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-rw-r--r--progs/util/extfuncs.h1
-rw-r--r--progs/util/glutskel.c64
-rw-r--r--progs/util/shaderutil.c200
-rw-r--r--progs/util/shaderutil.h35
4 files changed, 237 insertions, 63 deletions
diff --git a/progs/util/extfuncs.h b/progs/util/extfuncs.h
index 0469e2f2c4..2bb57030a8 100644
--- a/progs/util/extfuncs.h
+++ b/progs/util/extfuncs.h
@@ -137,7 +137,6 @@ static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_
static PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_func = NULL;
-
static void
GetExtensionFuncs(void)
{
diff --git a/progs/util/glutskel.c b/progs/util/glutskel.c
index 273ed9a2f5..8499e12a9d 100644
--- a/progs/util/glutskel.c
+++ b/progs/util/glutskel.c
@@ -11,6 +11,7 @@
#include <GL/glut.h>
static int Win;
+static int WinWidth = 400, WinHeight = 400;
static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
static GLboolean Anim = GL_FALSE;
@@ -46,6 +47,8 @@ Draw(void)
static void
Reshape(int width, int height)
{
+ WinWidth = width;
+ WinHeight = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -63,23 +66,23 @@ Key(unsigned char key, int x, int y)
(void) x;
(void) y;
switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- glutDestroyWindow(Win);
- exit(0);
- break;
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
}
glutPostRedisplay();
}
@@ -92,18 +95,18 @@ SpecialKey(int key, int x, int y)
(void) x;
(void) y;
switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
}
glutPostRedisplay();
}
@@ -123,8 +126,7 @@ int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
+ glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
diff --git a/progs/util/shaderutil.c b/progs/util/shaderutil.c
index 13b68d90e0..4db950016b 100644
--- a/progs/util/shaderutil.c
+++ b/progs/util/shaderutil.c
@@ -9,19 +9,16 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "shaderutil.h"
+/** time to compile previous shader */
+static GLdouble CompileTime = 0.0;
-static void
-Init(void)
-{
- static GLboolean firstCall = GL_TRUE;
- if (firstCall) {
- firstCall = GL_FALSE;
- }
-}
+/** time to linke previous program */
+static GLdouble LinkTime = 0.0;
GLboolean
@@ -46,12 +43,17 @@ CompileShaderText(GLenum shaderType, const char *text)
{
GLuint shader;
GLint stat;
-
- Init();
+ GLdouble t0, t1;
shader = glCreateShader(shaderType);
glShaderSource(shader, 1, (const GLchar **) &text, NULL);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
glCompileShader(shader);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ CompileTime = t1 - t0;
+
glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
@@ -79,9 +81,6 @@ CompileShaderFile(GLenum shaderType, const char *filename)
GLuint shader;
FILE *f;
- Init();
-
-
f = fopen(filename, "r");
if (!f) {
fprintf(stderr, "Unable to open shader file %s\n", filename);
@@ -109,6 +108,7 @@ GLuint
LinkShaders(GLuint vertShader, GLuint fragShader)
{
GLuint program = glCreateProgram();
+ GLdouble t0, t1;
assert(vertShader || fragShader);
@@ -116,7 +116,12 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
glAttachShader(program, fragShader);
if (vertShader)
glAttachShader(program, vertShader);
+
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
glLinkProgram(program);
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+
+ LinkTime = t1 - t0;
/* check link */
{
@@ -135,8 +140,41 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
}
+GLboolean
+ValidateShaderProgram(GLuint program)
+{
+ GLint stat;
+ glValidateProgramARB(program);
+ glGetProgramiv(program, GL_VALIDATE_STATUS, &stat);
+
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(program, 1000, &len, log);
+ fprintf(stderr, "Program validation error:\n%s\n", log);
+ return 0;
+ }
+
+ return (GLboolean) stat;
+}
+
+
+GLdouble
+GetShaderCompileTime(void)
+{
+ return CompileTime;
+}
+
+
+GLdouble
+GetShaderLinkTime(void)
+{
+ return LinkTime;
+}
+
+
void
-InitUniforms(GLuint program, struct uniform_info uniforms[])
+SetUniformValues(GLuint program, struct uniform_info uniforms[])
{
GLuint i;
@@ -144,28 +182,134 @@ InitUniforms(GLuint program, struct uniform_info uniforms[])
uniforms[i].location
= glGetUniformLocation(program, uniforms[i].name);
- printf("Uniform %s location: %d\n", uniforms[i].name,
- uniforms[i].location);
-
- switch (uniforms[i].size) {
- case 1:
- if (uniforms[i].type == GL_INT)
- glUniform1i(uniforms[i].location,
- (GLint) uniforms[i].value[0]);
- else
- glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
+ switch (uniforms[i].type) {
+ case GL_INT:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_RECT_ARB:
+ assert(uniforms[i].value[0] >= 0.0F);
+ glUniform1i(uniforms[i].location,
+ (GLint) uniforms[i].value[0]);
+ break;
+ case GL_FLOAT:
+ glUniform1fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 2:
+ case GL_FLOAT_VEC2:
glUniform2fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 3:
+ case GL_FLOAT_VEC3:
glUniform3fv(uniforms[i].location, 1, uniforms[i].value);
break;
- case 4:
+ case GL_FLOAT_VEC4:
glUniform4fv(uniforms[i].location, 1, uniforms[i].value);
break;
default:
- abort();
+ if (strncmp(uniforms[i].name, "gl_", 3) == 0) {
+ /* built-in uniform: ignore */
+ }
+ else {
+ fprintf(stderr,
+ "Unexpected uniform data type in SetUniformValues\n");
+ abort();
+ }
}
}
}
+
+
+/** Get list of uniforms used in the program */
+GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n);
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveUniform(program, i, 100, &len, &size, &type, name);
+
+ uniforms[i].name = strdup(name);
+ uniforms[i].size = size;
+ uniforms[i].type = type;
+ uniforms[i].location = glGetUniformLocation(program, name);
+ }
+
+ uniforms[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintUniforms(const struct uniform_info uniforms[])
+{
+ GLint i;
+
+ printf("Uniforms:\n");
+
+ for (i = 0; uniforms[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d value=%g, %g, %g, %g\n",
+ i,
+ uniforms[i].name,
+ uniforms[i].size,
+ uniforms[i].type,
+ uniforms[i].location,
+ uniforms[i].value[0],
+ uniforms[i].value[1],
+ uniforms[i].value[2],
+ uniforms[i].value[3]);
+ }
+}
+
+
+/** Get list of attribs used in the program */
+GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[])
+{
+ GLint n, max, i;
+
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n);
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max);
+
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+
+ glGetActiveAttrib(program, i, 100, &len, &size, &type, name);
+
+ attribs[i].name = strdup(name);
+ attribs[i].size = size;
+ attribs[i].type = type;
+ attribs[i].location = glGetAttribLocation(program, name);
+ }
+
+ attribs[i].name = NULL; /* end of list */
+
+ return n;
+}
+
+
+void
+PrintAttribs(const struct attrib_info attribs[])
+{
+ GLint i;
+
+ printf("Attribs:\n");
+
+ for (i = 0; attribs[i].name; i++) {
+ printf(" %d: %s size=%d type=0x%x loc=%d\n",
+ i,
+ attribs[i].name,
+ attribs[i].size,
+ attribs[i].type,
+ attribs[i].location);
+ }
+}
diff --git a/progs/util/shaderutil.h b/progs/util/shaderutil.h
index cfb8c1f3b0..98c7181156 100644
--- a/progs/util/shaderutil.h
+++ b/progs/util/shaderutil.h
@@ -6,8 +6,8 @@
struct uniform_info
{
const char *name;
- GLuint size;
- GLenum type; /**< GL_FLOAT or GL_INT */
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
GLfloat value[4];
GLint location; /**< filled in by InitUniforms() */
};
@@ -15,6 +15,15 @@ struct uniform_info
#define END_OF_UNIFORMS { NULL, 0, GL_NONE, { 0, 0, 0, 0 }, -1 }
+struct attrib_info
+{
+ const char *name;
+ GLuint size; /**< number of value[] elements: 1, 2, 3 or 4 */
+ GLenum type; /**< GL_FLOAT, GL_FLOAT_VEC4, GL_INT, etc */
+ GLint location;
+};
+
+
extern GLboolean
ShadersSupported(void);
@@ -27,8 +36,28 @@ CompileShaderFile(GLenum shaderType, const char *filename);
extern GLuint
LinkShaders(GLuint vertShader, GLuint fragShader);
+extern GLboolean
+ValidateShaderProgram(GLuint program);
+
+extern GLdouble
+GetShaderCompileTime(void);
+
+extern GLdouble
+GetShaderLinkTime(void);
+
+extern void
+SetUniformValues(GLuint program, struct uniform_info uniforms[]);
+
+extern GLuint
+GetUniforms(GLuint program, struct uniform_info uniforms[]);
+
extern void
-InitUniforms(GLuint program, struct uniform_info uniforms[]);
+PrintUniforms(const struct uniform_info uniforms[]);
+
+extern GLuint
+GetAttribs(GLuint program, struct attrib_info attribs[]);
+extern void
+PrintAttribs(const struct attrib_info attribs[]);
#endif /* SHADER_UTIL_H */