible */
+ verts[idx + 2] = grid_depth;
+ verts[idx + 3] = 0.0;
+ }
+ }
+ glVertexPointer( 3, GL_FLOAT, sizeof(verts[0])*4, verts );
+}
+
+static void generate_colors( void )
+{
+ unsigned x, y;
+ GLfloat step = 255.0/(GLfloat)(nr_verts_in_row - 1);
+ color = malloc(sizeof(color[0]) * 4 * nr_verts_in_row * nr_verts_in_row);
+
+ for (y = 0; y < nr_verts_in_row; ++y) {
+ for (x = 0; x < nr_verts_in_row; ++x) {
+ unsigned idx = 4*(x + y * nr_verts_in_row);
+ color[idx + 0] = (GLubyte)(step * x);
+ color[idx + 1] = 0x00;
+ color[idx + 2] = (GLubyte)(step * y);
+ color[idx + 3] = 0x00;
+ }
+ }
+ glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+}
+
+static void generate_indices( void )
+{
+ unsigned strip, i;
+
+ /* indice size * number of strips * number of indices in strip */
+ indices = malloc(sizeof(indices[0]) * (nr_verts_in_row - 1) *
+ (nr_indices_in_strip));
+
+ for (strip = 0; strip < nr_verts_in_row - 1; strip += 2) {
+ for (i = 0; i < nr_indices_in_strip; i+=2) {
+ unsigned idx = i + strip * nr_indices_in_strip;
+ unsigned idx2 = (nr_indices_in_strip - i - 2) + (strip +
+ 1) * (nr_indices_in_strip);
+ indices[idx + 1] = i/2 + strip*nr_verts_in_row;
+ indices[idx] = i/2 + (strip + 1)*nr_verts_in_row;
+ if (strip + 1 < nr_verts_in_row - 1) {
+ indices[idx2] = i/2 + (strip + 1)*nr_verts_in_row;
+ indices[idx2 + 1] = i/2 + (strip + 2)*nr_verts_in_row;
+ }
+ }
+ }
+}
+
+static void init( void )
+{
+
+
+ generate_verts();
+ generate_colors();
+ generate_indices();
+
+ glClearColor( 0.0, 0.0, 0.0, 0.0 );
+ glShadeModel( GL_SMOOTH );
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -100.0, 100.0, -100.0, 100.0, 1.0, 100.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+#ifdef GL_EXT_compiled_vertex_array
+ if ( compiled ) {
+ glLockArraysEXT( 0, rows * rows );
+ }
+#endif
+}
+
+static void display( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glDrawElements( GL_TRIANGLE_STRIP, nr_indices_in_strip * (nr_verts_in_row - 1) , GL_UNSIGNED_INT, indices );
+
+ if ( double_buffer )
+ glutSwapBuffers();
+ else
+ glFlush();
+}
+
+static void keyboard( unsigned char key, int x, int y )
+{
+ switch ( key ) {
+ case 27:
+ exit( 0 );
+ break;
+ }
+
+ glutPostRedisplay();
+}
+
+static GLboolean args( int argc, char **argv )
+{
+ GLint i;
+
+ double_buffer = GL_TRUE;
+
+ for ( i = 1 ; i < argc ; i++ ) {
+ if ( strcmp( argv[i], "-sb" ) == 0 ) {
+ double_buffer = GL_FALSE;
+ } else if ( strcmp( argv[i], "-db" ) == 0 ) {
+ double_buffer = GL_TRUE;
+ } else {
+ fprintf( stderr, "%s (Bad option).\n", argv[i] );
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main( int argc, char **argv )
+{
+ GLenum type;
+ char *string;
+ double version;
+
+ glutInit( &argc, argv );
+
+ if ( args( argc, argv ) == GL_FALSE ) {
+ exit( 1 );
+ }
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= ( double_buffer ) ? GLUT_DOUBLE : GLUT_SINGLE;
+
+ glutInitDisplayMode( type );
+ glutInitWindowSize( 250, 250 );
+ glutInitWindowPosition( 100, 100 );
+ glutCreateWindow( "CVA Test" );
+
+ /* Make sure the server supports GL 1.2 vertex arrays.
+ */
+ string = (char *) glGetString( GL_VERSION );
+
+ version = atof(string);
+ if ( version < 1.2 ) {
+ fprintf( stderr, "This program requires OpenGL 1.2 vertex arrays.\n" );
+ exit( -1 );
+ }
+
+ /* See if the server supports compiled vertex arrays.
+ */
+ string = (char *) glGetString( GL_EXTENSIONS );
+
+ if ( !strstr( string, "GL_EXT_compiled_vertex_array" ) ) {
+ fprintf( stderr, "Compiled vertex arrays not supported by this renderer.\n" );
+ compiled = GL_FALSE;
+ }
+
+ init();
+
+ glutDisplayFunc( display );
+ glutKeyboardFunc( keyboard );
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c
index 7d871e5877..1010139a20 100644
--- a/progs/tests/stencil_twoside.c
+++ b/progs/tests/stencil_twoside.c
@@ -26,7 +26,7 @@
* \file stencil_twoside.c
*
* Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) functionality.
- * Four squares are drawn
+ * Five squares (or six if stencil wrap is available) are drawn
* with different stencil modes, but all should be rendered with the same
* final color.
*/
@@ -37,7 +37,7 @@
#include <GL/glut.h>
static int use20syntax = 1;
-static int Width = 550;
+static int Width = 650;
static int Height = 200;
static const GLfloat Near = 5.0, Far = 25.0;
@@ -70,7 +70,7 @@ static void Display( void )
*/
glDisable(GL_STENCIL_TEST);
- glTranslatef(-6.0, 0, 0);
+ glTranslatef(-7.0, 0, 0);
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
glVertex2f(-1, -1);
@@ -85,6 +85,9 @@ static void Display( void )
/* Draw the first two squares using incr for the affected face
*/
+ /*************************************************************************
+ * 2nd square
+ */
if (use20syntax) {
stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
@@ -98,8 +101,8 @@ static void Display( void )
glTranslatef(3.0, 0, 0);
glBegin(GL_QUADS);
glColor3f( 0.9, 0.9, 0.9 );
- /* this should be front facing */
for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
+ /* this should be front facing */
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glVertex2f( 1, 1);
@@ -107,6 +110,7 @@ static void Display( void )
}
glEnd();
+ /* stencil vals should be equal to max_stencil */
glStencilFunc(GL_EQUAL, max_stencil, ~0);
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
@@ -116,6 +120,9 @@ static void Display( void )
glVertex2f(-1, 1);
glEnd();
+ /*************************************************************************
+ * 3rd square
+ */
if (use20syntax) {
stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
@@ -129,9 +136,8 @@ static void Display( void )
glTranslatef(3.0, 0, 0);
glBegin(GL_QUADS);
glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
+ /* this should be back facing */
glVertex2f(-1, -1);
glVertex2f(-1, 1);
glVertex2f( 1, 1);
@@ -139,6 +145,7 @@ static void Display( void )
}
glEnd();
+ /* stencil vals should be equal to max_stencil */
glStencilFunc(GL_EQUAL, max_stencil, ~0);
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
@@ -148,6 +155,9 @@ static void Display( void )
glVertex2f(-1, 1);
glEnd();
+ /*************************************************************************
+ * 4th square
+ */
if (use20syntax) {
stencil_func_separate(GL_FRONT, GL_NEVER, 0, ~0);
stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
@@ -161,15 +171,13 @@ static void Display( void )
glTranslatef(3.0, 0, 0);
glBegin(GL_QUADS);
glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
+ /* this should be back facing */
glVertex2f(-1, -1);
glVertex2f(-1, 1);
glVertex2f( 1, 1);
glVertex2f( 1, -1);
- /* this should be front facing */
+ /* this should be front facing */
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glVertex2f( 1, 1);
@@ -177,6 +185,7 @@ static void Display( void )
}
glEnd();
+ /* stencil vals should be equal to max_stencil */
glStencilFunc(GL_EQUAL, max_stencil, ~0);
glBegin(GL_QUADS);
glColor3f( 0.5, 0.5, 0.5 );
@@ -186,6 +195,9 @@ static void Display( void )
glVertex2f(-1, 1);
glEnd();
+ /*************************************************************************
+ * 5th square
+ */
if (use20syntax) {
stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
@@ -193,21 +205,19 @@ static void Display( void )
else {
stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
}
- stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR);
- stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR);
+ stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR);
+ stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR);
glTranslatef(3.0, 0, 0);
glBegin(GL_QUADS);
glColor3f( 0.9, 0.9, 0.9 );
-
- /* this should be back facing */
for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
- /* this should be back facing */
+ /* this should be back facing */
glVertex2f(-1, -1);
glVertex2f(-1, 1);
glVertex2f( 1, 1);
glVertex2f( 1, -1);
- /* this should be front facing */
+ /* this should be front facing */
glVertex2f(-1, -1);
glVertex2f( 1, -1);
glVertex2f( 1, 1);
@@ -224,6 +234,47 @@ static void Display( void )
glVertex2f(-1, 1);
glEnd();
+ /*************************************************************************
+ * 6th square
+ */
+ if (glutExtensionSupported("GL_EXT_stencil_wrap")) {
+ if (use20syntax) {
+ stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
+ stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
+ }
+ else {
+ stencil_func_separate_ati(GL_ALWAYS, GL_ALWAYS, 0, ~0);
+ }
+ stencil_op_separate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP);
+ stencil_op_separate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP);
+
+ glTranslatef(3.0, 0, 0);
+ glBegin(GL_QUADS);
+ glColor3f( 0.9, 0.9, 0.9 );
+ for ( i = 0 ; i < (max_stencil + 5) ; i++ ) {
+ /* this should be back facing */
+ glVertex2f(-1, -1);
+ glVertex2f(-1, 1);
+ glVertex2f( 1, 1);
+ glVertex2f( 1, -1);
+ /* this should be front facing */
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ }
+ glEnd();
+
+ glStencilFunc(GL_EQUAL, 260 - 255, ~0);
+ glBegin(GL_QUADS);
+ glColor3f( 0.5, 0.5, 0.5 );
+ glVertex2f(-1, -1);
+ glVertex2f( 1, -1);
+ glVertex2f( 1, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ }
+
glPopMatrix();
glutSwapBuffers();
@@ -278,7 +329,7 @@ static void Init( void )
stencil_func_separate_ati = (PFNGLSTENCILFUNCSEPARATEATIPROC) glutGetProcAddress( "glStencilFuncSeparateATI" );
stencil_op_separate = (PFNGLSTENCILOPSEPARATEPROC) glutGetProcAddress( "glStencilOpSeparate" );
- printf("\nAll 5 squares should be the same color.\n");
+ printf("\nAll 5 (or 6) squares should be the same color.\n");
}