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-rw-r--r--progs/trivial/sub-tex.c137
1 files changed, 0 insertions, 137 deletions
diff --git a/progs/trivial/sub-tex.c b/progs/trivial/sub-tex.c
deleted file mode 100644
index 0b8bb28182..0000000000
--- a/progs/trivial/sub-tex.c
+++ /dev/null
@@ -1,137 +0,0 @@
-/**
- * Draw a series of textured quads after each quad, use glTexSubImage()
- * to change one row of the texture image.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static GLint Win = 0;
-static GLuint Tex = 0;
-
-
-static void Init(void)
-{
- fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- fflush(stderr);
-
- glGenTextures(1, &Tex);
- glBindTexture(GL_TEXTURE_2D, Tex);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-}
-
-
-static void Reshape(int width, int height)
-{
- float ar = (float) width / height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void Key(unsigned char key, int x, int y)
-{
- if (key == 27) {
- glDeleteTextures(1, &Tex);
- glutDestroyWindow(Win);
- exit(1);
- }
- glutPostRedisplay();
-}
-
-
-static void Draw(void)
-{
- GLubyte tex[16][16][4];
- GLubyte row[16][4];
- int i, j;
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if ((i + j) & 1) {
- tex[i][j][0] = 128;
- tex[i][j][1] = 128;
- tex[i][j][2] = 128;
- tex[i][j][3] = 255;
- }
- else {
- tex[i][j][0] = 255;
- tex[i][j][1] = 255;
- tex[i][j][2] = 255;
- tex[i][j][3] = 255;
- }
- }
- }
-
- for (i = 0; i < 16; i++) {
- row[i][0] = 255;
- row[i][1] = 0;
- row[i][2] = 0;
- row[i][3] = 255;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, tex);
- glEnable(GL_TEXTURE_2D);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- for (i = 0; i < 9; i++) {
-
- glPushMatrix();
- glTranslatef(-4.0 + i, 0, 0);
- glScalef(0.5, 0.5, 1.0);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, 0.0);
- glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, 0.0);
- glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, 0.0);
- glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, 0.0);
- glEnd();
-
- glPopMatrix();
-
- /* replace a row of the texture image with red texels */
- if (i * 2 < 16)
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i*2, 16, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, row);
- }
-
-
- glutSwapBuffers();
-}
-
-
-int main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitWindowSize(900, 200);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
- Win = glutCreateWindow(*argv);
- if (!Win) {
- exit(1);
- }
- glewInit();
- Init();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}